PTS Update 18 - Feedback Thread for Warden Balance

  • Hutch679
    Hutch679
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    I've given up on this thread. Derailed once people started arguing. Magden is dead lol
  • seitekisaki
    seitekisaki
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    Lets talk about interesting potential changes again

    Ya know what would be cool! If Winter's Revenge Increased either all frost damage by a 7-10 percentage or all frost and magicka damage by 7-10 percent while its active and currently damaging.

    What else would be cool. if arctic blast dropped the health percent heal and gained damage increase and better scaling on its frost damage.

    For PVP
    Let Time Stop either be more useful or give the CC back to Deep Fissure.
  • Joy_Division
    Joy_Division
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    I'm curious if those people who think the PTS version has potential has actually gone on the PTS and dueled those hardcore PvPers who are testing their gold robust Fury/Ravager jewelry layout.

    I main a templar, but I can hold my own on a (Live) mag warden. The PTS version is terrible and I'd go as far to say putting back the stun isn't going to resolve the issues mag wardens have. I did OK vs ranged builds (only because of shimerring shield), but against any high damage melee stam spec it was just an exercise in frustration: throw your computer out the window or re-roll another class.

    I did have a very long duel against a magicka DK and in that fight it the faults of the class became quite apparent.
    • I came close to landing a kill several times through the fight, but no execute and no way to get one
    • Warden is not a range spec, yet relies on destro reach (which would get reflected back at me) for stun. Awkward!
    • Having a burst ultimate is *very* strong in PvP. My opponent had one, I did not.
    • The DK had Fossilize. I have nothing. Whenever I had the momentum, I'd get auto-stunned with nothing I could do about it and I'd spend the next 10 seconds of so scrambling, shielding, dodging, healing just not to die to the leap-power lash combo. Because of his ability to stun on demand and my inability to do so, I'd say the for about 70% of the fight, the mag DK controlled the initiative and I was forced to react, which means I pretty much got to get lucky to win.
    • Playing a class with a lot of buffs is difficult because it's hard to maintain those buffs while the opponent has the initiative 70% of the time. Wardens don't really have a way of resetting the fight to reapply those buffs.
    • I did not feel my attacks (fetcher flies, birds, shalks) were doing anything to inconvenience my opponent or at least make him react (back to the 70% initiative thing). As much as I complain about templars, my damage skills do force my opponents to at least think. Eclipse: they better CC break it. Backlash, their going to take burst in 6 seconds. Jesus Beam, they better bash me. Sweeps, better move or you're getting snared and I'm getting healed. As long as you have health, you can ignore Warden attacks.
    • Because my offensive ultimates are meh and I was often scrambling for my life, too many Tree defensive ultimates: which just resorts into what frustrates people about PvP: a weaker spec just prolonging the fight.

    I want to like magicka wardens, but I'm not banging my head against the wall going out there on a gimped spec in a competitive environment. It's decent at not dying, but terrible at getting kills Vs. people who know what they are doing. I want to see a dev take their magicka Warden against those hardcore PvPers and after an hour, please let us know the vision and future for MAgicka Warden.
    Edited by Joy_Division on April 28, 2018 2:07PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DoonerSeraph
    DoonerSeraph
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    I'm curious if those people who think the PTS version has potential has actually gone on the PTS and dueled those hardcore PvPers who are testing their gold robust Fury/Ravager jewelry layout.

    I main a templar, but I can hold my own on a (Live) mag warden. The PTS version is terrible and I'd go as far to say putting back the stun isn't going to resolve the issues mag wardens have. I did OK vs ranged builds (only because of shimerring shield), but against any high damage melee stam spec it was just an exercise in frustration: throw your computer out the window or re-roll another class.

