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Magblade dominating 70.9k DPS parse on PTS...!! (updated)

  • Itzmichi
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    Well, i tested pretty much every combination on my stamdk now the highest you get with reasonable cp and sunderflame is around 44-45 with the warrior. If you're using zaan you getting a bit higher. With pre summerset you can be happy if you get up to 40k.
    Here, have a chill pill 💊!
  • Dymence
    Dymence
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    ecru wrote: »
    Magblade is way ahead. My guild wants me to play my magblade (and every other dps in our raid) for cloudrest. My stamdk main is parsing about 44k on the 6m atm, which isn't even close and has no execute so dps sub 25 is garbage compared to every class with an execute.

    Bloodthirsty is currently overperforming compared to other jewelry traits. Either infused has to get buffed, every class has to get an execute, or bloodthirsty has to be nerfed for there to be balance between classes with executes and classes without.

    This is just one issue. There are other issues (psijic line) that I'm too lazy to talk about atm.

    There needs to be incentive to play melee, and incentive to play a class without an execute. Right now there is zero incentive, especially in Cloudrest where ranged will be much better than melee in general.

    We already had one trial that basically required all ranged and it's honestly really disappointing we're getting another that doesn't require it, but strongly prefers it. Melee needs pretty huge buffs in terms of dps while in melee to actually be useful again.

    What makes you think ranged will be better than melee in Cloudrest? Because of the Gryphons? Those won't be in play in HM+3. I think you can play melee in Cloudrest just fine.
  • XGCAlbatr0ss
    XGCAlbatr0ss
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    I think its funny how last year, about this time right before morrowind. PVE Nightblades were non existent except for a select few and most people were stating, NB's need a buff for PVE please please please. Now that the NB's have gotten the tweaks and buffs, everyone is calling for them to be nerfed. I dont get it sometimes with people on the forums. Its crazy.
  • Lynx7386
    Lynx7386
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    Kilandros wrote: »
    Strife nerf killed mNB

    nerf mDK pls

    No, just means you have to use concealed weapon instead now.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    That isnt always the case. Not every magicka build runs heals, or even has range (concealed weapon is a melee magicka spammable, for example, and for the DK whip/searing strike/engulfing flames are all melee range). This assumption that magicka should inherently deal less damage than stamina is completely false.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • RoyJade
    RoyJade
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    Lynx7386 wrote: »
    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    That isnt always the case. Not every magicka build runs heals, or even has range (concealed weapon is a melee magicka spammable, for example, and for the DK whip/searing strike/engulfing flames are all melee range). This assumption that magicka should inherently deal less damage than stamina is completely false.

    Agreed.
    More exactly, they need to be two factors :
    - more range = more need for a shield, healing or mobility (in pve) or a little more ulnerable to burst (pvp, where distance is barely a factor with all the gap closer) ;
    - closer = stronger skill, including for the ranged class (magblade with concealed and death stroke is a good example).
    All classes should have relatively similar dps and survivability at the same range. In pve, ranged magicka and stamina should be viable, and close range build (not class, build) should be a little higher. Magblade are nearly at the perfect spot now, and DK/magplar would potentially be also if they were on par with magblade and DW/bow stam dps since they both have ranged option but more and stronger close range ones.
  • Capt_Morgan
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    Nestor wrote: »
    I was sitting next to Alcast and Woeler and Xynode during the content test and I was seeing Parses of 65K to 72K across most builds from them. They started in the mid 60's and by the end of the day were hitting 72K regularly.

    I won't mention my Parses, because, well, I won't.

    I am not noticing any 60kish parses -any 50k+ parses, more accurately- apart from NBs. As magsorc, my best efforts also ended up 49-50k for both petsorc and non-pet sorc.

    I understand it's mostly about dummy cheese, but when too many people put it that way i believe it's gonna end up ZoS nerfing stuff for all magicka classes, which i don't think we want at all :)

    MagBlade gets minor berserk in a self buff dummy, so even your 50k would become a 54k parse not counting the Multiplicative of bloodthirsty 60% being applied which grows berserk exponentially instead of additive right now. Also a lot of the crazy high cheese parses are done with an acuity proc right at execute while wearing all blood thirsty. Try getting a parse with an acuity proc and all bloodthirsty jewels while light atk weaving mage wrath.

    ? What am i missing here? I would pull 54k instead of 50k, thus it's ok for NBs to pull 70k?

    And everyone knows about Acuity procs at execute. I too had my share of it and it's nowhere close to 71k.

