wait for Summerset to hit, see what's what.
If the meta for tanks stays Alkosh (which most likely will, with the changes to nmg and sunder), templar beats everything else, because shards.
Shards + orbs + ritual, that's 3 synergies, which means 90% Alkosh uptime (in a beautiful world, where dds don't steal synergies as soon as they see the tooltip, even if at max res).
DKs don't really have a class synergy like shards (they have talons, but not sure it's going to be viable to put them on the bar), and wardens only have 1 (budding seeds), on top of orbs.
Nightblade healers are the ones taking the shaft, as the healing + damage is great, but no class synergy on top of orbs. Things might change with Summerset, ofc.
The ideal situation would be to have at least a sorc, so you can synergize liquid lightning, but lacking that, temps win. My point is that group compo makes for a pretty big variable in which one is better, but the most reliable is still templars, because of that extra synergy, and as far as synergies go, shards are a pretty powerful one, being the only synergy in game atm to give magicka AND stamina. Ofc I'm not counting ultis, as every class has access to an ulti with a synergy attached, so temps still push forward.
If you don't care about that, wait for Summerset, and see what's what. I don't have access to PTS, so I know nothing of what's going to happen once it hits.
That said, every class will have a viable healing build available. If you're only interested in which one is THE BEST of the best, go for temp, if you don't mind experimenting, I'm fairly sure every class will be viable, so go nuts.
I recently made a stamina warden healer, and I'm having a lot of fun in small scale content (dungeons and dsa).
Joshuagm1991 wrote: »It sounds like you need to heal with a class that isn't designed to have healing as it's niche.
Like these people are saying you should try nightblade, sorcerer, or DK to heal.
ive heard nightblade has more heals than Templar just not a burst heal. I'd recommend learning this class to play on a more difficult skilled level.
wait for Summerset to hit, see what's what.
If the meta for tanks stays Alkosh (which most likely will, with the changes to nmg and sunder), templar beats everything else, because shards.
Shards + orbs + ritual, that's 3 synergies, which means 90% Alkosh uptime (in a beautiful world, where dds don't steal synergies as soon as they see the tooltip, even if at max res).
DKs don't really have a class synergy like shards (they have talons, but not sure it's going to be viable to put them on the bar), and wardens only have 1 (budding seeds), on top of orbs.
Nightblade healers are the ones taking the shaft, as the healing + damage is great, but no class synergy on top of orbs. Things might change with Summerset, ofc.
The ideal situation would be to have at least a sorc, so you can synergize liquid lightning, but lacking that, temps win. My point is that group compo makes for a pretty big variable in which one is better, but the most reliable is still templars, because of that extra synergy, and as far as synergies go, shards are a pretty powerful one, being the only synergy in game atm to give magicka AND stamina. Ofc I'm not counting ultis, as every class has access to an ulti with a synergy attached, so temps still push forward.
If you don't care about that, wait for Summerset, and see what's what. I don't have access to PTS, so I know nothing of what's going to happen once it hits.
That said, every class will have a viable healing build available. If you're only interested in which one is THE BEST of the best, go for temp, if you don't mind experimenting, I'm fairly sure every class will be viable, so go nuts.
I recently made a stamina warden healer, and I'm having a lot of fun in small scale content (dungeons and dsa).
Same Synergy cooldown isnt it?
wait for Summerset to hit, see what's what.
If the meta for tanks stays Alkosh (which most likely will, with the changes to nmg and sunder), templar beats everything else, because shards.
Shards + orbs + ritual, that's 3 synergies, which means 90% Alkosh uptime (in a beautiful world, where dds don't steal synergies as soon as they see the tooltip, even if at max res).
DKs don't really have a class synergy like shards (they have talons, but not sure it's going to be viable to put them on the bar), and wardens only have 1 (budding seeds), on top of orbs.
Nightblade healers are the ones taking the shaft, as the healing + damage is great, but no class synergy on top of orbs. Things might change with Summerset, ofc.
The ideal situation would be to have at least a sorc, so you can synergize liquid lightning, but lacking that, temps win. My point is that group compo makes for a pretty big variable in which one is better, but the most reliable is still templars, because of that extra synergy, and as far as synergies go, shards are a pretty powerful one, being the only synergy in game atm to give magicka AND stamina. Ofc I'm not counting ultis, as every class has access to an ulti with a synergy attached, so temps still push forward.
If you don't care about that, wait for Summerset, and see what's what. I don't have access to PTS, so I know nothing of what's going to happen once it hits.
That said, every class will have a viable healing build available. If you're only interested in which one is THE BEST of the best, go for temp, if you don't mind experimenting, I'm fairly sure every class will be viable, so go nuts.
I recently made a stamina warden healer, and I'm having a lot of fun in small scale content (dungeons and dsa).
