Verified: 20% light attack nerf does not apply to overload.
I'm starting to think the devs have forgotten Overload exists.
Verified: 20% light attack nerf does not apply to overload.
I'm starting to think the devs have forgotten Overload exists.
Verified: 20% light attack nerf does not apply to overload.
I'm starting to think the devs have forgotten Overload exists.
Why would it?
Overload did not benefit from the changes to the scaling of the light attack damage. It didn't suddenly get it's damage buffed by >70% in one update. So why would it take 20% nerf? It's pretty meh ultimate as is and quite useless outside of a gank build.
Agenda much?
Verified: 20% light attack nerf does not apply to overload.
I'm starting to think the devs have forgotten Overload exists.
Why would it?
Overload did not benefit from the changes to the scaling of the light attack damage. It didn't suddenly get it's damage buffed by >70% in one update. So why would it take 20% nerf? It's pretty meh ultimate as is and quite useless outside of a gank build.
Agenda much?
As someone who usually runs a DW overload sorc when I happen to sorc, I don't have an anti-sorc or anti-overload agenda. Just reporting test results. Overload is a light/heavy attack and the fact it gets ignored by the devs is when balancing these attacks is... troublesome.
I agree with Minlan that overload is clunky and situational and not great for the class overall. Would love that chain lighting thing from the original trailer. That would be one way to get groups to spread out instead of stacking into a blob for heal spam.
Verified: 20% light attack nerf does not apply to overload.
I'm starting to think the devs have forgotten Overload exists.
Why would it?
Overload did not benefit from the changes to the scaling of the light attack damage. It didn't suddenly get it's damage buffed by >70% in one update. So why would it take 20% nerf? It's pretty meh ultimate as is and quite useless outside of a gank build.
Agenda much?
As someone who usually runs a DW overload sorc when I happen to sorc, I don't have an anti-sorc or anti-overload agenda. Just reporting test results. Overload is a light/heavy attack and the fact it gets ignored by the devs is when balancing these attacks is... troublesome.
I agree with Minlan that overload is clunky and situational and not great for the class overall. Would love that chain lighting thing from the original trailer. That would be one way to get groups to spread out instead of stacking into a blob for heal spam.
Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
Have you fought murador’s pet sorc with Calu and zaan?it has more than enough damage hahahaha
Waffennacht wrote: »Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
Have you fought murador’s pet sorc with Calu and zaan?it has more than enough damage hahahaha
@derra was saying the defensive of the builds are low, not the damage. Which is why I wonder the context. In CP open world, insta gib is prone to happen with these builds I absolutely agree. But in a duel or BGs, I don't see it being an issue
Verified: 20% light attack nerf does not apply to overload.
I'm starting to think the devs have forgotten Overload exists.
Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
I dunno, Derra. I mean, they haven’t even fixed this yet:
@Derra
If that were true OL shouldn’t work with Elegance. But here we are. Actually I don’t care that much any longer. If it’s cheese, it’s cheese. Yesterday half of the opponents Dawnbreakers didn’t even render and I was chain CCed more than once while run down by 5-10 people (classic teabag from the scrub who did nothing included).
It’s inconsistent that OL LA is a regular LA for Queen’s Elegance but obviously behaves differently for any other aspect. I’d so much like a rework of OL.
It’s inconsistent that OL LA is a regular LA for Queen’s Elegance but obviously behaves differently for any other aspect. I’d so much like a rework of OL.
Yeah - i´m much in favor of making it a low cost one time use ultimate along the lines of incap/leap/ (i was gonna write radial sweep but that ability is so bad i´d rather keep overload the way it is)
It’s inconsistent that OL LA is a regular LA for Queen’s Elegance but obviously behaves differently for any other aspect. I’d so much like a rework of OL.
Yeah - i´m much in favor of making it a low cost one time use ultimate along the lines of incap/leap/ (i was gonna write radial sweep but that ability is so bad i´d rather keep overload the way it is)
Alright, I laughed a little too much at that. Even if Templars don’t find any humor in it.
Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
Have you fought murador’s pet sorc with Calu and zaan?it has more than enough damage hahahaha
Have you fought any magica class with caluu and zaan? It´s not better on mDK or NB.
Which leads to the argument: Is sorc problematic in that case or are the sets?Waffennacht wrote: »Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
Have you fought murador’s pet sorc with Calu and zaan?it has more than enough damage hahahaha
@derra was saying the defensive of the builds are low, not the damage. Which is why I wonder the context. In CP open world, insta gib is prone to happen with these builds I absolutely agree. But in a duel or BGs, I don't see it being an issue
In duels maximum offense with bare minimum of sustain will loose to less offense with more def (shadowrend, riposte) and the same sustain - as def scales better than offense.
It also comes down to playerskill and experience with the class - most people eventually get stuck in a vicious cicle of recasting shields and all offense they have does not matter because they´re not able to create offensive windows (especially when they start ccing defensively - which is prone to happen with cage) Imo (that´s just my personal experience from dueling on sorc).
Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
Have you fought murador’s pet sorc with Calu and zaan?it has more than enough damage hahahaha
Have you fought any magica class with caluu and zaan? It´s not better on mDK or NB.
