Merlin13KAGL wrote: »Fixed it for you.Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
Major Defile currently has 0% uptime on majority of builds that don't run it
Short sighted much?
Merlin13KAGL wrote: »Fixed it for you.Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
Major Defile currently has 0% uptime on majority of builds that don't run it
Short sighted much?
So not all builds that don't run Major Defile have 0% uptime? That's my take away from your comment.
If a debuff that is so easily accessible in a normal rotation has 100% uptime why not just take it out? Or just make light attacks apply Major Defile. At least that way non-stamina builds can fit Major Defile into their rotations without sacrificing too much.
I'm just asking for balance.
If it's coming from another source, not self provided, then yes.Merlin13KAGL wrote: »Fixed it for you.Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
Major Defile currently has 0% uptime on majority of builds that don't run it
Short sighted much?
So not all builds that don't run Major Defile have 0% uptime? That's my take away from your comment.
If a debuff that is so easily accessible in a normal rotation has 100% uptime why not just take it out? Or just make light attacks apply Major Defile. At least that way non-stamina builds can fit Major Defile into their rotations without sacrificing too much.
I'm just asking for balance.
Merlin13KAGL wrote: »If it's coming from another source, not self provided, then yes.Merlin13KAGL wrote: »Fixed it for you.Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
Major Defile currently has 0% uptime on majority of builds that don't run it
Short sighted much?
So not all builds that don't run Major Defile have 0% uptime? That's my take away from your comment.
If a debuff that is so easily accessible in a normal rotation has 100% uptime why not just take it out? Or just make light attacks apply Major Defile. At least that way non-stamina builds can fit Major Defile into their rotations without sacrificing too much.
I'm just asking for balance.
But again, it's not in every build, and therefore not in every rotation.
It's not balance when you're suggesting a 30% reduction in heals across the board. You're asking for a blanket counter to something that is not always present.
Doesn't Major Defile reduce health regen by 30% too? Why not reduce that by 30% as well, for "balance".
/s
Doesn't Major Defile reduce health regen by 30% too? Why not reduce that by 30% as well, for "balance".
/s
DeadlyRecluse wrote: »Merlin13KAGL wrote: »Fixed it for you.Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
Major Defile currently has 0% uptime on majority of builds that don't run it
Short sighted much?
So not all builds that don't run Major Defile have 0% uptime? That's my take away from your comment.
If a debuff that is so easily accessible in a normal rotation has 100% uptime why not just take it out? Or just make light attacks apply Major Defile. At least that way non-stamina builds can fit Major Defile into their rotations without sacrificing too much.
I'm just asking for balance.
No, you are asking to free up a skill slot or a 5 piece bonus with no downside.
I get it, and I agree--it's frustrating that heals are balanced around a high defile uptime, and that it feels like a necessary part of a rotation, but even if the changes you suggest go through, you are nerfing heal builds who can/do avoid defile, and you are buffing builds that otherwise have to find room for defile.
@Qbiken
Questionable trial design isn’t an argument against reducing healing in PvE. Or would you say that healing in PvE is challenging?
Doesn't Major Defile reduce health regen by 30% too? Why not reduce that by 30% as well, for "balance".
/s
Sure, why not.DeadlyRecluse wrote: »Merlin13KAGL wrote: »Fixed it for you.Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
Major Defile currently has 0% uptime on majority of builds that don't run it
Short sighted much?
So not all builds that don't run Major Defile have 0% uptime? That's my take away from your comment.
If a debuff that is so easily accessible in a normal rotation has 100% uptime why not just take it out? Or just make light attacks apply Major Defile. At least that way non-stamina builds can fit Major Defile into their rotations without sacrificing too much.
I'm just asking for balance.
No, you are asking to free up a skill slot or a 5 piece bonus with no downside.
I get it, and I agree--it's frustrating that heals are balanced around a high defile uptime, and that it feels like a necessary part of a rotation, but even if the changes you suggest go through, you are nerfing heal builds who can/do avoid defile, and you are buffing builds that otherwise have to find room for defile.
Those builds only work because of Defile though. Take them out and majority of their pressure is gone too. Not really that big of a buff. Just a redistribution of power. I.E. instead of running reverb I can slot a gap closer or maybe reverb gets changed to add something else.
You are now shifting it to where they essentially get gifted defile when they certainly don’t need it.
You’re essentially throwing the baby out with the bath water.
@Qbiken
Questionable trial design isn’t an argument against reducing healing in PvE. Or would you say that healing in PvE is challenging?
