Rohamad_Ali wrote: »@Wrobel @ZOS_GinaBruno Please give WW some much needed love . We want them to feel powerful .
DuskMarine wrote: »@ZOS_GinaBruno so is werewolf just to the point it has no use anymore in the eyes of zos?? there hasnt been any decent buffs since it became practically worthless after the now needing to have it slotted to gain the stamina recovery nerf. yall have run this transformation into the ground to the point why would anyone run it when the obvious better choice is vampire for major protection comparible to health on top of stamina and magicka recovery and this is just standing. are yall just gonna keep killing werewolf or are yall finally thinking of a rework to this. im kindve tired of my favorite transformation through all the other elder scrolls being turned into a worthless pile of garbage.
TrinityBreaker wrote: »Make all the passives you get in wolf form halved in human form? Like the 10k extra you get would 5k in human form. The 18% wep damage would be 9% (this sounds OP asf and probably not a good idea). For cosmetic reasons we could get a beastly look while in human form. Thoughts?
DuskMarine wrote: »@ZOS_GinaBruno so is werewolf just to the point it has no use anymore in the eyes of zos?? there hasnt been any decent buffs since it became practically worthless after the now needing to have it slotted to gain the stamina recovery nerf. yall have run this transformation into the ground to the point why would anyone run it when the obvious better choice is vampire for major protection comparible to health on top of stamina and magicka recovery and this is just standing. are yall just gonna keep killing werewolf or are yall finally thinking of a rework to this. im kindve tired of my favorite transformation through all the other elder scrolls being turned into a worthless pile of garbage.
i want to make for ww few things:
1. healing scaled with stamina. But, remove additional resists...berserk should not be tanky. Pure damage, and adequate healing. Nowadays, ww is not viable without healers around. No real werewolf pack possible. They have no real synergies to fight effective together or solo. Stupid for both cases. And in addition ... anything to counter snares and roots.
2. (cosmetic)female variation of form for female characters. I mean not breast etc, but another skeleton anatomy. More subtle shoulders, chest, hands, wider hips, more elegant head. Not functional, but its some love to werewolf in game in general.
3. (animation fix) dodge which look like dodge not stupid jump back, forward, left or right. It absolutly not recogniseable in fight. Hybrid of wolf and human should be able to dodge on his back
DuskMarine wrote: »@ZOS_GinaBruno so is werewolf just to the point it has no use anymore in the eyes of zos?? there hasnt been any decent buffs since it became practically worthless after the now needing to have it slotted to gain the stamina recovery nerf. yall have run this transformation into the ground to the point why would anyone run it when the obvious better choice is vampire for major protection comparible to health on top of stamina and magicka recovery and this is just standing. are yall just gonna keep killing werewolf or are yall finally thinking of a rework to this. im kindve tired of my favorite transformation through all the other elder scrolls being turned into a worthless pile of garbage.
i want to make for ww few things:
1. healing scaled with stamina. But, remove additional resists...berserk should not be tanky. Pure damage, and adequate healing. Nowadays, ww is not viable without healers around. No real werewolf pack possible. They have no real synergies to fight effective together or solo. Stupid for both cases. And in addition ... anything to counter snares and roots.
2. (cosmetic)female variation of form for female characters. I mean not breast etc, but another skeleton anatomy. More subtle shoulders, chest, hands, wider hips, more elegant head. Not functional, but its some love to werewolf in game in general.
3. (animation fix) dodge which look like dodge not stupid jump back, forward, left or right. It absolutly not recogniseable in fight. Hybrid of wolf and human should be able to dodge on his back
#1
No offense but these are absolutely horrible suggestion. The heal is immensely powerful if you build correctly for it. Even on a non-pelinial werewolf it heals for around 5-6k. On a good pelinial build you´ll have 10k+ heals. And you will still have really good damage.
People saying werewolf is weak in PvP need to L2P, sorry but that is 100% true. Removing the resistance is also a really bad suggestion. It´s one of the main reasons WW´s are somewhat decent. Werewolfs are good in 1v1, but don´t try to 1vX with them. And going with a werewolf + support is really strong. ( @Aznox can confirm that).
Your suggestions are bad, but I agree with werewolfs lacking synergies. Werewolfs need two thing, and two things only:
1. Bugfixes
2. More synergies for group-play.
Anything else that people say is weak about werewolf (at least for PvP) is 100% L2P issues.
Osubaker33 wrote: »WW really needs to be fixed. There are so many people who love WW but don't use it because its in such a horrible place right now. Its niche in pvp and solo play, and completely useless in dungeons and trials. Common fix this!
Osubaker33 wrote: »WW really needs to be fixed. There are so many people who love WW but don't use it because its in such a horrible place right now. Its niche in pvp and solo play, and completely useless in dungeons and trials. Common fix this!
Mangeli200194 wrote: »Osubaker33 wrote: »WW really needs to be fixed. There are so many people who love WW but don't use it because its in such a horrible place right now. Its niche in pvp and solo play, and completely useless in dungeons and trials. Common fix this!Osubaker33 wrote: »WW really needs to be fixed. There are so many people who love WW but don't use it because its in such a horrible place right now. Its niche in pvp and solo play, and completely useless in dungeons and trials. Common fix this!
