Some things really are too hard, like... The last boss in vet falkreath hold. I think stuff like that, and some of the other vet DLC stuff, should be made easier, BUT, their hardcore mode made harder.
Whereas some things... Like... Grinding for jewellery crafting.... Dude. That's just effort. It's not having to co-ordinate with other people, and continuously failing for four hours straight and never finishing on multiple occasions... *Ahem* It's not hard, it's just time consuming.
Some things really are too hard, like... The last boss in vet falkreath hold. I think stuff like that, and some of the other vet DLC stuff, should be made easier, BUT, their hardcore mode made harder.
Whereas some things... Like... Grinding for jewellery crafting.... Dude. That's just effort. It's not having to co-ordinate with other people, and continuously failing for four hours straight and never finishing on multiple occasions... *Ahem* It's not hard, it's just time consuming.
its called veteran mode, not normal mode. If you want all the rewards associated with increase difficulty then either get good or if you cant, normal mode is there for you.
Some things really are too hard, like... The last boss in vet falkreath hold. I think stuff like that, and some of the other vet DLC stuff, should be made easier, BUT, their hardcore mode made harder.
Whereas some things... Like... Grinding for jewellery crafting.... Dude. That's just effort. It's not having to co-ordinate with other people, and continuously failing for four hours straight and never finishing on multiple occasions... *Ahem* It's not hard, it's just time consuming.
its called veteran mode, not normal mode. If you want all the rewards associated with increase difficulty then either get good or if you cant, normal mode is there for you.
Dragonnord wrote: »Hello everyone,
In reading the forums through the last few months, I just wanted to express that some things just need to be hard to get, even if it's based on player skills or on time invested.
Personally, I'm... (don't want to use word "tired"), let's say I'm saturated hearing nerf this, nerf that, make veteran trials easier, make DLC vet dungeons easier, make vet Maelstrom easier, make vet Dragonstar easier, make some delves/bosses in Craglorn easier, make this achievement easier, make jewelery farming easier, make this item so we can buy it directly, make this so if I get it with one toon it counts for my other 14 toons, and so a long list of etceteras with a lot of different things in the game.
I mean, why EVERYONE has to have EVERYTHING just like that? Without any considerable effort?
Why some people work their a*ses off to get a Legendary Moondancer Ring and so someone that doesn't want to learn, improve or make a real effort, just collects a few mats, improve a blue ring and gets the Legendary one without doing anything other than waiting some days for research traits and picking up a few mats? That was an example with jewelery since it's the "request of the moment", to lower amount of mats.
Why you want vet Maelstrom arena to become easier than what it is once you finish it? Believe me; once you finish it once you will complete it 1000 more times if you want. And I've seen pro players finishing it as well as friends and guildies that are not that good at all (with all due respect to them).
If a skin is hard to get, why asking to nerf the dungeon/trial/boss/mechanics so it can be obtained easily? If a weapon is hard to get, why asking to nerf the content so it can be wielded easily too?
Again, personally, I prefer challenges, solo or in group, but real challenges.
If you need 10x more mats to improve rings, then so be it. If you need to practice, get better, learn and adapt to get a skin or weapon, then so be it.
Is anyone here in a hurry? I don't think so. So play, enjoy the game guys. There are a lot of things in real life that we can't get, that we won't get, ever... and believe me, here, in TESO, if you work for it, you can get it; everything. Well... maybe the Radiant Apex mounts, but it's OK, I don't like to see everyone with the same stuff. Some things just need to be exclusive.
I remember when people were dressing all the same, but nowadays you don't see not even one player dressed exactly the same as another player. Original and unique things. I love that!
Please, don't ask to nerf stuff so things can be obtained easier.
Thank you.
Some things really are too hard, like... The last boss in vet falkreath hold. I think stuff like that, and some of the other vet DLC stuff, should be made easier, BUT, their hardcore mode made harder.
Whereas some things... Like... Grinding for jewellery crafting.... Dude. That's just effort. It's not having to co-ordinate with other people, and continuously failing for four hours straight and never finishing on multiple occasions... *Ahem* It's not hard, it's just time consuming.
its called veteran mode, not normal mode. If you want all the rewards associated with increase difficulty then either get good or if you cant, normal mode is there for you.
We as a player base just weren't as strong when those came out as we are when newer dlc comes.redspecter23 wrote: »Some things really are too hard, like... The last boss in vet falkreath hold. I think stuff like that, and some of the other vet DLC stuff, should be made easier, BUT, their hardcore mode made harder.
Whereas some things... Like... Grinding for jewellery crafting.... Dude. That's just effort. It's not having to co-ordinate with other people, and continuously failing for four hours straight and never finishing on multiple occasions... *Ahem* It's not hard, it's just time consuming.
its called veteran mode, not normal mode. If you want all the rewards associated with increase difficulty then either get good or if you cant, normal mode is there for you.
I agree to an extent. I'd personally like all veteran dungeons to be of similar difficulty. There is a chasm of difference between vet Fungal Grotto 1 and vet Falkreath Hold. I'm certainly not against hard content, but I would like to see some consistency, whether that means buffing the easier vets, nerfing the harder vets or just creating another ultra vet tier.
Some things really are too hard, like... The last boss in vet falkreath hold. I think stuff like that, and some of the other vet DLC stuff, should be made easier, BUT, their hardcore mode made harder.
Whereas some things... Like... Grinding for jewellery crafting.... Dude. That's just effort. It's not having to co-ordinate with other people, and continuously failing for four hours straight and never finishing on multiple occasions... *Ahem* It's not hard, it's just time consuming.
its called veteran mode, not normal mode. If you want all the rewards associated with increase difficulty then either get good or if you cant, normal mode is there for you.
This thought is a bit condescending, don't you think? How can you determine what a person's need is while playing the game.Dragonnord wrote: »Is anyone here in a hurry? I don't think so.
Dragonnord wrote: »Again, personally, I prefer challenges, solo or in group, but real challenges.
Dragonnord wrote: »Again, personally, I prefer challenges, solo or in group, but real challenges.
Yet you are playing ESO...
Dragonnord wrote: »If you need 10x more mats to improve rings, then so be it. If you need to practice, get better, learn and adapt to get a skin or weapon, then so be it.
Agree. Took me ages to get my legendary moon dancer jewellery and I’ll be damned if people can just walk through trials and get what they want with a snap of their fingers. True - they can if they’re carried by a decent trial group, but no way should an average group of people with absolutely no forward planning and mechanic knowledge be able to get their hands on goodies like that. It takes hard work, and rightly so.