Magblade is way ahead. My guild wants me to play my magblade (and every other dps in our raid) for cloudrest. My stamdk main is parsing about 44k on the 6m atm, which isn't even close and has no execute so dps sub 25 is garbage compared to every class with an execute.
Bloodthirsty is currently overperforming compared to other jewelry traits. Either infused has to get buffed, every class has to get an execute, or bloodthirsty has to be nerfed for there to be balance between classes with executes and classes without.
This is just one issue. There are other issues (psijic line) that I'm too lazy to talk about atm.
There needs to be incentive to play melee, and incentive to play a class without an execute. Right now there is zero incentive, especially in Cloudrest where ranged will be much better than melee in general.
We already had one trial that basically required all ranged and it's honestly really disappointing we're getting another that doesn't require it, but strongly prefers it. Melee needs pretty huge buffs in terms of dps while in melee to actually be useful again.
Strife nerf killed mNB
nerf mDK pls
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
That isnt always the case. Not every magicka build runs heals, or even has range (concealed weapon is a melee magicka spammable, for example, and for the DK whip/searing strike/engulfing flames are all melee range). This assumption that magicka should inherently deal less damage than stamina is completely false.
themaddaedra wrote: »Capt_Morgan wrote: »themaddaedra wrote: »I was sitting next to Alcast and Woeler and Xynode during the content test and I was seeing Parses of 65K to 72K across most builds from them. They started in the mid 60's and by the end of the day were hitting 72K regularly.
I won't mention my Parses, because, well, I won't.
I am not noticing any 60kish parses -any 50k+ parses, more accurately- apart from NBs. As magsorc, my best efforts also ended up 49-50k for both petsorc and non-pet sorc.
I understand it's mostly about dummy cheese, but when too many people put it that way i believe it's gonna end up ZoS nerfing stuff for all magicka classes, which i don't think we want at all
MagBlade gets minor berserk in a self buff dummy, so even your 50k would become a 54k parse not counting the Multiplicative of bloodthirsty 60% being applied which grows berserk exponentially instead of additive right now. Also a lot of the crazy high cheese parses are done with an acuity proc right at execute while wearing all blood thirsty. Try getting a parse with an acuity proc and all bloodthirsty jewels while light atk weaving mage wrath.
? What am i missing here? I would pull 54k instead of 50k, thus it's ok for NBs to pull 70k?
And everyone knows about Acuity procs at execute. I too had my share of it and it's nowhere close to 71k.
I'm tired of explaining the obvious over and over again now, either you just can't see the problem or you are purposedly trying to manipulate it. One thing is for sure, it's not gonna go live like that. Class fanaticism won't help save those parses to live. So if you don't want nerfs to unnecessary points i suggest putting the problem down accurately. And the problem is obvious.
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
That isnt always the case. Not every magicka build runs heals, or even has range (concealed weapon is a melee magicka spammable, for example, and for the DK whip/searing strike/engulfing flames are all melee range). This assumption that magicka should inherently deal less damage than stamina is completely false.
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
That isnt always the case. Not every magicka build runs heals, or even has range (concealed weapon is a melee magicka spammable, for example, and for the DK whip/searing strike/engulfing flames are all melee range). This assumption that magicka should inherently deal less damage than stamina is completely false.
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
MLGProPlayer wrote: »Nightblades are OP as *** right now. Not sure anyone can argue against that.
Murador178 wrote: »MLGProPlayer wrote: »Nightblades are OP as *** right now. Not sure anyone can argue against that.
sorcs will be OP af in PvP so
@Idinuse u prob didnt log into the pts then
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it.
Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it.
Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.
This thread is pve based...
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it.
Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.
This thread is pve based...
I didn't comment the OP, I commented the Risk/Reward argument, and imo it is mainly a PvP thing so... What dang risk do you face with a healer in your back... Oh you want to solo trials? Fair enough.
This parse is a problem not a soul harvest. It is necessary to do only one thing - nerf master architect.
All the "top" damage from the Nbs from this set. Nerf set - and nb will turn into a good range DD.
Magika shouldn't do as much dps as stamina. Magika = better survivability and range
Stamina = more risk high reward
In PvP? What risk is there with your perma CCs? None. Gap closers that really work and hit hard AF, then perma CCs and your 8-20K hits regardless of mit/impen (Spamable, Execute, Dawnbreaker - doesn't matter) and it's over. It's all a win button, and everyone knows it.