    I did have a very long duel against a magicka DK and in that fight it the faults of the class became quite apparent.
    • I came close to landing a kill several times through the fight, but no execute and no way to get one
    • Warden is not a range spec, yet relies on destro reach (which would get reflected back at me) for stun. Awkward!
    • Having a burst ultimate is *very* strong in PvP. My opponent had one, I did not.
    • The DK had Fossilize. I have nothing. Whenever I had the momentum, I'd get auto-stunned with nothing I could do about it and I'd spend the next 10 seconds of so scrambling, shielding, dodging, healing just not to die to the leap-power lash combo. Because of his ability to stun on demand and my inability to do so, I'd say the for about 70% of the fight, the mag DK controlled the initiative and I was forced to react, which means I pretty much got to get lucky to win.
    • Playing a class with a lot of buffs is difficult because it's hard to maintain those buffs while the opponent has the initiative 70% of the time. Wardens don't really have a way of resetting the fight to reapply those buffs.
    • I did not feel my attacks (fetcher flies, birds, shalks) were doing anything to inconvenience my opponent or at least make him react (back to the 70% initiative thing). As much as I complain about templars, my damage skills do force my opponents to at least think. Eclipse: they better CC break it. Backlash, their going to take burst in 6 seconds. Jesus Beam, they better bash me. Sweeps, better move or you're getting snared and I'm getting healed. As long as you have health, you can ignore Warden attacks.
    • Because my offensive ultimates are meh and I was often scrambling for my life, too many Tree defensive ultimates: which just resorts into what frustrates people about PvP: a weaker spec just prolonging the fight.

    I want to like magicka wardens, but I'm not banging my head against the wall going out there on a gimped spec in a competitive environment. It's decent at not dying, but terrible at getting kills Vs. people who know what they are doing. I want to see a dev take their magicka Warden against those hardcore PvPers and after an hour, please let us know the vision and future for MAgicka Warden.

    Just a question, was Permafrost of any use as a CC? I assume not since its a delayed CC.

    Have you tried one of the Time Stop morphs? Would they take space in a already offensive-lacking spec?
  • seitekisaki
    seitekisaki
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    I'm curious if those people who think the PTS version has potential has actually gone on the PTS and dueled those hardcore PvPers who are testing their gold robust Fury/Ravager jewelry layout.

    I main a templar, but I can hold my own on a (Live) mag warden. The PTS version is terrible and I'd go as far to say putting back the stun isn't going to resolve the issues mag wardens have. I did OK vs ranged builds (only because of shimerring shield), but against any high damage melee stam spec it was just an exercise in frustration: throw your computer out the window or re-roll another class.

    I did have a very long duel against a magicka DK and in that fight it the faults of the class became quite apparent.
    • I came close to landing a kill several times through the fight, but no execute and no way to get one
    • Warden is not a range spec, yet relies on destro reach (which would get reflected back at me) for stun. Awkward!
    • Having a burst ultimate is *very* strong in PvP. My opponent had one, I did not.
    • The DK had Fossilize. I have nothing. Whenever I had the momentum, I'd get auto-stunned with nothing I could do about it and I'd spend the next 10 seconds of so scrambling, shielding, dodging, healing just not to die to the leap-power lash combo. Because of his ability to stun on demand and my inability to do so, I'd say the for about 70% of the fight, the mag DK controlled the initiative and I was forced to react, which means I pretty much got to get lucky to win.
    • Playing a class with a lot of buffs is difficult because it's hard to maintain those buffs while the opponent has the initiative 70% of the time. Wardens don't really have a way of resetting the fight to reapply those buffs.
    • I did not feel my attacks (fetcher flies, birds, shalks) were doing anything to inconvenience my opponent or at least make him react (back to the 70% initiative thing). As much as I complain about templars, my damage skills do force my opponents to at least think. Eclipse: they better CC break it. Backlash, their going to take burst in 6 seconds. Jesus Beam, they better bash me. Sweeps, better move or you're getting snared and I'm getting healed. As long as you have health, you can ignore Warden attacks.
    • Because my offensive ultimates are meh and I was often scrambling for my life, too many Tree defensive ultimates: which just resorts into what frustrates people about PvP: a weaker spec just prolonging the fight.

    I want to like magicka wardens, but I'm not banging my head against the wall going out there on a gimped spec in a competitive environment. It's decent at not dying, but terrible at getting kills Vs. people who know what they are doing. I want to see a dev take their magicka Warden against those hardcore PvPers and after an hour, please let us know the vision and future for MAgicka Warden.

    I dueled on Magicka Warden and play it live. It does struggle against competent people. Though i don't have an idea on how to help that without a lot of number crunching. Which other people are so simply put better at doing because it isn't just as simple as buff w/e easy fix.
    Edited by seitekisaki on April 28, 2018 2:12PM
  • Caulderone
    Caulderone
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    Lets talk about interesting potential changes again.

    Icey Aura - widely held to be fairly worthless, even in PvP. Combine the snare reduction into the Glacial Presence passive.

    Turn Icey Aura into a Sorcerer Implosion-like execute. For example:

    When you deal Frost damage to an enemy under 20% health who is chilled, you have a 25% chance to Shatter them for XXXX Frost damage.

