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PTS Update 18 - Feedback Thread for Sorcerer Balance

  • java34nub18_ESO
    Yes I’m waiting to hear substance on sorcs in Summerset
  • Derra
    Derra
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    DDuke wrote: »
    Cool, now I'm spreading "fake math".

    It´s quite simple - you set variables in a way that they´d reinforce your opinion. Nothing hard about it.

    Trying to discredit me with nonsensical statements like "fake math" just undermines any credibility you had left even further. Go on :)
    Yes I’m waiting to hear substance on sorcs in Summerset

    Sorc is really in a decent spot when looking at magica classes.
    It arguably overperforms against anything with lowish HP in a dueling setting due to the lightattack and runecage changes - which is why people are up in arms about it.

    It doesn´t feel like sorcs needs anything from a pvp pov on pts. Runecage should be changed into a dot with slightly increased tooltip to reduce unavoidable burst.
    Edited by Derra on April 30, 2018 5:53PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Minalan
    Minalan
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    DDuke wrote: »
    Derra wrote: »
    DDuke wrote: »
    ...and how does a stealth oriented build participate in a meaningful way, if not by utilizing stealth in the only viable manner the game allows? Would be cool if there were other ways to utilize it as a central piece of your gameplay, but there aren't.

    I don´t know - but i believe that participation at the cost of eliminating that possibility for the opponent is a toxic and selfish attitude.
    I´d rather not play a game that only gives me that choice :)
    Since i´m aware of the fact that this isn´t normal i´d rather not have the situation in the first place.

    It's more normal than you think. In some MMOs you can/could stunlock people to death from 100>0 if their trinkets were on cooldown, in others you can deal damage while invisible & end a fight without ever dropping stealth. In many gear advantage allows you to one shot people.

    Is it broken? Yeah, I'd say so. But what is the alternative of playing a 30k health unkillable megatank, or someone with 30k+ shields stacked & infinite regen then?

    When forced to choose between two broken things, I will always choose the broken thing that I can atleast enjoy playing.


    Personally I don't even mind getting ganked.

    I mind much more spending 5+ minutes trying to get past someone's shields or 30k health pool+mitigation despite building full dmg precisely to avoid such scenarios, and then dying because of running out of resources (or zerg arrives) & getting teabagged.

    Atleast ganking requires light years more skill than playing a build that lets you make every mistake in the universe and still survive, so I can feel like maybe I died to a good player (or good build atleast).
    Derra wrote: »
    DDuke wrote: »
    "Niche setup" is again an opinion of yours that doesn't really reflect reality, but whatever.

    What reality? PTS dueling?

    Uhm, real PvP like Cyrodiil? BGs?

    I really don't care about duels, haven't for a long time.
    Derra wrote: »
    DDuke wrote: »
    You don't see me at duels for the above reason, I find watching paint dry more enjoyable than the current tank vs tank ResidentSleeper duels.

    What playing experience do you base your conclusion on powersurge vs siphoning healing on then?

    The above, as well as math (you can find it in the NB thread) & common sense.

    Lol. Ganking requires ‘skill’. I think I’m done discussing anything with you.

    Can we vote to kick the nightblade mains out of here please? The door is over there.

    The damage on the stun is here to stay. I’d rather have the stun on frags, or major breach, but I’ll take this consolation prize. That it’s a counter to ganking nightblades is a huge bonus.
  • Minalan
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    Derra wrote: »
    DDuke wrote: »
    Cool, now I'm spreading "fake math".

    It´s quite simple - you set variables in a way that they´d reinforce your opinion. Nothing hard about it.

    Trying to discredit me with nonsensical statements like "fake math" just undermines any credibility you had left even further. Go on :)
    Yes I’m waiting to hear substance on sorcs in Summerset

    Sorc is really in a decent spot when looking at magica classes.
    It arguably overperforms against anything with lowish HP in a dueling setting due to the lightattack and runecage changes - which is why people are up in arms about it.

