...and I never died to Overload (it has always been possible for me to break free+dodge roll anything after a Frag stun) until the Crystal Blast setup surfaced (after which I've died 2-3 times to the combo).
It's much harder to dodge, especially when you're already in combat & got all the other combat sounds around you. Alone out in the field... haven't actually had anyone even try to overload gank me so can't really comment.
Are you trolling me or do you legit not understand what i´m talking about?
The difference was literally the travelarc of the two projectiles. Ofc it was possible to dodge anything after fragstun if you used an instant procced frag.
However if you hardcasted it - which was the correct way to do it. It was more potent than the current crystalblast gank because when hearing the audiocue you had less reaction time.
It was not possible to dodge an overload lightattack fired after hardcasting crystal fragment. On maxrange the hit delay of the two abilities was under 0.3s.
With blast currently the abilities will hit at the same time or overload slightly prior to blast (making potential 2nd lightattacks with overload more likely to hit - but surviving means dodging/blocking the first attack anyway).
You don't need those sets to kill medium armor builds on PTS (you know this).
You use those sets to guaranteed kill a medium armor build on Live if a proc coincides with Rune Cage, but that's a lot of RNG.
Next patch the Rune Cage deals same damage as those procs (except no RNG required), which equals same result. Those sets are there just to (with luck) get through even tank builds & shield stacks.
Ragnaroek93 wrote: »You don't need those sets to kill medium armor builds on PTS (you know this).
You use those sets to guaranteed kill a medium armor build on Live if a proc coincides with Rune Cage, but that's a lot of RNG.
Next patch the Rune Cage deals same damage as those procs (except no RNG required), which equals same result. Those sets are there just to (with luck) get through even tank builds & shield stacks.
Medium armor struggles on PTS in general, nerfing sorc won't change that (they could give Runecage a dot instead of direct dmg tho). Light armor needs something too on non sorc builds (something against snares and roots for example).
...and I never died to Overload (it has always been possible for me to break free+dodge roll anything after a Frag stun) until the Crystal Blast setup surfaced (after which I've died 2-3 times to the combo).
It's much harder to dodge, especially when you're already in combat & got all the other combat sounds around you. Alone out in the field... haven't actually had anyone even try to overload gank me so can't really comment.
Are you trolling me or do you legit not understand what i´m talking about?
The difference was literally the travelarc of the two projectiles. Ofc it was possible to dodge anything after fragstun if you used an instant procced frag.
However if you hardcasted it - which was the correct way to do it. It was more potent than the current crystalblast gank because when hearing the audiocue you had less reaction time.
It was not possible to dodge an overload lightattack fired after hardcasting crystal fragment. On maxrange the hit delay of the two abilities was under 0.3s.
With blast currently the abilities will hit at the same time or overload slightly prior to blast (making potential 2nd lightattacks with overload more likely to hit - but surviving means dodging/blocking the first attack anyway).
Sigh...
-/\_=Trajectory/Time
>Frag/Blast impact
*Overload LA impact
Frags:
- - - - >- - - -*---*
Blast:
. _ _ _ _
/ . . . . .\>*---*
Can't believe I just had to draw that. You know, you could just look at any of the videos explaining why Frag with that combo is garbage. It's been tested by people who actually play these types of builds.
But to put it simply:
long travel time=good, short travel time=bad
It's the same as it has always been. Even snipe was better back when it had 3s cast time, but much longer travel time (which allowed you to queue Heavy Attack+PI to land at the same time, not just LA+PI or LA+Bombard)
No matter how strong a sorc gank may be, its a much larger tradeoff to build pure damage vs an NB. They don't have the ability to disappear as easily as an NB, and since shields (Though pretty stupid strong 1v1) fall quickly against multiple targets.
Ragnaroek93 wrote: »You don't need those sets to kill medium armor builds on PTS (you know this).
You use those sets to guaranteed kill a medium armor build on Live if a proc coincides with Rune Cage, but that's a lot of RNG.
Next patch the Rune Cage deals same damage as those procs (except no RNG required), which equals same result. Those sets are there just to (with luck) get through even tank builds & shield stacks.
Medium armor struggles on PTS in general, nerfing sorc won't change that (they could give Runecage a dot instead of direct dmg tho). Light armor needs something too on non sorc builds (something against snares and roots for example).