    I'm tired of explaining the obvious over and over again now, either you just can't see the problem or you are purposedly trying to manipulate it. One thing is for sure, it's not gonna go live like that. Class fanaticism won't help save those parses to live. So if you don't want nerfs to unnecessary points i suggest putting the problem down accurately. And the problem is obvious.

    I bet you are also reapplying liquid lightning early, not doing every dot on their specific cools own. Because THAT is what these magblades are doing. They aren't rounding off their dots or doing a rotation, they are applying them on a priority system and keeping everything as close to perfect uptime as possible while not ever re applying early. What I'm saying is that the difference isn't as big as you think. And the difference is amplified by how magblades play rather than other classes. Watch that video again and count the barswaps, the skill level on that parse is really high, not something even relatable to other classes. You are comparing apples to oranges when you put THAT specific non rota parse up against a heavy atk or even light atk STATIC rotation of any other class or even MagBlade itself. Chill.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • JobooAGS
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    Lynx7386 wrote: »
    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    That isnt always the case. Not every magicka build runs heals, or even has range (concealed weapon is a melee magicka spammable, for example, and for the DK whip/searing strike/engulfing flames are all melee range). This assumption that magicka should inherently deal less damage than stamina is completely false.

    It would be best if a bow/bow build would not get insta kicked or heavily questioned/laughed at at best in endgame pve
    Edited by JobooAGS on April 27, 2018 3:25PM
  • jypcy
    jypcy
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    Lynx7386 wrote: »
    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    That isnt always the case. Not every magicka build runs heals, or even has range (concealed weapon is a melee magicka spammable, for example, and for the DK whip/searing strike/engulfing flames are all melee range). This assumption that magicka should inherently deal less damage than stamina is completely false.

    I agree it’s not completely false, but the base concern is that these magicka builds that use melee range shouldn’t be performing significantly better (if better at all) than stamina melee builds. I agree the ideal is magicka and stamina pretty much doing the same damage, with melee builds for either doing more than ranged builds for either. But this patch from what I’ve seen stamina ranged builds are maybe just barely getting 35k parses while ranged magicka is getting 40-45k+, and melee stam is generally getting 40k-45k parses while melee magicka is getting 45-50k+. One could also argue that magicka’s toolkit offers slightly more survivability than stam and so they should deal slightly lower damage than stam, but that’s a complex, nuanced topic not really relevant to this thread :smile:

    Tldr: I’m with you that a build’s potential damage output should primarily be a factor of its position, but it seems as though magicka is outperforming stam by a margin in either position for the upcoming patch. Which I see as a problem. Although I’d be happy to be proven wrong on this matter.
  • Idinuse
    Idinuse
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    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it. :D

    Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Murador178
    Murador178
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    Nightblades are OP as *** right now. Not sure anyone can argue against that.

    sorcs will be OP af in PvP so :joy:

    @Idinuse u prob didnt log into the pts then :trollface:
    Edited by Murador178 on April 27, 2018 3:55PM
  • Idinuse
    Idinuse
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    Murador178 wrote: »
    Nightblades are OP as *** right now. Not sure anyone can argue against that.

    sorcs will be OP af in PvP so :joy:

    @Idinuse u prob didnt log into the pts then :trollface:

    You are quite right, I didn't yet. :D
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • schattenkind
    schattenkind
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    If you always look on ppl who play the game since they're born, then everything is OP. Whats with the other half of players?
    And: OP is always what kills you, or what you cant kill.
    I know some good players who play each class, mag and stam, ask them what messages they get, regardless which toon they're logged in with, its always OP when they die. Today its magNB, tomorrow its stamsorc, next day stamwarden and so on...

    Reading this stuff is really funny, it's like who has the biggest bucket in the sandbox... And I dont get why everything has to be measured on the best, why not looking at the general. Some guy (or girl) manages to pull 70k dps and suddenly its all OP. Even it there are 10 of those guys/girls, there are still thousands who are happy geting 40k...
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • kylewwefan
    kylewwefan
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    Well that’s just fantastic! And here I am struggling to get 26k
  • JobooAGS
    JobooAGS
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    Idinuse wrote: »
    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it. :D

    Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.

    This thread is pve based...
  • Idinuse
    Idinuse
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    JobooAGS wrote: »
    Idinuse wrote: »
    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it. :D

    Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.

    This thread is pve based...

    I didn't comment the OP, I commented the Risk/Reward argument, and imo it is mainly a PvP thing so... What dang risk do you face with a healer in your back... Oh you want to solo trials? Fair enough.
    Edited by Idinuse on April 27, 2018 4:19PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Roger_kun
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    This parse is a problem not a soul harvest. It is necessary to do only one thing - nerf master architect.

