The only people voting yes are either
A) People who have not played stamina
B ) People who have an inherent bias against stamina
C) People who think one class defines every stamina class period but are so ignorant that they then compare that one class to every magicka class
In all actuality, some facts for people who actually listen to logic, stamina fills its role, and magicka fills its role. Mobility is not something that is stam vs magicka unique, rather it is more so class based (sorcs have the highest) and build based (bow, speed pots, etc). Damage is class based. Tankiness is class based. Sustain is class based. The only difference between magicka and stamina is that stamina is pidgeonholed into using weapon skill lines much more then magicka is, with only having a few stamina morphs at their disposal. The only things overperforming are certain sets.
The only people voting yes are either
A) People who have not played stamina
B ) People who have an inherent bias against stamina
C) People who think one class defines every stamina class period but are so ignorant that they then compare that one class to every magicka class
In all actuality, some facts for people who actually listen to logic, stamina fills its role, and magicka fills its role. Mobility is not something that is stam vs magicka unique, rather it is more so class based (sorcs have the highest) and build based (bow, speed pots, etc). Damage is class based. Tankiness is class based. Sustain is class based. The only difference between magicka and stamina is that stamina is pidgeonholed into using weapon skill lines much more then magicka is, with only having a few stamina morphs at their disposal. The only things overperforming are certain sets.
well spoken.... this is filled with people complaining about certain classes and not the overall outlook
CatchMeTrolling wrote: »Magic dominates large scale, stamina dominates small scale. This topic comes up all the time filled with bias because people choose to favor one or the other. Then theres some people who never played both and not to mention those with little experience with the classes as a whole.
Stamina is overperforming in smallscale and 1vX in PvP, anyone deying it is stupid or want to stay op.
There is few reasons why it's OP when you look at the average magicka toolkit.
Mobility is better on stamina classes than on magicka ones, heavy armor lingering + speed potion guy can chase a streaking sorc by using sprint. They also have acces to 2 gap closer from weapons skill lines. They also have snare removal and immunity.
Tankiness there is nothing more tanky than a good stamina build. The combinasion of high mitigation + high healing (vigor + rally + class cheese) + lingering potion + S&B block + dodge roll (+ Major evasion).
Single target damage the damage output by stamina is just overperforming : they have acces to a good frontloaded and untelegraphed burst with downbreakerof overpoweredsmitting while also having the best spammable in the game aka Heroic slash which combine with light attack + bash make more damage than wrecking blow. They also have a super execute (steel tornado and rever slice).
Utility they hare overpeforming when you look at magicka classes because they have extremely selfish utility. MAJOR DEFILE is the only way to kill a S&B healing machine, guess hwo have it ? Stamina (execpt magblade). They have minor main, minor heroism and can also have major breach and major fracture.
For all theze reasons, they are overperforming.
Oh my this is wrong on so many levels:
You tell us players have access to snare removal, rally, major evasion, blocking, and heavy armor at the same time?
Either you are running medium with rally and have shuffle as snare removal with major evasion.
Or you run heavy with Forward Momentum and no major evasion.
Everyone can run speed+ lingering health potions.
By frontloaded burst you are talking about stamnb and nothing else.
All other classes don't have frontloaded burst sure they can use DBoS but that doesn't kill anyone unless they're bad.
Stamwarden has 3 sec cooldown before shalks go off
Stamplar needs 6 seconds of constant pressure to get full burst with PotL while jabs is also a channel
Stamdk and burst? Lul
Stamsorc doesn't feature any special burst mechanics and Heroic + bash + LA does as much damage as LA+ magicka spammable or even less. (Actual in game testing and not biased forum crying that this post is filled with)
There is one stamina spec that can force to stay alive in 1v1 and that is stamwarden, all others are easily killable with OW specs (lul at stamina in duels with Summerset you won't see one of them in duels when people are tryharding)
Ofc i can run around a tree a million times but i won't gain anything from that, not gonna be able to kill someone with that.
On my light armor magdk, magplar, magnb and magsorc i can easily survive any OW 1v1 by spamming my normal class heals or defence methods while things like my stamnb, stamplar or stamdk can be worn down with defiles etc. a stamina spec only has this much healing as soon as you can apply more pressure his time is limited and he'll die.
Survivability for both specs is the same with an advantage for magicka with actual in combat survivability and stamina with a better survivability against numbers which doesn't matter as much as people say it does. If i can kill them with the stamspec with LOS they are bad enough to be killed in open combat with a magicka spec and if they kill me the magicka spec would've died aswell.
Utility you want to tell us stamina has better utility than magicka? I guess that's the reason there is 1 stamspec in organized groups and that's a rapids spammer.
Let's see what the different classes provide as utility:
All: Vigor (1k hps)
DK: no utility for stamdk that magdk couldn't provide better
Templar: Same
Sorc: Same
NB: Same again
Warden: Tied but stamwarden wins because it's better overall
About major defile if one player slots Duroks he's more effective at keeping it up than any group of stamina player are vs a equally sized group.
Also stamina is punished more by defiles as they don't have access to shields.
Balance between magicka and stamina is better than it ever was. There are 2 stamina specs which are overperfoming with stamnb and stamwarden while 2 stamspecs are underperforming, stamdk and stamplar.
This will change with Summerset, stamina got a huge hit while magicka got buffed.
Some of you are stuck in Elder Robes online when stamina didn't exist.
I can Pick the things about pvp and make it look as if stamina was totally useless:
Duels: Nothing touches an pet sorc
Small scale: Full magicka group will always win vs a full stamina group
Lange scale: There is space for 1 stamina spec in organized groups and he's forced to spam rapids.
See stamina needs to be buffed because it's bad.
But that's not how it works because player skill decides who wins fights and who's better. If we get all tools removed that decide battles without skill needed and people started to play all classes you'd realise how good balance actually is.
TL:DR: This post is filled with people who lack experience. The current Magicka and Stamina balance in Dragon Bones is the best we've ever had.
You really need to learn to read.
1. I put major evasion between parentheses because you can either run heavy armor + FM or Fortified brass/Impregnable + major evasion. Also, heavybleedblade can have heavy armor + major evasion, but it's not the question here.
2. Lingering + speed potion are meta for stamina because it give them better mobility and an other HoT, and it's usable mostly on stamina because they don't need sustain thx to easy heavies that return ressource, also a HoT on a high mitigation build is better than a hot on low mitigation build. Do you play stamina ?