Medium armor can still dodge everything else that poses danger on PTS, so there is always the argument that by playing better those fights can be won (or escaped from). I haven't been one shot by any unavoidable skills except Rune Cage on PTS.
In duel scenario (where escaping isn't really an option) of course medium armor is still bad, but it's the same on Live imo. The change to Rune Cage however makes these non-tank builds unplayable in open world (especially when outnumbered as well).
Waffennacht wrote: »How to build a m sorc in Summerset:
1. Use sload
2. Use skoria
3. Use caluurion
If no sload or caluurion sub with winterborn
Bake for 30 min with Frost staff destructive reach
A backbar side of rune cage (perfect for animation cancel bar swap)
Use curse and wrath.
Opponents explode with being hard CCd Soft CCd snared and burst.
Very unimaginative but very very effective
Waffennacht wrote: »How to build a m sorc in Summerset:
1. Use sload
2. Use skoria
3. Use caluurion
If no sload or caluurion sub with winterborn
Bake for 30 min with Frost staff destructive reach
A backbar side of rune cage (perfect for animation cancel bar swap)
Use curse and wrath.
Opponents explode with being hard CCd Soft CCd snared and burst.
Very unimaginative but very very effective
That´s what i wanted to try on my magden - not as effective there?
Waffennacht wrote: »Waffennacht wrote: »How to build a m sorc in Summerset:
1. Use sload
2. Use skoria
3. Use caluurion
If no sload or caluurion sub with winterborn
Bake for 30 min with Frost staff destructive reach
A backbar side of rune cage (perfect for animation cancel bar swap)
Use curse and wrath.
Opponents explode with being hard CCd Soft CCd snared and burst.
Very unimaginative but very very effective
That´s what i wanted to try on my magden - not as effective there?
I actually started with Magden, just put the sets on my sorc and found it to just be better. So, just like you, the initial idea was for Magden. But with sorc you get everything a Magden is missing
Waffennacht wrote: »Waffennacht wrote: »How to build a m sorc in Summerset:
1. Use sload
2. Use skoria
3. Use caluurion
If no sload or caluurion sub with winterborn
Bake for 30 min with Frost staff destructive reach
A backbar side of rune cage (perfect for animation cancel bar swap)
Use curse and wrath.
Opponents explode with being hard CCd Soft CCd snared and burst.
Very unimaginative but very very effective
That´s what i wanted to try on my magden - not as effective there?
I actually started with Magden, just put the sets on my sorc and found it to just be better. So, just like you, the initial idea was for Magden. But with sorc you get everything a Magden is missing
atleast sorc got a replacement cc i guess
now that we get new p2w chapter content warden gets shafted.
The only skills that really need a change would be Atronach, Overload, Daedric Tomb and Shattering Prison. Besides that, the classes active skills are all actually in a good spot. Other's like Streak and Clanfear could potentially be usable with slight number adjustments.
Don´t you think that
boundless storm
lightning flood
and cage (live version not pts)
also might need slight adjustments to make them desireable skills to slot over the current mainstream meta alternatives?
I wasn’t referencing your builds stats. I was saying you seem to want ZoS to cater to your specific play style, even if only by the smallest amount.
It isn't bare minimum, I run highly optimized CPs (even tilted towards Elemental Defender, as magicka burst is more dangerous) & 7 impen - not some 7 divines 100% gank build with no health stamina food & zero sustain.
Everybody doesn't have to build tankier.
That is 100% the issue I have with all this.
If I want a high dmg, quick paced playstyle but don't want to build a tank with trash dmg that gets stuck in endless fights and stopped by healbots in 1vX, my only option is to play a sorc or another magicka build that can stack magicka for high damage and high defenses.
So if ZOS doesn't want to roll back the Rune Cage changes or change how it works (multiple good ideas have been floated around), then they should nerf those shields so that I can one shot those sorcs at will when I build high dmg, just like they can do to me.
Two wrongs don't make a right, but even that would be preferable to the current PTS balance where the unavoidable one shots flow only one way.Again, I agree with your main point,I just think your arguement is flawed and misleading. There is already so much misinformation about sorcs on these forums, don't need more. Cage doesn't need the damage, but it isn't necessarily uncounterable unless you get caught out in the same line that your bow/bow Asylum+snipe build isn't uncounterable unless you get caught out. If you are aware, you can prepare. If not, yes it's an instagib but so is your bow/bow build.