    All the "top" damage from the Nbs from this set. Nerf set - and nb will turn into a good range DD.
  • SammyFable
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    Idinuse wrote: »
    JobooAGS wrote: »
    Idinuse wrote: »
    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it. :D

    Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.

    This thread is pve based...

    I didn't comment the OP, I commented the Risk/Reward argument, and imo it is mainly a PvP thing so... What dang risk do you face with a healer in your back... Oh you want to solo trials? Fair enough.

    One Shots. There are enough of them in the newer trials.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • Vaoh
    Vaoh
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    Roger_kun wrote: »
    This parse is a problem not a soul harvest. It is necessary to do only one thing - nerf master architect.

    All the "top" damage from the Nbs from this set. Nerf set - and nb will turn into a good range DD.

    Master Architect can’t be nerfed or all of the Major Slayer/Aegis sets would have to be nerfed for the sake of consistency.

    Also in trials not all Mag NBs can wear this set. If too many players use it, the group will actually lose DPS since the buff will far too often get refreshed before it ends. Lastly you would also nerf Mag Wardens, who use this set with their Eternal Guardian and are a class in need of buffs rather than nerfs.

    Nerfing a set that is used effectively by a few classes tends to not really solve a class-based balancing issue.
  • ascan7
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    Kilandros wrote: »
    Strife nerf killed mNB


    I think that many protested not because the increased cost killed mNB, but because it was a dumb nerf that didn't weaken NB DPS at all, but just made them switch spammable and deal the same damage.
  • Vaoh
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    ascan7 wrote: »
    Kilandros wrote: »
    Strife nerf killed mNB


    I think that many protested not because the increased cost killed mNB, but because it was a dumb nerf that didn't weaken NB DPS at all, but just made them switch spammable and deal the same damage.

    It actually seems like a good nerf now. If Imbue Weapon and Strife pull the same damage, it becomes a choice of a free status effect per cast (Elemental Weapon) or slightly more cost but an offheal (Funnel Health).

    I see Mag NB running Funnel Health in trials like Asylum and Cloudrest, with maybe Elemental Weapon when their heals aren’t needed much. This is assuming the damage is the same ofc.
  • Dymence
    Dymence
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    Idinuse wrote: »
    JobooAGS wrote: »
    Idinuse wrote: »
    Aliyavana wrote: »
    Magika shouldn't do as much dps as stamina. Magika = better survivability and range

    Stamina = more risk high reward

    In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it. :D

    Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.

    This thread is pve based...

    I didn't comment the OP, I commented the Risk/Reward argument, and imo it is mainly a PvP thing so... What dang risk do you face with a healer in your back... Oh you want to solo trials? Fair enough.

    You know about the red stuff? Yeah, turns out you actually can't just stand in that, even with a healer. That's the risk reward. You have to stay in melee and dance around.
  • HuawaSepp
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    HuawaSepp wrote: »
    HuawaSepp wrote: »
    I can recommend the magDK since you can do a 16sec rotation. After some training you can do it without looking at the cooldowns.
    It might not be the maximum dps rotation but it's not that far away.

    What do you mean with the 16 second rotation? I started playing a magicka DK on console, but im not sure, what rotation you are referring to?

    Go to
    https://alcasthq.com/eso-magicka-dragonknight-build-pve/
    and look at the skills.
    You got 3 skills with ~16sec and 3 skills with ~8sec.
    That means you do it exactly like:

    1 <= Beast Trap
    ws
    2
    4
    1
    ws
    4
    2
    3
    3
    3
    3
    3
    ws
    1
    ws
    4
    2
    3
    3
    Restart

    If you are low on magicka you do one Heavy Attack instead of 2x3.
    One skill you do like

    Pressing LMB down
    Pressing Skill button down
    Release LMB
    Release Skill button
    => and the 4 actions above you have to do in 1 second in a best case scenario.


