Seraphayel wrote: »So I am very curious if there will be some Magden buffs in today's PTS Update. I doubt it.
TheGentleChu wrote: »I think adding group minor courage (A small flat boost to weapon and spell damage that SPC and the new trial healer set offer as the major version of the buff) to one of the Warden passives now that there is a new damage buff in the game would be a massive step towards making wardens more "viable".
Every other class has a group damage buff warranting a spot in a trials group (minor brutality for DKs, minor sorcery for sorcs, etc), but as of now MagDens offer nothing.
Maura_Neysa wrote: »TheGentleChu wrote: »I think adding group minor courage (A small flat boost to weapon and spell damage that SPC and the new trial healer set offer as the major version of the buff) to one of the Warden passives now that there is a new damage buff in the game would be a massive step towards making wardens more "viable".
Every other class has a group damage buff warranting a spot in a trials group (minor brutality for DKs, minor sorcery for sorcs, etc), but as of now MagDens offer nothing.
Minor Toughness. What ever you think of that buff, Wardens have it.
TheGentleChu wrote: »Maura_Neysa wrote: »TheGentleChu wrote: »I think adding group minor courage (A small flat boost to weapon and spell damage that SPC and the new trial healer set offer as the major version of the buff) to one of the Warden passives now that there is a new damage buff in the game would be a massive step towards making wardens more "viable".
Every other class has a group damage buff warranting a spot in a trials group (minor brutality for DKs, minor sorcery for sorcs, etc), but as of now MagDens offer nothing.
Minor Toughness. What ever you think of that buff, Wardens have it.
That's not a DPS buff at all though and most DPS Wardens are not running a green balance skill to proc that anyways.
Maura_Neysa wrote: »TheGentleChu wrote: »Maura_Neysa wrote: »TheGentleChu wrote: »I think adding group minor courage (A small flat boost to weapon and spell damage that SPC and the new trial healer set offer as the major version of the buff) to one of the Warden passives now that there is a new damage buff in the game would be a massive step towards making wardens more "viable".
Every other class has a group damage buff warranting a spot in a trials group (minor brutality for DKs, minor sorcery for sorcs, etc), but as of now MagDens offer nothing.
Minor Toughness. What ever you think of that buff, Wardens have it.
That's not a DPS buff at all though and most DPS Wardens are not running a green balance skill to proc that anyways.
Doesn’t need to be Green Balance, any heal at all will do. Vigor, Lotus, your own Animal Companion despawn. Though Leeching Vines is the best one to do it. But not every class is a damage buff, Templars is Minor Intillect and Nightblades don’t have one.
TheGentleChu wrote: »Regardless of how minor toughness is procced it still means your group doesn’t get any kind of dps boost that all other classes offer. And I thought the new class of buffs might be a good way to remedy that
If warden DPS without bear ult was on par as other mag builds without ultimate, the bear would do exactly that - made warden DPS superior in single target in situation that allow for it. Speaks a lot that the issue is not related to it at all.
TheGentleChu wrote: »Regardless of how minor toughness is procced it still means your group doesn’t get any kind of dps boost that all other classes offer. And I thought the new class of buffs might be a good way to remedy that
TheGentleChu wrote: »Regardless of how minor toughness is procced it still means your group doesn’t get any kind of dps boost that all other classes offer. And I thought the new class of buffs might be a good way to remedy that
Also don't forget: Minor Toughness is already provided by War Horn. So while this buff may be nice in PvP, it's not that great for PvE
MLGProPlayer wrote: »If warden DPS without bear ult was on par as other mag builds without ultimate, the bear would do exactly that - made warden DPS superior in single target in situation that allow for it. Speaks a lot that the issue is not related to it at all.
Except warden single target DPS isn't superior with the bear. I'm not sure why you even comment on magicka warden DPS when you only play tank. Actually playing the class would help you realize its shortcomings.
ZOS_GinaBruno wrote: »Guys, don't forget as stated in the very first paragraph, you'll begin seeing some balance adjustments next week at the earliest. This patch is mainly bug fixes.
MinarasLaure wrote: »ZOS_GinaBruno wrote: »Guys, don't forget as stated in the very first paragraph, you'll begin seeing some balance adjustments next week at the earliest. This patch is mainly bug fixes.
This is what @ZOS_GinaBruno said in 4.0.0.1.
Is it me or none of the classes have been adjusted in 02?
@ the stun remove from another poster:
The "reasoning" is one of the most extraordinary examples of dev hypocrisy I've seen yet.
Dev quote;
"In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC."
Buuuut.... Nightblades keeps fear (long CC and high damage) Incap (high damage + CC) ....
Again, trying to understand this thought process is nothing short of infuriating.
@ the stun remove from another poster:
The "reasoning" is one of the most extraordinary examples of dev hypocrisy I've seen yet.
Dev quote;
"In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC."
Buuuut.... Nightblades keeps fear (long CC and high damage) Incap (high damage + CC) ....
Again, trying to understand this thought process is nothing short of infuriating.
Fear, nor either of its morphs, do ANY damage what so ever. They are CC+debuff. Incap is an Ultimate... different animal
@ the stun remove from another poster:
The "reasoning" is one of the most extraordinary examples of dev hypocrisy I've seen yet.
Dev quote;
"In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC."
Buuuut.... Nightblades keeps fear (long CC and high damage) Incap (high damage + CC) ....
Again, trying to understand this thought process is nothing short of infuriating.
Fear, nor either of its morphs, do ANY damage what so ever. They are CC+debuff. Incap is an Ultimate... different animal
MLGProPlayer wrote: »If warden DPS without bear ult was on par as other mag builds without ultimate, the bear would do exactly that - made warden DPS superior in single target in situation that allow for it. Speaks a lot that the issue is not related to it at all.
Except warden single target DPS isn't superior with the bear. I'm not sure why you even comment on magicka warden DPS when you only play tank. Actually playing the class would help you realize its shortcomings.
Do you have problem understanding? Warden bear is superior single target ultimate. EVERYTHING ELSE on warden is inferior thats why it underperforms. Bear is literally the only thing that is working properly (balance wise) on that class. And I dont play tank at all...
Deep Fissure - *** that skill. That clunky mechanic and lazy-ass animation. Needs to be completely redesigned. Into a damage over time ability or something. Also, cost is too big.
Screaming Cliff Racer - make it faster? Adjust damage? Maybe add minor fracture or something? Range bonus is garbage and often is lost in pve environment.
Eternal Guardian - derpy AI. I don't know how you're gonna fix its stupidity.
Enchanted Growth - still glitches on uneven terrain. Won't heal for a dime if target is standing on stairs or something like that. Cost is a bit high.
Budding Seeds - maybe add a heal over time component to this?
Living Vines - redesign this skill. Turn it into heal over time.
Nature's Grasp - also, *** this skill. Infuriatingly dumb design. Useless in pve. Needs complete redesign. Into something with heal over time and maybe 2-3 targets.
Arctic Blast - make it scale off of magicka and spell damage, make it useable.
Can a dev give us a reply with what they're thinking and planning atm?
Or is that too much to ask for at this stage? Lol. Communication. Takes 2 mins to quickly type something to keep us in the loop.