That's the problem, you can prepare vs things like stealth burst by keeping your shields up - but the non-tank medium armor build cannot prepare by dodge rolling and there's no stamina shields to give you artificial health (trust me, I'd replace Vigor in a heartbeat). Even the new Psijic passive shield activated by blocking is useless since it's only up during block (which Rune Cage disables).
Also, Asylum Snipe is something you get to attempt once & then you bail if the target is too tanky to kill (or you risk it with Ballista & most likely die if that fails as well), not something you get to do every 7 seconds.
It is also 20m range, not 28m and requires you to build for high dmg low sustain & equip a special bow, which Rune Cage does not.Anyways, sorc damage is really fine as is, it's the class utility that needs addressing. Still don't think Frag cc is the way to go unless both morphs get the proc treatment and 1 gets 20% damage increase and the other the CC + 10%. Probably best way to go about it.
Something like Frag ignoring armor mitigation could be interesting & would certainly make sorc better vs tank builds without really affecting non-tank builds (CPs+light armor is already almost 100% penetration).
I wasn’t referencing your builds stats. I was saying you seem to want ZoS to cater to your specific play style, even if only by the smallest amount.
It isn't bare minimum, I run highly optimized CPs (even tilted towards Elemental Defender, as magicka burst is more dangerous) & 7 impen - not some 7 divines 100% gank build with no health stamina food & zero sustain.
Everybody doesn't have to build tankier.
That is 100% the issue I have with all this.
If I want a high dmg, quick paced playstyle but don't want to build a tank with trash dmg that gets stuck in endless fights and stopped by healbots in 1vX, my only option is to play a sorc or another magicka build that can stack magicka for high damage and high defenses.
So if ZOS doesn't want to roll back the Rune Cage changes or change how it works (multiple good ideas have been floated around), then they should nerf those shields so that I can one shot those sorcs at will when I build high dmg, just like they can do to me.
Two wrongs don't make a right, but even that would be preferable to the current PTS balance where the unavoidable one shots flow only one way.Again, I agree with your main point,I just think your arguement is flawed and misleading. There is already so much misinformation about sorcs on these forums, don't need more. Cage doesn't need the damage, but it isn't necessarily uncounterable unless you get caught out in the same line that your bow/bow Asylum+snipe build isn't uncounterable unless you get caught out. If you are aware, you can prepare. If not, yes it's an instagib but so is your bow/bow build.
That's the problem, you can prepare vs things like stealth burst by keeping your shields up - but the non-tank medium armor build cannot prepare by dodge rolling and there's no stamina shields to give you artificial health (trust me, I'd replace Vigor in a heartbeat). Even the new Psijic passive shield activated by blocking is useless since it's only up during block (which Rune Cage disables).
Also, Asylum Snipe is something you get to attempt once & then you bail if the target is too tanky to kill (or you risk it with Ballista & most likely die if that fails as well), not something you get to do every 7 seconds.
It is also 20m range, not 28m and requires you to build for high dmg low sustain & equip a special bow, which Rune Cage does not.Anyways, sorc damage is really fine as is, it's the class utility that needs addressing. Still don't think Frag cc is the way to go unless both morphs get the proc treatment and 1 gets 20% damage increase and the other the CC + 10%. Probably best way to go about it.
Something like Frag ignoring armor mitigation could be interesting & would certainly make sorc better vs tank builds without really affecting non-tank builds (CPs+light armor is already almost 100% penetration).
On a mobile so this is going to be a blurb. Tankier/=tank. You will still have a high damage build relative to the meta, except now you have to run a health glyph or two. The biggest loss for you here is that unique weapons like asylum now are going to pale in conparison to 2-5-5 setups that asylum bow builds will not benefit from.
And you literally just described your bow build as a gank build. Gank builds are meant to be squishy. And balance should not be discussed around gank builds unless it’s to nerf overperforming setups like the old viper veli crit proc fiasco. Nor should a gank builds burst threat uptime be similar to a normal build.
And I outlined how you can avoid a Rune Cage cc burst. I know, I’ve done it. My Nightblade has gankblade stats as a bosmer and try I play it like it’s an imperial in heavy with minimal reliance on cloak (again I just haven’t updated gear). No, it’s not ideal or easy but neither is walking everywhere in cyrodil recasting shields. And the goal isn’t to survive the burst but avoid it all together. What is a medium Armor build supposed to do against your bow build? Roll dodge throughout all cyrodil?
