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Remove Major Defile and Decrease all Healing by 30%

IAVITNI
IAVITNI
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Major Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
  • Waffennacht
    Waffennacht
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    Major defile is only 30% in no CP

    Also... No?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Schattenfluegel
    Schattenfluegel
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    For PvE, no..
    Love my Stamsorc
  • Osubaker33
    Osubaker33
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    Ummm no
  • Twohothardware
    Twohothardware
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    Major Defile just needs to be nerfed to 15% and Minor Defile to 5%. Or just remove Defile from main attacks like Lethal Arrow and Incap Strike.
  • Stibbons
    Stibbons
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    -30% on all healing? Are you insane? No way in pvp and pve.
  • Integral1900
    Integral1900
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    On behalf of pve... no way in hell
  • Taleof2Cities
    Taleof2Cities
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    Definitely no.

    By the way you can run defile in ways other than slotting it as a skill.

    Edited by Taleof2Cities on May 3, 2018 6:12AM
  • Aliyavana
    Aliyavana
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    Idgaf about PvP so no
    Edited by Aliyavana on May 3, 2018 6:37AM
  • Feanor
    Feanor
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    Actually decreasing healing for PvE wouldn’t be a bad thing. Only the very hardest content requires actual healing at all. We have been long at the point that good healing isn’t about healing but about how many buffs are provided to the group. Most healing in PvE is overhealing.

    So yes, reducing the strength of defiles and adjusting healing accordingly would be a good thing for both game modes.
    Edited by Feanor on May 3, 2018 6:42AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Stibbons
    Stibbons
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    Feanor wrote: »
    Actually decreasing healing for PvE wouldn’t be a bad thing. Only the very hardest content requires actual healing at all. We have been long at the point that good healing isn’t about healing but about how many buffs are provided to the group. Most healing in PvE is overhealing.

    So yes, reducing the strength of defiles and adjusting healing accordingly would be a good thing for both game modes.

    Yeah healers plaque wvw, pve content, bgs and duels :) You must be joking.
  • Vapirko
    Vapirko
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    Aliyavana wrote: »
    Idgaf about PvP so no

    Oh beleive you me, this is an awful idea for PvP lol. Adjust defile? Absolutely. Nerf healing? No...
    Edited by Vapirko on May 3, 2018 11:42AM
  • Merlin13KAGL
    Merlin13KAGL
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    IAVITNI wrote: »
    Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.

    Major Defile currently has 0% uptime on majority of builds that don't run it
    Fixed it for you.

    Short sighted much?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Skoomah
    Skoomah
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    No, only if shield strength is reduced by 30% too.
  • Merlin13KAGL
    Merlin13KAGL
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    Skoomah wrote: »
    No, only if shield strength is reduced by 30% too.
    And...this is now a nerf Sorc thread.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Fruity_Ninja
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    Skoomah wrote: »
    No, only if shield strength is reduced by 30% too.

    And damage, especially next patch!
  • Soris
    Soris
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    This has been done in Imperial City patch for pvp via battle spirit and almost 30% of builds including all hybrids became useless.

    So no.
    Welkynd [Templar/AD/EU]
  • Sparr0w
    Sparr0w
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    WhY DonT wE JuST STop alL healING iN geNErAL
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • DeadlyRecluse
    DeadlyRecluse
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    Reduce everything by 30 percent!
    Thrice Empress, Forever Scrub
  • ezeepeezee
    ezeepeezee
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    Feanor wrote: »
    Actually decreasing healing for PvE wouldn’t be a bad thing. Only the very hardest content requires actual healing at all. We have been long at the point that good healing isn’t about healing but about how many buffs are provided to the group. Most healing in PvE is overhealing.

    So yes, reducing the strength of defiles and adjusting healing accordingly would be a good thing for both game modes.

    I have to agree here. Healing is ridiculously easy. I hate healing because I feel like I'm doing a chore when I'm the one that has to hop on my healer for whatever I'm doing with my friends.

    All you do is basically spam healing springs and throw orbs, with a breath of life here and there for spike damage. I don't even worry about getting aggro, I just stand there and heal while the mobs wail on me. My healer has like 30k BoL crits or some nonsense, and my group has practically zero chance of dying while I have orbs/springs up unless they get mechanic'd.

    I personally think people should have to provide a greater percentage of their own healing. If there's any hope of the power creep of extreme DPS being slowed (other than, of course, altering CP), it has to be by forcing players to rearrange their gear, bar setups or both. The ideal group has a DPS with no heals, a tank that can self-heal, and a healer that buffs the group. That's all good and well, except that there are so many other ways to build characters that it just feels stifling.

    I would personally love to see a healing reduction. I'd love to see fewer DPS in trials - more need for more tanks and more healers. If we're being fair to all players, shouldn't trial teams ideally be balanced this way? I'd also love to see more team play in Cyrodiil. Watching people get cut down because they charged into a fight without a team, without support, might make the point clearer that team work is required to win. There is a reason the ball groups of Cyrodiil run around in divines gear with sheer damage and healing builds though - if you stand in a healing springs from a full healing spec'd player, you probably won't get bursted down unless the person hitting you blows most or all of their resources doing it, at which point they become fodder for the rest of your group anyway.

    I digressed there a bit, but I hope I'm making my point clear. Healing is far too potent and far too easy. Good players in PVE don't worry about healing at all, and good players in Cyro can heal through all but the consistent application of both major/minor defile, assuming they didn't disadvantage themselves with poor positioning.
  • technohic
    technohic
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    No. Its just easier to just say no.
  • Murador178
    Murador178
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    From a PvP perspective damage gets increased alot in the upcoming patch ---> so just NO
  • Skoomah
    Skoomah
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    Decrease shields by 30%!

    Decrease cloaking by 30%!
  • Ragnaroek93
    Ragnaroek93
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    Nerf all heal builds by straight 30%. How about no?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Mureel
    Mureel
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    IAVITNI wrote: »
    Major Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.

    Just no. Both pvp and pve.
  • NBrookus
    NBrookus
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    Because DKs and Templars need another nerf?

    Befoul and the addition of defile on basically spammable skills like Arrow and Incap is the issue.
  • Checkmath
    Checkmath
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    Reduce everything by 30 percent!

    nah only lags should be reduced by 30%....and maybe loadscreens
  • danno8
    danno8
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    So Templars, the class that relies on healing as it's primary defense more than any other class, should get it's healing reduced by 30%?
  • Silver_Strider
    Silver_Strider
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    NERF ALL THE HEALS!!!!!
    I mean, it's not like there's a set that rewards you for over healing....

    ....oh wait.
    danno8 wrote: »
    So Templars, the class that relies on healing as it's primary defense more than any other class, should get it's healing reduced by 30%?

    Be honest to yourself, ZOS constantly nerfs Templars that, if Warden didn't exist, I'm pretty sure Templars would be their redheaded Step Child. Nerfing your heals is exactly what ZOS would do (isn't BoL getting nerfed, AGAIN?)
    Edited by Silver_Strider on May 3, 2018 4:44PM
    Argonian forever
  • Inig0
    Inig0
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    410084774732890112.png?v=1
    GM: Mechanically Challenged
    In game - @Inig0
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  • Franieck
    Franieck
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    Absolutely not
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