    Obviously, the 20% and 25% numbers could need tweaking. I just made them up. The amount of damage done would need to be figured out, too, likely based on the two other percentages.

    This would be nice to have, and would help with Joy_Division's issue, possibly.
  • Joy_Division
    Joy_Division
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    I'm curious if those people who think the PTS version has potential has actually gone on the PTS and dueled those hardcore PvPers who are testing their gold robust Fury/Ravager jewelry layout.

    I main a templar, but I can hold my own on a (Live) mag warden. The PTS version is terrible and I'd go as far to say putting back the stun isn't going to resolve the issues mag wardens have. I did OK vs ranged builds (only because of shimerring shield), but against any high damage melee stam spec it was just an exercise in frustration: throw your computer out the window or re-roll another class.

    I did have a very long duel against a magicka DK and in that fight it the faults of the class became quite apparent.
    • I came close to landing a kill several times through the fight, but no execute and no way to get one
    • Warden is not a range spec, yet relies on destro reach (which would get reflected back at me) for stun. Awkward!
    • Having a burst ultimate is *very* strong in PvP. My opponent had one, I did not.
    • The DK had Fossilize. I have nothing. Whenever I had the momentum, I'd get auto-stunned with nothing I could do about it and I'd spend the next 10 seconds of so scrambling, shielding, dodging, healing just not to die to the leap-power lash combo. Because of his ability to stun on demand and my inability to do so, I'd say the for about 70% of the fight, the mag DK controlled the initiative and I was forced to react, which means I pretty much got to get lucky to win.
    • Playing a class with a lot of buffs is difficult because it's hard to maintain those buffs while the opponent has the initiative 70% of the time. Wardens don't really have a way of resetting the fight to reapply those buffs.
    • I did not feel my attacks (fetcher flies, birds, shalks) were doing anything to inconvenience my opponent or at least make him react (back to the 70% initiative thing). As much as I complain about templars, my damage skills do force my opponents to at least think. Eclipse: they better CC break it. Backlash, their going to take burst in 6 seconds. Jesus Beam, they better bash me. Sweeps, better move or you're getting snared and I'm getting healed. As long as you have health, you can ignore Warden attacks.
    • Because my offensive ultimates are meh and I was often scrambling for my life, too many Tree defensive ultimates: which just resorts into what frustrates people about PvP: a weaker spec just prolonging the fight.

    I want to like magicka wardens, but I'm not banging my head against the wall going out there on a gimped spec in a competitive environment. It's decent at not dying, but terrible at getting kills Vs. people who know what they are doing. I want to see a dev take their magicka Warden against those hardcore PvPers and after an hour, please let us know the vision and future for MAgicka Warden.

    Just a question, was Permafrost of any use as a CC? I assume not since its a delayed CC.

    Have you tried one of the Time Stop morphs? Would they take space in a already offensive-lacking spec?

    Nope. I don;t have the time to grind the psijic questline and then the skills. Sorry ZOS, I have to pay the bills.

    Besides, I don't really care how good the psijic skills are because they shouldn't be seen as what can save a terrible PvP spec, especially when they are available to everyone who has purchased the Chapter.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lynx7386
    Lynx7386
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    Lynx7386 wrote: »
    Please screw off with the nerf shimmering replies. I don't need yet another valuable tanking tool ruined because you morons are bickering about who has the bigger epeen in cyrodiil.

    Here we go again. PvP and PvE are not balanced separately. If you don't like it, I suggest you find a different game.

    Shimmering is overperforming right now. If wings returned 50-75% of the spell cost based on reflected projectiles, then it would be overperforming too. Thankfully it doesn't.

    Apples to oranges. Shimmering does not reflect projectiles, it only absorbs them. It also has a maximum damage limit on absorbed projectiles, while wings does not. Wings can be morphed to remove snares or deal 20% additional damage with reflected projectiles, making it extremely useful against certain bosses (mazzatun is a big one here). Shimmering only absorbs 3 projectiles max, wings can reflect up to 4. one is defensive, one is offensive. They should not be getting compared one to one with each other.