If that’s the play style you want to play then it’s perfectly fine. I do thinking ganking is beneficial to the overall health of cyrodil. But viability of a gank build shouldn’t be a factor when considering class balance. It just so happens that in this case that what benefits your play style is the healthier change, but not entirely for the reasons you stated.
It’s an issue due to the fact that most people on these forums aren’t objective nor well informed. IMO you are both an objective and well informed individual, albeit with a slight bias for your preferred play style ( as are most). Then someone comes in that lacks objectivity and knowledge you possess, sees your post and thinks that all night blades are weak and then start nerf sorc threads that catch fire like they were already on fire before they were even made.
@DDuke
If you look at the corresponding thread to Malcolm's video, you'll see his first response stating that average burst needs four seconds to set up. Add two to get your shields up.
Would be nice if you watched the videos you link yourself.
And on a personal note, it's utterly ridiculous that you're trying to lecture me or even Derra. Just. Stop!
Now, back to topic.
Boy, I don't even...
I listed in THE VERY FIRST POST ABOUT THIS DISCUSSION:
"Shield, shield, Curse, Fury, Reach, Frag".
No wonder people are starting to think you're trolling.
Fine, I'll go over another time, whatever.
Sorc burst time is limited by two aspects. Shields and Curse. You HAVE to have your shields up BEFORE you attempt to burst, because the burst itself requires four seconds preparation, thanks to Curse NOT being able to held like Merciless.
This means that everytime you have to defend with a shield, break CC or get your Reach dodged, it nullifies six seconds in total.
Only noticeable exception is a roll dodge after a skill instead of shielding, but that is of limited availability...
You know what? I can't be bothered wasting any more if my time. Just watch the Malcolm video. He plays meta, he plays like me (just better), and he does meta right - there's a certain "skeleton" that defines metas, like Shacklebreaker, Amberplasm, Master Reach and shieldstack. He knows, acknowledges, uses that - and THEN personalizes it - well-fitted over impen.
THAT'S how you sprinkle individuality over builds, THAT'S what I'm talking about. Not rush in here with ridiculous niche builds andcdemand them to be brought up to meta and considered in balancing discussions, while also being decidedly rude and dusrespectful to the people that, you know, have just been bleeding their class since Big Bang.
Now, go. You have a video to watch. And if you already did, then DO IT AGAIN!
I wasn’t referencing your builds stats. I was saying you seem to want ZoS to cater to your specific play style, even if only by the smallest amount.
Boy, I don't even...
I listed in THE VERY FIRST POST ABOUT THIS DISCUSSION:
"Shield, shield, Curse, Fury, Reach, Frag".
No wonder people are starting to think you're trolling.
Fine, I'll go over another time, whatever.
Sorc burst time is limited by two aspects. Shields and Curse. You HAVE to have your shields up BEFORE you attempt to burst, because the burst itself requires four seconds preparation, thanks to Curse NOT being able to held like Merciless.
This means that everytime you have to defend with a shield, break CC or get your Reach dodged, it nullifies six seconds in total.
Only noticeable exception is a roll dodge after a skill instead of shielding, but that is of limited availability...
You know what? I can't be bothered wasting any more if my time. Just watch the Malcolm video. He plays meta, he plays like me (just better), and he does meta right - there's a certain "skeleton" that defines metas, like Shacklebreaker, Amberplasm, Master Reach and shieldstack. He knows, acknowledges, uses that - and THEN personalizes it - well-fitted over impen.
THAT'S how you sprinkle individuality over builds, THAT'S what I'm talking about. Not rush in here with ridiculous niche builds andcdemand them to be brought up to meta and considered in balancing discussions, while also being decidedly rude and dusrespectful to the people that, you know, have just been bleeding their class since Big Bang.
Now, go. You have a video to watch. And if you already did, then DO IT AGAIN!
Wow, did you get so triggered (for whatever reason) you can't even spell correctly anymore?
I quite frankly don't care if a sorc has to spam dmg shields to survive in PvP. Guess what, I also have to spam dodge rolls (like any other medium armor build) and a tank build has to block & spam heals, but you don't hear me or anyone else b*tching about it.
