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Zaan, Caluurion and Skoria balance issues

  • BohnT
    BohnT
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    I like these sets. I just do

    But are they balanced?
  • Kram8ion
    Kram8ion
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    None of these sets are op
    Zaan is non existent in pvp, if people are wearing it it ain't going off
    Scoria proccs more on dead bodies than live ones
    Caluurian is rediculously slow and I think it can be reflected (not 100% sure)
    Aussie lag is real!
  • magorim
    magorim
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    Maulkin wrote: »
    NyassaV wrote: »
    Zaan's needs a lower cooldown and lower damage so that it isn't so bursty yet remains viable in PvE

    Caluurion's is telegraphed AF soooooooooo... Yeah, that's on you

    Not really. The best use of Caluurion I've seen (as with most proc sets) is by a mageblade, landing a Teleport Strike from Shadowy Disguise, followed up by an Incap.

    Guaranteed proc of Caluurion on melee range, where the ball spawns practically inside you and has 0 travel time. Neither telegraphed nor easy to avoid. Unless your telling me the Cloak->Ambush->Incap combo is hard to land and very telegraphed.

    That sounds like a problem with magblades rather than any particular set. You don't nerf a set that other classes might use because it might be OP on one class. You adjust the problem class.
    LOL, this guy wants to balance classes around stupid proc sets.

    Proc sets like Zaan, Earthgore and other poop are just stupid and pretty lazy/brainless made sets by ZOS. No matter how they get defended.
    Magorim stamsorc
  • coplannb16_ESO
    coplannb16_ESO
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    Earthgore completely negates Zaan :p


    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Murador178
    Murador178
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    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...
    Edited by Murador178 on April 25, 2018 12:41PM
  • BohnT
    BohnT
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    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    Why didn't you walk away clearly a L2P issue :trollface:

    Also nice to see that from 24,477 damage 1983 damage are not related to an RNG proc :lol:
  • Feanor
    Feanor
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    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    According to the battle tips you should have just brought a friend ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Avran_Sylt
    Avran_Sylt
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    @Kram8ion

    Caluurion can be reflected, it's just slow as a tortoise and the projectile and damage instance get bugged out from one another.
  • Murador178
    Murador178
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    BohnT wrote: »
    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    Why didn't you walk away clearly a L2P issue :trollface:

    Also nice to see that from 24,477 damage 1983 damage are not related to an RNG proc :lol:

    tbh the meta will be very annoying --> stam will be forced into alot tankier builds since dodgeroll focused builds instaexplode vs sorc with the CC through roll. --> yeah i know i will trigger a sorc defend train now.

    Sorc is still boring to play - they dont need a broken CC more like some reactive gameplay features. Frag changes should be reverted - runecage changes aswell.
    Give sorc some interestign defense and remove shieldstacking.

    Edited by Murador178 on April 25, 2018 12:56PM
  • IAVITNI
    IAVITNI
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    DDuke wrote: »
    I don't see why people hate procs that much.

    I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.

    If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).


    It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.

    The damage was over-performing, especially when combining selene/veli with viper+Red Mountain. Damage proc sets should really never have been introduced because they are too hard to balance. The only decent one would probably be K'raghs. Everything else is either too strong or too delayed/weak.

    Proc sets should really be utility based. SPC, Transmutation, Eternal Hunt are hardly ever/never complained about but still see good use. Dessert Rose saw maybe 1 nerf ever.

    ZoS never experimented with a proc set limit (1 damage proc per build) so it's a shame really. If they did, Veli and Selene would probably have only needed a damage nerf to become balanced.
  • DDuke
    DDuke
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    IAVITNI wrote: »
    DDuke wrote: »
    I don't see why people hate procs that much.

    I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.

    If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).


    It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.

    The damage was over-performing, especially when combining selene/veli with viper+Red Mountain. Damage proc sets should really never have been introduced because they are too hard to balance. The only decent one would probably be K'raghs. Everything else is either too strong or too delayed/weak.