    I tested that stuff by myself now (selfbuffed) and it's really not that bad:
    l8nVpM2.jpg

    Yeah it's really easy to play.
    If you wanna get more dps you have to recast the dots on cooldown.
    PTS-EU
  • ecru
    ecru
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    Juhasow wrote: »
    ccfeeling wrote: »
    Juhasow wrote: »
    Kreshja wrote: »
    Saw this on Youtube, keywords: Summerset PTS, Self-Buffed, Magblade, 3M Dummy, 70.9k DPS!!!
    https://youtu.be/f9_kidQ2gHU

    Searching for more Summerset DPS/PTS videos on Youtube will yield:
    DK: a few magDK videos around 42k-45k DPS;
    Sorc: a few magSorc videos around 43k-47k DPS;
    Templar: N/A;
    Warden: one magWarden video with 42k DPS (using Bear Ult);
    Nightblade: most videos are lower than 70.9k but all above the 50k mark and sit around mid 50k~60k.
    There is a lack of Stam DPS parses.

    Nightblade benefits from the LA buff so more consistent with the hard hitting Spectral Bow, while having 2 class dots and 1 Desto dot, then an execute with fast animation and high number, all on top of good utility skills such as Siphon Attack for sustain, Merciless Resolve and Soul Harvest to even boost damage by a fat margin.
    On the lower end of the spectrum, it seems that the buff to LA and having Psijic order new skills make magWarden more viable but still can't compete with other classes.

    If LA becomes the norm main spammable as the core damage skill, all classes will become very similar in terms of playstyle, except maybe DK still using whip with more utility and class dots are also close range, but may opt for LA if need to range DPS, and pet Sorc may still be an option for content except endgame hardcord trial runs, thus killing the fun of playing different classes. I think instead of tweaking numbers, some skills or even class like Warden need to be redesigned in terms of the mechanics so that each class is more unique in its own way and each skill is more useful.

    In Summerset every class on stamina or magicka can pull around 50k+ on 3M dummy and with amount of cheesing like on the video above , even 55k+ . Mag nb is simply one of the best if not the best for 3M dummy cheesing in Summerset. The amount of cheese and tricks used in that 70k parse that will work only for that parse is huge and I think most people dont realize that.

    That doesnt change a fact that yes magblade is slightly overperforming and it would be nice to see some tuning down for Merciless Resolve , Impale or Death Stroke.

    Strife and Twisting path are already huge nerfed . Impale minor nerfed .
    What now ? Merciless Resolve , Death Stroke ? You serious ?

    Sorc and DK HA build are simple and effective , I wish my Magblade just drop all DOT and HA .

    Yes I am serious. I can also support my seriousness with some tests I've maded on PTS which I dont think so You did.

    From purely PvE perspective Strife have decent replacement if it comes to dmg as You can see on parse in the video and if it comes to healing , increased cost seems fair change and deserved nerf which isnt "huge" though. Twisting Path is also far from beeing "huge nerfed" and still pulls decent DPS , one of the best from all other classes ground AoE's. Assasin's Blade in both moprhs is the strongest execute in the game. Cheap , strong , instant cast , starting at 25% with instant 300% dmg buff , easy to weave and when it comes to Impale also range.

    So Yes I do think that slight tuning down of Merciless resolve , Impale or Death Stroke would be on place.

    My advice for You is to go on PTS test all magicka classes and then come back with some constructive feedback . For now You're looking just like one of those "no because no" people.

    You're looking at this from the wrong perspective, and the changes you're suggesting are the kinds of changes that make people quit games. Nerfing abilities because they work too well with one or two sets isn't the way to go, adjusting those sets or the ability's interactions with those sets is the way to do it, unless you want to *** off the entire NB population by nerfing them.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Juhasow
    Juhasow
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    ecru wrote: »
    Juhasow wrote: »
    ccfeeling wrote: »
    Juhasow wrote: »
    Kreshja wrote: »
    Saw this on Youtube, keywords: Summerset PTS, Self-Buffed, Magblade, 3M Dummy, 70.9k DPS!!!
    https://youtu.be/f9_kidQ2gHU

    Searching for more Summerset DPS/PTS videos on Youtube will yield:
    DK: a few magDK videos around 42k-45k DPS;
    Sorc: a few magSorc videos around 43k-47k DPS;
    Templar: N/A;
    Warden: one magWarden video with 42k DPS (using Bear Ult);
    Nightblade: most videos are lower than 70.9k but all above the 50k mark and sit around mid 50k~60k.
    There is a lack of Stam DPS parses.

    Nightblade benefits from the LA buff so more consistent with the hard hitting Spectral Bow, while having 2 class dots and 1 Desto dot, then an execute with fast animation and high number, all on top of good utility skills such as Siphon Attack for sustain, Merciless Resolve and Soul Harvest to even boost damage by a fat margin.
    On the lower end of the spectrum, it seems that the buff to LA and having Psijic order new skills make magWarden more viable but still can't compete with other classes.