    It doesn´t feel like sorcs needs anything from a pvp pov on pts. Runecage should be changed into a dot with slightly increased tooltip to reduce unavoidable burst.

    Check the PTS notes, light attacks just got a 20% nerf. I’ll need to get on PTS and see how it is now.
  • DDuke
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    Minalan wrote: »
    DDuke wrote: »
    Derra wrote: »
    DDuke wrote: »
    ...and how does a stealth oriented build participate in a meaningful way, if not by utilizing stealth in the only viable manner the game allows? Would be cool if there were other ways to utilize it as a central piece of your gameplay, but there aren't.

    I don´t know - but i believe that participation at the cost of eliminating that possibility for the opponent is a toxic and selfish attitude.
    I´d rather not play a game that only gives me that choice :)
    Since i´m aware of the fact that this isn´t normal i´d rather not have the situation in the first place.

    It's more normal than you think. In some MMOs you can/could stunlock people to death from 100>0 if their trinkets were on cooldown, in others you can deal damage while invisible & end a fight without ever dropping stealth. In many gear advantage allows you to one shot people.

    Is it broken? Yeah, I'd say so. But what is the alternative of playing a 30k health unkillable megatank, or someone with 30k+ shields stacked & infinite regen then?

    When forced to choose between two broken things, I will always choose the broken thing that I can atleast enjoy playing.


    Personally I don't even mind getting ganked.

    I mind much more spending 5+ minutes trying to get past someone's shields or 30k health pool+mitigation despite building full dmg precisely to avoid such scenarios, and then dying because of running out of resources (or zerg arrives) & getting teabagged.

    Atleast ganking requires light years more skill than playing a build that lets you make every mistake in the universe and still survive, so I can feel like maybe I died to a good player (or good build atleast).
    Derra wrote: »
    DDuke wrote: »
    "Niche setup" is again an opinion of yours that doesn't really reflect reality, but whatever.

    What reality? PTS dueling?

    Uhm, real PvP like Cyrodiil? BGs?

    I really don't care about duels, haven't for a long time.
    Derra wrote: »
    DDuke wrote: »
    You don't see me at duels for the above reason, I find watching paint dry more enjoyable than the current tank vs tank ResidentSleeper duels.

    What playing experience do you base your conclusion on powersurge vs siphoning healing on then?

    The above, as well as math (you can find it in the NB thread) & common sense.

    Lol. Ganking requires ‘skill’. I think I’m done discussing anything with you.

    Can we vote to kick the nightblade mains out of here please? The door is over there.

    The damage on the stun is here to stay. I’d rather have the stun on frags, or major breach, but I’ll take this consolation prize. That it’s a counter to ganking nightblades is a huge bonus.

    Sorry, that's not how this is going to go down.

    See, what's going to happen is that I'll keep bringing up balance concerns until said balance concerns are addressed, period.

    In the process I'll probably get intimidated, threatened & belittled by people who want "i-win" buttons for their class, just like what happened when I defended the change that made Power Lash dodgeable (lo and behold, mDKs are still very strong in 1v1 & 1vX after those changes), but that doesn't matter. What matters is that this game is fun to play for everyone, not just tank builds & shield stackers.

    Besides, it is not a "counter to ganking NB" (defensive rune morph deals no dmg), it's a skill that lets you one shot any non-tank build below 30k health when you can see them. It's more of a rollerblade counter & is likely to push more people into gank builds actually since they won't be able to PvP "normally" (not with the dodge rolling around a tower/tree in search of Relentless stacks ending so abruptly by rune cage+frag instakill as soon as a sorc appears).
    Edited by DDuke on April 30, 2018 7:16PM
  • Minalan
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    No, I’ll tell you all how this will go down. Rune cage is getting damage. Stam Rollerblades will use troll king and build for more survival. Pure gank blades will have a little more risk in their profession.