    Proc sets should really be utility based. SPC, Transmutation, Eternal Hunt are hardly ever/never complained about but still see good use. Dessert Rose saw maybe 1 nerf ever.

    ZoS never experimented with a proc set limit (1 damage proc per build) so it's a shame really. If they did, Veli and Selene would probably have only needed a damage nerf to become balanced.

    Right, so damage was over-performing - but now we're stuck with endless fights & megatanks that take no damage and are impossible to burst down.


    Imho there's nothing more annoying than unkillable tank builds with infinite regen, just seeing those makes me want to close down the game and go play something more fast paced.

    Luckily there's still a few ways left to play a fast paced build in this game (sadly none for melee stamblades after those proc set nerfs).
    Edited by DDuke on April 25, 2018 1:34PM
  • pieratsos
    pieratsos
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    DDuke wrote: »
    IAVITNI wrote: »
    DDuke wrote: »
    I don't see why people hate procs that much.

    I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.

    If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).


    It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.

    The damage was over-performing, especially when combining selene/veli with viper+Red Mountain. Damage proc sets should really never have been introduced because they are too hard to balance. The only decent one would probably be K'raghs. Everything else is either too strong or too delayed/weak.

    Proc sets should really be utility based. SPC, Transmutation, Eternal Hunt are hardly ever/never complained about but still see good use. Dessert Rose saw maybe 1 nerf ever.

    ZoS never experimented with a proc set limit (1 damage proc per build) so it's a shame really. If they did, Veli and Selene would probably have only needed a damage nerf to become balanced.

    Right, so damage was over-performing - but now we're stuck with endless fights & megatanks that take no damage and are impossible to burst down.


    Imho there's nothing more annoying than unkillable tank builds with infinite regen, just seeing those makes me want to close down the game and go play something more fast paced.

    Luckily there's still a few ways left to play a fast paced build in this game (sadly none for melee stamblades after those proc set nerfs).

    So what you are basically saying is that this meta is worse than the old meta therefore the old meta was good. There is no possibility of you know, both being bad?

    I mean, i hate tanks too but its really common sense that something was very wrong when literally the worst player in the game could ambush you out of cloak and 15k damage would instantly explode in ur face because of his sets. Yeah, i wouldnt really call that "depth of gameplay". Its the exact opposite. You couldnt make the gameplay more brainless even if you tried.
  • DuskMarine
    DuskMarine
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    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    Why didn't you walk away clearly a L2P issue :trollface:

    Also nice to see that from 24,477 damage 1983 damage are not related to an RNG proc :lol:

    tbh the meta will be very annoying --> stam will be forced into alot tankier builds since dodgeroll focused builds instaexplode vs sorc with the CC through roll. --> yeah i know i will trigger a sorc defend train now.

    Sorc is still boring to play - they dont need a broken CC more like some reactive gameplay features. Frag changes should be reverted - runecage changes aswell.
    Give sorc some interestign defense and remove shieldstacking.

    well that helmets main counter dodge roll the hell away you see that line hook to you get out of it that is a l2p issue there
  • BohnT
    BohnT
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    pieratsos wrote: »
    DDuke wrote: »
    IAVITNI wrote: »
    DDuke wrote: »
    I don't see why people hate procs that much.

    I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.

    If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).


    It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.

    The damage was over-performing, especially when combining selene/veli with viper+Red Mountain. Damage proc sets should really never have been introduced because they are too hard to balance. The only decent one would probably be K'raghs. Everything else is either too strong or too delayed/weak.

    Proc sets should really be utility based. SPC, Transmutation, Eternal Hunt are hardly ever/never complained about but still see good use. Dessert Rose saw maybe 1 nerf ever.

    ZoS never experimented with a proc set limit (1 damage proc per build) so it's a shame really. If they did, Veli and Selene would probably have only needed a damage nerf to become balanced.