Survivability? You know Vigor is one of the best heals in the game. Jump on a Templar, the "Healer" class, and return with your survivability unless you build a turtle tank healbot at which point your DMG might scare the Crabs.
This thread is pve based...
I didn't comment the OP, I commented the Risk/Reward argument, and imo it is mainly a PvP thing so... What dang risk do you face with a healer in your back... Oh you want to solo trials? Fair enough.
Bodycounter wrote: »I can recommend the magDK since you can do a 16sec rotation. After some training you can do it without looking at the cooldowns.
It might not be the maximum dps rotation but it's not that far away.
What do you mean with the 16 second rotation? I started playing a magicka DK on console, but im not sure, what rotation you are referring to?
Go to
https://alcasthq.com/eso-magicka-dragonknight-build-pve/
and look at the skills.
You got 3 skills with ~16sec and 3 skills with ~8sec.
That means you do it exactly like:
1 <= Beast Trap
ws
2
4
1
ws
4
2
3
3
3
3
3
ws
1
ws
4
2
3
3
Restart
If you are low on magicka you do one Heavy Attack instead of 2x3.
One skill you do like
Pressing LMB down
Pressing Skill button down
Release LMB
Release Skill button
=> and the 4 actions above you have to do in 1 second in a best case scenario.
Saw this on Youtube, keywords: Summerset PTS, Self-Buffed, Magblade, 3M Dummy, 70.9k DPS!!!https://youtu.be/f9_kidQ2gHU
Searching for more Summerset DPS/PTS videos on Youtube will yield:
DK: a few magDK videos around 42k-45k DPS;
Sorc: a few magSorc videos around 43k-47k DPS;
Templar: N/A;
Warden: one magWarden video with 42k DPS (using Bear Ult);
Nightblade: most videos are lower than 70.9k but all above the 50k mark and sit around mid 50k~60k.
There is a lack of Stam DPS parses.
Nightblade benefits from the LA buff so more consistent with the hard hitting Spectral Bow, while having 2 class dots and 1 Desto dot, then an execute with fast animation and high number, all on top of good utility skills such as Siphon Attack for sustain, Merciless Resolve and Soul Harvest to even boost damage by a fat margin.
On the lower end of the spectrum, it seems that the buff to LA and having Psijic order new skills make magWarden more viable but still can't compete with other classes.
If LA becomes the norm main spammable as the core damage skill, all classes will become very similar in terms of playstyle, except maybe DK still using whip with more utility and class dots are also close range, but may opt for LA if need to range DPS, and pet Sorc may still be an option for content except endgame hardcord trial runs, thus killing the fun of playing different classes. I think instead of tweaking numbers, some skills or even class like Warden need to be redesigned in terms of the mechanics so that each class is more unique in its own way and each skill is more useful.
In Summerset every class on stamina or magicka can pull around 50k+ on 3M dummy and with amount of cheesing like on the video above , even 55k+ . Mag nb is simply one of the best if not the best for 3M dummy cheesing in Summerset. The amount of cheese and tricks used in that 70k parse that will work only for that parse is huge and I think most people dont realize that.
That doesnt change a fact that yes magblade is slightly overperforming and it would be nice to see some tuning down for Merciless Resolve , Impale or Death Stroke.
Strife and Twisting path are already huge nerfed . Impale minor nerfed .
What now ? Merciless Resolve , Death Stroke ? You serious ?
Sorc and DK HA build are simple and effective , I wish my Magblade just drop all DOT and HA .
Yes I am serious. I can also support my seriousness with some tests I've maded on PTS which I dont think so You did.
From purely PvE perspective Strife have decent replacement if it comes to dmg as You can see on parse in the video and if it comes to healing , increased cost seems fair change and deserved nerf which isnt "huge" though. Twisting Path is also far from beeing "huge nerfed" and still pulls decent DPS , one of the best from all other classes ground AoE's. Assasin's Blade in both moprhs is the strongest execute in the game. Cheap , strong , instant cast , starting at 25% with instant 300% dmg buff , easy to weave and when it comes to Impale also range.
So Yes I do think that slight tuning down of Merciless resolve , Impale or Death Stroke would be on place.
My advice for You is to go on PTS test all magicka classes and then come back with some constructive feedback . For now You're looking just like one of those "no because no" people.