    Shimmering is an overly expensive ability if nothing gets absorbed, so the warden is taking a risk every time he casts it. All the enemy has to do is avoid casting projectiles for a few seconds and the warden has just wasted 4k magicka. That's the pvp counter, and it's getting nerfed simply because pvpers dont want to play smart, they want to faceroll all *** day and win purely based on how powerful their class and gear is, and I'm sick of that crap coming to the forums and being the #1 thing that ZOS sees.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    Lets talk about interesting potential changes again

    Ya know what would be cool! If Winter's Revenge Increased either all frost damage by a 7-10 percentage or all frost and magicka damage by 7-10 percent while its active and currently damaging.

    What else would be cool. if arctic blast dropped the health percent heal and gained damage increase and better scaling on its frost damage.

    For PVP
    Let Time Stop either be more useful or give the CC back to Deep Fissure.

    So you want to kill arctic blast for tank wardens, and make winter's revenge into a copy of engulfing flames? Those arent interesting changes.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • seitekisaki
    seitekisaki
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    Lynx7386 wrote: »
    Lets talk about interesting potential changes again

    Ya know what would be cool! If Winter's Revenge Increased either all frost damage by a 7-10 percentage or all frost and magicka damage by 7-10 percent while its active and currently damaging.

    What else would be cool. if arctic blast dropped the health percent heal and gained damage increase and better scaling on its frost damage.

    For PVP
    Let Time Stop either be more useful or give the CC back to Deep Fissure.

    So you want to kill arctic blast for tank wardens, and make winter's revenge into a copy of engulfing flames? Those arent interesting changes.

    My idea is that we need a way to buff frost damage. Also arctic wind isn't even much damage why won't tank wardens take the other morph? Is it for the chilled status? Enlighten me I like to learn.

    My idea works on the basis that there will be no grand rework coming to warden. There will be just a few tweaks. The ideas I typed are in the scope of reason, or at least easy enough.

    What are your ideas?
    Edited by seitekisaki on April 28, 2018 3:50PM
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Lynx7386 wrote: »
    Lynx7386 wrote: »
    Please screw off with the nerf shimmering replies. I don't need yet another valuable tanking tool ruined because you morons are bickering about who has the bigger epeen in cyrodiil.

    Here we go again. PvP and PvE are not balanced separately. If you don't like it, I suggest you find a different game.

    Shimmering is overperforming right now. If wings returned 50-75% of the spell cost based on reflected projectiles, then it would be overperforming too. Thankfully it doesn't.

    Apples to oranges. Shimmering does not reflect projectiles, it only absorbs them. It also has a maximum damage limit on absorbed projectiles, while wings does not. Wings can be morphed to remove snares or deal 20% additional damage with reflected projectiles, making it extremely useful against certain bosses (mazzatun is a big one here). Shimmering only absorbs 3 projectiles max, wings can reflect up to 4. one is defensive, one is offensive. They should not be getting compared one to one with each other.

    Shimmering is an overly expensive ability if nothing gets absorbed, so the warden is taking a risk every time he casts it. All the enemy has to do is avoid casting projectiles for a few seconds and the warden has just wasted 4k magicka. That's the pvp counter, and it's getting nerfed simply because pvpers dont want to play smart, they want to faceroll all *** day and win purely based on how powerful their class and gear is, and I'm sick of that crap coming to the forums and being the #1 thing that ZOS sees.

    The counter to shimmering as a ranged build is to turtle for 6 seconds and wait for it to go away? Doesn't work in PvP. That's why you can cc break the templar skill eclipse.

    Edit: the offensive portion of wings is a bonus. It's arguably weaker than major heroism, especially for a pve tank such as yourself.
    Edited by Ron_Burgundy_79 on April 28, 2018 4:11PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Lynx7386 wrote: »
    Please screw off with the nerf shimmering replies. I don't need yet another valuable tanking tool ruined because you morons are bickering about who has the bigger epeen in cyrodiil.

    Here we go again. PvP and PvE are not balanced separately. If you don't like it, I suggest you find a different game.

    Shimmering is overperforming right now. If wings returned 50-75% of the spell cost based on reflected projectiles, then it would be overperforming too. Thankfully it doesn't.

    @Lynx7386 does make a good point about how Tanks usually get screwed by these kinds of changes. You really don't want to ruin the tank factor of Warden either, considering that the class is built around it. I would argue that Warden is more of a tank than a healer, so if they gut that too much I guarantee no one will be happy with the result.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lynx7386
    Lynx7386
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    Lynx7386 wrote: »
    Lets talk about interesting potential changes again

    Ya know what would be cool! If Winter's Revenge Increased either all frost damage by a 7-10 percentage or all frost and magicka damage by 7-10 percent while its active and currently damaging.