Which leads to the argument: Is sorc problematic in that case or are the sets?Waffennacht wrote: »Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
Have you fought murador’s pet sorc with Calu and zaan?it has more than enough damage hahahaha
@derra was saying the defensive of the builds are low, not the damage. Which is why I wonder the context. In CP open world, insta gib is prone to happen with these builds I absolutely agree. But in a duel or BGs, I don't see it being an issue
In duels maximum offense with bare minimum of sustain will loose to less offense with more def (shadowrend, riposte) and the same sustain - as def scales better than offense.
It also comes down to playerskill and experience with the class - most people eventually get stuck in a vicious cicle of recasting shields and all offense they have does not matter because they´re not able to create offensive windows (especially when they start ccing defensively - which is prone to happen with cage) Imo (that´s just my personal experience from dueling on sorc).
I´m worried when you combine those with cage - but personally i haven´t managed that.
Its less the feedback I am on about, more a character assessment. DDuke likes nerfing things that hurt NB. I still vote curse gets the CC. Because then it has to be timed and is telegraphed, so can be prepared for if necessary, is different to petrify, saves a slot and mag, and works similar to the the old curse, fury, frag stun in landing.
Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
Have you fought murador’s pet sorc with Calu and zaan?it has more than enough damage hahahaha
PhoenixGrey wrote: »Waffennacht wrote: »Meta sorc will have tons o pressure.
Meta sorc will have tons o burst
Meta sorc:
monster set: Zaan or Skoria or Craw
Full set options: Caluurion, Sload, or Winterborn
Meta sorc A:
Wrath, Curse, Imbue, Hardened Ward, Pulse/Reach Ult Meteor/Atro/dbos
Surge, Streak/Boundless, Dampen/Absorb, Healing Ward, Cage Ult: Panacea
Cal, Sload, Skoria
Meta sorc B
Wrath, Curse, Blockade, H ward, Reach ult Meteor
Surge, Streak, Healing Ward, Dampen, Cage ult panacea
(Frost staff) Caluurion/Sload, Winterborn, Zaan
Meta Sorc C
Overload build (work in progress?)
Imo
All those builds are lowish magica - with the dmg increases across the board i´d not be too worried about those. They die relatively easy on pts.
People complain about necro shackle + shadowrend or necro pet setups on pts.
Still don´t believe runecage will hit live without change.
Have you fought murador’s pet sorc with Calu and zaan?it has more than enough damage hahahaha
Seriously, stop posting unviable open world builds.
This is like saying, red mountain was hitting hard before in no cp so sorc is awesome.
If u wait through ur zaan proc in open world on a sorc u will get cc'd and bursted to death by a bunch of people. Calu proc will work against you against a wing spammer.
Frag+LA+Curse is around 17-18k damage, you can currently barely survive Frag+LA after Curse goes off on Live (get hit by Flame Reach=dead) on a regular 20k health build. Add an unavoidable 5-6k Cage to that & you'll have to add another 5-6k to your health pool. Increased damage from those light attacks adds another 1-2k you need to add compared to previous patch. So 28k health to survive a sorcerer - that's the health pool of a meta tank build. Of course if you want to survive Meteor as well, you'll need 30k+ health. Currently you can't spare a single enchant on a high dmg build, unless you only want to kill low CP players with your burst.
[/list]
Well technically 20k health builds are not regular and they havent been for a very long time. Hence the tank meta. If 20k health were the regular builds then sorcs would never stop being OP af cause they can one shot anyone with 20k health whether you have rune cage whether you dont.
20k health isnt an issue against sorcs. Its an issue against all classes. Even DKs with the least amount of burst are running around with 20k+ leap tooltips. 20k health is simply too squishy. 20k health build are niche builds not regular builds (with the exception of no CP and even in there 20k hp is still too low). I mean i wish we could go back to people actually dying and not everyone having 30k+ hp but it is what it is.
Well, the average health pool of rollerblades (most popular build in Cyro) is between 18-23k health & they don't really have any issues surviving, hence why they're so popular.
Sure there's many close calls, but it's usually not quite enough to burst down a optimally built dodgeroller from 100% unless you also land a proc like Caluurion with the undodgeable dmg.
With the extra 5-6k dmg from Rune Cage it is enough damage, guaranteed (since that's practically the same as landing a Caluurion proc).
This means all of those builds that are barely surviving sorc burst on Live will have to get 5-6k more health to compensate just for the Rune Cage (light attacks dealing more dmg & 1-2 being guaranteed to land during Cage CC is another matter).
Frag+LA+Curse is around 17-18k damage, you can currently barely survive Frag+LA after Curse goes off on Live (get hit by Flame Reach=dead) on a regular 20k health build. Add an unavoidable 5-6k Cage to that & you'll have to add another 5-6k to your health pool. Increased damage from those light attacks adds another 1-2k you need to add compared to previous patch. So 28k health to survive a sorcerer - that's the health pool of a meta tank build. Of course if you want to survive Meteor as well, you'll need 30k+ health. Currently you can't spare a single enchant on a high dmg build, unless you only want to kill low CP players with your burst.
