lordrichter wrote: »If I may weigh in with my opinion...
1. So you are suggesting that they eliminate some of the lower tier caps and them merge upwards without touching the top cap? I know that housing caps are there for real reasons. I am going to guess that this would not be universally a good thing, so it would definitely have to be house-by-house. That might make things confusing for people.
I suggest this because it would be a major gesture of goodwill on Zeni's part towards the player base. If you acknowledge that 24 is too few... why on earth would you leave the larger player houses at 12??? Remember that when housing was first being done the “largest” homes were called Estates and the houses just below them were called Notable homes. Then, for reasons unknown they just lumped the original "Notable" homes in with the "medium" sized homes and started calling the "Estates" "Notable" homes instead. It would not be all that difficult for them to bump the original "Notable" homes up to 24 players as they were clearly designed to be among the "largest" homes in the first place. I don't think it would be confusing at all and I very much doubt anyone is going to get upset upon discovering their house now holds MORE players than it did before. Further, it would spur new sales among these homes, putting more of our $$ in Zeni's pocket. So it's a win for them both financially and in the positive PR department, which they could surely use.
2. I don't see that this is something they would spend money on. Really. I am sure it is desired, but I'm not seeing the development value.
Again, this is an easy to implement feature with a high desirability and would spur sales of homes with outdoor spaces. The vampire players alone would go nuts buying houses where they can make it be forever night. It's more money for Zeni, makes housing overall more desirable, and makes it look like they are not only listening but RESPONDING to the players. More money, more positive PR. Another win for Zeni with darn little effort on their part.
3. Lighting restrictions is something I can get behind, though. This is why I replied. ZOS should do this, even if they do not do the other two.
Yeah this one is literally a no-brainer and the longer they ignore this request the worse they look.
Asha_11_ESO wrote: »Good suggestions. However, I would trade in all three of your improvements for increased furnishing limit.
Asha_11_ESO wrote: »Good suggestions. However, I would trade in all three of your improvements for increased furnishing limit.
Ajaxandriel wrote: »2 bis - Give us a WEATHER toggle for our houses to set the weather.
Because weather is not even synchronous between players in a same instance of house !!
And for the sake of ja-kha'jay, how can Serenity Falls be so rain-drowned in the middle of a DESERT? :'D
Monsoon?? It's ridiculous, I feel I'm in the midst of Glenumbra....
Ajaxandriel wrote: »
4 - Increase furnishing limits
Ajaxandriel wrote: »5 - Fix the custom name of the house to display on the doors with mouseover !
Sure the night/day toggle is already there as we saw in the Alinor crest townhouse preview!MornaBaine wrote: »Ajaxandriel wrote: »2 bis - Give us a WEATHER toggle for our houses to set the weather.
Because weather is not even synchronous between players in a same instance of house !!
And for the sake of ja-kha'jay, how can Serenity Falls be so rain-drowned in the middle of a DESERT? :'D
Monsoon?? It's ridiculous, I feel I'm in the midst of Glenumbra....
I think this might be a lot harder for them to do than time of day. This is because they made the bad decision to make weather client side to put less strain on their end of things. They completely ignored that this would result in the bizarre phenomena of 2 characters standing right next to each other... experiencing different weather. This would actually cause them to have to write completely new code and take the added burden onto their servers...which we already suspect are outdated and powered by geriatric hamsters and potatoes. Whereas time of day IS on them so that it remains consistent across the game. They've said it would be easy to implement this feature and even demonstrated it, as another poster here pointed out, as a toggle THEY already have access to. So there is minimal effort required to give it to players as well.
In fact it would not matter on outside door mouseover : as you noticed it's countless anyway.MornaBaine wrote: »Ajaxandriel wrote: »5 - Fix the custom name of the house to display on the doors with mouseover !
I'd love that too but I'm not sure how it could be implemented. I think they COULD make it so that when you are outside your Strident Springs and mouse over the door it reads, for you, "Fred's Party Pad," but if only YOU see it, what's the point? OTOH how could they possibly make it so other players can see it when it's the same door to countless player houses?
Ajaxandriel wrote: »About displaying the custom name of the house, before looking towards the loading screen... That may be a bit easier to display there, to begin with :
It was so disappointing to see that the custom name field is not even linked to this display haha____
@Rickter Civilian and guard NPCs in the gardens would be nice indeed !
@MornaBaine Maybe the furniture caps of big houses should be extended, or the cap applied inside the house should not be taken into account outside.
Ajaxandriel wrote: »
6 - Implement the Port To Friend's House addon into the core code of the game ! :'D
TheRealPotoroo wrote: »They need to increase the number of Special Collection slots from its current miserable limit of 10 so we can display our pets and mounts and what have you first.
MornaBaine wrote: »1. Increase player caps for all 12 player houses to 24. Increase all 6 player houses to 12. You keep saying you hear us on the player cap issue and that you are "looking at" ways to increase it. Yet you keep NOT doing the one thing you COULD do RIGHT NOW within the limits you've set. Don't tell me that Strident Springs, Hundings Palatial and Forsaken Stronghold can really only "hold" 12 players. They are obviously designed to hold more. And those are just off the top of my head.
2. Give us a day/night toggle for our houses so WE can set the time of day. These are private instances that do not affect the rest of the game and you've already said in a livestream that it would be easy to do. That was months ago. Please do it NOW.
3. Make the on/off function of lights accessible to ONLY house owners and Decorators. If it's too much trouble to give the option to Decorators, then just restrict it to the owner ONLY. You KNOW why this is a problem. You've known it since the first week player housing came out. Why haven't you fixed it yet? PLEASE do it now.
These three things would dramatically improve the experience of player housing and would even drive sales of existing houses. Heck I'd buy 4 of the current 12 player ones if they could hold 24 players instead.
To the actual points:
1. There is little need to boost housing numbers. The only people that have issue with caps are limited numbers of RPers. While I myself am one, Ive never been in, or seens many instances, where the cap was an issue. Nice as it would be to have more, it is an ungodly low priority.
EnviousCardio wrote: »To the actual points:
1. There is little need to boost housing numbers. The only people that have issue with caps are limited numbers of RPers. While I myself am one, Ive never been in, or seens many instances, where the cap was an issue. Nice as it would be to have more, it is an ungodly low priority.
1. Far from 'little need'. I myself am a RPer and know /many/ guilds will benefit from said caps increasing. With caps increased players could make their own hubs and avoid that hotmess called Riften. It is a /high/ priority for said guilds. If a poll were made on the eso-rp website I can assure you the numbers would speak for themselves.
3. Once again, the hub option. Hosting events in player housing is already a thing and has been for quite some time. Of course these events don't have a large amount of attendance. (I wonder why)