Same Synergy cooldown isnt it?
Are they ? I haven't played my healer much after the changes, and I don't rely much on synergies when DD, so I'm not sure enough to answer that.
But even if they were, shards gives the same amount of max stat + a little bit of the min stat, which is kind of a big deal for tanks, so even then, still better.
wait for Summerset to hit, see what's what.
If the meta for tanks stays Alkosh (which most likely will, with the changes to nmg and sunder), templar beats everything else, because shards.
Shards + orbs + ritual, that's 3 synergies, which means 90% Alkosh uptime (in a beautiful world, where dds don't steal synergies as soon as they see the tooltip, even if at max res).
DKs don't really have a class synergy like shards (they have talons, but not sure it's going to be viable to put them on the bar), and wardens only have 1 (budding seeds), on top of orbs.
Nightblade healers are the ones taking the shaft, as the healing + damage is great, but no class synergy on top of orbs. Things might change with Summerset, ofc.
The ideal situation would be to have at least a sorc, so you can synergize liquid lightning, but lacking that, temps win. My point is that group compo makes for a pretty big variable in which one is better, but the most reliable is still templars, because of that extra synergy, and as far as synergies go, shards are a pretty powerful one, being the only synergy in game atm to give magicka AND stamina. Ofc I'm not counting ultis, as every class has access to an ulti with a synergy attached, so temps still push forward.
If you don't care about that, wait for Summerset, and see what's what. I don't have access to PTS, so I know nothing of what's going to happen once it hits.
That said, every class will have a viable healing build available. If you're only interested in which one is THE BEST of the best, go for temp, if you don't mind experimenting, I'm fairly sure every class will be viable, so go nuts.
I recently made a stamina warden healer, and I'm having a lot of fun in small scale content (dungeons and dsa).
Same Synergy cooldown isnt it?
Are they ? I haven't played my healer much after the changes, and I don't rely much on synergies when DD, so I'm not sure enough to answer that.
But even if they were, shards gives the same amount of max stat + a little bit of the min stat, which is kind of a big deal for tanks, so even then, still better.
They are... and Extended Ritual can only be activated if debuffed, so the calculation with 90% Alkosh Uptime with only these 3 Synergies ist pretty far off the reality, since either shards OR Orbs can be activated every 20 seconds. And for the other concern about ressources restored: with the introduction of Harmonic Trait every Tank that has ressource problems will run one of these, and the other tanks, that can manage their pools, they dont care about the difference between shards and orbs.
@Aisle9 i guess you are messing up the threads you are commenting in, but NVM
wait for Summerset to hit, see what's what.
If the meta for tanks stays Alkosh (which most likely will, with the changes to nmg and sunder), templar beats everything else, because shards.
Shards + orbs + ritual, that's 3 synergies, which means 90% Alkosh uptime (in a beautiful world, where dds don't steal synergies as soon as they see the tooltip, even if at max res).
DKs don't really have a class synergy like shards (they have talons, but not sure it's going to be viable to put them on the bar), and wardens only have 1 (budding seeds), on top of orbs.
Nightblade healers are the ones taking the shaft, as the healing + damage is great, but no class synergy on top of orbs. Things might change with Summerset, ofc.
The ideal situation would be to have at least a sorc, so you can synergize liquid lightning, but lacking that, temps win. My point is that group compo makes for a pretty big variable in which one is better, but the most reliable is still templars, because of that extra synergy, and as far as synergies go, shards are a pretty powerful one, being the only synergy in game atm to give magicka AND stamina. Ofc I'm not counting ultis, as every class has access to an ulti with a synergy attached, so temps still push forward.
If you don't care about that, wait for Summerset, and see what's what. I don't have access to PTS, so I know nothing of what's going to happen once it hits.
That said, every class will have a viable healing build available. If you're only interested in which one is THE BEST of the best, go for temp, if you don't mind experimenting, I'm fairly sure every class will be viable, so go nuts.
I recently made a stamina warden healer, and I'm having a lot of fun in small scale content (dungeons and dsa).
Same Synergy cooldown isnt it?
Are they ? I haven't played my healer much after the changes, and I don't rely much on synergies when DD, so I'm not sure enough to answer that.
But even if they were, shards gives the same amount of max stat + a little bit of the min stat, which is kind of a big deal for tanks, so even then, still better.
They are... and Extended Ritual can only be activated if debuffed, so the calculation with 90% Alkosh Uptime with only these 3 Synergies ist pretty far off the reality, since either shards OR Orbs can be activated every 20 seconds. And for the other concern about ressources restored: with the introduction of Harmonic Trait every Tank that has ressource problems will run one of these, and the other tanks, that can manage their pools, they dont care about the difference between shards and orbs.
with the new chapter Nightblade healers will recieve a huge Buff in their healing skills (malevolent offering), so they will have the same emergency button like breath of life. Dragonknight can lay down additional AoE healing with the ash cloud morph, but still lack the oh *** button (arguably they can use ingenious shield for that, but im not convinced)
Warden healer is and will still be a solid alternative to templar healers.