    Cage/frag probably isn’t going to kill anybody alone, that’s maybe 14-15K damage. You’d need to cage with a 200 cost ultimate like meteor to do that, but you don’t mention this because your class does that all of the time with a *spammable* ultimate that hits harder, defiles, stuns, hands you six seconds of 20% more damage, etc..

    Sure you *believe* incap needs a slight adjustment, but that isn’t happening is it? Let me go count your posts about it versus this...

    A *nightbade* crying about balance is laughably hilarious at this point. It lacks credibility to the point of not being able to take it seriously.
  • JobooAGS
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    Minalan wrote: »
    No, I’ll tell you all how this will go down. Rune cage is getting damage. Stam Rollerblades will use troll king and build for more survival. Pure gank blades will have a little more risk in their profession.

    Cage/frag probably isn’t going to kill anybody alone, that’s maybe 14-15K damage. You’d need to cage with a 200 cost ultimate like meteor to do that, but you don’t mention this because your class does that all of the time with a *spammable* ultimate that hits harder, defiles, stuns, hands you six seconds of 20% more damage, etc..

    Sure you *believe* incap needs a slight adjustment, but that isn’t happening is it? Let me go count your posts about it versus this...

    A *nightbade* crying about balance is laughably hilarious at this point. It lacks credibility to the point of not being able to take it seriously.

    And its hard to take anyone seriously who believes that because someone uses or mains 1 class, that all their opinions are rendered invalid. That kind of mentality is deconstructive and not helpful to the game in the slightest.
  • Minalan
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    JobooAGS wrote: »
    Minalan wrote: »
    No, I’ll tell you all how this will go down. Rune cage is getting damage. Stam Rollerblades will use troll king and build for more survival. Pure gank blades will have a little more risk in their profession.

    Cage/frag probably isn’t going to kill anybody alone, that’s maybe 14-15K damage. You’d need to cage with a 200 cost ultimate like meteor to do that, but you don’t mention this because your class does that all of the time with a *spammable* ultimate that hits harder, defiles, stuns, hands you six seconds of 20% more damage, etc..

    Sure you *believe* incap needs a slight adjustment, but that isn’t happening is it? Let me go count your posts about it versus this...

    A *nightbade* crying about balance is laughably hilarious at this point. It lacks credibility to the point of not being able to take it seriously.

    And its hard to take anyone seriously who believes that because someone uses or mains 1 class, that all their opinions are rendered invalid. That kind of mentality is deconstructive and not helpful to the game in the slightest.

    If the United States started complaining because Mexico was earning too much money, would anyone take them seriously?

    No. They’d be laughed at.

    Yes. It *does* matter who’s complaining about it. I don’t believe gankblades should be catered to in balance discussions with their current rich set of buffs, debuffs, best defensive options, spammable ultimate, and the highest burst in the game.

  • Irylia
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    I would play more sorc but the effectiveness of snares is too much for the group play I enjoy doing with my guild. Just a constant struggle to survive and keep up with your group. Already devoting two sets to sustain and you burn out much faster than Stam. Who can block/heal/roll/mitigate more enemies while also dishing out stronger instant burst to multiple enemies.

    Next patch I intend to bring sorc out more with a new build.
  • DDuke
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    Minalan wrote: »
    No, I’ll tell you all how this will go down. Rune cage is getting damage. Stam Rollerblades will use troll king and build for more survival. Pure gank blades will have a little more risk in their profession.

    Cage/frag probably isn’t going to kill anybody alone, that’s maybe 14-15K damage. You’d need to cage with a 200 cost ultimate like meteor to do that, but you don’t mention this because your class does that all of the time with a *spammable* ultimate that hits harder, defiles, stuns, hands you six seconds of 20% more damage, etc..
    1. Clown King doesn't help against burst
    2. Frag+LA+Curse is around 17-18k damage, you can currently barely survive Frag+LA after Curse goes off on Live (get hit by Flame Reach=dead) on a regular 20k health build. Add an unavoidable 5-6k Cage to that & you'll have to add another 5-6k to your health pool. Increased damage from those light attacks adds another 1-2k you need to add compared to previous patch. So 28k health to survive a sorcerer - that's the health pool of a meta tank build. Of course if you want to survive Meteor as well, you'll need 30k+ health. Currently you can't spare a single enchant on a high dmg build, unless you only want to kill low CP players with your burst.
    Minalan wrote: »
    Sure you *believe* incap needs a slight adjustment, but that isn’t happening is it? Let me go count your posts about it versus this...

