Can we look at the Nord's passives?

  • Strider__Roshin
    Strider__Roshin
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    Comon ZOS, you can't go another major DLC without any Race Balancing at all, not when changes you're making in Summerset like light/heavy damage scaling more from max Stamina and reduced potion cooldown from a new Jewelry trait directly favors the already two meta races Redguard and Argonian the most.

    It would be nice if they gave Nords another element to them. Argonians have excellent resource management, healing received, and healing done. Nords just have mitigation lol.
    Edited by Strider__Roshin on May 2, 2018 5:57PM
  • aeowulf
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    Each faction should have a race best suited to tanking, magicka and stamina roles & each faction should be comparable in each role.

    Nords are lacking, mostly due to the way their rugged passive is diminished, which is due to the way ESO work mitigation. This should be changed to healing recieved at minimum. That way it scales up, like just about every other racial skill.

    Argonians are over-performing, from their swim speed bonus to their healing done/recieved/potion passives/health/magicka/poison/disease resists. Yes that does sound a lot doesn't it...

    Imperials are lacking too, also having no racial sustain. They are also in a wierd place, they don't conform to 1 race per role & have gone from decent passives to poor passives. Imperials get 3 gameplay affecting passives, whilst even nords get 6. (but they average out roughly comparable)

    If I were to rework Imperials, it would be to make the stat bonuses more interesting. Maybe split the stamina bonus equally between stamina & magicka, or maybe to increase the highest stat by 10%/lowest stat by 30%? I'd also change Red Diamond to give ultimate, maybe something comparable to the decisive trait (with obvious testing/balancing). That way no matter which role you play they would have useful traits.

    From a lore perspective, i'd probably change their alliance to Empire outside Cyrodiil, but retain their Cyrodiil allied faction as-is. That kinda bugs me from a lore perspective :(

    There are so many threads calling for racial balance on the forums these days.
  • Twohothardware
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    The only thing Nords have been good for is PvE tanking and they're in such a bad spot right now due to sustain changes that Argonian is the clear and always choice.

    ZOS, rebalance Nord and the other post-Morrowind weak Races Khajiit, Imperial, and Breton.
  • sneakymitchell
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    That argonian passive. I remember they use to be meh till the latest patch during homestead was it? Where they rework all races but some races barely got change but more like having a niesh like increase gold or ap or chance to pickpocket without getting notice.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Twohothardware
    Twohothardware
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    That argonian passive. I remember they use to be meh till the latest patch during homestead was it? Where they rework all races but some races barely got change but more like having a niesh like increase gold or ap or chance to pickpocket without getting notice.

    What happened is they gave a huge buff to Argonians resource return from potions back when sustain wasn't a big issue then turned around in Morrowind and almost cut sustain in half. So now you have races like Nord, Khajiit, Imperial, and Breton which have none or very weak sustain passives that can't compete with the meta Redguard and Argonian in PVE or PvP because you have to completely change parts of your build to play those races.
  • Twohothardware
    Twohothardware
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    I continue to think they should convert Nord into a more DPS focused race since Argonian has already supplanted Nord for the best tanking Race and you don't need two tank races on the same Alliance.

    Give Nord an extra 4% max Stamina while leaving Rugged and the rest of Nord's passives and it would be very balanced IMO compared to other races like Orc.

    For comparison of what Orc vs Nord would look like with these changes:

    Orc
    6% health, 6% Stamina, 20% health recovery, 5% healing, 4% bonus damage, reduce sprint cost by 12% and increase speed by 10%

    Nord
    9% health, 10% stamina, 20% health recovery, 2079 Cold Resistance, 6% reduced damage


    Orc still has an advantage but at least it's not as bad as it is now.

    Can anyone see anything at all wrong with this change?
    Edited by Twohothardware on May 4, 2018 9:23PM
  • Strider__Roshin
    Strider__Roshin
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    I continue to think they should convert Nord into a more DPS focused race since Argonian has already supplanted Nord for the best tanking Race and you don't need two tank races on the same Alliance.

    Give Nord an extra 4% max Stamina while leaving Rugged and the rest of Nord's passives and it would be very balanced IMO compared to other races like Orc.

    For comparison of what Orc vs Nord would look like with these changes:

    Orc
    6% health, 6% Stamina, 20% health recovery, 5% healing, 4% bonus damage, reduce sprint cost by 12% and increase speed by 10%

    Nord
    9% health, 10% stamina, 20% health recovery, 2079 Cold Resistance, 6% reduced damage


    Orc still has an advantage but at least it's not as bad as it is now.

    Can anyone see anything at all wrong with this change?

    Hmm... My only concern about this is that they'd mirror imperials a bit too much. Right now Nords are essentially a poor man's imperial. Both are relatively just as tanky, but the imperial just hits harder, and therefore also has better healing. If the Nord had 10% more stamina like the imperial then they would essentially be identical. It would be nice if they had something else to make them more unique. Someone mentioned earlier that they should get extra stamina when a drink is active. Honestly that's pretty clever and lore friendly since they drink and fight.
  • Twohothardware
    Twohothardware
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    Daus wrote: »
    I continue to think they should convert Nord into a more DPS focused race since Argonian has already supplanted Nord for the best tanking Race and you don't need two tank races on the same Alliance.

    Give Nord an extra 4% max Stamina while leaving Rugged and the rest of Nord's passives and it would be very balanced IMO compared to other races like Orc.

    For comparison of what Orc vs Nord would look like with these changes:

    Orc
    6% health, 6% Stamina, 20% health recovery, 5% healing, 4% bonus damage, reduce sprint cost by 12% and increase speed by 10%

    Nord
    9% health, 10% stamina, 20% health recovery, 2079 Cold Resistance, 6% reduced damage


    Orc still has an advantage but at least it's not as bad as it is now.