3. Frontloaded burst is anything that's bursty with a part that's not telegraphed. Dawn breaker of smiting is a part of it because the front damage is huge and the dot (bound on the ennemy) is huge too, and it also stun. The 20% more damage incap have is in way here with DBoS because the dot is strong and bound on ennmieS. If you POTL every 6s the ennemy, he can't know when you will DB him.
4. Light attack + heroic slash + bash deal more damage than any regular light attack + skill spammable, you can't deny it or you need to l2p ur stamina damage.
4. S&B + HoT tankiness is miles away from magicka. It's extremely hard to kill a S&B healing machine without defile, magsorc, magden, magtemplar and magdk doesn't have reliable access to it. Stamina does. You say it yourself, you need defile and magicka doesn't have it. Not even speaking about passive healing and active defense.
5. Stamina have better survivability when fighting, and that's the only that matter, being 100% defensive all the time has just no sense when you look at smallscale and solo PvP. You can 1vX easier on stamina than on magicka because your defense are mostly passives defenses, when a sorc is pressured he shield and does nothing else, when a templar or dk are pressured they heal and thy are also stuck in the spam, as a stamina user you can HoT your HP and still doing damage or mitigate extremely well damage by blocking.
6. It's false, stamina is better for duel and for smallscale than magicka, magicka is only clearly better for large zerg fest.
7. Shield is trash and don't compete at all with HoT + high mitigation + block. Hardened ward is removed in 2s by S&B light attack/heroic slash/bash, guess what's happen when outnumbered ? U can spam until OOM or try to run away, but you can't fighting decent players.
8.I said stamina has a selfish utility, that's why they are better in solo/smallscale. l2r.
9. I never said the balance wasn't the best we got. It's a good start, but something need to be done, especially with defile access. Every one should be able to defile in a game where it's mandatory to kill non potaoes players heal based build (80%-90% of the builds).
I’m starting to think you are just a sub par player based on some of the points you’ve made. In contingency, the number of logical fallacies you committed, particularly false cause, completely negates most of your credibility and argument.
The only people voting yes are either
A) People who have not played stamina
B ) People who have an inherent bias against stamina
C) People who think one class defines every stamina class period but are so ignorant that they then compare that one class to every magicka class
In all actuality, some facts for people who actually listen to logic, stamina fills its role, and magicka fills its role. Mobility is not something that is stam vs magicka unique, rather it is more so class based (sorcs have the highest) and build based (bow, speed pots, etc). Damage is class based. Tankiness is class based. Sustain is class based. The only difference between magicka and stamina is that stamina is pidgeonholed into using weapon skill lines much more then magicka is, with only having a few stamina morphs at their disposal. The only things overperforming are certain sets.
well spoken.... this is filled with people complaining about certain classes and not the overall outlook
The counter to damage shields is damage
The counter to dodge is AoE which may or may not be easily available nor will it do much damage to a roll spammer
The counter to block is to CC someone out of it or hit them with low damaging and low costing attacks to drain them of stamina
Also stam builds can reliably CC break (This is my main issue I have. The rest can sorta be worked with but at a certain point this gets stupid)
Amberplasm +Shacklebreaker + Bloodpsawn , and you are good to go .
Stamina is overperforming in smallscale and 1vX in PvP, anyone deying it is stupid or want to stay op.
There is few reasons why it's OP when you look at the average magicka toolkit.
Mobility is better on stamina classes than on magicka ones, heavy armor lingering + speed potion guy can chase a streaking sorc by using sprint. They also have acces to 2 gap closer from weapons skill lines. They also have snare removal and immunity.
Tankiness there is nothing more tanky than a good stamina build. The combinasion of high mitigation + high healing (vigor + rally + class cheese) + lingering potion + S&B block + dodge roll (+ Major evasion).
Single target damage the damage output by stamina is just overperforming : they have acces to a good frontloaded and untelegraphed burst with downbreakerof overpoweredsmitting while also having the best spammable in the game aka Heroic slash which combine with light attack + bash make more damage than wrecking blow. They also have a super execute (steel tornado and rever slice).
Utility they hare overpeforming when you look at magicka classes because they have extremely selfish utility. MAJOR DEFILE is the only way to kill a S&B healing machine, guess hwo have it ? Stamina (execpt magblade). They have minor main, minor heroism and can also have major breach and major fracture.
For all theze reasons, they are overperforming.
Oh my this is wrong on so many levels:
You tell us players have access to snare removal, rally, major evasion, blocking, and heavy armor at the same time?
Either you are running medium with rally and have shuffle as snare removal with major evasion.
Or you run heavy with Forward Momentum and no major evasion.
Everyone can run speed+ lingering health potions.
By frontloaded burst you are talking about stamnb and nothing else.
All other classes don't have frontloaded burst sure they can use DBoS but that doesn't kill anyone unless they're bad.
Stamwarden has 3 sec cooldown before shalks go off
Stamplar needs 6 seconds of constant pressure to get full burst with PotL while jabs is also a channel
Stamdk and burst? Lul
Stamsorc doesn't feature any special burst mechanics and Heroic + bash + LA does as much damage as LA+ magicka spammable or even less. (Actual in game testing and not biased forum crying that this post is filled with)
There is one stamina spec that can force to stay alive in 1v1 and that is stamwarden, all others are easily killable with OW specs (lul at stamina in duels with Summerset you won't see one of them in duels when people are tryharding)
Ofc i can run around a tree a million times but i won't gain anything from that, not gonna be able to kill someone with that.
On my light armor magdk, magplar, magnb and magsorc i can easily survive any OW 1v1 by spamming my normal class heals or defence methods while things like my stamnb, stamplar or stamdk can be worn down with defiles etc. a stamina spec only has this much healing as soon as you can apply more pressure his time is limited and he'll die.
Survivability for both specs is the same with an advantage for magicka with actual in combat survivability and stamina with a better survivability against numbers which doesn't matter as much as people say it does. If i can kill them with the stamspec with LOS they are bad enough to be killed in open combat with a magicka spec and if they kill me the magicka spec would've died aswell.
Utility you want to tell us stamina has better utility than magicka? I guess that's the reason there is 1 stamspec in organized groups and that's a rapids spammer.