Saw this on Youtube, keywords: Summerset PTS, Self-Buffed, Magblade, 3M Dummy, 70.9k DPS!!!https://youtu.be/f9_kidQ2gHU
Searching for more Summerset DPS/PTS videos on Youtube will yield:
DK: a few magDK videos around 42k-45k DPS;
Sorc: a few magSorc videos around 43k-47k DPS;
Templar: N/A;
Warden: one magWarden video with 42k DPS (using Bear Ult);
Nightblade: most videos are lower than 70.9k but all above the 50k mark and sit around mid 50k~60k.
There is a lack of Stam DPS parses.
Nightblade benefits from the LA buff so more consistent with the hard hitting Spectral Bow, while having 2 class dots and 1 Desto dot, then an execute with fast animation and high number, all on top of good utility skills such as Siphon Attack for sustain, Merciless Resolve and Soul Harvest to even boost damage by a fat margin.
On the lower end of the spectrum, it seems that the buff to LA and having Psijic order new skills make magWarden more viable but still can't compete with other classes.
If LA becomes the norm main spammable as the core damage skill, all classes will become very similar in terms of playstyle, except maybe DK still using whip with more utility and class dots are also close range, but may opt for LA if need to range DPS, and pet Sorc may still be an option for content except endgame hardcord trial runs, thus killing the fun of playing different classes. I think instead of tweaking numbers, some skills or even class like Warden need to be redesigned in terms of the mechanics so that each class is more unique in its own way and each skill is more useful.
In Summerset every class on stamina or magicka can pull around 50k+ on 3M dummy and with amount of cheesing like on the video above , even 55k+ . Mag nb is simply one of the best if not the best for 3M dummy cheesing in Summerset. The amount of cheese and tricks used in that 70k parse that will work only for that parse is huge and I think most people dont realize that.
That doesnt change a fact that yes magblade is slightly overperforming and it would be nice to see some tuning down for Merciless Resolve , Impale or Death Stroke.
Strife and Twisting path are already huge nerfed . Impale minor nerfed .
What now ? Merciless Resolve , Death Stroke ? You serious ?
Sorc and DK HA build are simple and effective , I wish my Magblade just drop all DOT and HA .
Yes I am serious. I can also support my seriousness with some tests I've maded on PTS which I dont think so You did.
From purely PvE perspective Strife have decent replacement if it comes to dmg as You can see on parse in the video and if it comes to healing , increased cost seems fair change and deserved nerf which isnt "huge" though. Twisting Path is also far from beeing "huge nerfed" and still pulls decent DPS , one of the best from all other classes ground AoE's. Assasin's Blade in both moprhs is the strongest execute in the game. Cheap , strong , instant cast , starting at 25% with instant 300% dmg buff , easy to weave and when it comes to Impale also range.
So Yes I do think that slight tuning down of Merciless resolve , Impale or Death Stroke would be on place.
My advice for You is to go on PTS test all magicka classes and then come back with some constructive feedback . For now You're looking just like one of those "no because no" people.
You're looking at this from the wrong perspective, and the changes you're suggesting are the kinds of changes that make people quit games. Nerfing abilities because they work too well with one or two sets isn't the way to go, adjusting those sets or the ability's interactions with those sets is the way to do it, unless you want to *** off the entire NB population by nerfing them.
Magblade is way ahead. My guild wants me to play my magblade (and every other dps in our raid) for cloudrest. My stamdk main is parsing about 44k on the 6m atm, which isn't even close and has no execute so dps sub 25 is garbage compared to every class with an execute.
Bloodthirsty is currently overperforming compared to other jewelry traits. Either infused has to get buffed, every class has to get an execute, or bloodthirsty has to be nerfed for there to be balance between classes with executes and classes without.
This is just one issue. There are other issues (psijic line) that I'm too lazy to talk about atm.
There needs to be incentive to play melee, and incentive to play a class without an execute. Right now there is zero incentive, especially in Cloudrest where ranged will be much better than melee in general.
We already had one trial that basically required all ranged and it's honestly really disappointing we're getting another that doesn't require it, but strongly prefers it. Melee needs pretty huge buffs in terms of dps while in melee to actually be useful again.
What makes you think ranged will be better than melee in Cloudrest? Because of the Gryphons? Those won't be in play in HM+3. I think you can play melee in Cloudrest just fine.
One problem with these videos that I see is that you cannot tell if they are running ability altering weapons, nor can you tell what armor sets they are using, monster sets, enchantments, etc. So, is it the class that is so great, or is it a build (armor, weapons, jewelry, enchants, etc) that that is enabling the user to get these numbers? If it's the build, then perhaps other classes can use the same or similar build to get similar numbers.
