Anotherone773 wrote: »Stovahkiin wrote: »Sorc healing rocks. Great side DPS, different play style. And of you commit you can heal the tough content.
This, I’m really surprised no one else has mentioned Sorc heals here. I made my first sorc healer a while ago and have leveled it since, and I’m having a blast so far. I don’t know how well it would do in, say, vet trials but so far I haven’t had any issues with sustain, and the side dps and support abilities that sorc provides can be pretty useful.
Sorc have a limited capacity to heal, by limited meaning pretty much whatever resto staff gives you. Other classes have a heal skill line so you end up with two heal skill lines. I think sorcs are considered to be the weakest of healers which i find kind of strange since they are magic users they should actually be really good at healing in theory. But that is the way ZOS designed it. "Oh look a rogue like nightblade can outheal a magic based class using magic based spells." I swear they come up with some of this stuff while doing jagerbombs and write it on a napkin.
Hi my follow ESO players. I have played templer healer for long time now.
The class is begin to be a little boing.
So I want to try a new form for healing therefor I ask here.
What kind of healers are viable for trials?
Im not that kind of player who want to lay on the top I just need to have fun but not be sortet
have a nice day
- Liccao
notimetocare wrote: »Hi my follow ESO players. I have played templer healer for long time now.
The class is begin to be a little boing.
So I want to try a new form for healing therefor I ask here.
What kind of healers are viable for trials?
Im not that kind of player who want to lay on the top I just need to have fun but not be sortet
have a nice day
- Liccao
Templar. Major healing buff coming in Summerset
notimetocare wrote: »Hi my follow ESO players. I have played templer healer for long time now.
The class is begin to be a little boing.
So I want to try a new form for healing therefor I ask here.
What kind of healers are viable for trials?
Im not that kind of player who want to lay on the top I just need to have fun but not be sortet
have a nice day
- Liccao
Templar. Major healing buff coming in Summerset
where?how?
Lightspeedflashb14_ESO wrote: »notimetocare wrote: »Hi my follow ESO players. I have played templer healer for long time now.
The class is begin to be a little boing.
So I want to try a new form for healing therefor I ask here.
What kind of healers are viable for trials?
Im not that kind of player who want to lay on the top I just need to have fun but not be sortet
have a nice day
- Liccao
Templar. Major healing buff coming in Summerset
where?how?
The only "buff" to healing is healing ritual becoming imstant. For 7k magic. Hardly major.
Hi my follow ESO players. I have played templer healer for long time now.
The class is begin to be a little boing.
So I want to try a new form for healing therefor I ask here.
What kind of healers are viable for trials?
Im not that kind of player who want to lay on the top I just need to have fun but not be sortet
have a nice day
- Liccao
Hi my follow ESO players. I have played templer healer for long time now.
The class is begin to be a little boing.
So I want to try a new form for healing therefor I ask here.
What kind of healers are viable for trials?
Im not that kind of player who want to lay on the top I just need to have fun but not be sortet
have a nice day
- Liccao
Warden healing is great fun, and absolutely viable for end-game. When played correctly, they are on par with Templars. They also bring more group buffs to the table than Templars can, which makes them an excellent addition to a core group of competent players.
Hi my follow ESO players. I have played templer healer for long time now.
The class is begin to be a little boing.
So I want to try a new form for healing therefor I ask here.
What kind of healers are viable for trials?
Im not that kind of player who want to lay on the top I just need to have fun but not be sortet
have a nice day
- Liccao
Warden healing is great fun, and absolutely viable for end-game. When played correctly, they are on par with Templars. They also bring more group buffs to the table than Templars can, which makes them an excellent addition to a core group of competent players.
Idk..on par isn't right word for it. Once Paul did the math. If we are just talking about healing, Wardens have pure highest numbers. Not mention so many buffs. This is also why they are often best in battlegrounds. The catch though it's actually kinda harder with needed to predict things and lack of safety skill.
Hi my follow ESO players. I have played templer healer for long time now.
The class is begin to be a little boing.
So I want to try a new form for healing therefor I ask here.
What kind of healers are viable for trials?
