Yamenstein wrote: »Out of curiosity. What skills do you stamDK players use currently, and which ones would you remove if you had more stamina options from the DK skill lines.
I PVP sDK, I only use: Volatile Armor, Igneous Shield, and Ferocious Leap. All 3 are mag abilities. I know they won't change Leap back to physical damage and for passive reasons Shield doesn't make sense as a stam ability. Not really sure what I'd change but the class feels really generic when only 3 abilities of 12 are class based. I don't necessarily need another stam ability (would be nice), but retooling the ones we have to be more effective in PVP might make them more enticing, Stam wings is a good idea, and anything that would increase ultimate regen would be welcomed.
Yamenstein wrote: »Supernatural wrote: »Yamenstein wrote: »Supernatural wrote: »Cauterize could be changed into a stamina morph which deals poison damage and also provides major savagery and then remove major prophecy on the base morph and have FoO give the major prophecy buff. That will give the stam dk some extra burst in solo PvE (like VMA) and PvP, where the class really suffers. Considering cauterize at its current state is pretty much useless, that is something that could be done.
One less skill for DK healers. So you'll have to suggest something else, can't shaft one play style for another.
Are dragonknight healers a thing?
Doesn't matter if it's a "thing". I heal with my magDK. It is fun and different to other healers. If it's not a thing it should be one, but removing skills won't help that goal. Skills need to be flexible to fit multiple roles when required, not all of them and not all at once.
Maybe instead of changing morphs and getting rid of build ideas from one group of players just other suit another, they should add skills or morphs so you can make up for a lack of skills.
But some of us don't care for that. For some reason having class skills be able to do everything is more important. Which is why I think it shouldn't matter if the DK only has two stamina morphs for skills. With that said cauterize being changed doesn't matter to me, because as stated before new skills and morphs might mean we don't need to use! I just don't like the idea that people are happy to have skills changed so it works for them and doesn't consider other peoples playstyles.
You might only have 2 stamina costing skills, but you still have a ton of utility as an stamDK. Consider igneous, volatile armor, green dragon blood, fossilize, etc. All very much viable and useful to a stamDK depending on how you play it.
The problem is more that you lack implicit sustain in your class, with a sustain passive that encourages bad ulti usage. You also do not have enough damage in general to take down targets as you would on other classes. Instead, you focus on wearing down single enemies over time with DoTs and weaved skills (heavy attack + skill + bash), assuming you're 2h/1h&s. StamDK has enough CC and implicit DoT pressure to keep people on the defensive. What they lack is raw damage and burst potential, and in open world they can be quite challenging to play sometimes.
Next patch will buff magDK's sustain fairly well, but not as well for stamDK's. I don't get the stam whip unless it has a specific mechanic attached to it. Heroic slash / Puncture are strong enough abilities. Cauterize is a skill I would like to see use for stamDKs; either that or buff FoO.
Yamenstein wrote: »Out of curiosity. What skills do you stamDK players use currently, and which ones would you remove if you had more stamina options from the DK skill lines.
I PVP sDK, I only use: Volatile Armor, Igneous Shield, and Ferocious Leap. All 3 are mag abilities. I know they won't change Leap back to physical damage and for passive reasons Shield doesn't make sense as a stam ability. Not really sure what I'd change but the class feels really generic when only 3 abilities of 12 are class based. I don't necessarily need another stam ability (would be nice), but retooling the ones we have to be more effective in PVP might make them more enticing, Stam wings is a good idea, and anything that would increase ultimate regen would be welcomed.
JumpmanLane wrote: »Pve meta is DW (multiple Stam abilities) plus razor caltrops, rearming trap, vigor for heals. These aren’t DK skills proper but HIIIIIGGGGH DD’s use them.
PvP get vigor. PvP get caltrops. Do your fighter’s guild get beast trap. I don’t understand why you’d want morphs in Stam you wouldn’t slot lol.
GeorgeBlack wrote: »JumpmanLane wrote: »Pve meta is DW (multiple Stam abilities) plus razor caltrops, rearming trap, vigor for heals. These aren’t DK skills proper but HIIIIIGGGGH DD’s use them.
PvP get vigor. PvP get caltrops. Do your fighter’s guild get beast trap. I don’t understand why you’d want morphs in Stam you wouldn’t slot lol.
Ty for your reccomendations.
You are very on topic and I wish I did all that 4 years ago before I opened this discusdion.
Yes thank you.
JumpmanLane wrote: »GeorgeBlack wrote: »JumpmanLane wrote: »Pve meta is DW (multiple Stam abilities) plus razor caltrops, rearming trap, vigor for heals. These aren’t DK skills proper but HIIIIIGGGGH DD’s use them.
