Drakkdjinn wrote: »
Twohothardware wrote: »Nord, Khajiit, Imperial, Wood Elf, and Breton all need changes to bring them in line with where the meta races Redguard, Argonian, and Dark Elf are at. There's too much of an advantage after the Morrowind changes to playing as Redguard in PvE and Argonian in PvP. The difference in sustain is very noticeable. The advantages these other races have are not.
In my opinion, Nord is the strongest race for pvp. Also It's really great when utilizing health regen. You should stop thinking only in pve dps standpoint.
Twohothardware wrote: »Drakkdjinn wrote: »
Because it was never removed, the max stam return was just capped. It still gives Redguard by far the best Stamina sustain in the game because Adrenaline lets you stack more damage since the Stamina returned on melee is the same whether you have 1000 Stam Recovery or 3000 Stam Recovery.
Ragnarock41 wrote: »And some people might think the %20 hp regen is useless, but its not. Its very strong when utilized, even with the defile. and especially because of defile.
Twohothardware wrote: »In my opinion, Nord is the strongest race for pvp. Also It's really great when utilizing health regen. You should stop thinking only in pve dps standpoint.
20% Health Regen is of limited value in the current state of the game where it's so easy to apply 40%+ Major Defile to healing and health recovery. The most important bonus in PvP to be able to survive especially outnumbered is sustain and that's why Argonian has taken over even though the race has no bonus stamina and only 3% bonus magicka.
Just give hem a stam return when hit. Like adrenaline rush but when hit. And they are gtg
Twohothardware wrote: »Nord, Khajiit, Imperial, Wood Elf, and Breton all need changes to bring them in line with where the meta races Redguard, Argonian, and Dark Elf are at. There's too much of an advantage after the Morrowind changes to playing as Redguard in PvE and Argonian in PvP. The difference in sustain is very noticeable. The advantages these other races have are not.
Twohothardware wrote: »In my opinion, Nord is the strongest race for pvp. Also It's really great when utilizing health regen. You should stop thinking only in pve dps standpoint.
20% Health Regen is of limited value in the current state of the game where it's so easy to apply 40%+ Major Defile to healing and health recovery. The most important bonus in PvP to be able to survive especially outnumbered is sustain and that's why Argonian has taken over even though the race has no bonus stamina and only 3% bonus magicka.
Also defile affects all healing skills. so, in your perspective of thinking, every healing skills are also limited. So you'd better not use healing skills. Right?
And argonian is greater for sustain? This is wrong, You use potion every 45 seconds, Argonian gives 4620 resouces per 45 secs. Sure If you are using NB hit and run ganking build, Argonian might be great. But in the long fight, 4620 per 45 sec is very tiny value. Bosmer or high elf will do the better job for resource management and you do better to survive with Nord.
Twohothardware wrote: »Nord, Khajiit, Imperial, Wood Elf, and Breton all need changes to bring them in line with where the meta races Redguard, Argonian, and Dark Elf are at. There's too much of an advantage after the Morrowind changes to playing as Redguard in PvE and Argonian in PvP. The difference in sustain is very noticeable. The advantages these other races have are not.
Wood Elfs don't need a buff imo. They are the best race for Stamina NBs in PvP already, the 21% increased stamina regen is huge.
Twohothardware wrote: »Twohothardware wrote: »Nord, Khajiit, Imperial, Wood Elf, and Breton all need changes to bring them in line with where the meta races Redguard, Argonian, and Dark Elf are at. There's too much of an advantage after the Morrowind changes to playing as Redguard in PvE and Argonian in PvP. The difference in sustain is very noticeable. The advantages these other races have are not.
Wood Elfs don't need a buff imo. They are the best race for Stamina NBs in PvP already, the 21% increased stamina regen is huge.
Argonian is arguably the best race for any Nightblade and even if it was Wood Elf that's the only class people choose Wood Elf. Wood Elf's passive for bonus damage in stealth does absolutely nothing on 4 out of the 5 classes in the game and PvE sustain is lower than Redguard because in PvE builds you don't have 2000+ Stamina Regen to benefit from 21% Recovery.
Ragnarock41 wrote: »And some people might think the %20 hp regen is useless, but its not. Its very strong when utilized, even with the defile. and especially because of defile.
I totally agree with this. People underestimate the power of health regen so much. 20% is a really big boost. And Nord is already ,let's say, arguably 10~15% tankier than other races. It's enough value to drop a defensive skill and put one more offensive or resource skill.
Twohothardware wrote: »
No, healing skills do not require you to give up other stats on your armor to gain Health Recovery bonuses and in PvP burst heals from things like Rally is what's most important because if you're getting attacked by a high burst damage player like Stamina Nightblade your health recovery isn't going to save you. With the change to Major Defile and the nerf to Troll King and Health Recovery it's more important to spec damage mitigation sets than Health Recovery.