    If LA becomes the norm main spammable as the core damage skill, all classes will become very similar in terms of playstyle, except maybe DK still using whip with more utility and class dots are also close range, but may opt for LA if need to range DPS, and pet Sorc may still be an option for content except endgame hardcord trial runs, thus killing the fun of playing different classes. I think instead of tweaking numbers, some skills or even class like Warden need to be redesigned in terms of the mechanics so that each class is more unique in its own way and each skill is more useful.

    In Summerset every class on stamina or magicka can pull around 50k+ on 3M dummy and with amount of cheesing like on the video above , even 55k+ . Mag nb is simply one of the best if not the best for 3M dummy cheesing in Summerset. The amount of cheese and tricks used in that 70k parse that will work only for that parse is huge and I think most people dont realize that.

    That doesnt change a fact that yes magblade is slightly overperforming and it would be nice to see some tuning down for Merciless Resolve , Impale or Death Stroke.

    Strife and Twisting path are already huge nerfed . Impale minor nerfed .
    What now ? Merciless Resolve , Death Stroke ? You serious ?

    Sorc and DK HA build are simple and effective , I wish my Magblade just drop all DOT and HA .

    Yes I am serious. I can also support my seriousness with some tests I've maded on PTS which I dont think so You did.

    From purely PvE perspective Strife have decent replacement if it comes to dmg as You can see on parse in the video and if it comes to healing , increased cost seems fair change and deserved nerf which isnt "huge" though. Twisting Path is also far from beeing "huge nerfed" and still pulls decent DPS , one of the best from all other classes ground AoE's. Assasin's Blade in both moprhs is the strongest execute in the game. Cheap , strong , instant cast , starting at 25% with instant 300% dmg buff , easy to weave and when it comes to Impale also range.

    So Yes I do think that slight tuning down of Merciless resolve , Impale or Death Stroke would be on place.

    My advice for You is to go on PTS test all magicka classes and then come back with some constructive feedback . For now You're looking just like one of those "no because no" people.

    You're looking at this from the wrong perspective, and the changes you're suggesting are the kinds of changes that make people quit games. Nerfing abilities because they work too well with one or two sets isn't the way to go, adjusting those sets or the ability's interactions with those sets is the way to do it, unless you want to *** off the entire NB population by nerfing them.

    If You think that "one or two sets" are the issue that makes Impale or Merciless Resolve strong then You're totally mistaken my friend. If You'll wear the same sets on all 5 classes guess which one will be dominating in magicka ? On PTS my mag nb selfbuffed in Spinner+Mechanical acuity was getting higher DPS then other classes in same setup buffed with combat prayer and elemental drain. Belive me You would get same results in any sets combination. Fact that nb have sets that are strongly buffing him only increases the gap but that doesnt mean there is no gap without it. Same goes for Death Stroke. War Machine and Master Architect are making this ultimate stronger but that doesnt mean this ulti is not slightly overperforming without them. Even without Master Architect most of the time You'll still be able get one of the highest if not highest DPS parses between all magicka builds in the group participating in trial.

    As for general idea of nerfs this is just Your vision of things there is no proof or research for Your theory that nerfs makes tons of people to leave the game. I can create opposite theory that when there are builds that are strongly overperforming and balance sucks people leaves the game because of that and prove me I am wrong.

    If nerfs are bringing ballance and not hurting general playstyles or gives decent alternative playstyles I dont see why people would suddenly start to leave the game. It's obvious some weak minds strongly relying on easy mode without seeing perspective to find new cheese will do it but sometimes it's for better good and more people will join the game then leave it.
    Edited by Juhasow on April 27, 2018 8:33PM
  • ecru
    ecru
    ✭✭✭✭✭
    Dymence wrote: »
    ecru wrote: »
    Magblade is way ahead. My guild wants me to play my magblade (and every other dps in our raid) for cloudrest. My stamdk main is parsing about 44k on the 6m atm, which isn't even close and has no execute so dps sub 25 is garbage compared to every class with an execute.

    Bloodthirsty is currently overperforming compared to other jewelry traits. Either infused has to get buffed, every class has to get an execute, or bloodthirsty has to be nerfed for there to be balance between classes with executes and classes without.

    This is just one issue. There are other issues (psijic line) that I'm too lazy to talk about atm.

    There needs to be incentive to play melee, and incentive to play a class without an execute. Right now there is zero incentive, especially in Cloudrest where ranged will be much better than melee in general.