If you change some numbers on a spreadsheet and still play the game in a similar fashion to everyone else, you're still playing a meta build (if not in your own eyes, then in the eyes of everyone who fights against you atleast). Nothing wrong with that of course, whatever floats your boat.
There are people though that don't enjoy being carbon copies of the person next to them and these people deserve to be treated as equals, not like some second class citizens.
Also I don't see what having played "your class" since year X has to do anything (besides the obvious bias it creates). For all I know (I don't, so please don't be offended) you could be god awful at this game & never learned anything over the years.
I'd say that to fully know how your class interacts with other classes you need to play (or at the very least understand) those other classes as well. And not just the popular meta builds, but also the less popular ones that play differently and have different strengths and weaknesses.
Once you have all that down then you can begin to understand game balance.
That's just my take on things, sorry for any "dusrespect" you may perceive in my post.
I'd say that to fully know how your class interacts with other classes you need to play (or at the very least understand) those other classes as well. And not just the popular meta builds, but also the less popular ones that play differently and have different strengths and weaknesses.
Boy, I don't even...
I listed in THE VERY FIRST POST ABOUT THIS DISCUSSION:
"Shield, shield, Curse, Fury, Reach, Frag".
No wonder people are starting to think you're trolling.
Fine, I'll go over another time, whatever.
Sorc burst time is limited by two aspects. Shields and Curse. You HAVE to have your shields up BEFORE you attempt to burst, because the burst itself requires four seconds preparation, thanks to Curse NOT being able to held like Merciless.
This means that everytime you have to defend with a shield, break CC or get your Reach dodged, it nullifies six seconds in total.
Only noticeable exception is a roll dodge after a skill instead of shielding, but that is of limited availability...
You know what? I can't be bothered wasting any more if my time. Just watch the Malcolm video. He plays meta, he plays like me (just better), and he does meta right - there's a certain "skeleton" that defines metas, like Shacklebreaker, Amberplasm, Master Reach and shieldstack. He knows, acknowledges, uses that - and THEN personalizes it - well-fitted over impen.
THAT'S how you sprinkle individuality over builds, THAT'S what I'm talking about. Not rush in here with ridiculous niche builds andcdemand them to be brought up to meta and considered in balancing discussions, while also being decidedly rude and dusrespectful to the people that, you know, have just been bleeding their class since Big Bang.
Now, go. You have a video to watch. And if you already did, then DO IT AGAIN!
Wow, did you get so triggered (for whatever reason) you can't even spell correctly anymore?
I quite frankly don't care if a sorc has to spam dmg shields to survive in PvP. Guess what, I also have to spam dodge rolls (like any other medium armor build) and a tank build has to block & spam heals, but you don't hear me or anyone else b*tching about it.
If you change some numbers on a spreadsheet and still play the game in a similar fashion to everyone else, you're still playing a meta build (if not in your own eyes, then in the eyes of everyone who fights against you atleast). Nothing wrong with that of course, whatever floats your boat.
There are people though that don't enjoy being carbon copies of the person next to them and these people deserve to be treated as equals, not like some second class citizens.
Also I don't see what having played "your class" since year X has to do anything (besides the obvious bias it creates). For all I know (I don't, so please don't be offended) you could be god awful at this game & never learned anything over the years.
I'd say that to fully know how your class interacts with other classes you need to play (or at the very least understand) those other classes as well. And not just the popular meta builds, but also the less popular ones that play differently and have different strengths and weaknesses.
Once you have all that down then you can begin to understand game balance.
That's just my take on things, sorry for any "dusrespect" you may perceive in my post.
I respect that you pretty much admit loving the playstyle of jumping out of stealth, deleting people quickly, and then escaping. Your class has been the anathema of just about everyone but other nightblades for a couple of patches now. You’re used to it, and maybe feeling just a little entitled.
Don’t deny it. It’s fun. I agree with you. I watch the videos and cheer along every time the YouTube hero kills someone before they can stand up.
However it’s not fun for the target. Or anyone playing against you. Basically unless you make a mistake (your own words) you never get caught and die. ZOS took every tool away that people used to deal with you. Undodgable power lash, undodgable birds, that huge snare on soul assault, the stun on crystal fragments. You’ve had your fun running Cyrodiil, now that’s over. The risk of running an instant delete build just went way up.
There have been 50,000 nerf nightblade threads for a reason. People are mad, but most of them can’t articulate why except ‘nerf NB now! Remove incap from the game!’