That being said, I think most of us know by now that it's pretty easy to cheese up dummy parses.
Saw this on Youtube, keywords: Summerset PTS, Self-Buffed, Magblade, 3M Dummy, 70.9k DPS!!!https://youtu.be/f9_kidQ2gHU
Searching for more Summerset DPS/PTS videos on Youtube will yield:
DK: a few magDK videos around 42k-45k DPS;
Sorc: a few magSorc videos around 43k-47k DPS;
Templar: N/A;
Warden: one magWarden video with 42k DPS (using Bear Ult);
Nightblade: most videos are lower than 70.9k but all above the 50k mark and sit around mid 50k~60k.
There is a lack of Stam DPS parses.
Nightblade benefits from the LA buff so more consistent with the hard hitting Spectral Bow, while having 2 class dots and 1 Desto dot, then an execute with fast animation and high number, all on top of good utility skills such as Siphon Attack for sustain, Merciless Resolve and Soul Harvest to even boost damage by a fat margin.
On the lower end of the spectrum, it seems that the buff to LA and having Psijic order new skills make magWarden more viable but still can't compete with other classes.
If LA becomes the norm main spammable as the core damage skill, all classes will become very similar in terms of playstyle, except maybe DK still using whip with more utility and class dots are also close range, but may opt for LA if need to range DPS, and pet Sorc may still be an option for content except endgame hardcord trial runs, thus killing the fun of playing different classes. I think instead of tweaking numbers, some skills or even class like Warden need to be redesigned in terms of the mechanics so that each class is more unique in its own way and each skill is more useful.
In Summerset every class on stamina or magicka can pull around 50k+ on 3M dummy and with amount of cheesing like on the video above , even 55k+ . Mag nb is simply one of the best if not the best for 3M dummy cheesing in Summerset. The amount of cheese and tricks used in that 70k parse that will work only for that parse is huge and I think most people dont realize that.
That doesnt change a fact that yes magblade is slightly overperforming and it would be nice to see some tuning down for Merciless Resolve , Impale or Death Stroke.
Strife and Twisting path are already huge nerfed . Impale minor nerfed .
What now ? Merciless Resolve , Death Stroke ? You serious ?
Sorc and DK HA build are simple and effective , I wish my Magblade just drop all DOT and HA .
Yes I am serious. I can also support my seriousness with some tests I've maded on PTS which I dont think so You did.
From purely PvE perspective Strife have decent replacement if it comes to dmg as You can see on parse in the video and if it comes to healing , increased cost seems fair change and deserved nerf which isnt "huge" though. Twisting Path is also far from beeing "huge nerfed" and still pulls decent DPS , one of the best from all other classes ground AoE's. Assasin's Blade in both moprhs is the strongest execute in the game. Cheap , strong , instant cast , starting at 25% with instant 300% dmg buff , easy to weave and when it comes to Impale also range.
So Yes I do think that slight tuning down of Merciless resolve , Impale or Death Stroke would be on place.
My advice for You is to go on PTS test all magicka classes and then come back with some constructive feedback . For now You're looking just like one of those "no because no" people.
You're looking at this from the wrong perspective, and the changes you're suggesting are the kinds of changes that make people quit games. Nerfing abilities because they work too well with one or two sets isn't the way to go, adjusting those sets or the ability's interactions with those sets is the way to do it, unless you want to *** off the entire NB population by nerfing them.
One problem with these videos that I see is that you cannot tell if they are running ability altering weapons, nor can you tell what armor sets they are using, monster sets, enchantments, etc. So, is it the class that is so great, or is it a build (armor, weapons, jewelry, enchants, etc) that that is enabling the user to get these numbers? If it's the build, then perhaps other classes can use the same or similar build to get similar numbers.
That being said, I think most of us know by now that it's pretty easy to cheese up dummy parses.
I mean you can easily see the test is with Mechanical Acuity, Zaan and most certainly vMA firestaff on backbar.Saw this on Youtube, keywords: Summerset PTS, Self-Buffed, Magblade, 3M Dummy, 70.9k DPS!!!https://youtu.be/f9_kidQ2gHU
Searching for more Summerset DPS/PTS videos on Youtube will yield:
DK: a few magDK videos around 42k-45k DPS;
Sorc: a few magSorc videos around 43k-47k DPS;
Templar: N/A;
Warden: one magWarden video with 42k DPS (using Bear Ult);
Nightblade: most videos are lower than 70.9k but all above the 50k mark and sit around mid 50k~60k.