    Yes, but Incap also isn't even close to as broken as this bs on PTS as it's atleast dodgeable/blockable.
    Minalan wrote: »
    A *nightbade* crying about balance is laughably hilarious at this point. It lacks credibility to the point of not being able to take it seriously.

    I have two NBs, two Templars, two DKs, two Sorcs & two Wardens with a minimum of 15 days /played on each character & I've even made youtube content for mDK & magplar in the past.

    Using "nightblade" as some derogatory slur for me is not only... weird?, but also inaccurate and doesn't really bring anything to the discussion.
    Minalan wrote: »
    JobooAGS wrote: »
    Minalan wrote: »
    No, I’ll tell you all how this will go down. Rune cage is getting damage. Stam Rollerblades will use troll king and build for more survival. Pure gank blades will have a little more risk in their profession.

    Cage/frag probably isn’t going to kill anybody alone, that’s maybe 14-15K damage. You’d need to cage with a 200 cost ultimate like meteor to do that, but you don’t mention this because your class does that all of the time with a *spammable* ultimate that hits harder, defiles, stuns, hands you six seconds of 20% more damage, etc..

    Sure you *believe* incap needs a slight adjustment, but that isn’t happening is it? Let me go count your posts about it versus this...

    A *nightbade* crying about balance is laughably hilarious at this point. It lacks credibility to the point of not being able to take it seriously.

    And its hard to take anyone seriously who believes that because someone uses or mains 1 class, that all their opinions are rendered invalid. That kind of mentality is deconstructive and not helpful to the game in the slightest.

    If the United States started complaining because Mexico was earning too much money, would anyone take them seriously?

    No. They’d be laughed at.

    Yes. It *does* matter who’s complaining about it. I don’t believe gankblades should be catered to in balance discussions with their current rich set of buffs, debuffs, best defensive options, spammable ultimate, and the highest burst in the game.

    That you think some "gankblade" build does all that just proves you've no idea what you're talking about.

    Different NB builds have their own pros & cons, but no "gankblade" has "best defensive options" or "spammable ultimate", you're talking about rollerblade (and opinions vary on if they have the best defensive options, or just ones that are easiest to utilize).

    A "gankblade" doesn't get to spam ultimate, because if your first ultimate doesn't kill the target you're either running away or you're dead (sustain is extremely limited on these builds, so "best defense" means maximum 4 cloak casts before 10 seconds of restoring magicka just to cast another cloak & limited dodge rolls before you're out of stam with low sustain high dmg "gank build").


    Also, highest burst in game is actually Overload Sorc, followed by Dark Flare gankplar, then Stam Warden with Shalks, after which you get regular sorc burst with LA+Frags+Curse+CC, after which you have magblade with Incap->Merciless (way more damage than Incap->Relentless, interestingly) and somewhere around here you start seeing the good stamblade burst combos (not the rollerblade style Incap->Relentless, which is actually fairly low burst in comparison to the actual good combos) like cloak heavy SA stun+Incap with Selene.


    Maybe it'd help you as well to play other classes so you're more aware of how things work?


    And if you have problems with NB please bring them to the NB thread instead (this is Sorcerer feedback thread), there might even be many things I agree with.
    Edited by DDuke on April 30, 2018 8:23PM
  • DDuke
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    https://forums.elderscrollsonline.com/en/discussion/410203/pts-patch-notes-v4-0-2/p1
    Decreased the damage done by all Light Attacks by approximately 20%.