Putting SOME damage on cage is going to help us deal with stealth classes, because we get such a tiny window of burst before you’re completely gone - especially with the new shade changes. That cage tooltip probably shouldn’t be 10K, and in most cases it won’t be unless it’s a really niche dueling build with no sustain. The reason it needs damage is simple: sometimes when I don’t make any mistakes on my Sorc, I just might kill you. Right now at best I can hope to run you off.
‘Good players always adapt’ and it’s true. Survivability, sustain, and damage are sliders on EVERY build in the game. You can tune small bits of your build for more defense, impen, armor rating, and health, usually at the cost of damage or sustain. I think you might have to do that mate.
Please keep the reply in one piece, its easier to reply to on a phone.
I'd say that to fully know how your class interacts with other classes you need to play (or at the very least understand) those other classes as well. And not just the popular meta builds, but also the less popular ones that play differently and have different strengths and weaknesses.
Have you played a nonmeta sorc except for overloading people to death from sneak? (because being able to press 3 buttons from sneak does not give insight on limits on nonmeta builds - imo)
What constitutes a nonmeta sorc in your eyes?
I'd say that to fully know how your class interacts with other classes you need to play (or at the very least understand) those other classes as well. And not just the popular meta builds, but also the less popular ones that play differently and have different strengths and weaknesses.
Have you played a nonmeta sorc except for overloading people to death from sneak? (because being able to press 3 buttons from sneak does not give insight on limits on nonmeta builds - imo)
What constitutes a nonmeta sorc in your eyes?
Sure, I had a heavy attack build in PvP back when Infallible was op and buffed every tick of lightning heavy attack. I believe that was slightly off meta back then in PvP, though there were other people playing it, which is why I never made a build video.
I think the Caluurion+Necro+Zaan build I got on PTS is somewhat off meta, but is also not an original creation sadly.
Truth is, it's hard to make a unique build on a class with so many toggles.
A non-meta sorc is one that doesn't play the exact same way as every other sorc out there, spam shields curse cc burst repeat.
Boy, I don't even...
I listed in THE VERY FIRST POST ABOUT THIS DISCUSSION:
"Shield, shield, Curse, Fury, Reach, Frag".
No wonder people are starting to think you're trolling.
Fine, I'll go over another time, whatever.
Sorc burst time is limited by two aspects. Shields and Curse. You HAVE to have your shields up BEFORE you attempt to burst, because the burst itself requires four seconds preparation, thanks to Curse NOT being able to held like Merciless.
This means that everytime you have to defend with a shield, break CC or get your Reach dodged, it nullifies six seconds in total.
Only noticeable exception is a roll dodge after a skill instead of shielding, but that is of limited availability...
You know what? I can't be bothered wasting any more if my time. Just watch the Malcolm video. He plays meta, he plays like me (just better), and he does meta right - there's a certain "skeleton" that defines metas, like Shacklebreaker, Amberplasm, Master Reach and shieldstack. He knows, acknowledges, uses that - and THEN personalizes it - well-fitted over impen.
THAT'S how you sprinkle individuality over builds, THAT'S what I'm talking about. Not rush in here with ridiculous niche builds andcdemand them to be brought up to meta and considered in balancing discussions, while also being decidedly rude and dusrespectful to the people that, you know, have just been bleeding their class since Big Bang.
Now, go. You have a video to watch. And if you already did, then DO IT AGAIN!
Wow, did you get so triggered (for whatever reason) you can't even spell correctly anymore?
I quite frankly don't care if a sorc has to spam dmg shields to survive in PvP. Guess what, I also have to spam dodge rolls (like any other medium armor build) and a tank build has to block & spam heals, but you don't hear me or anyone else b*tching about it.
If you change some numbers on a spreadsheet and still play the game in a similar fashion to everyone else, you're still playing a meta build (if not in your own eyes, then in the eyes of everyone who fights against you atleast). Nothing wrong with that of course, whatever floats your boat.
There are people though that don't enjoy being carbon copies of the person next to them and these people deserve to be treated as equals, not like some second class citizens.
Also I don't see what having played "your class" since year X has to do anything (besides the obvious bias it creates). For all I know (I don't, so please don't be offended) you could be god awful at this game & never learned anything over the years.