@Osubaker33 correction the people who love it, use it anyway and have to build around all the cons the ww brings. They play it I only because they love it and have gotten use to the fact that what other people do, werewolves have to work 3x harder for
Osubaker33 wrote: »actually it feels like comparibly to vampires werewolves have to work about 20 times harder because we dont have access to what vampires do. vampires just standing gain stam and magicka recovery as well as based on health major protection just standing. werewolves have to have the form slotted or active to gain anything whatsoever. werwolves should have standing buffs as well with nothing equipped such as 5-10% more damage give or take 5% would be more balanced cause thats not to bad, extra resistances like maybe 1k or 2k something like that along with 10-15% stamina recovery. that would make more sense for a werewolf while also staying in the neighborhood of balance due to the issue that vamps have their standing skills as well.
Osubaker33 wrote: »actually it feels like comparibly to vampires werewolves have to work about 20 times harder because we dont have access to what vampires do. vampires just standing gain stam and magicka recovery as well as based on health major protection just standing. werewolves have to have the form slotted or active to gain anything whatsoever. werwolves should have standing buffs as well with nothing equipped such as 5-10% more damage give or take 5% would be more balanced cause thats not to bad, extra resistances like maybe 1k or 2k something like that along with 10-15% stamina recovery. that would make more sense for a werewolf while also staying in the neighborhood of balance due to the issue that vamps have their standing skills as well.
Most likely you forgot that vampires in return for these benefits are vulnerable to fire and FG skills all the time. While werewolves need only set the skill on the panel to receive the buff.
In fact, these comparisons are quite untenable. Vampirism and lycanthropy are optional skill lines that you can take in return for some flaws. If you think that they do not suit you for some reason, then you just pass them. Nothing more.
I agree that Werewolf is mostly fine on live when used optimally, and probably only needs some bugfix and a change to the morphs that are never used.
Summerset will also add a lot of things to explore with Werewolf, and unless they break our light attack damage we should remain viable in PvP.
People who suggest complete redesign or major changes should spend a bit more time to learn current Werewolf strength and potential, we can help if needed.
DuskMarine wrote: »@ZOS_GinaBruno so is werewolf just to the point it has no use anymore in the eyes of zos?? there hasnt been any decent buffs since it became practically worthless after the now needing to have it slotted to gain the stamina recovery nerf. yall have run this transformation into the ground to the point why would anyone run it when the obvious better choice is vampire for major protection comparible to health on top of stamina and magicka recovery and this is just standing. are yall just gonna keep killing werewolf or are yall finally thinking of a rework to this. im kindve tired of my favorite transformation through all the other elder scrolls being turned into a worthless pile of garbage.
i want to make for ww few things:
1. healing scaled with stamina. But, remove additional resists...berserk should not be tanky. Pure damage, and adequate healing. Nowadays, ww is not viable without healers around. No real werewolf pack possible. They have no real synergies to fight effective together or solo. Stupid for both cases. And in addition ... anything to counter snares and roots.
2. (cosmetic)female variation of form for female characters. I mean not breast etc, but another skeleton anatomy. More subtle shoulders, chest, hands, wider hips, more elegant head. Not functional, but its some love to werewolf in game in general.
3. (animation fix) dodge which look like dodge not stupid jump back, forward, left or right. It absolutly not recogniseable in fight. Hybrid of wolf and human should be able to dodge on his back
#1
No offense but these are absolutely horrible suggestion. The heal is immensely powerful if you build correctly for it. Even on a non-pelinial werewolf it heals for around 5-6k. On a good pelinial build you´ll have 10k+ heals. And you will still have really good damage.
People saying werewolf is weak in PvP need to L2P, sorry but that is 100% true. Removing the resistance is also a really bad suggestion. It´s one of the main reasons WW´s are somewhat decent. Werewolfs are good in 1v1, but don´t try to 1vX with them. And going with a werewolf + support is really strong. ( @Aznox can confirm that).
Your suggestions are bad, but I agree with werewolfs lacking synergies. Werewolfs need two thing, and two things only:
1. Bugfixes
2. More synergies for group-play.
Anything else that people say is weak about werewolf (at least for PvP) is 100% L2P issues.
I agree that Werewolf is mostly fine on live when used optimally, and probably only needs some bugfix and a change to the morphs that are never used.
Summerset will also add a lot of things to explore with Werewolf, and unless they break our light attack damage we should remain viable in PvP.
People who suggest complete redesign or major changes should spend a bit more time to learn current Werewolf strength and potential, we can help if needed.
How do feel about werewolves in group play?
TrinityBreaker wrote: »I agree that Werewolf is mostly fine on live when used optimally, and probably only needs some bugfix and a change to the morphs that are never used.
Summerset will also add a lot of things to explore with Werewolf, and unless they break our light attack damage we should remain viable in PvP.
People who suggest complete redesign or major changes should spend a bit more time to learn current Werewolf strength and potential, we can help if needed.
Alright, I'll take you up on your offer(not trying to joke in any way, being serious).
starkerealm wrote: »I'll throw this one out here... can we please just change the ultimate into a toggle?
DuskMarine wrote: »there hasnt been any decent buffs since it became practically worthless after the now needing to have it slotted to gain the stamina recovery nerf.
Be careful......ww might get nerfed now.....