PvP get vigor. PvP get caltrops. Do your fighter’s guild get beast trap. I don’t understand why you’d want morphs in Stam you wouldn’t slot lol.
Ty for your reccomendations.
You are very on topic and I wish I did all that 4 years ago before I opened this discusdion.
Yes thank you.
Sarcasm. Got it. I’m lost tho. Explain to me (if you would) why it matters what skill line a morph comes from if you can actually get the skill and it does high dps. Is it a matter of sustain? Are you running out of Magicka or something hehehe I’m lost
GeorgeBlack wrote: »JumpmanLane wrote: »GeorgeBlack wrote: »JumpmanLane wrote: »Pve meta is DW (multiple Stam abilities) plus razor caltrops, rearming trap, vigor for heals. These aren’t DK skills proper but HIIIIIGGGGH DD’s use them.
PvP get vigor. PvP get caltrops. Do your fighter’s guild get beast trap. I don’t understand why you’d want morphs in Stam you wouldn’t slot lol.
Ty for your reccomendations.
You are very on topic and I wish I did all that 4 years ago before I opened this discusdion.
Yes thank you.
Sarcasm. Got it. I’m lost tho. Explain to me (if you would) why it matters what skill line a morph comes from if you can actually get the skill and it does high dps. Is it a matter of sustain? Are you running out of Magicka or something hehehe I’m lost
I dont care for high dps. I care for class identity.
GeorgeBlack wrote: »Out of all the classes only DragonKnight has 2 stamina morphs and one of them, Noxious Breath is extremely weak. Thats right. Only 2 skills and one of them is half usefull in PvE
@ZOS
Can you buff Noxious Breath?
Can you add a third stamina costing morph just like every other class has?
Do you find stamDK overperforming with the only 2 stamina costing skills you have given us?
Do you find stamDK a class that has many viable options at its disposal?
Do you have a reason to ignore once again stamDK?
PS.
Wrobel: We decided to upgrade the tools in stamDKs arsenal and so we are giving Noxious Breath the addirtonal effect of Major Breach, so that stamDKs cannot utilize it. Their groups will surely appreciete it tho.
StamDKs real stenthg lies in providing their groups with Igneous weapons, and their groups enemies with Maj Frac/Breach
Yamenstein wrote: »Out of curiosity. What skills do you stamDK players use currently, and which ones would you remove if you had more stamina options from the DK skill lines.
I PVP sDK, I only use: Volatile Armor, Igneous Shield, and Ferocious Leap. All 3 are mag abilities. I know they won't change Leap back to physical damage and for passive reasons Shield doesn't make sense as a stam ability. Not really sure what I'd change but the class feels really generic when only 3 abilities of 12 are class based. I don't necessarily need another stam ability (would be nice), but retooling the ones we have to be more effective in PVP might make them more enticing, Stam wings is a good idea, and anything that would increase ultimate regen would be welcomed.
Lichbourne90 wrote: »Yamenstein wrote: »Out of curiosity. What skills do you stamDK players use currently, and which ones would you remove if you had more stamina options from the DK skill lines.
I PVP sDK, I only use: Volatile Armor, Igneous Shield, and Ferocious Leap. All 3 are mag abilities. I know they won't change Leap back to physical damage and for passive reasons Shield doesn't make sense as a stam ability. Not really sure what I'd change but the class feels really generic when only 3 abilities of 12 are class based. I don't necessarily need another stam ability (would be nice), but retooling the ones we have to be more effective in PVP might make them more enticing, Stam wings is a good idea, and anything that would increase ultimate regen would be welcomed.
U do know there is a physical leap morph right?
GeorgeBlack wrote: »Out of all the classes only DragonKnight has 2 stamina morphs and one of them, Noxious Breath is extremely weak. Thats right. Only 2 skills and one of them is half usefull in PvE
@ZOS
Can you buff Noxious Breath?
Can you add a third stamina costing morph just like every other class has?
Do you find stamDK overperforming with the only 2 stamina costing skills you have given us?
Do you find stamDK a class that has many viable options at its disposal?
Do you have a reason to ignore once again stamDK?
PS.
Wrobel: We decided to upgrade the tools in stamDKs arsenal and so we are giving Noxious Breath the addirtonal effect of Major Breach, so that stamDKs cannot utilize it. Their groups will surely appreciete it tho.
StamDKs real stenthg lies in providing their groups with Igneous weapons, and their groups enemies with Maj Frac/Breach
There should be pro/cons on every class, i dont want every class to be exactly the same.
Stamina Dragonknight is still very good, i dont see the point of buffing it. At best they should think about some better sets with actual useful boni or rethinking the nmg / sunderflame disaster.