Let's see what the different classes provide as utility:
All: Vigor (1k hps)
DK: no utility for stamdk that magdk couldn't provide better
Templar: Same
Sorc: Same
NB: Same again
Warden: Tied but stamwarden wins because it's better overall
About major defile if one player slots Duroks he's more effective at keeping it up than any group of stamina player are vs a equally sized group.
Also stamina is punished more by defiles as they don't have access to shields.
Balance between magicka and stamina is better than it ever was. There are 2 stamina specs which are overperfoming with stamnb and stamwarden while 2 stamspecs are underperforming, stamdk and stamplar.
This will change with Summerset, stamina got a huge hit while magicka got buffed.
Some of you are stuck in Elder Robes online when stamina didn't exist.
I can Pick the things about pvp and make it look as if stamina was totally useless:
Duels: Nothing touches an pet sorc
Small scale: Full magicka group will always win vs a full stamina group
Lange scale: There is space for 1 stamina spec in organized groups and he's forced to spam rapids.
See stamina needs to be buffed because it's bad.
But that's not how it works because player skill decides who wins fights and who's better. If we get all tools removed that decide battles without skill needed and people started to play all classes you'd realise how good balance actually is.
TL:DR: This post is filled with people who lack experience. The current Magicka and Stamina balance in Dragon Bones is the best we've ever had.
You really need to learn to read.
1. I put major evasion between parentheses because you can either run heavy armor + FM or Fortified brass/Impregnable + major evasion. Also, heavybleedblade can have heavy armor + major evasion, but it's not the question here.
2. Lingering + speed potion are meta for stamina because it give them better mobility and an other HoT, and it's usable mostly on stamina because they don't need sustain thx to easy heavies that return ressource, also a HoT on a high mitigation build is better than a hot on low mitigation build. Do you play stamina ?
3. Frontloaded burst is anything that's bursty with a part that's not telegraphed. Dawn breaker of smiting is a part of it because the front damage is huge and the dot (bound on the ennemy) is huge too, and it also stun. The 20% more damage incap have is in way here with DBoS because the dot is strong and bound on ennmieS. If you POTL every 6s the ennemy, he can't know when you will DB him.
4. Light attack + heroic slash + bash deal more damage than any regular light attack + skill spammable, you can't deny it or you need to l2p ur stamina damage.
4. S&B + HoT tankiness is miles away from magicka. It's extremely hard to kill a S&B healing machine without defile, magsorc, magden, magtemplar and magdk doesn't have reliable access to it. Stamina does. You say it yourself, you need defile and magicka doesn't have it. Not even speaking about passive healing and active defense.
5. Stamina have better survivability when fighting, and that's the only that matter, being 100% defensive all the time has just no sense when you look at smallscale and solo PvP. You can 1vX easier on stamina than on magicka because your defense are mostly passives defenses, when a sorc is pressured he shield and does nothing else, when a templar or dk are pressured they heal and thy are also stuck in the spam, as a stamina user you can HoT your HP and still doing damage or mitigate extremely well damage by blocking.
6. It's false, stamina is better for duel and for smallscale than magicka, magicka is only clearly better for large zerg fest.
7. Shield is trash and don't compete at all with HoT + high mitigation + block. Hardened ward is removed in 2s by S&B light attack/heroic slash/bash, guess what's happen when outnumbered ? U can spam until OOM or try to run away, but you can't fighting decent players.
8.I said stamina has a selfish utility, that's why they are better in solo/smallscale. l2r.
9. I never said the balance wasn't the best we got. It's a good start, but something need to be done, especially with defile access. Every one should be able to defile in a game where it's mandatory to kill non potaoes players heal based build (80%-90% of the builds).
I’m starting to think you are just a sub par player based on some of the points you’ve made. In contingency, the number of logical fallacies you committed, particularly false cause, completely negates most of your credibility and argument.
Explain me what's false
thankyourat wrote: »Amberplasm +Shacklebreaker + Bloodpsawn , and you are good to go .
That's alot of burst damage given up. This is where I believe the problem with Magicka starts. You have to build like this to be successful. You basically give up your burst to sustain your overly expensive abilities. Where as stamina you can use fury and ravenger and be crazy tanky while also having ridiculous burst. Both builds are good but the stamina build will be much easier and forgiving to play.
The only people voting yes are either
A) People who have not played stamina
B ) People who have an inherent bias against stamina
C) People who think one class defines every stamina class period but are so ignorant that they then compare that one class to every magicka class
In all actuality, some facts for people who actually listen to logic, stamina fills its role, and magicka fills its role. Mobility is not something that is stam vs magicka unique, rather it is more so class based (sorcs have the highest) and build based (bow, speed pots, etc). Damage is class based. Tankiness is class based. Sustain is class based. The only difference between magicka and stamina is that stamina is pidgeonholed into using weapon skill lines much more then magicka is, with only having a few stamina morphs at their disposal. The only things overperforming are certain sets.
well spoken.... this is filled with people complaining about certain classes and not the overall outlook
The counter to damage shields is damage
The counter to dodge is AoE which may or may not be easily available nor will it do much damage to a roll spammer
The counter to block is to CC someone out of it or hit them with low damaging and low costing attacks to drain them of stamina
Also stam builds can reliably CC break (This is my main issue I have. The rest can sorta be worked with but at a certain point this gets stupid)
thankyourat wrote: »@NyassaV you’re just coming off as someone who gets stomped by stamina builds all the time and would rather have them nerfed than get better. But don’t worry they are getting indirectly nerfed next patch thanks to the myriad of new skills and buffs coming to magicka users. But something tells me that won’t make much of a difference for you.