    What else would be cool. if arctic blast dropped the health percent heal and gained damage increase and better scaling on its frost damage.

    For PVP
    Let Time Stop either be more useful or give the CC back to Deep Fissure.

    So you want to kill arctic blast for tank wardens, and make winter's revenge into a copy of engulfing flames? Those arent interesting changes.

    My idea is that we need a way to buff frost damage. Also arctic wind isn't even much damage why won't tank wardens take the other morph? Is it for the chilled status? Enlighten me I like to learn.

    My idea works on the basis that there will be no grand rework coming to warden. There will be just a few tweaks. The ideas I typed are in the scope of reason, or at least easy enough.

    What are your ideas?

    The other morph only heals one ally within 5 meters for 10% of your max health. In most cases, healing one melee DPS for 4-5k is not worthwhile.

    However, arctic blast gives you a relatively high chance to chill all nearby enemies every 2 seconds. Chilled enemies deal less damage, are slowed, and are rooted by blockade of frost. You still get the same self healing out of both morphs, which is why arctic blast is a better choice especially for tanks. We're not there to heal the group, we're there to hinder enemies, debuff them, and keep ourselves alive.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • _Ahala_
    _Ahala_
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    Easy fix would be to have enemies chilled as a guarantee from the base ability, make blast a better tank morph and make wind a better dps morph... then rework the 200% chance of chilled from winters embrace skills passive to be more useful to both tanks and dps somehow... just rework the ability completely so it’s better for both instead of just being a source of maim for tanks only... it’s a boring one dimensional skill that has one morph good for tanks (the damage one ironically) and one morph good for nothing... maybe if chilled was on the base morph and blast were improved to be a good heal 20-30% like other classes have we could have the non damaging wind morph reworked into ranged cc and dot for magdens
    Edited by _Ahala_ on April 28, 2018 10:55PM
  • _Ahala_
    _Ahala_
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    But yes let’s not screw over Tankdens in the pursuit of improving Magdens
    Edited by _Ahala_ on April 28, 2018 10:56PM
  • MLGProPlayer
    MLGProPlayer
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    I'm not sure why people are clamoring to have tank skills turned into DPS skills. There is plenty that can be done with existing warden DPS skills to make them more competitive (they're just flat DPS skills right now, literally any change would improve their effectiveness).
    Edited by MLGProPlayer on April 29, 2018 1:24AM
  • Maura_Neysa
    Maura_Neysa
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    I'm curious if those people who think the PTS version has potential has actually gone on the PTS and dueled those hardcore PvPers who are testing their gold robust Fury/Ravager jewelry layout.

    I main a templar, but I can hold my own on a (Live) mag warden. The PTS version is terrible and I'd go as far to say putting back the stun isn't going to resolve the issues mag wardens have. I did OK vs ranged builds (only because of shimerring shield), but against any high damage melee stam spec it was just an exercise in frustration: throw your computer out the window or re-roll another class.

    I did have a very long duel against a magicka DK and in that fight it the faults of the class became quite apparent.
    • I came close to landing a kill several times through the fight, but no execute and no way to get one
    • Warden is not a range spec, yet relies on destro reach (which would get reflected back at me) for stun. Awkward!
    • Having a burst ultimate is *very* strong in PvP. My opponent had one, I did not.
    • The DK had Fossilize. I have nothing. Whenever I had the momentum, I'd get auto-stunned with nothing I could do about it and I'd spend the next 10 seconds of so scrambling, shielding, dodging, healing just not to die to the leap-power lash combo. Because of his ability to stun on demand and my inability to do so, I'd say the for about 70% of the fight, the mag DK controlled the initiative and I was forced to react, which means I pretty much got to get lucky to win.
    • Playing a class with a lot of buffs is difficult because it's hard to maintain those buffs while the opponent has the initiative 70% of the time. Wardens don't really have a way of resetting the fight to reapply those buffs.
    • I did not feel my attacks (fetcher flies, birds, shalks) were doing anything to inconvenience my opponent or at least make him react (back to the 70% initiative thing). As much as I complain about templars, my damage skills do force my opponents to at least think. Eclipse: they better CC break it. Backlash, their going to take burst in 6 seconds. Jesus Beam, they better bash me. Sweeps, better move or you're getting snared and I'm getting healed. As long as you have health, you can ignore Warden attacks.
    • Because my offensive ultimates are meh and I was often scrambling for my life, too many Tree defensive ultimates: which just resorts into what frustrates people about PvP: a weaker spec just prolonging the fight.