[/list]
Well technically 20k health builds are not regular and they havent been for a very long time. Hence the tank meta. If 20k health were the regular builds then sorcs would never stop being OP af cause they can one shot anyone with 20k health whether you have rune cage whether you dont.
20k health isnt an issue against sorcs. Its an issue against all classes. Even DKs with the least amount of burst are running around with 20k+ leap tooltips. 20k health is simply too squishy. 20k health build are niche builds not regular builds (with the exception of no CP and even in there 20k hp is still too low). I mean i wish we could go back to people actually dying and not everyone having 30k+ hp but it is what it is.
Well, the average health pool of rollerblades (most popular build in Cyro) is between 18-23k health & they don't really have any issues surviving, hence why they're so popular.
Sure there's many close calls, but it's usually not quite enough to burst down a optimally built dodgeroller from 100% unless you also land a proc like Caluurion with the undodgeable dmg.
With the extra 5-6k dmg from Rune Cage it is enough damage, guaranteed (since that's practically the same as landing a Caluurion proc).
This means all of those builds that are barely surviving sorc burst on Live will have to get 5-6k more health to compensate just for the Rune Cage (light attacks dealing more dmg & 1-2 being guaranteed to land during Cage CC is another matter).
Thats because roller blades do not get hit. Thats the entire idea of their build and hence their name in the first place. They dont survive the dmg because they can tank it. They survive it because they dont get hit in the first place. A 20k health roller blade that gets hit by a well timed sorc combo is dead. A 20k health roller blade that gets hit by any combo of any class is usually dead because 20k health is simply too low. Unless we are talking about troll king, minor maim and things like that. But things like that are reasons for the tank meta and kinda irrelevant with normal 20k hp builds.
And tbh 20k health builds are only found in no CP. In CP campaigns even roller blades have 23k+ hp. Im not saying that rune cage is good. Its bad, they have no clue what they are doing. They screwed up with frag nerf and they are basically trying to fix their mistake by introducing even worse changes. But saying that everyone will have to play with +5k health because of rune cage is kind of a hyperbole. Health going up every patch is inevitable because of power creep. Rune cage is just another dumb change. Just like procs, oblivion dmg, earthgore, troll king etc. We get stuff like that every patch. Nothing new.
Frag+LA+Curse is around 17-18k damage, you can currently barely survive Frag+LA after Curse goes off on Live (get hit by Flame Reach=dead) on a regular 20k health build. Add an unavoidable 5-6k Cage to that & you'll have to add another 5-6k to your health pool. Increased damage from those light attacks adds another 1-2k you need to add compared to previous patch. So 28k health to survive a sorcerer - that's the health pool of a meta tank build. Of course if you want to survive Meteor as well, you'll need 30k+ health. Currently you can't spare a single enchant on a high dmg build, unless you only want to kill low CP players with your burst.
[/list]
Well technically 20k health builds are not regular and they havent been for a very long time. Hence the tank meta. If 20k health were the regular builds then sorcs would never stop being OP af cause they can one shot anyone with 20k health whether you have rune cage whether you dont.
20k health isnt an issue against sorcs. Its an issue against all classes. Even DKs with the least amount of burst are running around with 20k+ leap tooltips. 20k health is simply too squishy. 20k health build are niche builds not regular builds (with the exception of no CP and even in there 20k hp is still too low). I mean i wish we could go back to people actually dying and not everyone having 30k+ hp but it is what it is.
Well, the average health pool of rollerblades (most popular build in Cyro) is between 18-23k health & they don't really have any issues surviving, hence why they're so popular.
Sure there's many close calls, but it's usually not quite enough to burst down a optimally built dodgeroller from 100% unless you also land a proc like Caluurion with the undodgeable dmg.
With the extra 5-6k dmg from Rune Cage it is enough damage, guaranteed (since that's practically the same as landing a Caluurion proc).
This means all of those builds that are barely surviving sorc burst on Live will have to get 5-6k more health to compensate just for the Rune Cage (light attacks dealing more dmg & 1-2 being guaranteed to land during Cage CC is another matter).
Thats because roller blades do not get hit. Thats the entire idea of their build and hence their name in the first place. They dont survive the dmg because they can tank it. They survive it because they dont get hit in the first place. A 20k health roller blade that gets hit by a well timed sorc combo is dead. A 20k health roller blade that gets hit by any combo of any class is usually dead because 20k health is simply too low. Unless we are talking about troll king, minor maim and things like that. But things like that are reasons for the tank meta and kinda irrelevant with normal 20k hp builds.
And tbh 20k health builds are only found in no CP. In CP campaigns even roller blades have 23k+ hp. Im not saying that rune cage is good. Its bad, they have no clue what they are doing. They screwed up with frag nerf and they are basically trying to fix their mistake by introducing even worse changes. But saying that everyone will have to play with +5k health because of rune cage is kind of a hyperbole. Health going up every patch is inevitable because of power creep. Rune cage is just another dumb change. Just like procs, oblivion dmg, earthgore, troll king etc. We get stuff like that every patch. Nothing new.
You’re free to log in on the pts and I’ll show you how bad rune cage is