Im not that kind of player who want to lay on the top I just need to have fun but not be sortet
have a nice day
- Liccao
Warden healing is great fun, and absolutely viable for end-game. When played correctly, they are on par with Templars. They also bring more group buffs to the table than Templars can, which makes them an excellent addition to a core group of competent players.
Idk..on par isn't right word for it. Once Paul did the math. If we are just talking about healing, Wardens have pure highest numbers. Not mention so many buffs. This is also why they are often best in battlegrounds. The catch though it's actually kinda harder with needed to predict things and lack of safety skill.
Yeah, "par" isn't really the best word, agreed. I think I subconsciously did not want to trigger the meta sheep who insist "Templar or bust."Templars are great for new healers, or for healing new/relatively new players, as there's more margin for error. The only time I ever find myself wishing I had BoL on my bars is when I've got two squishy, idiot DDs in my group who seem to be competing for the title of Most Healing Wards Received in a Group Dungeon. Otherwise, I'll heal with (and be healed by) a Warden any day. I love all the buffs I can dish out as a Warden healer.
Silver_Strider wrote: »It really depends on what you're looking for.
A more offensive healer style would be NB with HoT management and doing decent damage to get the most out of Funnel and Sap. Love this playstyle honestly but Summerset changes have left me with a bit of a soul taste in my mouth, with Strife/Path nerf negatively impacting the playstyle by limiting my damage as a Healer and while the Malevolent change kind of makes up for the nerfs, it also means I have to be much more cautious than other healers.
Sorc Healers are a pain to play, IMO. Way more time micromanaging the pet than you do actually healing and this is coming from someone that plays Scholar in FFXIV, where micromanaging your pet is absolutely required to be effective at end game. I got very little enjoyment out of them honestly.
Warden Healing is, IMO one of the best. They just have so much utility and heals that I just play him as my main healer and never had a situation in which my Warden couldn't handle something as well as, if not superior to, a Templar. Besides, I prefer the aesthetics of a nature based healer to a holier than holy healer.
Try Stamblade healer.
That will bring back appreaciation for your main.
Sorc is by far most fun class to play as healer but everyone knows I am biased.
But let's set record straight now with some truth.
Highest concussion and off balance because we got a whole skill line for it. Now mention with greater area of effect so yeah we are more effectoive then you destro staff users.
Only source to give major beserk is with Sorcs.
So what's this at now 25% + 10%+ 8% damage buff...we should just heal
Best resources passives with all 3 sources of regain, reduction in stamina and Magicka costs, ultimate cost reduction ( cheaper war horns) , 8% Max health. Did I almost forget dark exchange? Yeah no class wins against sorc healer sustain
We are only class who can negate enemy place effects (aoes, snares, Nova's, etc)
In regards to buffs overlord sorc healers ( 3 bars) are best at it next warden guys. We can obtain nearly every buff in game for allies.
We can snare, stun, cage eniemies.
Not mention we dps things well too.
So overall sorc are most adaptive healer in ability to sustain or change to situations. They are also offensive buffers with better damage buffs then other classes. They have variety of design options though not many have been shown light of world.
Overlord sorc healer - lots of buffs and intensive damage with changes to light and heavy attacks.
War horn healer - plays on cost reduction and experience.
Infinite orbs sorc healers - using sustain options with asylum staff to produce prefect sustain and resources for allies.
Crowd control healer - stuns, roots and negates and bolts away
Synergy healer - using all synergies to provide immenisive damage and sustain
Sorc is by far most fun class to play as healer but everyone knows I am biased.
But let's set record straight now with some truth.
Highest concussion and off balance because we got a whole skill line for it. Now mention with greater area of effect so yeah we are more effectoive then you destro staff users.
Only source to give major beserk is with Sorcs.
So what's this at now 25% + 10%+ 8% damage buff...we should just heal
Best resources passives with all 3 sources of regain, reduction in stamina and Magicka costs, ultimate cost reduction ( cheaper war horns) , 8% Max health. Did I almost forget dark exchange? Yeah no class wins against sorc healer sustain
We are only class who can negate enemy place effects (aoes, snares, Nova's, etc)
In regards to buffs overlord sorc healers ( 3 bars) are best at it next warden guys. We can obtain nearly every buff in game for allies.