It wasn´t meant as an argument but more as a "What if"- scenario and was written as a reminder to OP that other content than PvP can be affected by such major changes that was suggested ^^ (but to answer your first question: No it isn´t)
I would say healing can be challenging. Not when it comes to 4-man content but when it comes to veteran trials it certainly can. Especially when you´ve to start doing stuff outside of just healing (keeping buffs/debuffs up) it can become quite challenging. Good healers (and tanks) doesn´t grow on trees these days
Remove major defile from skills like reverb/flare/snipe/incap
And replace it with minor defile.
Major defile on nova and shackle so stationary ults and two under used classes may see more play in groups.
Duroks should proc every 5 seconds.
And be up for 4
Or
remove befoul completely and still remove defile from Incap
There just needs to be a variation of befoul/defile removed and if healing is still strong remove it from cp
Remove major defile from skills like reverb/flare/snipe/incap
And replace it with minor defile.
Major defile on nova and shackle so stationary ults and two under used classes may see more play in groups.
Duroks should proc every 5 seconds.
And be up for 4
Or
remove befoul completely and still remove defile from Incap
There just needs to be a variation of befoul/defile removed and if healing is still strong remove it from cp
DeadlyRecluse wrote: »Remove major defile from skills like reverb/flare/snipe/incap
And replace it with minor defile.
Major defile on nova and shackle so stationary ults and two under used classes may see more play in groups.
Duroks should proc every 5 seconds.
And be up for 4
Or
remove befoul completely and still remove defile from Incap
There just needs to be a variation of befoul/defile removed and if healing is still strong remove it from cp
Now these are some solid suggestions...
Minor defile is a little too rare and major defile too common. Snipe, Flare, and Reverb should probably be minor. Incap being major seems fine, as it's an ult, but that's just an overloaded skill anyway.
Merlin13KAGL wrote: »If it's coming from another source, not self provided, then yes.Merlin13KAGL wrote: »Fixed it for you.Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
Major Defile currently has 0% uptime on majority of builds that don't run it
Short sighted much?
So not all builds that don't run Major Defile have 0% uptime? That's my take away from your comment.
If a debuff that is so easily accessible in a normal rotation has 100% uptime why not just take it out? Or just make light attacks apply Major Defile. At least that way non-stamina builds can fit Major Defile into their rotations without sacrificing too much.
I'm just asking for balance.
But again, it's not in every build, and therefore not in every rotation.
It's not balance when you're suggesting a 30% reduction in heals across the board. You're asking for a blanket counter to something that is not always present.
Have you been in PvP? Pretty much everyone is running Major Defile either via a set like Durok's, Reverb or Lethal Arrow. All 3 methods have 100% uptime by doing nothing outside the regular offensive rotation. Durok's is 100% uptime, Reverb is the stun before burst and Lethal Arrow it the bow's highest damage skill. These make up a easy majority of PvP builds atm.
Major Sorcery/Brutality/Resolve/Ward have longer uptime and aren't part of every rotation. If I'm running reverb, I'm fitting that in every rotation. If I run Snipe, It's going to be every other skill. Durok's is 100% uptime. So why even bother having it as a debuff if I can have it up 100% of the time without any thought. I need to remember to recast the other Major Buffs meanwhile I'm essentially keeping Major Defile up for "free", as in 0 thought required to keep it up and 0 opportunity cost because it doesn't break my offensive rotation.
I always hate if I forget to recast Rally or Spiked Armor but I never once have thought "man I forgot to cast reverb" or "i forgot to use Lethal Arrow". The uptime is 100% on builds that run it and most builds do run Major Defile. My opponents can't even counter Major Defile so it's a pointless debuff. Just decrease healing by 30% across the board and everyone is in the same boat.
DeadlyRecluse wrote: »Remove major defile from skills like reverb/flare/snipe/incap
And replace it with minor defile.
Major defile on nova and shackle so stationary ults and two under used classes may see more play in groups.
Duroks should proc every 5 seconds.
And be up for 4
Or
remove befoul completely and still remove defile from Incap
There just needs to be a variation of befoul/defile removed and if healing is still strong remove it from cp
Now these are some solid suggestions...
Minor defile is a little too rare and major defile too common. Snipe, Flare, and Reverb should probably be minor. Incap being major seems fine, as it's an ult, but that's just an overloaded skill anyway.
Could magden keep major defile on corrupting pollen pls, or do we need to nerf that endangered species as well by some arbitrary rule set...
Lol... the fact no one even thinks of magden when discussing defile shows how rare and non threatening that sub class is in the current meta