    This did not affect Overload LAs btw, in case anyone was wondering.

    Pre-patch: 16 351 dmg
    After: 16 351 dmg
    Edited by DDuke on April 30, 2018 9:23PM
  • Minalan
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    DDuke wrote: »
    https://forums.elderscrollsonline.com/en/discussion/410203/pts-patch-notes-v4-0-2/p1
    Decreased the damage done by all Light Attacks by approximately 20%.

    This did not affect Overload LAs btw, in case anyone was wondering.

    Pre-patch: 16 351 dmg
    After: 16 351 dmg

    They’ll honestly have to rework this ultimate. Your damage there probably doesn’t even include bound weapons, minor force, or the elegance set.

    Hopefully they do something positive instead of a clunky, slow, high damage one-shot gimmick with exceptionally poor aim and tracking. Already hardly anybody uses it in PVP.
  • Subversus
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    It’s funny how “sorc mains” claim sorc is fine on the pts. They either haven’t been there or are simply not good enough to make a statement like that. Not that I’ve seen any of you on the pts lol.

    Rune cage is not fine. It offers 0 counter play whatsoever. It needs to be changed, one way or another.
  • Minno
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    Subversus wrote: »
    It’s funny how “sorc mains” claim sorc is fine on the pts. They either haven’t been there or are simply not good enough to make a statement like that. Not that I’ve seen any of you on the pts lol.

    Rune cage is not fine. It offers 0 counter play whatsoever. It needs to be changed, one way or another.

    Rinaldo turned his recently into a stam sorc. He was magsorc since 2014.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Subversus
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    Minno wrote: »
    Subversus wrote: »
    It’s funny how “sorc mains” claim sorc is fine on the pts. They either haven’t been there or are simply not good enough to make a statement like that. Not that I’ve seen any of you on the pts lol.

    Rune cage is not fine. It offers 0 counter play whatsoever. It needs to be changed, one way or another.

    Rinaldo turned his recently into a stam sorc. He was magsorc since 2014.

    He should go back to mag sorc if he wants to play meta, because if the current state of sorcs on the pts changes comes on live they will become fotm by a long mile.
  • Derra
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    As it was brought up:

    Defensive rune currently gets consumed by pets that can not get cced (shade + shadowrend)
    Can we get a fix for this?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • IAVITNI
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    So I think stam sorc needs a little love. Not much. Mostly things like increasing the duration of Hurricane to 15 seconds.

    They also need a lot of passive support.

    Daedric Protection should grant 5% Stamina and Health Recovery that increases up to 15% when below 33% Health or 40% Health if a Deadric Summoning pet is active.

    Rebate should restore 150 Stamina every time you heal while at full Health. Restore an additional 150 Magicka if a Daedric Summoning pet is active.

    Expert Summoner increases Health by 2%. This effect is doubled when a Deadric Summoning pet is active.

    Exploitation in addition to its current effect interrupting an opponent removes 1 snare debuff. The Nb equivalent increases Crit damage passively but the group buff is "conditional". Sorcs would have the reverse with a conditional passive effect and "constant" group buff.

    Blood Magic just tack on increased Health recovery by 2%. Nobody will care because it's Health recovery (the fools) and the passive becomes useful. Increasing the 4% Health return to 8% is hardly noticeable on a skill line with all situational skills.