Even if Magicka was getting big buffs in the next patch which I don't think they are. Stamina would still be better because of their mobility. Generally speaking Magicka pretty much needs to use multiple utility sets to function as well as having sustained damage instead of burst damage. So what you end up having is Magicka users having to try to find a way to be tanky in light armor because there aren't really any good Magicka heavy armor sets, as well as being slow with low burst damage. Magicka shines with the group utility they provide but if you don't have a group or you play a smaller group you are better off playing stamina
True, but here’s where we have to be careful with these kinds of blanket posts regarding one entire playstyle as in “stamina is op,” because magicka builds do have far better access to skills and imo a good mag sorc or magblade can be just as bursty as a stam build but it takes more skill to do so and has less viability against multiple opponents at once where as stam just drops DBoS and and goes with steel tornado, reverse slice etc. But because mag already has the option of range, many many class skills with varying effects and shields it’s a tricky balance to just say oh make them tankier or here’s snare removal built into the light armor shield or whatever. I really don’t think we should say that stamina is over performing it’s just too much of a generalization, as we all know Stam DKs, sorcs and Templars are pretty well balanced or evenness unfer performing in some areas. Am I against mag builds have access to a snare removal? No, I think it’s okay to have one as long as it’s not attached to a bunch of other op stuff and we’d have to start with that and then see what else needs adjustment. I’m a stam sorc main and primarily play stam but I can jump on my ranged magblade after months of not playing and still be amazed and how I can stop people from even getting near me before they’re dead. Part of playing that is learning to stay at range and use that distance to avoid getting locked down. And I can easily see how a built in snare removal would make the class way to difficult to fight against.
Consider this. A magsorc has about the same potential to reset a fight as a stamblade. However due to the fact that stamina abilities are 20% less in cost most stamina builds will outlast the sorc
Ok yes stam abilities cost less, BUT, magicka almost always has a mag pool that is higher than a stam pool by anywhere from 4K to 10k. I’d say the average stam build has 34k stam and on a mag build it’s easy to hit 39k. On the extreme you have stam builds working with a little over 30k stam and mag builds that go as high as 44k maybe more? You’re picking very select facts and ignoring some important points. So now you’re calling for stamina nerfs based on “facts” that fit your agenda. And this is why classes and skills end up becoming trash. I have no more of an issue sustaining on my magblade or magplar than I do any of my stam classes. In fact stamplar is downright painful in the sustain department and stamina warden is the exception in that it’s too easy to sustain.
The only people voting yes are either
A) People who have not played stamina
B ) People who have an inherent bias against stamina
C) People who think one class defines every stamina class period but are so ignorant that they then compare that one class to every magicka class
In all actuality, some facts for people who actually listen to logic, stamina fills its role, and magicka fills its role. Mobility is not something that is stam vs magicka unique, rather it is more so class based (sorcs have the highest) and build based (bow, speed pots, etc). Damage is class based. Tankiness is class based. Sustain is class based. The only difference between magicka and stamina is that stamina is pidgeonholed into using weapon skill lines much more then magicka is, with only having a few stamina morphs at their disposal. The only things overperforming are certain sets.
well spoken.... this is filled with people complaining about certain classes and not the overall outlook
The counter to damage shields is damage
The counter to dodge is AoE which may or may not be easily available nor will it do much damage to a roll spammer
The counter to block is to CC someone out of it or hit them with low damaging and low costing attacks to drain them of stamina
Also stam builds can reliably CC break (This is my main issue I have. The rest can sorta be worked with but at a certain point this gets stupid)
Amberplasm +Shacklebreaker + Bloodpsawn , and you are good to go .
arkansas_ESO wrote: »Amberplasm +Shacklebreaker + Bloodpsawn , and you are good to go .
Or I could just swap to stam, run Fury+Truth, and have no sustain issues in 5 heavy while having 5k+ weapon damage and 10% bonus damage from Tactician. I run 1.1k regen on my stamden in that exact setup listed above and never run of resources. That's a balance issue.
usmguy1234 wrote: »thankyourat wrote: »@NyassaV you’re just coming off as someone who gets stomped by stamina builds all the time and would rather have them nerfed than get better. But don’t worry they are getting indirectly nerfed next patch thanks to the myriad of new skills and buffs coming to magicka users. But something tells me that won’t make much of a difference for you.
Even if Magicka was getting big buffs in the next patch which I don't think they are. Stamina would still be better because of their mobility. Generally speaking Magicka pretty much needs to use multiple utility sets to function as well as having sustained damage instead of burst damage. So what you end up having is Magicka users having to try to find a way to be tanky in light armor because there aren't really any good Magicka heavy armor sets, as well as being slow with low burst damage. Magicka shines with the group utility they provide but if you don't have a group or you play a smaller group you are better off playing stamina
True, but here’s where we have to be careful with these kinds of blanket posts regarding one entire playstyle as in “stamina is op,” because magicka builds do have far better access to skills and imo a good mag sorc or magblade can be just as bursty as a stam build but it takes more skill to do so and has less viability against multiple opponents at once where as stam just drops DBoS and and goes with steel tornado, reverse slice etc. But because mag already has the option of range, many many class skills with varying effects and shields it’s a tricky balance to just say oh make them tankier or here’s snare removal built into the light armor shield or whatever. I really don’t think we should say that stamina is over performing it’s just too much of a generalization, as we all know Stam DKs, sorcs and Templars are pretty well balanced or evenness unfer performing in some areas. Am I against mag builds have access to a snare removal? No, I think it’s okay to have one as long as it’s not attached to a bunch of other op stuff and we’d have to start with that and then see what else needs adjustment. I’m a stam sorc main and primarily play stam but I can jump on my ranged magblade after months of not playing and still be amazed and how I can stop people from even getting near me before they’re dead. Part of playing that is learning to stay at range and use that distance to avoid getting locked down. And I can easily see how a built in snare removal would make the class way to difficult to fight against.
Consider this. A magsorc has about the same potential to reset a fight as a stamblade. However due to the fact that stamina abilities are 20% less in cost most stamina builds will outlast the sorc
Ok yes stam abilities cost less, BUT, magicka almost always has a mag pool that is higher than a stam pool by anywhere from 4K to 10k. I’d say the average stam build has 34k stam and on a mag build it’s easy to hit 39k. On the extreme you have stam builds working with a little over 30k stam and mag builds that go as high as 44k maybe more? You’re picking very select facts and ignoring some important points. So now you’re calling for stamina nerfs based on “facts” that fit your agenda. And this is why classes and skills end up becoming trash. I have no more of an issue sustaining on my magblade or magplar than I do any of my stam classes. In fact stamplar is downright painful in the sustain department and stamina warden is the exception in that it’s too easy to sustain.
You realize that extra 10k is like 2 skills right?
usmguy1234 wrote: »thankyourat wrote: »@NyassaV you’re just coming off as someone who gets stomped by stamina builds all the time and would rather have them nerfed than get better. But don’t worry they are getting indirectly nerfed next patch thanks to the myriad of new skills and buffs coming to magicka users. But something tells me that won’t make much of a difference for you.