We can snare, stun, cage eniemies.
Not mention we dps things well too.
So overall sorc are most adaptive healer in ability to sustain or change to situations. They are also offensive buffers with better damage buffs then other classes. They have variety of design options though not many have been shown light of world.
Overlord sorc healer - lots of buffs and intensive damage with changes to light and heavy attacks.
War horn healer - plays on cost reduction and experience.
Infinite orbs sorc healers - using sustain options with asylum staff to produce prefect sustain and resources for allies.
Crowd control healer - stuns, roots and negates and bolts away
Synergy healer - using all synergies to provide immenisive damage and sustain
So does this mean that with Summerset and the new Psijic order skill line you can overload light attacking heals?
Shards and orbs share cooldown of 20 seconds, in an dungeon you use shards as templar else orbs.wait for Summerset to hit, see what's what.
If the meta for tanks stays Alkosh (which most likely will, with the changes to nmg and sunder), templar beats everything else, because shards.
Shards + orbs + ritual, that's 3 synergies, which means 90% Alkosh uptime (in a beautiful world, where dds don't steal synergies as soon as they see the tooltip, even if at max res).
DKs don't really have a class synergy like shards (they have talons, but not sure it's going to be viable to put them on the bar), and wardens only have 1 (budding seeds), on top of orbs.
Nightblade healers are the ones taking the shaft, as the healing + damage is great, but no class synergy on top of orbs. Things might change with Summerset, ofc.
The ideal situation would be to have at least a sorc, so you can synergize liquid lightning, but lacking that, temps win. My point is that group compo makes for a pretty big variable in which one is better, but the most reliable is still templars, because of that extra synergy, and as far as synergies go, shards are a pretty powerful one, being the only synergy in game atm to give magicka AND stamina. Ofc I'm not counting ultis, as every class has access to an ulti with a synergy attached, so temps still push forward.
If you don't care about that, wait for Summerset, and see what's what. I don't have access to PTS, so I know nothing of what's going to happen once it hits.
That said, every class will have a viable healing build available. If you're only interested in which one is THE BEST of the best, go for temp, if you don't mind experimenting, I'm fairly sure every class will be viable, so go nuts.
I recently made a stamina warden healer, and I'm having a lot of fun in small scale content (dungeons and dsa).
Same Synergy cooldown isnt it?
Are they ? I haven't played my healer much after the changes, and I don't rely much on synergies when DD, so I'm not sure enough to answer that.
But even if they were, shards gives the same amount of max stat + a little bit of the min stat, which is kind of a big deal for tanks, so even then, still better.
Sorc is by far most fun class to play as healer but everyone knows I am biased.
But let's set record straight now with some truth.
Highest concussion and off balance because we got a whole skill line for it. Now mention with greater area of effect so yeah we are more effectoive then you destro staff users.
Only source to give major beserk is with Sorcs.
So what's this at now 25% + 10%+ 8% damage buff...we should just heal
Best resources passives with all 3 sources of regain, reduction in stamina and Magicka costs, ultimate cost reduction ( cheaper war horns) , 8% Max health. Did I almost forget dark exchange? Yeah no class wins against sorc healer sustain
We are only class who can negate enemy place effects (aoes, snares, Nova's, etc)
In regards to buffs overlord sorc healers ( 3 bars) are best at it next warden guys. We can obtain nearly every buff in game for allies.
We can snare, stun, cage eniemies.
Not mention we dps things well too.
So overall sorc are most adaptive healer in ability to sustain or change to situations. They are also offensive buffers with better damage buffs then other classes. They have variety of design options though not many have been shown light of world.
Overlord sorc healer - lots of buffs and intensive damage with changes to light and heavy attacks.
War horn healer - plays on cost reduction and experience.
Infinite orbs sorc healers - using sustain options with asylum staff to produce prefect sustain and resources for allies.
Crowd control healer - stuns, roots and negates and bolts away
Synergy healer - using all synergies to provide immenisive damage and sustain
So does this mean that with Summerset and the new Psijic order skill line you can overload light attacking heals?