GeorgeBlack wrote: »Out of all the classes only DragonKnight has 2 stamina morphs and one of them, Noxious Breath is extremely weak. Thats right. Only 2 skills and one of them is half usefull in PvE
@ZOS
Can you buff Noxious Breath?
Can you add a third stamina costing morph just like every other class has?
Do you find stamDK overperforming with the only 2 stamina costing skills you have given us?
Do you find stamDK a class that has many viable options at its disposal?
Do you have a reason to ignore once again stamDK?
PS.
Wrobel: We decided to upgrade the tools in stamDKs arsenal and so we are giving Noxious Breath the addirtonal effect of Major Breach, so that stamDKs cannot utilize it. Their groups will surely appreciete it tho.
StamDKs real stenthg lies in providing their groups with Igneous weapons, and their groups enemies with Maj Frac/Breach
There should be pro/cons on every class, i dont want every class to be exactly the same.
Stamina Dragonknight is still very good, i dont see the point of buffing it. At best they should think about some better sets with actual useful boni or rethinking the nmg / sunderflame disaster.
Temeraire507 wrote: »Empowering Chains:
underused?
Temeraire507 wrote: »Empowering Chains:
underused?
Underused only because it's unreliable in PVP. On paper it's an awesome morph, in reality it's a gap closer that gives you a too high/too low error way too often.
The problem is, I think, gap closing into keeps. It's why we have the height restriction. There are still a few places where it can happen (not with Chains). It just borks the skill though. Applying gap closer height restrictions withing x meters of a keep/outpost would solve the issue, but is probably a tough change to tackle.
Temeraire507 wrote: »Temeraire507 wrote: »Empowering Chains:
underused?
Underused only because it's unreliable in PVP. On paper it's an awesome morph, in reality it's a gap closer that gives you a too high/too low error way too often.
Thanks for adding more info. Seems like it is one more of those abilities (that are actually a ton) that need to be reworked/fixed
Buffs and Debuffs
- Empower: This buff category now increases the damage done by your next Light Attack by 40%, instead of increasing the damage done of any attack by 20%.
Developer Comments:This makes Empower a friendly buff to use in rotations, and decreases some of the burst potential of combining it with other abilities.
https://forums.elderscrollsonline.com/en/discussion/comment/5047698/#Comment_5047698Dragonknight
- Ardent Flame
- Cauterize (Inferno morph): Increased the range of the heal from this morph to 28 meters from 15 meters.
- Combustion: This passive ability now also restores 250/500 Magicka or Stamina to you when you apply the Burning or
- Poisoned status effects to an enemy. These effects can occur once every 5 seconds.
- Empowering Chains (Fiery Grip morph): This morph now grants you 2 stacks of the Empower buff, up from 1.
- Shifting Standard (Dragonknight Standard morph): Decreased the cost of this morph to 225 Ultimate from 250 Ultimate.
- Draconic Power
- Reflective Plate (Reflective Scale morph): This morph now removes all snare effects from you when you cast the ability.
- Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
- Obsidian Shard (Stonefist morph): Increased the healing done by this morph by approximately 25%.
- Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we’ve also made adjustments to both morphs:
- Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
- Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.
- Shattering Rocks (Petrify morph): This morph has been redesigned so that when the stun ends, it causes the enemy’s next attack to heal their target.
- Stone Giant (Stonefist morph): This morph now also grants Minor Ward in additional to Minor Resolve.
Temeraire507 wrote: »The only class with just 2 stamina costing morphs? Maybe, but let's go over stamina in all classes:
NB has 6 stamina morphs. 5 deal damage.
+1 stam based Ult morph
+10 mag morphs that may be useful on stam in some situations (17 if you go for every little thing that can be helpful)
+5 Ult morphs that could be useful for some players
That does not really look unbalanced for me. Another useful stam ability would be nice but not really necessary imo.
Temeraire507 wrote: »The only class with just 2 stamina costing morphs? Maybe, but let's go over stamina in all classes:
NB has 6 stamina morphs. 5 deal damage.
+1 stam based Ult morph
+10 mag morphs that may be useful on stam in some situations (17 if you go for every little thing that can be helpful)
+5 Ult morphs that could be useful for some players
That does not really look unbalanced for me. Another useful stam ability would be nice but not really necessary imo.
It kinda depends on the morphs. DK get a magicka triggered stamina return which is really nice for dk tank/stamDK. wrt NB stamina DPS, a typical (trial) setup would include suprise attack, killers blade & relentless focus (with maybe SA or an ulti). So out of the 12 skill slots and that huge pool you listed, that's only 3 being class based because non-class skills are simply better. If you ask for stamina morphs, you may end up using the non-class skills you currently use anyway.