Even if Magicka was getting big buffs in the next patch which I don't think they are. Stamina would still be better because of their mobility. Generally speaking Magicka pretty much needs to use multiple utility sets to function as well as having sustained damage instead of burst damage. So what you end up having is Magicka users having to try to find a way to be tanky in light armor because there aren't really any good Magicka heavy armor sets, as well as being slow with low burst damage. Magicka shines with the group utility they provide but if you don't have a group or you play a smaller group you are better off playing stamina
True, but here’s where we have to be careful with these kinds of blanket posts regarding one entire playstyle as in “stamina is op,” because magicka builds do have far better access to skills and imo a good mag sorc or magblade can be just as bursty as a stam build but it takes more skill to do so and has less viability against multiple opponents at once where as stam just drops DBoS and and goes with steel tornado, reverse slice etc. But because mag already has the option of range, many many class skills with varying effects and shields it’s a tricky balance to just say oh make them tankier or here’s snare removal built into the light armor shield or whatever. I really don’t think we should say that stamina is over performing it’s just too much of a generalization, as we all know Stam DKs, sorcs and Templars are pretty well balanced or evenness unfer performing in some areas. Am I against mag builds have access to a snare removal? No, I think it’s okay to have one as long as it’s not attached to a bunch of other op stuff and we’d have to start with that and then see what else needs adjustment. I’m a stam sorc main and primarily play stam but I can jump on my ranged magblade after months of not playing and still be amazed and how I can stop people from even getting near me before they’re dead. Part of playing that is learning to stay at range and use that distance to avoid getting locked down. And I can easily see how a built in snare removal would make the class way to difficult to fight against.
Consider this. A magsorc has about the same potential to reset a fight as a stamblade. However due to the fact that stamina abilities are 20% less in cost most stamina builds will outlast the sorc
Ok yes stam abilities cost less, BUT, magicka almost always has a mag pool that is higher than a stam pool by anywhere from 4K to 10k. I’d say the average stam build has 34k stam and on a mag build it’s easy to hit 39k. On the extreme you have stam builds working with a little over 30k stam and mag builds that go as high as 44k maybe more? You’re picking very select facts and ignoring some important points. So now you’re calling for stamina nerfs based on “facts” that fit your agenda. And this is why classes and skills end up becoming trash. I have no more of an issue sustaining on my magblade or magplar than I do any of my stam classes. In fact stamplar is downright painful in the sustain department and stamina warden is the exception in that it’s too easy to sustain.
You realize that extra 10k is like 2 skills right?
A StamSOMETHING charged up a heavy attack and I ran completely around him and stood behind him for a sec and laughed, the other day. I assumed it was a StamDK ( which is in a truly bad place right now). Just makes little sense to say Stam is overperforming. It makes NO sense AT ALL to use heavy attack as FURTHER proof they are overperforming.Amdar_Godkiller wrote: »I can't sustain stamina very well and I wear 2 pc Bloodspawn and 1 Stam Regen Glyph + 3 well-fitted. This is also in CP.
Since it's actually possible to sustain stamina builds with only Dubious Camoran throne and literally no other stamina sustain sources (apart from the armor in heavy or medium) in CP PvP, you may want to have a look at your CP distribution.
If you have a stamina ability slotted, make use of the Unchained passive - it does make a pretty drastic difference.
Since you mention Siphoning attacks, you may consider using Leeching Strikes instead of the magicka counterpart.
It's pretty hard to give further advice without knowing your exact playstyle, beside the usual "use Line of sight, favor dodge roll / block for when you have absolutely no other choice and use shields when available and weave heavies as much as you can".
Using Heavies as a magicka build makes you extremely vulnerable. Stam heavy attacks are much part which is just another addition to why stamina is overpreforming
It's much much more difficult to land a heavy in melee range than it is with a stave or bow. I fraction of an inch to the right and it's a miss. Meanwhile, lightning heavies just seem hold the button down and everyone dies. It's absurd to argue that stamina heavies are less forgiving on staves. Staves are heavy attack easy mode.
I agree. I’d only add “sets that offer mitigation/healing AND sustain”.CatchMeTrolling wrote: »CatchMeTrolling wrote: »Magic dominates large scale, stamina dominates small scale. This topic comes up all the time filled with bias because people choose to favor one or the other. Then theres some people who never played both and not to mention those with little experience with the classes as a whole.
But what about the Magicka that wish to do small scale? Literally the only thing that magicka favors when it comes to large scale is Destro ult, proxy det, and types of healing. TBH Stam Warden can do better in large scale than most magicka making magicka just healers
Magicka is still very viable for small scale, the only thing they lack is mobility but that’s more of a problem for solo than it is for small scale. In fact I’d argue you’d have a much better chance wiping a zerg on magic builds due to the fact you have more zerg busting skills/sets at your disposal. Theres a reason why for the longest ball groups have mostly consisted of magicka builds. When is the last time you seen one stam player blow up 20 people without emp just like that?
Sure while magic can’t sprint and roll everywhere they can wipe zergs and have more sets that offer mitigation/healing to help stand your ground. So it’s not that big of a deal in a small group, especially considering the fact there’s at least 1-2 nbs that can cloak away to save the day.
Ive done both successfully but I can easily say I’ve seen the most ridiculous wipes come from mag builds.
Savos_Saren wrote: »StamDen. Nightblades, and bleed builds are extremely strong.
There is no magicka counter-build to bleed. Why is there no effect that ignores all spell resistances?
You think bleed builds are bad now? Wait until Sload comes out. Irresistible Oblivion damage AND unmitigated bleed damage. And now try to heal through that with Major Defile on...
The only people voting yes are either
A) People who have not played stamina
B ) People who have an inherent bias against stamina
C) People who think one class defines every stamina class period but are so ignorant that they then compare that one class to every magicka class
In all actuality, some facts for people who actually listen to logic, stamina fills its role, and magicka fills its role. Mobility is not something that is stam vs magicka unique, rather it is more so class based (sorcs have the highest) and build based (bow, speed pots, etc). Damage is class based. Tankiness is class based. Sustain is class based. The only difference between magicka and stamina is that stamina is pidgeonholed into using weapon skill lines much more then magicka is, with only having a few stamina morphs at their disposal. The only things overperforming are certain sets.
well spoken.... this is filled with people complaining about certain classes and not the overall outlook
The counter to damage shields is damage
The counter to dodge is AoE which may or may not be easily available nor will it do much damage to a roll spammer
The counter to block is to CC someone out of it or hit them with low damaging and low costing attacks to drain them of stamina
Also stam builds can reliably CC break (This is my main issue I have. The rest can sorta be worked with but at a certain point this gets stupid)
Ragnaroek93 wrote: »Stamina can't handle Defile, it's hard to rate it as OP when they can get killed that easily by magbuilds who utilize Defile. This whole stamina is OP statement is only a NA thing, on EU I do not see a stamina meta outside of stamnb in open world.