    I want to like magicka wardens, but I'm not banging my head against the wall going out there on a gimped spec in a competitive environment. It's decent at not dying, but terrible at getting kills Vs. people who know what they are doing. I want to see a dev take their magicka Warden against those hardcore PvPers and after an hour, please let us know the vision and future for MAgicka Warden.

    Sadly the Warden actually has all those things you just listed as missing. It is just clunky to use, the Bear. The Bears Heavy Attack CC's and he his huge burst, and an execute. However if they are in execute range, the Bears regular Ulti would have finished them anyway. And unless they ignore the Bear, he barely last longer than a potato.

    All this could be fixed if ZoS just gave the Bear the health/tankiness of a mini boss. He is a figging double bar Ulti after all.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • godchucknzilla
    godchucknzilla
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    The Dive speed increase is bad because you could time dive with clench and shalks for burst.

    The Cutting Dive morph needs something else. Aside from the cheap cost, it really has very little upside vs flying blade that has a nice snare. It doesn't require dual wield which is nice however.

    The shalk changes are just bad and completely over-nerfing the skill.

    Many people complain about Mag Warden PVE DPS but that could be fixed with passives and increasing the damage tool tip of Winters Revenge.

    I really miss the original frozen gate, I had a great time with that skill in AVA. The delay on it now just makes it less usable.
  • Transairion
    Transairion
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    This might be a weird question but... isn't Eternal Guardian actually a really bad morph in practice?

    Warden Bear auto-respawns upon death but a dead Bear already has a summon cost of 0... and the "autosummon" just automatically forces you into the summoning channel anyway. The difference between manually doing it and the morph doing it is... pretty much nothing, right?

    Can this "magicka morph" (doing mag damage vs the other morphs psychical damage) get a better... er, actually useful effect on it of some kind? Or at least make it so the "free resummon" doesn't force you through the summon animation anyway. If it stops what we're doing it feels more like a punishment than anything.
    Edited by Transairion on April 29, 2018 8:14AM
  • Maura_Neysa
    Maura_Neysa
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    This might be a weird question but... isn't Eternal Guardian actually a really bad morph in practice?

    Warden Bear auto-respawns upon death but a dead Bear already has a summon cost of 0... and the "autosummon" just automatically forces you into the summoning channel anyway. The difference between manually doing it and the morph doing it is... pretty much nothing, right?

    Can this "magicka morph" (doing mag damage vs the other morphs psychical damage) get a better... er, actually useful effect on it of some kind? Or at least make it so the "free resummon" doesn't force you through the summon animation anyway. If it stops what we're doing it feels more like a punishment than anything.

    It's no different than the other. It does magic damage instead of physical damage. The respawn is useless since you go through the animation anyway, just like if you cast it yourself.
    The "bad" of it;
    - Mostly is really just the rez bug. If you are mid rez when the the auto respawn triggers, whoever you were trying to rez will be permanently "pending resurrection accepting." Patch notes says they are fixing this with Summerset.
    - Also the fact that you are basicly "stun" for the second it takes you to cancel the auto rez.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    This might be a weird question but... isn't Eternal Guardian actually a really bad morph in practice?

    Warden Bear auto-respawns upon death but a dead Bear already has a summon cost of 0... and the "autosummon" just automatically forces you into the summoning channel anyway. The difference between manually doing it and the morph doing it is... pretty much nothing, right?

    Can this "magicka morph" (doing mag damage vs the other morphs psychical damage) get a better... er, actually useful effect on it of some kind? Or at least make it so the "free resummon" doesn't force you through the summon animation anyway. If it stops what we're doing it feels more like a punishment than anything.

    Been saying this all along, I totally agree.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • mb10
    mb10
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    ✭✭✭
    Arctic Blast???

    Why doesn't this skill become like the Ice Storm skill in Skyrim? The icon of the skill looks like that anyway.

    A ground based AoE that moves forward and leaves a trace behind it like wall of elements?
  • LeHarrt91
    LeHarrt91
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    I hope tomorrow brings us something *fingers crossed* (thats not a nerf)
    Edited by LeHarrt91 on April 29, 2018 11:40PM
    PS NA
    Have played all classes.
    Warden Main
  • ascan7
    ascan7
    ✭✭✭
    Why can't we make the bear instant cast?
    RIght now Eternal Guardian isn't even a real morph, the "buff" provided is absolutely ***
  • MLGProPlayer
    MLGProPlayer
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    ✭✭✭✭✭
    ascan7 wrote: »
    Why can't we make the bear instant cast?
    RIght now Eternal Guardian isn't even a real morph, the "buff" provided is absolutely ***

    This. All it does is interrupt your rotation. It's literally the most useless morph of any skill in the game.