    Skills that need tuning/rework:
    • Daedric Tomb (possible stam morph)
    • Bolt Escape (costs)
    • Lightning Form (needs some oomph)
    • Lightning Flood (I want a Physical Flood :smile: )
    • Power Overload (turn into an actual ultimate with relatively low cost like Incap/Leap/Radial Sweep etc)
    • Summon Charged Atronach (combine the current two morphs and make this physical. Or maybe turn it into Atronach Transformation and you become an Atronach :smile: )
    • Summon Unstable Clanfear (Not worth 2 slots, maybe give it a baby "Guard" effect)
    • Summon Twilight Tormentor (needs a lot more oomph, especially if it doesn't retain heal that Matriarch and base skill have)
    • Summon Twilight Matriarch (needs a smaller leash. Might see use in Open world. Why is my defensive morph attacking someone 30 meters away from me? Maybe change it to work like Summon Shade + Cauterize. Untargetable but heals periodically. Or have a Cauterize effect even if the pet is down since it's impossible hard to control on console PvP)
  • Subversus
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    Derra wrote: »
    As it was brought up:

    Defensive rune currently gets consumed by pets that can not get cced (shade + shadowrend)
    Can we get a fix for this?
    Should be an easy fix: make it so that only attacks spawned from the player character consume the buff, sorta like how vicious death only procs on players and not NPCs.
  • IARTOI
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    I was thinking about long time if this is bug or not. But after seen these its so weird. I am adding these screenshoots and this passive. So how can I get hit by implosion without enemy hit me with shock or physical damage.

    Whenever you deal Shock Damage you have a 6% chance to instantly disintegrate enemies under 15% Health, dealing [x] Shock Damage.
    Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [x] Physical Damage.

    ode9npa7474r.png
    jdzbhegt67wj.png
    61bj3eleauaf.png
  • Joy_Division
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    IARTOI wrote: »
    I was thinking about long time if this is bug or not. But after seen these its so weird. I am adding these screenshoots and this passive. So how can I get hit by implosion without enemy hit me with shock or physical damage.

    Whenever you deal Shock Damage you have a 6% chance to instantly disintegrate enemies under 15% Health, dealing [x] Shock Damage.
    Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [x] Physical Damage.

    ode9npa7474r.png
    jdzbhegt67wj.png
    61bj3eleauaf.png

    You're getting zerged down and probably have another 10 abilities hitting your within the second of the time you died
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ToRelax
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    .
    IARTOI wrote: »
    I was thinking about long time if this is bug or not. But after seen these its so weird. I am adding these screenshoots and this passive. So how can I get hit by implosion without enemy hit me with shock or physical damage.

    Whenever you deal Shock Damage you have a 6% chance to instantly disintegrate enemies under 15% Health, dealing [x] Shock Damage.
    Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [x] Physical Damage.
    ode9npa7474r.png
    jdzbhegt67wj.png
    61bj3eleauaf.png

    Idk how it is with Implosion off the top of my head, but many procs register before the hit they're associated with.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Natas013
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    Minalan wrote: »
    Overload isn’t an excuse not to buff our class, that skill is going to get nerfed. We all know it. The only question is how. Hopefully/personally I hope they reduce the light attack damage and make the heavy attack *really* impressive so that the skill isn’t completely pointless. We don’t have any really impressive damaging ultimates, nothing that compares to leap or incap strike.

    After you brought that up a lot of times I must ask myself where do you see Overload's uses then?
    In PvE boss fights w/ adds you're good with Elemental Rage since that isn't a channel. For PvP single target or even ganking it would be worse than on live. I also don't think it's wise to use a channel when you're relatively close to a tight group, which is needed to do damage with it.
    So the only thing that swapped damage would be good for is PvE AoE trash fights. And for that you don't need an ultimate anyway. And after all, there is still a morph that increases damage and range of the heavy attack.

    If they don't rework that skill completely (by which I fear loosing out our third bar) they need to either stop empower from working on OL or adjust how it scales with the new system. Maybe through lowering the base damage.

    I’m fine with a total rework of overload if they make pets instant single cast like shades. I’ve already been told how much of a garbage idea this is, but when you look at it, pets are why we have OL bar and OL bar is why we can’t have nice things.
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Malamar1229
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    DDuke wrote: »
    https://forums.elderscrollsonline.com/en/discussion/410203/pts-patch-notes-v4-0-2/p1
    Decreased the damage done by all Light Attacks by approximately 20%.

