Actually decreasing healing for PvE wouldn’t be a bad thing. Only the very hardest content requires actual healing at all. We have been long at the point that good healing isn’t about healing but about how many buffs are provided to the group. Most healing in PvE is overhealing.
So yes, reducing the strength of defiles and adjusting healing accordingly would be a good thing for both game modes.
Fixed it for you.Almost any buff/debuffMajor Defile currently has 100% uptime on majority of builds that run it, and most builds are fitting in Major Defile into their load out. Allow us to free up a skill slot and just decrease all healing by 30% if uptime is meant to be 100%.
Major Defile currently has 0% uptime on majority of builds that don't run it
And...this is now a nerf Sorc thread.No, only if shield strength is reduced by 30% too.
Actually decreasing healing for PvE wouldn’t be a bad thing. Only the very hardest content requires actual healing at all. We have been long at the point that good healing isn’t about healing but about how many buffs are provided to the group. Most healing in PvE is overhealing.
So yes, reducing the strength of defiles and adjusting healing accordingly would be a good thing for both game modes.
DeadlyRecluse wrote: »Reduce everything by 30 percent!
So Templars, the class that relies on healing as it's primary defense more than any other class, should get it's healing reduced by 30%?