    Here is how I would change it:

    - The bear instantly re-spawns when killed, forgoing any re-summon animation by the player.

    OR

    - The bear does not disappear when the player switches ability bars (this would allow for single bar slotting, while keeping with the "eternal" theme of the ability).
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    ascan7 wrote: »
    Why can't we make the bear instant cast?
    RIght now Eternal Guardian isn't even a real morph, the "buff" provided is absolutely ***

    This. All it does is interrupt your rotation. It's literally the most useless morph of any skill in the game.

    Here is how I would change it:

    - The bear instantly re-spawns when killed, forgoing any re-summon animation by the player.

    OR

    - The bear does not disappear when the player switches ability bars (this would allow for single bar slotting, while keeping with the "eternal" theme of the ability).

    Yeah i dont want to have to double bar my Ultimate skill. I understand that its a summoned pet but giving up a good AoE ultimate is hard. Whether Stam or Magicka I cant bear to double bar it :p
    PS NA
    Have played all classes.
    Warden Main
  • MLGProPlayer
    MLGProPlayer
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    ✭✭✭✭✭
    LeHarrt91 wrote: »
    ascan7 wrote: »
    Why can't we make the bear instant cast?
    RIght now Eternal Guardian isn't even a real morph, the "buff" provided is absolutely ***

    This. All it does is interrupt your rotation. It's literally the most useless morph of any skill in the game.

    Here is how I would change it:

    - The bear instantly re-spawns when killed, forgoing any re-summon animation by the player.

    OR

    - The bear does not disappear when the player switches ability bars (this would allow for single bar slotting, while keeping with the "eternal" theme of the ability).

    Yeah i dont want to have to double bar my Ultimate skill. I understand that its a summoned pet but giving up a good AoE ultimate is hard. Whether Stam or Magicka I cant bear to double bar it :p

    The double bar requirement is one of the reasons why wardens are so bad. They're the only magicka class that isn't able to use destro ult. This casues 2 problems:

    1. Their AOE damage suffers significantly
    2. They need to waste an ability slot on a random destro staff ability in order to have the Ancient Knowledge passive active on both bars (this is the destro passive that increases damage by 8% if you have a destro ability slotted)
    Edited by MLGProPlayer on April 30, 2018 1:10AM
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Yep totally agree, there are just so many situations in trials where a huge AoE ultimate is just needed.
    What if the bear ultimate acted like Sorcs Storm Atro? summoned until killed/ for X amount of seconds (this may warrant a ulti cost increase) but single barred.
    Edited by LeHarrt91 on April 30, 2018 1:21AM
    PS NA
    Have played all classes.
    Warden Main
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Taken from the Who Are The Wardens Truly? Article.

    "Wardens seem to draw from their natural environment to change and shape reality itself. In layman's terms, something I think my colleague Phrastus may appreciate, the Spinners appear to employ a kind of illusionary magic, whereas the Wardens' abilities are more akin to what might traditionally be called alteration or conjuration."

    If im drawing from my environment, why am i summoning a Cliff Racer in Grahtwood or Alik'r. I feel that statement may only apply to Green Balance and conjuring plants.
    PS NA
    Have played all classes.
    Warden Main
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think ZOS wants the bear to be a companion, a trusted friend so to speak, so the idea of summoning it ala Storm Atro isn't going to happen.

    That being said, I would not see the harm in allowing Warden to single bar the Bear ulti. This isn't overpowered or anything. If fact, it's necessary so the Warden isn't under-powered in areas where AoE ultimate is needed. Just as long as the bear ulit is on a single bar, let it remain an active pet. It is "eternal", yes?

    This is a win - win - win - win for everyone. Wardens get to be more versatile. Wardens get to use appropriate ultimates in different situations. Wardens get to keep their trusted companions. The only possible objection is breaking the precedent that a permanent pet has to be double barred: which is just a precedent and should not be followed as canon or anything. It would *not* break my immersion or anything if the Warden's trusted friend didn't *poof* disappeared when changing weapons, you know.


    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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