High Elf is not even close on resource management and Wood Elf is only better if you have a very high Stamina Regen stat which requires you to give up damage for recovery. And Argonian's resource return is for not just Stamina but Magicka and Health and StamDK which is the most played class by a Nord you have half your skills using Magicka. You also get the resource return even while blocking and a StamDK is all about blocking in both PvE and PvP.
Twohothardware wrote: »Twohothardware wrote: »Nord, Khajiit, Imperial, Wood Elf, and Breton all need changes to bring them in line with where the meta races Redguard, Argonian, and Dark Elf are at. There's too much of an advantage after the Morrowind changes to playing as Redguard in PvE and Argonian in PvP. The difference in sustain is very noticeable. The advantages these other races have are not.
Wood Elfs don't need a buff imo. They are the best race for Stamina NBs in PvP already, the 21% increased stamina regen is huge.
Argonian is arguably the best race for any Nightblade and even if it was Wood Elf that's the only class people choose Wood Elf. Wood Elf's passive for bonus damage in stealth does absolutely nothing on 4 out of the 5 classes in the game and PvE sustain is lower than Redguard because in PvE builds you don't have 2000+ Stamina Regen to benefit from 21% Recovery.
I don't see why Argonian should be the best race for all NBs. Maybe they are for PvP mNBs but definietly not for PvP stam NBs. And in PvE Dunmer, Altmer and Redguard are the best choices.
Of course a Redguard has better PvE sustain than a Wood Elf. You can't make one race the best for everything, that's not how balance works. Wood Elfs are in a pretty good spot for PvP atm, I don't see any reason to buff them. 6% max stam, 21% stam regen and the fact that you can't apply disease or poison status effects on them makes them really strong, especially on stam NBs.
They should rather do something for races like Nord, Imperial (mainly red mountain passive), Khajiit and Bretons.
Twohothardware wrote: »Twohothardware wrote: »Nord, Khajiit, Imperial, Wood Elf, and Breton all need changes to bring them in line with where the meta races Redguard, Argonian, and Dark Elf are at. There's too much of an advantage after the Morrowind changes to playing as Redguard in PvE and Argonian in PvP. The difference in sustain is very noticeable. The advantages these other races have are not.
Wood Elfs don't need a buff imo. They are the best race for Stamina NBs in PvP already, the 21% increased stamina regen is huge.
Argonian is arguably the best race for any Nightblade and even if it was Wood Elf that's the only class people choose Wood Elf. Wood Elf's passive for bonus damage in stealth does absolutely nothing on 4 out of the 5 classes in the game and PvE sustain is lower than Redguard because in PvE builds you don't have 2000+ Stamina Regen to benefit from 21% Recovery.
I don't see why Argonian should be the best race for all NBs. Maybe they are for PvP mNBs but definietly not for PvP stam NBs. And in PvE Dunmer, Altmer and Redguard are the best choices.
Of course a Redguard has better PvE sustain than a Wood Elf. You can't make one race the best for everything, that's not how balance works. Wood Elfs are in a pretty good spot for PvP atm, I don't see any reason to buff them. 6% max stam, 21% stam regen and the fact that you can't apply disease or poison status effects on them makes them really strong, especially on stam NBs.
They should rather do something for races like Nord, Imperial (mainly red mountain passive), Khajiit and Bretons.
Twohothardware wrote: »Nord, Khajiit, Imperial, Wood Elf, and Breton all need changes to bring them in line with where the meta races Redguard, Argonian, and Dark Elf are at. There's too much of an advantage after the Morrowind changes to playing as Redguard in PvE and Argonian in PvP. The difference in sustain is very noticeable. The advantages these other races have are not.
Wood Elfs don't need a buff imo. They are the best race for Stamina NBs in PvP already, the 21% increased stamina regen is huge.
usmcjdking wrote: »Nord and Breton both need a tiny buff for whatever it's supposed to do.
Increasing Breton's cost redux to 4% and giving it a 6% health modifier will put it parallel with Argonian. Breton should be the tankiest dedicated magicka class IMO.
As Xaraan said, Nord is in an awkward place. It either needs some other damage reduction passive or it needs a damage based passive.
Keep in mind, that 6% DMG reduction does impact bleeds. So swapping it to armor is useless.
They should get block/dodge/break free reduction given they are drunken warriors.
Also give them a funny RP flavor with 20% extra unarmed DMG lol .
Twohothardware wrote: »Keep in mind, that 6% DMG reduction does impact bleeds. So swapping it to armor is useless.
They should get block/dodge/break free reduction given they are drunken warriors.
Also give them a funny RP flavor with 20% extra unarmed DMG lol .
I'm down for any buff as long as it's a buff because Nord, Khajiit, Imperial and Breton have fallen too far behind Redguard and Argonian in PVE and PVP because ZOS completely re-did the game balance wise while leaving races the same as 2016.