    Right, so damage was over-performing - but now we're stuck with endless fights & megatanks that take no damage and are impossible to burst down.


    Imho there's nothing more annoying than unkillable tank builds with infinite regen, just seeing those makes me want to close down the game and go play something more fast paced.

    Luckily there's still a few ways left to play a fast paced build in this game (sadly none for melee stamblades after those proc set nerfs).

    So what you are basically saying is that this meta is worse than the old meta therefore the old meta was good. There is no possibility of you know, both being bad?

    I mean, i hate tanks too but its really common sense that something was very wrong when literally the worst player in the game could ambush you out of cloak and 15k damage would instantly explode in ur face because of his sets. Yeah, i wouldnt really call that "depth of gameplay". Its the exact opposite. You couldnt make the gameplay more brainless even if you tried.

    Oh i have good ideas for that:
    Implementing new ability: kill anyone in a 500m radius
    New passive: When you see a player he dies
    New item set: all players on the map who are in hide or invisible die
  • BohnT
    BohnT
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    DuskMarine wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    Why didn't you walk away clearly a L2P issue :trollface:

    Also nice to see that from 24,477 damage 1983 damage are not related to an RNG proc :lol:

    tbh the meta will be very annoying --> stam will be forced into alot tankier builds since dodgeroll focused builds instaexplode vs sorc with the CC through roll. --> yeah i know i will trigger a sorc defend train now.

    Sorc is still boring to play - they dont need a broken CC more like some reactive gameplay features. Frag changes should be reverted - runecage changes aswell.
    Give sorc some interestign defense and remove shieldstacking.

    well that helmets main counter dodge roll the hell away you see that line hook to you get out of it that is a l2p issue there

    What is this comment even about?
  • DuskMarine
    DuskMarine
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    BohnT wrote: »
    DuskMarine wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    Why didn't you walk away clearly a L2P issue :trollface:

    Also nice to see that from 24,477 damage 1983 damage are not related to an RNG proc :lol:

    tbh the meta will be very annoying --> stam will be forced into alot tankier builds since dodgeroll focused builds instaexplode vs sorc with the CC through roll. --> yeah i know i will trigger a sorc defend train now.

    Sorc is still boring to play - they dont need a broken CC more like some reactive gameplay features. Frag changes should be reverted - runecage changes aswell.
    Give sorc some interestign defense and remove shieldstacking.

    well that helmets main counter dodge roll the hell away you see that line hook to you get out of it that is a l2p issue there

    What is this comment even about?

    i quoted the wrong guy
  • Feanor
    Feanor
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    BohnT wrote: »
    DuskMarine wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    Why didn't you walk away clearly a L2P issue :trollface:

    Also nice to see that from 24,477 damage 1983 damage are not related to an RNG proc :lol:

    tbh the meta will be very annoying --> stam will be forced into alot tankier builds since dodgeroll focused builds instaexplode vs sorc with the CC through roll. --> yeah i know i will trigger a sorc defend train now.

    Sorc is still boring to play - they dont need a broken CC more like some reactive gameplay features. Frag changes should be reverted - runecage changes aswell.
    Give sorc some interestign defense and remove shieldstacking.

    well that helmets main counter dodge roll the hell away you see that line hook to you get out of it that is a l2p issue there

    What is this comment even about?

    Translation: Zaan (“that helmets”) is countered by dodge roll, you can clearly see the beam (“that line hook”) connect, get out of it then. It’s a L2P issue if you die to Zaan.

    That’s at least what I could decipher.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DuskMarine
    DuskMarine
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    Feanor wrote: »
    BohnT wrote: »
    DuskMarine wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    Why didn't you walk away clearly a L2P issue :trollface:

    Also nice to see that from 24,477 damage 1983 damage are not related to an RNG proc :lol:

    tbh the meta will be very annoying --> stam will be forced into alot tankier builds since dodgeroll focused builds instaexplode vs sorc with the CC through roll. --> yeah i know i will trigger a sorc defend train now.

