Joy_Division wrote: »I think ZOS wants the bear to be a companion, a trusted friend so to speak, so the idea of summoning it ala Storm Atro isn't going to happen.
That being said, I would not see the harm in allowing Warden to single bar the Bear ulti. This isn't overpowered or anything. If fact, it's necessary so the Warden isn't under-powered in areas where AoE ultimate is needed. Just as long as the bear ulit is on a single bar, let it remain an active pet. It is "eternal", yes?
This is a win - win - win - win for everyone. Wardens get to be more versatile. Wardens get to use appropriate ultimates in different situations. Wardens get to keep their trusted companions. The only possible objection is breaking the precedent that a permanent pet has to be double barred: which is just a precedent and should not be followed as canon or anything. It would *not* break my immersion or anything if the Warden's trusted friend didn't *poof* disappeared when changing weapons, you know.
Joy_Division wrote: »I think ZOS wants the bear to be a companion, a trusted friend so to speak, so the idea of summoning it ala Storm Atro isn't going to happen.
That being said, I would not see the harm in allowing Warden to single bar the Bear ulti. This isn't overpowered or anything. If fact, it's necessary so the Warden isn't under-powered in areas where AoE ultimate is needed. Just as long as the bear ulit is on a single bar, let it remain an active pet. It is "eternal", yes?
This is a win - win - win - win for everyone. Wardens get to be more versatile. Wardens get to use appropriate ultimates in different situations. Wardens get to keep their trusted companions. The only possible objection is breaking the precedent that a permanent pet has to be double barred: which is just a precedent and should not be followed as canon or anything. It would *not* break my immersion or anything if the Warden's trusted friend didn't *poof* disappeared when changing weapons, you know.
Yep totally agree, there are just so many situations in trials where a huge AoE ultimate is just needed.
What if the bear ultimate acted like Sorcs Storm Atro? summoned until killed/ for X amount of seconds (this may warrant a ulti cost increase) but single barred.
I just don't see them allowing the bear to be summoned while not on the active bar. Maybe I'm wrong.
I want magica wardens to be on par with everyone else. I also want my stam warden to be better. Having the bear on one bar and dawnbreaker on another would help a lot.
Making Swarm have a stam morph would really help as well.
I also think speeding up animations on some buffs would help, or at least making netch or lotus last longer would help a lot. Especially if we are nerfing sub assault.
MLGProPlayer wrote: »Why can't we make the bear instant cast?
RIght now Eternal Guardian isn't even a real morph, the "buff" provided is absolutely ***
This. All it does is interrupt your rotation. It's literally the most useless morph of any skill in the game.
Here is how I would change it:
- The bear instantly re-spawns when killed, forgoing any re-summon animation by the player.
OR
- The bear does not disappear when the player switches ability bars (this would allow for single bar slotting, while keeping with the "eternal" theme of the ability).
MLGProPlayer wrote: »Joy_Division wrote: »I think ZOS wants the bear to be a companion, a trusted friend so to speak, so the idea of summoning it ala Storm Atro isn't going to happen.
That being said, I would not see the harm in allowing Warden to single bar the Bear ulti. This isn't overpowered or anything. If fact, it's necessary so the Warden isn't under-powered in areas where AoE ultimate is needed. Just as long as the bear ulit is on a single bar, let it remain an active pet. It is "eternal", yes?
This is a win - win - win - win for everyone. Wardens get to be more versatile. Wardens get to use appropriate ultimates in different situations. Wardens get to keep their trusted companions. The only possible objection is breaking the precedent that a permanent pet has to be double barred: which is just a precedent and should not be followed as canon or anything. It would *not* break my immersion or anything if the Warden's trusted friend didn't *poof* disappeared when changing weapons, you know.
The bear also isn't optional on the warden. It contributes 15-20% of the class' overall damage. It's not something we can swap out for another skill (unlike sorcs, who are still viable without pets). The bear is mandatory if we want to be within range of the other classes' DPS numbers. Otherwise, DPS completely falls off a cliff (it's already the lowest in the game WITH the bear, let alone without it).
The only possible objection is breaking the precedent that a permanent pet has to be double barred: which is just a precedent and should not be followed as canon or anything. It would *not* break my immersion or anything if the Warden's trusted friend didn't *poof* disappeared when changing weapons, you know.
Transairion wrote: »The only possible objection is breaking the precedent that a permanent pet has to be double barred: which is just a precedent and should not be followed as canon or anything. It would *not* break my immersion or anything if the Warden's trusted friend didn't *poof* disappeared when changing weapons, you know.
While I agree I doubt they'd do it because it opens up a slippery slope:
... "why can't the other Bear morph be single-barred" people will ask.
... "why can't Sorc pets be single-barred?"
.... why can't Summon Shade be single barre- oh wait lol
I feel like the "Stam Warden Bear" might actually be overpowered compared to Eternal if it was also able to be single-barred...