    This did not affect Overload LAs btw, in case anyone was wondering.

    Pre-patch: 16 351 dmg
    After: 16 351 dmg

    Do you think it's just a bug?
  • Biro123
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    ToRelax wrote: »
    .
    IARTOI wrote: »
    I was thinking about long time if this is bug or not. But after seen these its so weird. I am adding these screenshoots and this passive. So how can I get hit by implosion without enemy hit me with shock or physical damage.

    Whenever you deal Shock Damage you have a 6% chance to instantly disintegrate enemies under 15% Health, dealing [x] Shock Damage.
    Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [x] Physical Damage.
    ode9npa7474r.png
    jdzbhegt67wj.png
    61bj3eleauaf.png

    Idk how it is with Implosion off the top of my head, but many procs register before the hit they're associated with.

    Yep, that's how implosion works.. In many cases, the target can get down to 15% (say 3000 health), get hit with an ability for 5k, but the impolsion proc registers before the actual ability that procced it - thereby 'stealing' the kill from the actual ability.

    Does this matter in real terms? not really - but it does matter when people see their death from implosion and complain about it, not realizing that they were dead without it anyway.

    I've always said implosion was completely useless outside of PVE apart from on bleed stamsorcs - and would lover for the complainers to get their way and implosion actually be replaced by something useful to a PVP magsorc :-D
    Edited by Biro123 on May 1, 2018 8:17AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Feanor
    Feanor
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    Can I get a TL;DR for the last 10 pages? I’m disappointed in the 4.0.2 patch notes.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Feanor wrote: »
    Can I get a TL;DR for the last 10 pages? I’m disappointed in the 4.0.2 patch notes.

    Everyone is agreeing that the unavoidable burst aspect of rune cage is bad, yet the bickering continues.
  • Beardimus
    Beardimus
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    Feanor wrote: »
    Can I get a TL;DR for the last 10 pages? I’m disappointed in the 4.0.2 patch notes.

    @Feanor lol, I just scrolled to last page to post just that.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Derra
    Derra
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    ToRelax wrote: »
    .
    IARTOI wrote: »
    I was thinking about long time if this is bug or not. But after seen these its so weird. I am adding these screenshoots and this passive. So how can I get hit by implosion without enemy hit me with shock or physical damage.

    Whenever you deal Shock Damage you have a 6% chance to instantly disintegrate enemies under 15% Health, dealing [x] Shock Damage.
    Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [x] Physical Damage.
    ode9npa7474r.png
    jdzbhegt67wj.png
    61bj3eleauaf.png

    Idk how it is with Implosion off the top of my head, but many procs register before the hit they're associated with.

    first screenshot has mages wrath (shock dmg)
    second has a heavyattack for 3 hits (lightning?)
    third idk

    but implosion registeres before the actual hit of the ability and already registers on abilities that would take you INTO the execution threshold.
    Edited by Derra on May 1, 2018 8:57AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Beardimus
    Beardimus
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    The problem i have, is this thread is filled with decent sorc feedback. And there are some real similar themes on what the class needs.

    Not just to make it OP, but to make it enjoyable.

    However do ZOS care? That's the question. I don't mean that aggressively, I more mean if they have their set direction for Sorc all the stuff we feel natural suits the class will be ignored.

    So sometime I wish they would just say that.

    I.e. We want you lot to be static, camped in mines blocking etc etc

    ^ I know that's not a fair summary of the changes just an example.

    Who's our class Rep gunna be? Will it make any difference?

    We need something
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Schattenfluegel
    Schattenfluegel
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    Subversus wrote: »
    It’s funny how “sorc mains” claim sorc is fine on the pts. They either haven’t been there or are simply not good enough to make a statement like that. Not that I’ve seen any of you on the pts lol.

    Rune cage is not fine. It offers 0 counter play whatsoever. It needs to be changed, one way or another.

    And an invisible NB Gank dont? Without Addons...
    Love my Stamsorc
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