    Sorc is still boring to play - they dont need a broken CC more like some reactive gameplay features. Frag changes should be reverted - runecage changes aswell.
    Give sorc some interestign defense and remove shieldstacking.

    well that helmets main counter dodge roll the hell away you see that line hook to you get out of it that is a l2p issue there

    What is this comment even about?

    Translation: Zaan (“that helmets”) is countered by dodge roll, you can clearly see the beam (“that line hook”) connect, get out of it then. It’s a L2P issue if you die to Zaan.

    That’s at least what I could decipher.

    yup. zaan is practically one of the easier ones to counter due to all you gotta do is break the line which one dodge roll can do.
  • ak_pvp
    ak_pvp
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    DDuke wrote: »
    IAVITNI wrote: »
    DDuke wrote: »
    I don't see why people hate procs that much.

    I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.

    If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).


    It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.

    The damage was over-performing, especially when combining selene/veli with viper+Red Mountain. Damage proc sets should really never have been introduced because they are too hard to balance. The only decent one would probably be K'raghs. Everything else is either too strong or too delayed/weak.

    Proc sets should really be utility based. SPC, Transmutation, Eternal Hunt are hardly ever/never complained about but still see good use. Dessert Rose saw maybe 1 nerf ever.

    ZoS never experimented with a proc set limit (1 damage proc per build) so it's a shame really. If they did, Veli and Selene would probably have only needed a damage nerf to become balanced.

    Right, so damage was over-performing - but now we're stuck with endless fights & megatanks that take no damage and are impossible to burst down.


    Imho there's nothing more annoying than unkillable tank builds with infinite regen, just seeing those makes me want to close down the game and go play something more fast paced.

    Luckily there's still a few ways left to play a fast paced build in this game (sadly none for melee stamblades after those proc set nerfs).

    What unkillable tank builds are there, anything even close loses a lot of damage, and can't even sustain it that well. I suppose you have stamdens, but even then tanks hardly exist, and if they do, they will be zerged instantly.

    NBs who can't be ignored and keep bashing on you, but then run off to stealth to not be killed, is a lot worse than an immortal tank who can't be killed but does nothing to you and is always where you can see them. And unless they are a root/healbots Xv1ing you, they are useless.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DuskMarine
    DuskMarine
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    ak_pvp wrote: »
    DDuke wrote: »
    IAVITNI wrote: »
    DDuke wrote: »
    I don't see why people hate procs that much.

    I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.

    If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).


    It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.

    The damage was over-performing, especially when combining selene/veli with viper+Red Mountain. Damage proc sets should really never have been introduced because they are too hard to balance. The only decent one would probably be K'raghs. Everything else is either too strong or too delayed/weak.

    Proc sets should really be utility based. SPC, Transmutation, Eternal Hunt are hardly ever/never complained about but still see good use. Dessert Rose saw maybe 1 nerf ever.

    ZoS never experimented with a proc set limit (1 damage proc per build) so it's a shame really. If they did, Veli and Selene would probably have only needed a damage nerf to become balanced.

    Right, so damage was over-performing - but now we're stuck with endless fights & megatanks that take no damage and are impossible to burst down.


    Imho there's nothing more annoying than unkillable tank builds with infinite regen, just seeing those makes me want to close down the game and go play something more fast paced.

    Luckily there's still a few ways left to play a fast paced build in this game (sadly none for melee stamblades after those proc set nerfs).

    What unkillable tank builds are there, anything even close loses a lot of damage, and can't even sustain it that well. I suppose you have stamdens, but even then tanks hardly exist, and if they do, they will be zerged instantly.