Since it's actually possible to sustain stamina builds with only Dubious Camoran throne and literally no other stamina sustain sources (apart from the armor in heavy or medium) in CP PvP
The mobility that stamina has over magicka is the main paoint. Some classes abuse it more than others but over all they still have the same mobility
This isn't about nerfing stamina as much as it is about giving magicka builds the ability to actually sustain stamina
BrokenGameMechanics wrote: »No offense, but if you're all just saying the StamWarden is super OP, because that is what you read or you're just repeating what you keep reading, cause everyone keeps repeating it ... it just muddies the waters. The StamWarden is not OP. It isn't even all that competitive to be honest. If you play a lot of PVP or (omg) actually played a StamWarden you know that it can be a tanky build, but there are lots of ways to put together a tanky build. And people just ignore the tanky builds anyway in PVP.
You don't see them (StamWardens) on any of the PVP Leaderboards. You don't see people flocking to make StamWardens in PVP. If you get the "Kill Enemy Wardens" Bounty you'll do anything to drop it and beg someone, anyone, to the share anything else. Not because you just can't kill the enemy Wardens or they just kill you (hardly), it is because you can't even find anyone playing Wardens to kill.
Yet with no one really playing them in PVP, and then those that do play them PVP not doing well at all on any of the Leaderboards (pfft forget Trial boards, even worse for Wardens), still somehow "everyone" knows that StamWardens are the most OP class/builds in PVP. <sigh> After SummerSet drops and anyone can run a Warden I will be a lot of disappointed folk after investing in a Mag/Stam-Warden and finding out it's actually pretty meh and not getting this OP indestructible killing machine they keep reading about. Cause everyone keeps repeating it, cause everyone is repeating it.
The StamWarden has been heavily nerfed now. A large amount of Warden skills have been or continue to be "broken". Right now literally no StamWarden slots Birds , fewer slot Sub Assault (and with the big nerf coming, those will dwindle). It's the only class where slotting even 2-3 class skills is considered odd, with most slotting 0 or just 1.
I used to play a StamWarden as a Warden, ie. I slotted a lot of the Warden (7-8) class skills. It was fun and reasonably effective.
After all the heavy nerfs and the comparative upgrades in all the other classes that is happening, I'm currently down to slotting one class skill, the Sub Assault. When Summerset comes out there is every indication that most will drop that skill as it will no longer be very effective when compared to any number of non-class skills. It just doesn't seem right to have a class where one is laughed at for even slotting 1 or 2 of the class skills, but that is where the StamWarden will be.
And if you are slotting 0 class (Warden) skills, then you're just better making a StamXXX of some other class. Since you won't be slotting any Warden skills, a lot of the Warden passives don't make sense, so ... why do it? You can DW, 2H, S&B just as well if not better AND you'll get some options on some decent class skills and applicable passives somewhere else. Bottom line all will you lose/gain with a StamWarden is a some nice healing / sustain from the passives, but nothing else. All the other classes are getting buffed for self healing as well. So that advantage is lessened, if not gone. Regardless a few CP points makes up for the the healing passive's issue. Going with some other classes fixes getting decent skills to slot and getting some better, usable, passives makes a lot more sense. It is sort of dead class right now, and looks to remain so for the near future at least.
Ragnarock41 wrote: »BrokenGameMechanics wrote: »No offense, but if you're all just saying the StamWarden is super OP, because that is what you read or you're just repeating what you keep reading, cause everyone keeps repeating it ... it just muddies the waters. The StamWarden is not OP. It isn't even all that competitive to be honest. If you play a lot of PVP or (omg) actually played a StamWarden you know that it can be a tanky build, but there are lots of ways to put together a tanky build. And people just ignore the tanky builds anyway in PVP.
You don't see them (StamWardens) on any of the PVP Leaderboards. You don't see people flocking to make StamWardens in PVP. If you get the "Kill Enemy Wardens" Bounty you'll do anything to drop it and beg someone, anyone, to the share anything else. Not because you just can't kill the enemy Wardens or they just kill you (hardly), it is because you can't even find anyone playing Wardens to kill.
Yet with no one really playing them in PVP, and then those that do play them PVP not doing well at all on any of the Leaderboards (pfft forget Trial boards, even worse for Wardens), still somehow "everyone" knows that StamWardens are the most OP class/builds in PVP. <sigh> After SummerSet drops and anyone can run a Warden I will be a lot of disappointed folk after investing in a Mag/Stam-Warden and finding out it's actually pretty meh and not getting this OP indestructible killing machine they keep reading about. Cause everyone keeps repeating it, cause everyone is repeating it.
The StamWarden has been heavily nerfed now. A large amount of Warden skills have been or continue to be "broken". Right now literally no StamWarden slots Birds , fewer slot Sub Assault (and with the big nerf coming, those will dwindle). It's the only class where slotting even 2-3 class skills is considered odd, with most slotting 0 or just 1.
I used to play a StamWarden as a Warden, ie. I slotted a lot of the Warden (7-8) class skills. It was fun and reasonably effective.
After all the heavy nerfs and the comparative upgrades in all the other classes that is happening, I'm currently down to slotting one class skill, the Sub Assault. When Summerset comes out there is every indication that most will drop that skill as it will no longer be very effective when compared to any number of non-class skills. It just doesn't seem right to have a class where one is laughed at for even slotting 1 or 2 of the class skills, but that is where the StamWarden will be.
And if you are slotting 0 class (Warden) skills, then you're just better making a StamXXX of some other class. Since you won't be slotting any Warden skills, a lot of the Warden passives don't make sense, so ... why do it? You can DW, 2H, S&B just as well if not better AND you'll get some options on some decent class skills and applicable passives somewhere else. Bottom line all will you lose/gain with a StamWarden is a some nice healing / sustain from the passives, but nothing else. All the other classes are getting buffed for self healing as well. So that advantage is lessened, if not gone. Regardless a few CP points makes up for the the healing passive's issue. Going with some other classes fixes getting decent skills to slot and getting some better, usable, passives makes a lot more sense. It is sort of dead class right now, and looks to remain so for the near future at least.