    We already had one trial that basically required all ranged and it's honestly really disappointing we're getting another that doesn't require it, but strongly prefers it. Melee needs pretty huge buffs in terms of dps while in melee to actually be useful again.

    What makes you think ranged will be better than melee in Cloudrest? Because of the Gryphons? Those won't be in play in HM+3. I think you can play melee in Cloudrest just fine.

    Every mechanic? Bosses teleporting around, shades arbitrarily teleporting around, crystals which you have to pew pew from up top, etc.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Maryal wrote: »
    One problem with these videos that I see is that you cannot tell if they are running ability altering weapons, nor can you tell what armor sets they are using, monster sets, enchantments, etc. So, is it the class that is so great, or is it a build (armor, weapons, jewelry, enchants, etc) that that is enabling the user to get these numbers? If it's the build, then perhaps other classes can use the same or similar build to get similar numbers.

    That being said, I think most of us know by now that it's pretty easy to cheese up dummy parses.

    I mean you can easily see the test is with Mechanical Acuity, Zaan and most certainly vMA firestaff on backbar.
    ecru wrote: »
    Juhasow wrote: »
    ccfeeling wrote: »
    Juhasow wrote: »
    Kreshja wrote: »
    Saw this on Youtube, keywords: Summerset PTS, Self-Buffed, Magblade, 3M Dummy, 70.9k DPS!!!
    https://youtu.be/f9_kidQ2gHU

    Searching for more Summerset DPS/PTS videos on Youtube will yield:
    DK: a few magDK videos around 42k-45k DPS;
    Sorc: a few magSorc videos around 43k-47k DPS;
    Templar: N/A;
    Warden: one magWarden video with 42k DPS (using Bear Ult);
    Nightblade: most videos are lower than 70.9k but all above the 50k mark and sit around mid 50k~60k.
    There is a lack of Stam DPS parses.

    Nightblade benefits from the LA buff so more consistent with the hard hitting Spectral Bow, while having 2 class dots and 1 Desto dot, then an execute with fast animation and high number, all on top of good utility skills such as Siphon Attack for sustain, Merciless Resolve and Soul Harvest to even boost damage by a fat margin.
    On the lower end of the spectrum, it seems that the buff to LA and having Psijic order new skills make magWarden more viable but still can't compete with other classes.

    If LA becomes the norm main spammable as the core damage skill, all classes will become very similar in terms of playstyle, except maybe DK still using whip with more utility and class dots are also close range, but may opt for LA if need to range DPS, and pet Sorc may still be an option for content except endgame hardcord trial runs, thus killing the fun of playing different classes. I think instead of tweaking numbers, some skills or even class like Warden need to be redesigned in terms of the mechanics so that each class is more unique in its own way and each skill is more useful.

    In Summerset every class on stamina or magicka can pull around 50k+ on 3M dummy and with amount of cheesing like on the video above , even 55k+ . Mag nb is simply one of the best if not the best for 3M dummy cheesing in Summerset. The amount of cheese and tricks used in that 70k parse that will work only for that parse is huge and I think most people dont realize that.

    That doesnt change a fact that yes magblade is slightly overperforming and it would be nice to see some tuning down for Merciless Resolve , Impale or Death Stroke.

    Strife and Twisting path are already huge nerfed . Impale minor nerfed .
    What now ? Merciless Resolve , Death Stroke ? You serious ?

    Sorc and DK HA build are simple and effective , I wish my Magblade just drop all DOT and HA .

    Yes I am serious. I can also support my seriousness with some tests I've maded on PTS which I dont think so You did.

    From purely PvE perspective Strife have decent replacement if it comes to dmg as You can see on parse in the video and if it comes to healing , increased cost seems fair change and deserved nerf which isnt "huge" though. Twisting Path is also far from beeing "huge nerfed" and still pulls decent DPS , one of the best from all other classes ground AoE's. Assasin's Blade in both moprhs is the strongest execute in the game. Cheap , strong , instant cast , starting at 25% with instant 300% dmg buff , easy to weave and when it comes to Impale also range.

    So Yes I do think that slight tuning down of Merciless resolve , Impale or Death Stroke would be on place.

    My advice for You is to go on PTS test all magicka classes and then come back with some constructive feedback . For now You're looking just like one of those "no because no" people.

    You're looking at this from the wrong perspective, and the changes you're suggesting are the kinds of changes that make people quit games. Nerfing abilities because they work too well with one or two sets isn't the way to go, adjusting those sets or the ability's interactions with those sets is the way to do it, unless you want to *** off the entire NB population by nerfing them.