    NBs who can't be ignored and keep bashing on you, but then run off to stealth to not be killed, is a lot worse than an immortal tank who can't be killed but does nothing to you and is always where you can see them. And unless they are a root/healbots Xv1ing you, they are useless.

    ive seen a few infinite sustaining tank builds which eventually turns into 30-40 people pop up cause alot of people are tired of them and lag them into oblivion makes it easy to kill them then.
  • DDuke
    DDuke
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    ak_pvp wrote: »
    DDuke wrote: »
    IAVITNI wrote: »
    DDuke wrote: »
    I don't see why people hate procs that much.

    I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.

    If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).


    It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.

    The damage was over-performing, especially when combining selene/veli with viper+Red Mountain. Damage proc sets should really never have been introduced because they are too hard to balance. The only decent one would probably be K'raghs. Everything else is either too strong or too delayed/weak.

    Proc sets should really be utility based. SPC, Transmutation, Eternal Hunt are hardly ever/never complained about but still see good use. Dessert Rose saw maybe 1 nerf ever.

    ZoS never experimented with a proc set limit (1 damage proc per build) so it's a shame really. If they did, Veli and Selene would probably have only needed a damage nerf to become balanced.

    Right, so damage was over-performing - but now we're stuck with endless fights & megatanks that take no damage and are impossible to burst down.


    Imho there's nothing more annoying than unkillable tank builds with infinite regen, just seeing those makes me want to close down the game and go play something more fast paced.

    Luckily there's still a few ways left to play a fast paced build in this game (sadly none for melee stamblades after those proc set nerfs).

    What unkillable tank builds are there, anything even close loses a lot of damage, and can't even sustain it that well. I suppose you have stamdens, but even then tanks hardly exist, and if they do, they will be zerged instantly.

    NBs who can't be ignored and keep bashing on you, but then run off to stealth to not be killed, is a lot worse than an immortal tank who can't be killed but does nothing to you and is always where you can see them. And unless they are a root/healbots Xv1ing you, they are useless.

    Go to a duel spot, look for any fight that has been going on for 5+ minutes. You've got your answer.

    Virtually any build with Heavy Armor/S&B & 25k+ health or multiple damage shields are impossible to burst down no matter how much damage you stack. At this point you're forced into a boring fight where both are spamming skills waiting for the other to make a mistake, or if you were playing a high damage build you're stuck trying to desperately get past the shield spam/block/mitigation before your resources run out (and they do run out).

    That's duels. In open world you just ignore them the best you can of course.

    As for NB "running off to stealth", yes, those are very annoying as well if you have no way to deal with cloak/dodge roll spam. Infinite regen is the worst thing to happen to PvP in this game and is the reason why that is happening - you don't see high dmg builds infinitely cloaking or dodge rolling, usually it's one mistake, bad cloak or bad dodge roll & you're done for.

    As it should be. Making a mistake should matter and shouldn't just mean you CC Break, heal/shield up near instantly and go back to how things were before you screwed up.

    However, I don't think you'll need to worry about rollerblades - they (along with their less problematic cousins, the high dmg builds) will just be getting one shot by Rune Cage combos next patch & will probably move on to play sorc or some other class as well.
    Edited by DDuke on April 25, 2018 6:08PM
  • JackDaniell
    JackDaniell
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    Zaan is a also huge problem in pvp because of the percent increased damage it does (+% increase each tick). This scaling quickly negates any mitigation like block or mist and the beam cant be rolled. This set is arguabley the most broken of all previous no skill proc sets.

    Honestly after the massive amounts of negativity the proc meta brought this game its very suprising to see zenimax insist on adding those exact problems back into the game again.

    Let me make it super simple for you Zenimax. If it has no counter play, its not good for the game and should be redesigned.
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Ragnaroek93
    Ragnaroek93
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    Murador178 wrote: »
    pz1vj0d5pv2z.png

    And i thought it is my zaan proc :trollface:
    Thats ONLY 3 procs of zaan - so people claiming it hits low ...

    Zaan and Caluurion can't be OP because they aren't stam sets :trollface:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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