There is a lack of Stam DPS parses.
Nightblade benefits from the LA buff so more consistent with the hard hitting Spectral Bow, while having 2 class dots and 1 Desto dot, then an execute with fast animation and high number, all on top of good utility skills such as Siphon Attack for sustain, Merciless Resolve and Soul Harvest to even boost damage by a fat margin.
On the lower end of the spectrum, it seems that the buff to LA and having Psijic order new skills make magWarden more viable but still can't compete with other classes.
If LA becomes the norm main spammable as the core damage skill, all classes will become very similar in terms of playstyle, except maybe DK still using whip with more utility and class dots are also close range, but may opt for LA if need to range DPS, and pet Sorc may still be an option for content except endgame hardcord trial runs, thus killing the fun of playing different classes. I think instead of tweaking numbers, some skills or even class like Warden need to be redesigned in terms of the mechanics so that each class is more unique in its own way and each skill is more useful.
In Summerset every class on stamina or magicka can pull around 50k+ on 3M dummy and with amount of cheesing like on the video above , even 55k+ . Mag nb is simply one of the best if not the best for 3M dummy cheesing in Summerset. The amount of cheese and tricks used in that 70k parse that will work only for that parse is huge and I think most people dont realize that.
That doesnt change a fact that yes magblade is slightly overperforming and it would be nice to see some tuning down for Merciless Resolve , Impale or Death Stroke.
Strife and Twisting path are already huge nerfed . Impale minor nerfed .
What now ? Merciless Resolve , Death Stroke ? You serious ?
Sorc and DK HA build are simple and effective , I wish my Magblade just drop all DOT and HA .
Yes I am serious. I can also support my seriousness with some tests I've maded on PTS which I dont think so You did.
From purely PvE perspective Strife have decent replacement if it comes to dmg as You can see on parse in the video and if it comes to healing , increased cost seems fair change and deserved nerf which isnt "huge" though. Twisting Path is also far from beeing "huge nerfed" and still pulls decent DPS , one of the best from all other classes ground AoE's. Assasin's Blade in both moprhs is the strongest execute in the game. Cheap , strong , instant cast , starting at 25% with instant 300% dmg buff , easy to weave and when it comes to Impale also range.
So Yes I do think that slight tuning down of Merciless resolve , Impale or Death Stroke would be on place.
My advice for You is to go on PTS test all magicka classes and then come back with some constructive feedback . For now You're looking just like one of those "no because no" people.
You're looking at this from the wrong perspective, and the changes you're suggesting are the kinds of changes that make people quit games. Nerfing abilities because they work too well with one or two sets isn't the way to go, adjusting those sets or the ability's interactions with those sets is the way to do it, unless you want to *** off the entire NB population by nerfing them.
Putting a CD on Master Architect/War Machine is probably the best way to go about it.
I screenshot DPS tests video titles (by April 27th 2018) on Youtube although didn't check the detail builds and test environments, but I think it is saying a lot even by just generally looking across the board. To those who argue that all classes can achieve similar competitive level, wouldn't a class that can consistantly pull 2k more DPS already considered a lot and better for endgame content, and now seems like NB can pull on average 4k more. About cheesing the test, I don't think all the testers of a certain class reached agreement on whether to cheese or not while seems like cheesing should only apply to the crazy high numbers, so I still think these videos tell more or less a compelling story about balance. Hope more PTSers could do more DPS tests. Also updated in OP:
1. Dragonknight:
- stamDK 44k
- magDK 45k
- magDK 45.8k
2. Nightblade:
- magNB 43k (PTS first day)
- magNB 50.9k
- magNB 50-52k
- magNB 52k
- magNB 54k
- magNB 55k/60k
- magNB 57.8k
- magNB 65.7k
- magNB 68.7k
- magNB 70.9k
3. Sorcerer:
- magSorc 45.2k
- magSorc 43.3k
- magSorc 46k
- magSorc 46.2k
- magSorc 47k
- stamSorc 50k (Bow/Bow build)
4. Templar:
- magPlar 45k
5. Warden:
- magWarden 42k
- magWarden 47.7k
6. As a fun comparison, Bash Only build for 34.1k