Stop talking about stamden like its stamDk or stamplar. Its cringy.
Murador178 wrote: »Ragnarock41 wrote: »BrokenGameMechanics wrote: »No offense, but if you're all just saying the StamWarden is super OP, because that is what you read or you're just repeating what you keep reading, cause everyone keeps repeating it ... it just muddies the waters. The StamWarden is not OP. It isn't even all that competitive to be honest. If you play a lot of PVP or (omg) actually played a StamWarden you know that it can be a tanky build, but there are lots of ways to put together a tanky build. And people just ignore the tanky builds anyway in PVP.
You don't see them (StamWardens) on any of the PVP Leaderboards. You don't see people flocking to make StamWardens in PVP. If you get the "Kill Enemy Wardens" Bounty you'll do anything to drop it and beg someone, anyone, to the share anything else. Not because you just can't kill the enemy Wardens or they just kill you (hardly), it is because you can't even find anyone playing Wardens to kill.
Yet with no one really playing them in PVP, and then those that do play them PVP not doing well at all on any of the Leaderboards (pfft forget Trial boards, even worse for Wardens), still somehow "everyone" knows that StamWardens are the most OP class/builds in PVP. <sigh> After SummerSet drops and anyone can run a Warden I will be a lot of disappointed folk after investing in a Mag/Stam-Warden and finding out it's actually pretty meh and not getting this OP indestructible killing machine they keep reading about. Cause everyone keeps repeating it, cause everyone is repeating it.
The StamWarden has been heavily nerfed now. A large amount of Warden skills have been or continue to be "broken". Right now literally no StamWarden slots Birds , fewer slot Sub Assault (and with the big nerf coming, those will dwindle). It's the only class where slotting even 2-3 class skills is considered odd, with most slotting 0 or just 1.
I used to play a StamWarden as a Warden, ie. I slotted a lot of the Warden (7-8) class skills. It was fun and reasonably effective.
After all the heavy nerfs and the comparative upgrades in all the other classes that is happening, I'm currently down to slotting one class skill, the Sub Assault. When Summerset comes out there is every indication that most will drop that skill as it will no longer be very effective when compared to any number of non-class skills. It just doesn't seem right to have a class where one is laughed at for even slotting 1 or 2 of the class skills, but that is where the StamWarden will be.
And if you are slotting 0 class (Warden) skills, then you're just better making a StamXXX of some other class. Since you won't be slotting any Warden skills, a lot of the Warden passives don't make sense, so ... why do it? You can DW, 2H, S&B just as well if not better AND you'll get some options on some decent class skills and applicable passives somewhere else. Bottom line all will you lose/gain with a StamWarden is a some nice healing / sustain from the passives, but nothing else. All the other classes are getting buffed for self healing as well. So that advantage is lessened, if not gone. Regardless a few CP points makes up for the the healing passive's issue. Going with some other classes fixes getting decent skills to slot and getting some better, usable, passives makes a lot more sense. It is sort of dead class right now, and looks to remain so for the near future at least.
Stop talking about stamden like its stamDk or stamplar. Its cringy.
I dont have a stamden and i dont think they are very strong tbh. They seem to be good at being tanky and killing pugs still not getting when that subassault will hit. Shimmering shield is annoying as ranged char but besides that stamden doesnt seem to be that strong. Atleast i see least wardens (stam and magicka) in cyro and they dont impress me that much.
I dont see any stamina class rly overperforming: Imo stam dk and stamplar are the WORST classes in the game right now. The best classes for solo PvP seem to be: stam nb, mag sorc(esp if u get some stamreg), mag nb, maybe stamden(cant comment on that one - I dont play one).
In group PvP stamina is for sure not overperforming.
And sustaining only with dubios cameron throne is completely unviable in openworld PvP - it may work in a duel so. But i can also duel with near zero stamregen on my mSorc with a high magicka build and run ele drain + the citrus food, running zero mag regen besides that aswell.
Murador178 wrote: »Ragnarock41 wrote: »BrokenGameMechanics wrote: »No offense, but if you're all just saying the StamWarden is super OP, because that is what you read or you're just repeating what you keep reading, cause everyone keeps repeating it ... it just muddies the waters. The StamWarden is not OP. It isn't even all that competitive to be honest. If you play a lot of PVP or (omg) actually played a StamWarden you know that it can be a tanky build, but there are lots of ways to put together a tanky build. And people just ignore the tanky builds anyway in PVP.
You don't see them (StamWardens) on any of the PVP Leaderboards. You don't see people flocking to make StamWardens in PVP. If you get the "Kill Enemy Wardens" Bounty you'll do anything to drop it and beg someone, anyone, to the share anything else. Not because you just can't kill the enemy Wardens or they just kill you (hardly), it is because you can't even find anyone playing Wardens to kill.
Yet with no one really playing them in PVP, and then those that do play them PVP not doing well at all on any of the Leaderboards (pfft forget Trial boards, even worse for Wardens), still somehow "everyone" knows that StamWardens are the most OP class/builds in PVP. <sigh> After SummerSet drops and anyone can run a Warden I will be a lot of disappointed folk after investing in a Mag/Stam-Warden and finding out it's actually pretty meh and not getting this OP indestructible killing machine they keep reading about. Cause everyone keeps repeating it, cause everyone is repeating it.
The StamWarden has been heavily nerfed now. A large amount of Warden skills have been or continue to be "broken". Right now literally no StamWarden slots Birds , fewer slot Sub Assault (and with the big nerf coming, those will dwindle). It's the only class where slotting even 2-3 class skills is considered odd, with most slotting 0 or just 1.
I used to play a StamWarden as a Warden, ie. I slotted a lot of the Warden (7-8) class skills. It was fun and reasonably effective.
After all the heavy nerfs and the comparative upgrades in all the other classes that is happening, I'm currently down to slotting one class skill, the Sub Assault. When Summerset comes out there is every indication that most will drop that skill as it will no longer be very effective when compared to any number of non-class skills. It just doesn't seem right to have a class where one is laughed at for even slotting 1 or 2 of the class skills, but that is where the StamWarden will be.