    Putting a CD on Master Architect/War Machine is probably the best way to go about it.
    EU | PC | AD
  • reprosal
    reprosal
    ✭✭✭✭✭
    Maulkin wrote: »
    Maryal wrote: »
    One problem with these videos that I see is that you cannot tell if they are running ability altering weapons, nor can you tell what armor sets they are using, monster sets, enchantments, etc. So, is it the class that is so great, or is it a build (armor, weapons, jewelry, enchants, etc) that that is enabling the user to get these numbers? If it's the build, then perhaps other classes can use the same or similar build to get similar numbers.

    That being said, I think most of us know by now that it's pretty easy to cheese up dummy parses.

    I mean you can easily see the test is with Mechanical Acuity, Zaan and most certainly vMA firestaff on backbar.
    ecru wrote: »
    Juhasow wrote: »
    ccfeeling wrote: »
    Juhasow wrote: »
    Kreshja wrote: »
    Saw this on Youtube, keywords: Summerset PTS, Self-Buffed, Magblade, 3M Dummy, 70.9k DPS!!!
    https://youtu.be/f9_kidQ2gHU

    Searching for more Summerset DPS/PTS videos on Youtube will yield:
    DK: a few magDK videos around 42k-45k DPS;
    Sorc: a few magSorc videos around 43k-47k DPS;
    Templar: N/A;
    Warden: one magWarden video with 42k DPS (using Bear Ult);
    Nightblade: most videos are lower than 70.9k but all above the 50k mark and sit around mid 50k~60k.
    There is a lack of Stam DPS parses.

    Nightblade benefits from the LA buff so more consistent with the hard hitting Spectral Bow, while having 2 class dots and 1 Desto dot, then an execute with fast animation and high number, all on top of good utility skills such as Siphon Attack for sustain, Merciless Resolve and Soul Harvest to even boost damage by a fat margin.
    On the lower end of the spectrum, it seems that the buff to LA and having Psijic order new skills make magWarden more viable but still can't compete with other classes.

    If LA becomes the norm main spammable as the core damage skill, all classes will become very similar in terms of playstyle, except maybe DK still using whip with more utility and class dots are also close range, but may opt for LA if need to range DPS, and pet Sorc may still be an option for content except endgame hardcord trial runs, thus killing the fun of playing different classes. I think instead of tweaking numbers, some skills or even class like Warden need to be redesigned in terms of the mechanics so that each class is more unique in its own way and each skill is more useful.

    In Summerset every class on stamina or magicka can pull around 50k+ on 3M dummy and with amount of cheesing like on the video above , even 55k+ . Mag nb is simply one of the best if not the best for 3M dummy cheesing in Summerset. The amount of cheese and tricks used in that 70k parse that will work only for that parse is huge and I think most people dont realize that.

    That doesnt change a fact that yes magblade is slightly overperforming and it would be nice to see some tuning down for Merciless Resolve , Impale or Death Stroke.

    Strife and Twisting path are already huge nerfed . Impale minor nerfed .
    What now ? Merciless Resolve , Death Stroke ? You serious ?

    Sorc and DK HA build are simple and effective , I wish my Magblade just drop all DOT and HA .

    Yes I am serious. I can also support my seriousness with some tests I've maded on PTS which I dont think so You did.

    From purely PvE perspective Strife have decent replacement if it comes to dmg as You can see on parse in the video and if it comes to healing , increased cost seems fair change and deserved nerf which isnt "huge" though. Twisting Path is also far from beeing "huge nerfed" and still pulls decent DPS , one of the best from all other classes ground AoE's. Assasin's Blade in both moprhs is the strongest execute in the game. Cheap , strong , instant cast , starting at 25% with instant 300% dmg buff , easy to weave and when it comes to Impale also range.

    So Yes I do think that slight tuning down of Merciless resolve , Impale or Death Stroke would be on place.

    My advice for You is to go on PTS test all magicka classes and then come back with some constructive feedback . For now You're looking just like one of those "no because no" people.

    You're looking at this from the wrong perspective, and the changes you're suggesting are the kinds of changes that make people quit games. Nerfing abilities because they work too well with one or two sets isn't the way to go, adjusting those sets or the ability's interactions with those sets is the way to do it, unless you want to *** off the entire NB population by nerfing them.

    Putting a CD on Master Architect/War Machine is probably the best way to go about it.