Sorc healing rocks. Great side DPS, different play style. And of you commit you can heal the tough content.
Stovahkiin wrote: »Sorc healing rocks. Great side DPS, different play style. And of you commit you can heal the tough content.
This, I’m really surprised no one else has mentioned Sorc heals here. I made my first sorc healer a while ago and have leveled it since, and I’m having a blast so far. I don’t know how well it would do in, say, vet trials but so far I haven’t had any issues with sustain, and the side dps and support abilities that sorc provides can be pretty useful.
with the new chapter Nightblade healers will recieve a huge Buff in their healing skills (malevolent offering), so they will have the same emergency button like breath of life. Dragonknight can lay down additional AoE healing with the ash cloud morph, but still lack the oh *** button (arguably they can use ingenious shield for that, but im not convinced)
Warden healer is and will still be a solid alternative to templar healers.
as always, if you dont have an emergency class heal you can always chose the mutagen morph of the resto-staff line instead of rapid regen and it works for that...in addition DKs also have obsidian shard which is a powerful heal on its own...too bad its really only good as an emergency heal for melee DPS
Lightspeedflashb14_ESO wrote: »with the new chapter Nightblade healers will recieve a huge Buff in their healing skills (malevolent offering), so they will have the same emergency button like breath of life. Dragonknight can lay down additional AoE healing with the ash cloud morph, but still lack the oh *** button (arguably they can use ingenious shield for that, but im not convinced)
Warden healer is and will still be a solid alternative to templar healers.
as always, if you dont have an emergency class heal you can always chose the mutagen morph of the resto-staff line instead of rapid regen and it works for that...in addition DKs also have obsidian shard which is a powerful heal on its own...too bad its really only good as an emergency heal for melee DPS
The heal from obsidian shard has a 28 meter range. So it is just as good as beath or whatever class burst heal you want now. Even better cause it could technically have a 56 meter range, 28 to Target and then 28 from Target to teammate. From the pts-
I have healed almost every thing as a templar and warden and they are about the same if you know what you are doing, the Templar can do more dps innately while healing, see purifying light, ritual of retribution, shards do more damage then mystic orbs, though most will use energy orbs anyways, vampires bane for the major prophecy instead of lotus blossom. In fact the only two damage abilities on my warden healer are mystic and lighting wall.
On shards vs orbs, they both give back 3960 of the highest resource, the luminous shard morph gives 1980 of the lesser, I mean it is something but hardly anything to write home about, infact when I heal trials on my temp, I swap out shards for orbs on my temp, my warden just always use them of course.
Carthelion wrote: »Can't believe how little im seeing Sorc healer mentioned. The twilight heal is nice for those emergancy moments, a good substitute for BoL.Lightspeedflashb14_ESO wrote: »with the new chapter Nightblade healers will recieve a huge Buff in their healing skills (malevolent offering), so they will have the same emergency button like breath of life. Dragonknight can lay down additional AoE healing with the ash cloud morph, but still lack the oh *** button (arguably they can use ingenious shield for that, but im not convinced)
Warden healer is and will still be a solid alternative to templar healers.
as always, if you dont have an emergency class heal you can always chose the mutagen morph of the resto-staff line instead of rapid regen and it works for that...in addition DKs also have obsidian shard which is a powerful heal on its own...too bad its really only good as an emergency heal for melee DPS
The heal from obsidian shard has a 28 meter range. So it is just as good as beath or whatever class burst heal you want now. Even better cause it could technically have a 56 meter range, 28 to Target and then 28 from Target to teammate. From the pts-
I have healed almost every thing as a templar and warden and they are about the same if you know what you are doing, the Templar can do more dps innately while healing, see purifying light, ritual of retribution, shards do more damage then mystic orbs, though most will use energy orbs anyways, vampires bane for the major prophecy instead of lotus blossom. In fact the only two damage abilities on my warden healer are mystic and lighting wall.
On shards vs orbs, they both give back 3960 of the highest resource, the luminous shard morph gives 1980 of the lesser, I mean it is something but hardly anything to write home about, infact when I heal trials on my temp, I swap out shards for orbs on my temp, my warden just always use them of course.
Im very interested in making a DK healer for Summerset. Is Obsidian Shard a good BoL substitute? Does it smart heal the lowest health player?
As a side note, I can't believe how little im seeing Sorc healer mentioned. The twilight heal is nice for those emergancy moments, a good substitute for BoL
Aisle9 i guess you are messing up the threads you are commenting in, but NVM