Eternal Guardian: The grizzly respawns when killed.
Wild Guardian: Increases the damage and converts it into Physical Damage.
Assuming the Wild Guardian's damage is actually higher than Eternal Guardian, then doesn't whatever improvements that are made to Eternal Guardian need to remain exclusive to that morph? If not won't Wild Guardian always be a better morph regardless of magicka/stamina build?
Transairion wrote: »The only possible objection is breaking the precedent that a permanent pet has to be double barred: which is just a precedent and should not be followed as canon or anything. It would *not* break my immersion or anything if the Warden's trusted friend didn't *poof* disappeared when changing weapons, you know.
While I agree I doubt they'd do it because it opens up a slippery slope:
... "why can't the other Bear morph be single-barred" people will ask.
... "why can't Sorc pets be single-barred?"
.... why can't Summon Shade be single barre- oh wait lol
I feel like the "Stam Warden Bear" might actually be overpowered compared to Eternal if it was also able to be single-barred...
Eternal Guardian: The grizzly respawns when killed.
Wild Guardian: Increases the damage and converts it into Physical Damage.
Assuming the Wild Guardian's damage is actually higher than Eternal Guardian, then doesn't whatever improvements that are made to Eternal Guardian need to remain exclusive to that morph? If not won't Wild Guardian always be a better morph regardless of magicka/stamina build?
Maura_Neysa wrote: »Question... how much of a buff is the LA/HA changes? Since Wardens can stack max Magicka higher then any other class, this should be a very strong buff to both Warden and Sorc. Anyone actually tested the MagDen rotation?
MinarasLaure wrote: »Given the crazy numbers people can pull simply using La on rotations, I'm quite sue they're going to change that.
But still, it's not a warden buff, it's an "all classes" buff
These are the top 6 mil self buffed parses on pts server aggregated from pts forum (to try to eliminate cheese parses as much as possible I've not included 3 mil parses);
StamDK - 44k
MagDK - 45.8k
MagBlade - 57.8k!!!
StamBlade - no value yet
MagSorc - 47k (no pet)
StamSorc - 50k
Magplar - 45k
Stamplar - no value yet
MagWarden - 47.7k!!!
StamDen - no value yet
To get a sense of why I'm not including 3 mil parses, a magblade hit 70.9k a few days ago on a cheese parse... no other class has hit higher than 50k self buffed even on 3 mil. A 6 mil parse gives a sense of how sustainable the build is.
Even if you add 8% extra damage to all other classes (to account for minor beserk), magblades are over performing at the moment. Stam Sorc and Mag Warden parses were very surprising. Remains to be seen what changes going forward as new pts patch will come out today so there will be more parses coming out soon I'm sure.
Ron_Burgundy_79 wrote: »Please screw off with the nerf shimmering replies. I don't need yet another valuable tanking tool ruined because you morons are bickering about who has the bigger epeen in cyrodiil.
Here we go again. PvP and PvE are not balanced separately. If you don't like it, I suggest you find a different game.
Shimmering is overperforming right now. If wings returned 50-75% of the spell cost based on reflected projectiles, then it would be overperforming too. Thankfully it doesn't.
Apples to oranges. Shimmering does not reflect projectiles, it only absorbs them. It also has a maximum damage limit on absorbed projectiles, while wings does not. Wings can be morphed to remove snares or deal 20% additional damage with reflected projectiles, making it extremely useful against certain bosses (mazzatun is a big one here). Shimmering only absorbs 3 projectiles max, wings can reflect up to 4. one is defensive, one is offensive. They should not be getting compared one to one with each other.
Shimmering is an overly expensive ability if nothing gets absorbed, so the warden is taking a risk every time he casts it. All the enemy has to do is avoid casting projectiles for a few seconds and the warden has just wasted 4k magicka. That's the pvp counter, and it's getting nerfed simply because pvpers dont want to play smart, they want to faceroll all *** day and win purely based on how powerful their class and gear is, and I'm sick of that crap coming to the forums and being the #1 thing that ZOS sees.
Again wasting all thread talking about the bear, when the bear is obviously the only thing that is right with this class. It is the ultimate that is supposed to give wardens the single target superiority when it comes to magicka DD.
MLGProPlayer wrote: »Again wasting all thread talking about the bear, when the bear is obviously the only thing that is right with this class. It is the ultimate that is supposed to give wardens the single target superiority when it comes to magicka DD.
Except it doesn't do that.
Magicka warden has the lowest single target DPS of any class. The bear is unreliable DPS due to low survivability, pathing issues, and an intrusive re-cast animation stemming from a useless morph.
It's a completely broken skill that needs a lot of attention.
If the bear was doing its job, magicka wardens would be dealing more damage than other magicka classes to compensate for the fact that their damage is single target. Instead, they deal less damage.
Maura_Neysa wrote: »
Maura_Neysa wrote: »
Ok... I’ll admit, that is seriously impressive... now we just need a way to keep that bear alive