    Can anyone see anything at all wrong with this change?

    Hmm... My only concern about this is that they'd mirror imperials a bit too much. Right now Nords are essentially a poor man's imperial. Both are relatively just as tanky, but the imperial just hits harder, and therefore also has better healing. If the Nord had 10% more stamina like the imperial then they would essentially be identical. It would be nice if they had something else to make them more unique. Someone mentioned earlier that they should get extra stamina when a drink is active. Honestly that's pretty clever and lore friendly since they drink and fight.

    Extra Stamina while a Drink is active would maybe help in PvP where Dubious is popular but it wouldn't help Nord in PvE where you use max health/stam food and where they have fallen well behind Argonian for tanking and aren't a good choice at all for DPS compared to Redguard.

    Imperial needs to have it's Red Diamond passive redone to give stamina return along with some healing and that would address their issue. Nord just needs to deal more damage because their lore is being strong warriors that excel in all manner of warfare rather than just strong sponges that hold block.
    Edited by Twohothardware on May 4, 2018 10:02PM
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    I continue to think they should convert Nord into a more DPS focused race since Argonian has already supplanted Nord for the best tanking Race and you don't need two tank races on the same Alliance.

    Give Nord an extra 4% max Stamina while leaving Rugged and the rest of Nord's passives and it would be very balanced IMO compared to other races like Orc.

    For comparison of what Orc vs Nord would look like with these changes:

    Orc
    6% health, 6% Stamina, 20% health recovery, 5% healing, 4% bonus damage, reduce sprint cost by 12% and increase speed by 10%

    Nord
    9% health, 10% stamina, 20% health recovery, 2079 Cold Resistance, 6% reduced damage


    Orc still has an advantage but at least it's not as bad as it is now.

    Can anyone see anything at all wrong with this change?

    Hmm... My only concern about this is that they'd mirror imperials a bit too much. Right now Nords are essentially a poor man's imperial. Both are relatively just as tanky, but the imperial just hits harder, and therefore also has better healing. If the Nord had 10% more stamina like the imperial then they would essentially be identical. It would be nice if they had something else to make them more unique. Someone mentioned earlier that they should get extra stamina when a drink is active. Honestly that's pretty clever and lore friendly since they drink and fight.

    Extra Stamina while a Drink is active would essentially do the same thing as giving an extra 4% max Stamina since the most popular food/drink in especially PvP is Dubious.

    Imperial needs to have it's Red Diamond passive redone to give stamina return along with some healing. Nord can't be left in a bad state just because Imperial is also in one compared to Redguard, Orc, and Argonian.

    I know what you're saying, but by doing it this way a redguard will still out DPS a Nord on blue food which should be the case since Nords are tankier. Then again this would make Green Pact useless which is a great tanking set. Hmm... Maybe drinks give extra Stam, and food gives extra health? That way it appeals to both tanks and DPS in their own unique way.
  • Twohothardware
    Twohothardware
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    Daus wrote: »
    Daus wrote: »
    I continue to think they should convert Nord into a more DPS focused race since Argonian has already supplanted Nord for the best tanking Race and you don't need two tank races on the same Alliance.

    Give Nord an extra 4% max Stamina while leaving Rugged and the rest of Nord's passives and it would be very balanced IMO compared to other races like Orc.

    For comparison of what Orc vs Nord would look like with these changes:

    Orc
    6% health, 6% Stamina, 20% health recovery, 5% healing, 4% bonus damage, reduce sprint cost by 12% and increase speed by 10%

    Nord
    9% health, 10% stamina, 20% health recovery, 2079 Cold Resistance, 6% reduced damage


    Orc still has an advantage but at least it's not as bad as it is now.

    Can anyone see anything at all wrong with this change?

    Hmm... My only concern about this is that they'd mirror imperials a bit too much. Right now Nords are essentially a poor man's imperial. Both are relatively just as tanky, but the imperial just hits harder, and therefore also has better healing. If the Nord had 10% more stamina like the imperial then they would essentially be identical. It would be nice if they had something else to make them more unique. Someone mentioned earlier that they should get extra stamina when a drink is active. Honestly that's pretty clever and lore friendly since they drink and fight.

    Extra Stamina while a Drink is active would essentially do the same thing as giving an extra 4% max Stamina since the most popular food/drink in especially PvP is Dubious.

    Imperial needs to have it's Red Diamond passive redone to give stamina return along with some healing. Nord can't be left in a bad state just because Imperial is also in one compared to Redguard, Orc, and Argonian.

    I know what you're saying, but by doing it this way a redguard will still out DPS a Nord on blue food which should be the case since Nords are tankier. Then again this would make Green Pact useless which is a great tanking set. Hmm... Maybe drinks give extra Stam, and food gives extra health? That way it appeals to both tanks and DPS in their own unique way.

    They would have to make the stamina bonus from using a drink enough that it equated to nearly what you get from blue food so that the DPS buff is there or it'd just be a pointless change that wouldn't cause people to maybe go Nord instead of Redguard/Argonian.

    Redguard will still out DPS because of the 9% Recovery and Adrenaline passive that makes it so much easier to sustain with fewer heavy attacks but it would make Nord finally competitive in PvE DPS if you could run Dubious drink and not lose the damage you get from blue food.
  • Twohothardware
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    So I guess along with no real Class balancing in Summerset we're not getting any Race changes either. "Vive la Argonian."
    Edited by Twohothardware on May 7, 2018 11:10PM
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