And if you are slotting 0 class (Warden) skills, then you're just better making a StamXXX of some other class. Since you won't be slotting any Warden skills, a lot of the Warden passives don't make sense, so ... why do it? You can DW, 2H, S&B just as well if not better AND you'll get some options on some decent class skills and applicable passives somewhere else. Bottom line all will you lose/gain with a StamWarden is a some nice healing / sustain from the passives, but nothing else. All the other classes are getting buffed for self healing as well. So that advantage is lessened, if not gone. Regardless a few CP points makes up for the the healing passive's issue. Going with some other classes fixes getting decent skills to slot and getting some better, usable, passives makes a lot more sense. It is sort of dead class right now, and looks to remain so for the near future at least.
Stop talking about stamden like its stamDk or stamplar. Its cringy.
I dont have a stamden and i dont think they are very strong tbh. They seem to be good at being tanky and killing pugs still not getting when that subassault will hit. Shimmering shield is annoying as ranged char but besides that stamden doesnt seem to be that strong. Atleast i see least wardens (stam and magicka) in cyro and they dont impress me that much.
I dont see any stamina class rly overperforming: Imo stam dk and stamplar are the WORST classes in the game right now. The best classes for solo PvP seem to be: stam nb, mag sorc(esp if u get some stamreg), mag nb, maybe stamden(cant comment on that one - I dont play one).
In group PvP stamina is for sure not overperforming.
And sustaining only with dubios cameron throne is completely unviable in openworld PvP - it may work in a duel so. But i can also duel with near zero stamregen on my mSorc with a high magicka build and run ele drain + the citrus food, running zero mag regen besides that aswell.
Stamwarden is the single most overperfoming spec in the game you should really give it a go.
It feels like a stamdk on crazy steroids you just have everything and more.
Murador178 wrote: »Ragnarock41 wrote: »BrokenGameMechanics wrote: »No offense, but if you're all just saying the StamWarden is super OP, because that is what you read or you're just repeating what you keep reading, cause everyone keeps repeating it ... it just muddies the waters. The StamWarden is not OP. It isn't even all that competitive to be honest. If you play a lot of PVP or (omg) actually played a StamWarden you know that it can be a tanky build, but there are lots of ways to put together a tanky build. And people just ignore the tanky builds anyway in PVP.
You don't see them (StamWardens) on any of the PVP Leaderboards. You don't see people flocking to make StamWardens in PVP. If you get the "Kill Enemy Wardens" Bounty you'll do anything to drop it and beg someone, anyone, to the share anything else. Not because you just can't kill the enemy Wardens or they just kill you (hardly), it is because you can't even find anyone playing Wardens to kill.
Yet with no one really playing them in PVP, and then those that do play them PVP not doing well at all on any of the Leaderboards (pfft forget Trial boards, even worse for Wardens), still somehow "everyone" knows that StamWardens are the most OP class/builds in PVP. <sigh> After SummerSet drops and anyone can run a Warden I will be a lot of disappointed folk after investing in a Mag/Stam-Warden and finding out it's actually pretty meh and not getting this OP indestructible killing machine they keep reading about. Cause everyone keeps repeating it, cause everyone is repeating it.
The StamWarden has been heavily nerfed now. A large amount of Warden skills have been or continue to be "broken". Right now literally no StamWarden slots Birds , fewer slot Sub Assault (and with the big nerf coming, those will dwindle). It's the only class where slotting even 2-3 class skills is considered odd, with most slotting 0 or just 1.
I used to play a StamWarden as a Warden, ie. I slotted a lot of the Warden (7-8) class skills. It was fun and reasonably effective.
After all the heavy nerfs and the comparative upgrades in all the other classes that is happening, I'm currently down to slotting one class skill, the Sub Assault. When Summerset comes out there is every indication that most will drop that skill as it will no longer be very effective when compared to any number of non-class skills. It just doesn't seem right to have a class where one is laughed at for even slotting 1 or 2 of the class skills, but that is where the StamWarden will be.
And if you are slotting 0 class (Warden) skills, then you're just better making a StamXXX of some other class. Since you won't be slotting any Warden skills, a lot of the Warden passives don't make sense, so ... why do it? You can DW, 2H, S&B just as well if not better AND you'll get some options on some decent class skills and applicable passives somewhere else. Bottom line all will you lose/gain with a StamWarden is a some nice healing / sustain from the passives, but nothing else. All the other classes are getting buffed for self healing as well. So that advantage is lessened, if not gone. Regardless a few CP points makes up for the the healing passive's issue. Going with some other classes fixes getting decent skills to slot and getting some better, usable, passives makes a lot more sense. It is sort of dead class right now, and looks to remain so for the near future at least.
Stop talking about stamden like its stamDk or stamplar. Its cringy.
I dont have a stamden and i dont think they are very strong tbh. They seem to be good at being tanky and killing pugs still not getting when that subassault will hit. Shimmering shield is annoying as ranged char but besides that stamden doesnt seem to be that strong. Atleast i see least wardens (stam and magicka) in cyro and they dont impress me that much.
I dont see any stamina class rly overperforming: Imo stam dk and stamplar are the WORST classes in the game right now. The best classes for solo PvP seem to be: stam nb, mag sorc(esp if u get some stamreg), mag nb, maybe stamden(cant comment on that one - I dont play one).
In group PvP stamina is for sure not overperforming.
And sustaining only with dubios cameron throne is completely unviable in openworld PvP - it may work in a duel so. But i can also duel with near zero stamregen on my mSorc with a high magicka build and run ele drain + the citrus food, running zero mag regen besides that aswell.
Stamwarden is the single most overperfoming spec in the game you should really give it a go.
It feels like a stamdk on crazy steroids you just have everything and more.
Can you name EU players that overperform on stamden?
I literally haven´t found a stamden where i thought to myself: Woah this is broken...
it was boring going for 1v1s in OW because there were maybe 2-3 OW builds that could kill me if i tried to survive
it was boring going for 1v1s in OW because there were maybe 2-3 OW builds that could kill me if i tried to survive
That´s precisely why i don´t feel they´re strong though. I can´t break em - granted. But neither on magblade or sorc have i met one that i´d feel threatened by aswell.
They´re tanky potatomashers.
On stamblade i´d figure it´s the same bc 1v1 nothing will really catch a more competent stamblade than i am