I'd say that to fully know how your class interacts with other classes you need to play (or at the very least understand) those other classes as well. And not just the popular meta builds, but also the less popular ones that play differently and have different strengths and weaknesses.
Once you have all that down then you can begin to understand game balance.
That's just my take on things, sorry for any "dusrespect" you may perceive in my post.
I respect that you pretty much admit loving the playstyle of jumping out of stealth, deleting people quickly, and then escaping. Your class has been the anathema of just about everyone but other nightblades for a couple of patches now. You’re used to it, and maybe feeling just a little entitled.
Don’t deny it. It’s fun. I agree with you. I watch the videos and cheer along every time the YouTube hero kills someone before they can stand up.
However it’s not fun for the target. Or anyone playing against you. Basically unless you make a mistake (your own words) you never get caught and die. ZOS took every tool away that people used to deal with you. Undodgable power lash, undodgable birds, that huge snare on soul assault, the stun on crystal fragments. You’ve had your fun running Cyrodiil, now that’s over. The risk of running an instant delete build just went way up.
There have been 50,000 nerf nightblade threads for a reason. People are mad, but most of them can’t articulate why except ‘nerf NB now! Remove incap from the game!’
Putting SOME damage on cage is going to help us deal with stealth classes, because we get such a tiny window of burst before you’re completely gone - especially with the new shade changes. That cage tooltip probably shouldn’t be 10K, and in most cases it won’t be unless it’s a really niche dueling build with no sustain. The reason it needs damage is simple: sometimes when I don’t make any mistakes on my Sorc, I just might kill you. Right now at best I can hope to run you off.
‘Good players always adapt’ and it’s true. Survivability, sustain, and damage are sliders on EVERY build in the game. You can tune small bits of your build for more defense, impen, armor rating, and health, usually at the cost of damage or sustain. I think you might have to do that mate.
Please keep the reply in one piece, its easier to reply to on a phone.
I'm sorry, but if at the moment you have problems vs NBs as a Sorcerer (the class with by far the strongest counters vs dodge roll/cloak), the problem lies elsewhere.
You could be a bit less antagonistic with your posts, I actually agree with many of the concerns people have with Nightblade. I don't think people should be able to sustain infinite dodge rolling/cloaking for instance, and I think Incap+Relentless is a bit too easy to pull off & it could be better if Incap had no stun (except vs targets at higher health total, like how it used to work before).
Nightblades aren't one entity however. The "instant delete" builds aren't the ones dodge rolling/cloaking around infinitely (unless you count Incap Relentless as "instant delete", despite it requiring setup & target with avg or below skill level) and viceversa.
What if I told you that the vast majority of NB builds out there are rollerblades, and that very, very few people actually play a high dmg build?
Even less play them efficiently and this is for one reason: these builds are hard to play and leave no room for mistakes.
So do these builds deserve to get blown up despite making no mistakes by undodgeable unblockable unsurvivable 28m abilities? No, they don't.
Should rollerblades have better counters for them? Probably, though not on the level of the old Power Lashes (no medium stamblade in the entire game lived past the 1st/2nd Fossilize for months vs my mDK, until ZOS finally saw sense & toned them down), and those were nothing compared to Rune Cage on PTS.
The solution should be making those builds harder to play by making the burst combo require an outside CC element (not inbuilt one with Incap) & infinite dodge rolling needs to be fixed.
As to the whole "adapt, play a tank build" argument, how about you do the same: drop 10k magicka, put it into health and see how that works out? Yeah, didn't think so...
Believe it or not, some people find it boring to play tank builds with zero dmg that spend 30 minutes trying to kill some cp300 s&b heal tanks, or trashy sorc sustain builds that can't burst squishy medium armor builds on Live.
I’m not trying to antagonize you. Honestly.
But the fact is ZOS isn’t going to fix anything that you and I agree are wrong on nightblade. We can agree on it all day long: Dodge roll costs. Bow damage too high. Incap combos. Instant death builds. Permanent stealth. Incap giving SIX seconds of 20% more damage. Killing a nightblade, a good night lade isn’t an L2P issue if the NB is any good at all.
ZOS honestly didn’t change any of that this patch. So I’m honestly just not that upset about getting damage on cage. Why is my one class issue worse than ALL of yours combined?
You see why people get defensive and bent out of shape about stealth NB’s crying for nerfs to other classes?