It's more important to have class based skills you'd actually use over an abundance of poor skills you'd not. Asking for balance in the way you have, may hurt DK more than help. For example, imagine if chains or igneous was changed to cost stamina? DK tanks would hunt you down.
GeorgeBlack wrote: »Temeraire507 wrote: »The only class with just 2 stamina costing morphs? Maybe, but let's go over stamina in all classes:
NB has 6 stamina morphs. 5 deal damage.
+1 stam based Ult morph
+10 mag morphs that may be useful on stam in some situations (17 if you go for every little thing that can be helpful)
+5 Ult morphs that could be useful for some players
That does not really look unbalanced for me. Another useful stam ability would be nice but not really necessary imo.
It kinda depends on the morphs. DK get a magicka triggered stamina return which is really nice for dk tank/stamDK. wrt NB stamina DPS, a typical (trial) setup would include suprise attack, killers blade & relentless focus (with maybe SA or an ulti). So out of the 12 skill slots and that huge pool you listed, that's only 3 being class based because non-class skills are simply better. If you ask for stamina morphs, you may end up using the non-class skills you currently use anyway.
It's more important to have class based skills you'd actually use over an abundance of poor skills you'd not. Asking for balance in the way you have, may hurt DK more than help. For example, imagine if chains or igneous was changed to cost stamina? DK tanks would hunt you down.
I just want a buffed noxious breath.
I cant find any use for this skill that will help me better than any other option.
And it is only one of the 2 stamina costing skills.
Do basically as a stamdk I can only use one stamina costing class skill l. Effectivelly.
GeorgeBlack wrote: »Temeraire507 wrote: »The only class with just 2 stamina costing morphs? Maybe, but let's go over stamina in all classes:
NB has 6 stamina morphs. 5 deal damage.
+1 stam based Ult morph
+10 mag morphs that may be useful on stam in some situations (17 if you go for every little thing that can be helpful)
+5 Ult morphs that could be useful for some players
That does not really look unbalanced for me. Another useful stam ability would be nice but not really necessary imo.
It kinda depends on the morphs. DK get a magicka triggered stamina return which is really nice for dk tank/stamDK. wrt NB stamina DPS, a typical (trial) setup would include suprise attack, killers blade & relentless focus (with maybe SA or an ulti). So out of the 12 skill slots and that huge pool you listed, that's only 3 being class based because non-class skills are simply better. If you ask for stamina morphs, you may end up using the non-class skills you currently use anyway.
It's more important to have class based skills you'd actually use over an abundance of poor skills you'd not. Asking for balance in the way you have, may hurt DK more than help. For example, imagine if chains or igneous was changed to cost stamina? DK tanks would hunt you down.
I just want a buffed noxious breath.
I cant find any use for this skill that will help me better than any other option.
And it is only one of the 2 stamina costing skills.
Do basically as a stamdk I can only use one stamina costing class skill l. Effectivelly.
Pretty poor eh? - the class skills should all be slightly better/useful/cheaper than the non-class versions in my eyes. But there should also be gaps where some classes get some skills and others get different ones. Ward is a good example. Every class gets major resolve & ward, and it's also available on a non-class skill. It's literally everywhere.
I'd like to see a set of core non-class skills so all bases are covered and every class can perform every role fairly well, with some class flavour added. You could even make every non-class pure magical/physical damage, and flavour classes via damage type. Literally replacing skills like for like+flavour/minor upgrades.
And it looks like Summerset is heading this way in a lot of regardsWould like to see a lot more degrading things too, so for example damage trails off over time. A DOT may be 50% as effective after 5 seconds. Your sustain would indicate how often you refreshed it. Or more fights where mobs could get resistance vs certain damage types over time, so different skills need switching in to be more effective.
Please bare in mind, that it's useful to have some skills cost (like molten armaments or flames of oblivion, where it costs magicka but scales off stamina) not coming from your primary resource pool, it really helps sustain. If all your skills cost stamina, you would get resource issues. All stamblade skills cost stamina, almost forces sets like VO to be worn
I mean, sorc only has hurricane and bound arnaments and one of them is a toggle.GeorgeBlack wrote: »Out of all the classes only DragonKnight has 2 stamina morphs and one of them, Noxious Breath is extremely weak. Thats right.
NegativeVibes wrote: »I mean, sorc only has hurricane and bound arnaments and one of them is a toggle.GeorgeBlack wrote: »Out of all the classes only DragonKnight has 2 stamina morphs and one of them, Noxious Breath is extremely weak. Thats right.
Everything else costs magicka for utility.