    Good god. Why not just make the game so you press one key to do everything for you at this point rather than attempt to keep buff uptimes synced.
  • Kreshja
    Kreshja
    ✭✭✭
    I screenshot DPS tests video titles (by April 27th 2018) on Youtube although didn't check the detail builds and test environments, but I think it is saying a lot even by just generally looking across the board. To those who argue that all classes can achieve similar competitive level, wouldn't a class that can consistantly pull 2k more DPS already considered a lot and better for endgame content, and now seems like NB can pull on average 4k more. About cheesing the test, I don't think all the testers of a certain class reached agreement on whether to cheese or not while seems like cheesing should only apply to the crazy high numbers, so I still think these videos tell more or less a compelling story about balance. Hope more PTSers could do more DPS tests. Also updated in OP:

    1. Dragonknight:
    - stamDK 44k
    p0Xr1FQ.jpg
    - magDK 45k
    ir4Lkv0.jpg
    - magDK 45.8k
    663cAtv.jpg
    2. Nightblade:
    - magNB 43k (PTS first day)
    Bbv8qFF.jpg
    - magNB 50.9k
    bSMidX6.jpg
    - magNB 50-52k
    fyDiHDn.jpg
    - magNB 52k
    BIZolQA.jpg
    - magNB 54k
    a1F5URD.jpg
    - magNB 55k/60k
    CfkCZRO.jpg
    - magNB 57.8k
    gujNUoD.jpg
    - magNB 65.7k
    hX43nqw.jpg
    - magNB 68.7k
    pvVDqLu.jpg
    - magNB 70.9k
    99of1Xp.jpg
    3. Sorcerer:
    - magSorc 45.2k
    nqUdfix.jpg
    - magSorc 43.3k
    Cb5w2mI.jpg
    - magSorc 46k
    KD5Ey97.jpg
    - magSorc 46.2k
    bJcfGIv.jpg
    - magSorc 47k
    vLy1yQY.jpg
    - stamSorc 50k (Bow/Bow build)
    vQ9Vpug.jpg
    4. Templar:
    - magPlar 45k
    C26O6AT.jpg
    5. Warden:
    - magWarden 42k
    Vj8Dggu.jpg
    - magWarden 47.7k
    AuvpglV.jpg
    6. As a fun comparison, Bash Only build for 34.1k
    OewU3zk.jpg
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kreshja wrote: »
    I screenshot DPS tests video titles (by April 27th 2018) on Youtube although didn't check the detail builds and test environments, but I think it is saying a lot even by just generally looking across the board. To those who argue that all classes can achieve similar competitive level, wouldn't a class that can consistantly pull 2k more DPS already considered a lot and better for endgame content, and now seems like NB can pull on average 4k more. About cheesing the test, I don't think all the testers of a certain class reached agreement on whether to cheese or not while seems like cheesing should only apply to the crazy high numbers, so I still think these videos tell more or less a compelling story about balance. Hope more PTSers could do more DPS tests. Also updated in OP:

    1. Dragonknight:
    - stamDK 44k
    p0Xr1FQ.jpg
    - magDK 45k
    ir4Lkv0.jpg
    - magDK 45.8k
    663cAtv.jpg
    2. Nightblade:
    - magNB 43k (PTS first day)
    Bbv8qFF.jpg
    - magNB 50.9k
    bSMidX6.jpg
    - magNB 50-52k
    fyDiHDn.jpg
    - magNB 52k
    BIZolQA.jpg
    - magNB 54k
    a1F5URD.jpg
    - magNB 55k/60k
    CfkCZRO.jpg
    - magNB 57.8k
    gujNUoD.jpg
    - magNB 65.7k
    hX43nqw.jpg
    - magNB 68.7k
    pvVDqLu.jpg
    - magNB 70.9k
    99of1Xp.jpg
    3. Sorcerer:
    - magSorc 45.2k
    nqUdfix.jpg
    - magSorc 43.3k
    Cb5w2mI.jpg
    - magSorc 46k
    KD5Ey97.jpg
    - magSorc 46.2k
    bJcfGIv.jpg
    - magSorc 47k
    vLy1yQY.jpg
    - stamSorc 50k (Bow/Bow build)
    vQ9Vpug.jpg
    4. Templar:
    - magPlar 45k
    C26O6AT.jpg
    5. Warden:
    - magWarden 42k
    Vj8Dggu.jpg
    - magWarden 47.7k
    AuvpglV.jpg
    6. As a fun comparison, Bash Only build for 34.1k
    OewU3zk.jpg

    That literally proves nothing and have no point tbh. Some of these parses are selfbuffed some are not some are cheesed others are not. I dont see any point of bringing it up altogether.
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