I can´t remember the last time I got hit by Selene´s since the telegraph + delay was added. It made the set quite useless to be honest.Change this set to work like Selene. A ground targeted AoE that inflicts it's damage after 1 second.
For everyone crying it will make skoria useless, see how many players still use selene it's far from useless.
DRAGON_KILLER_HUNTER wrote: »Zaan doesnt provide more damage than soul assault. Cloak it, purge it or LOS it.
@Carbonised
The high damage proc sets are a relatively recent addition, they certainly were not in the game when it was still Veteran Ranks instead of CP. Also, telling someone to suck it up because the sets aren’t going away isn’t very helpful. @BohnT certainly isn’t the only thinking that armour shouldn’t do that much damage.
Carbonised wrote: »@Carbonised
The high damage proc sets are a relatively recent addition, they certainly were not in the game when it was still Veteran Ranks instead of CP. Also, telling someone to suck it up because the sets aren’t going away isn’t very helpful. @BohnT certainly isn’t the only thinking that armour shouldn’t do that much damage.
You hardly ever see Zaan used in PvP. ..
Carbonised wrote: »@Carbonised
The high damage proc sets are a relatively recent addition, they certainly were not in the game when it was still Veteran Ranks instead of CP. Also, telling someone to suck it up because the sets aren’t going away isn’t very helpful. @BohnT certainly isn’t the only thinking that armour shouldn’t do that much damage.
You hardly ever see Zaan used in PvP. OP is trying to make a huge problem out of something that isn't a problem at all. Even very experienced players such as Joy_Division have mentioned how they are unimpressed by Zaan in PvP.
I mentioned several reasons why Zaan isn't a big deal, it's more or less melee ranged, has a low proc chance that basically requires you to spam light attacks 5 times in average to proc it, it doesn't crit, it has to build up over a long time to be a real threat, it's single target and if the beam is broken/cleansed/cloaked, it goes on a very lengthy cooldown. Plus of course the beam can be broken by anyone with a modicum of self-awareness. All this needs to be taken into consideration when calculating the appropriate damage as well.
This is Zaan, Skoria is even less of a problem, the overall damage is easy to deal with in numerous ways, and it only works well on a DoT build that is already plagued by the many, many drawbacks of being DoT based. We already have a Skoria that functions as a delayed proc burst, it's called Nerien'eth. Who last saw one of those being used in PvP?
The "armor doing the damage for them" argument always pops up in these discussions, especially from the die-hard pvp players. The armor is doing no more or no less damage than proc'ing clever alchemist before ganking someone back when that was possible, or proc'ing 300 spell damage on your armor. Some, again pretty much only the pvp hardcore environment, wish to see all proc sets nerfed into the ground and beyond, but I can tell you that a game where the only set bonuses that were available was flat stat enhancers is a very boring game design indeed.
As I have already mentioned, by quoting the OP outright on this, his agenda is not to try and balance anything, he simply rages against proc sets until they are either removed from the game or nerfed into uselessnes. And that isn't very likely to happen any time soon.
Also, while there is a very die-hard vocal minority that keeps harping on this (OP is among those), the times it has been polled or voted on, the overwhelming majority think it's fine as it is.
Skoria, first of all, needs a visual indicator around your feet like the Meteor ultie. Just different colour perhaps. They are both undodgeable and I can't see why a 200 cost ultie warns the target that he's about to be hit, but a set that procs every 5" does not. Other proc sets, like Selene or Veli give you a better visual and audio warning.
Currently Skoria only has a sound effect, which is so faint that you can't possibly hear it in heavy combat. You need adequate warning that you're about to get hit by a high damage proc set. You will then at least be able to block or shield it.
I say that as a Skoria user myself on like 3 different builds.
It needs a range decrease to 7m and maybe they can up the proc-chance then.
DeadlyRecluse wrote: »Skoria needs a visual queue, at a minimum. I haven't had sound drop for a while, but it's a common enough reoccurence with new patches that "audio queue" doesn't really count as a counterplay enabler. A strong argument could be made for it being dodgeable, too, but I don't know if that's entirely necessary (with a reliable visible queue, popping block for half a second makes it's damage pretty negligible).
Zaan needs to break on LOS, and that fix needs to be in before it's really evaluated. I haven't really had a problem with Zaan in 1v1s, but in large fights, if it procs on you and there's a lot of visual effects (and caltrops everywhere) it is really nasty.
Caluurion is just bad design, imo. Again, really not a problem 1v1, but if somebody behind you, casts force pulse once, and procs Cal, you just ate 1/2 your healthbar with no real recourse. That much burst damage on a proc is just bad, no matter how long the cooldown on it is.
DeadlyRecluse wrote: »Skoria needs a visual queue, at a minimum. I haven't had sound drop for a while, but it's a common enough reoccurence with new patches that "audio queue" doesn't really count as a counterplay enabler. A strong argument could be made for it being dodgeable, too, but I don't know if that's entirely necessary (with a reliable visible queue, popping block for half a second makes it's damage pretty negligible).
Zaan needs to break on LOS, and that fix needs to be in before it's really evaluated. I haven't really had a problem with Zaan in 1v1s, but in large fights, if it procs on you and there's a lot of visual effects (and caltrops everywhere) it is really nasty.
Caluurion is just bad design, imo. Again, really not a problem 1v1, but if somebody behind you, casts force pulse once, and procs Cal, you just ate 1/2 your healthbar with no real recourse. That much burst damage on a proc is just bad, no matter how long the cooldown on it is.
I made a suggestion a while ago about skoria being dodgeable but you still take the Aoe damage of skoria rather than the much higher ST portion of Skoria.
Zaan is a huge issue depending on class and the enemy you fight.
A magnb with Zaan is one of the most devastating builds in 1v1 when played by a competent player.
Also the biggest issue with Zaan is that a set forces you to give up all you do to defend yourself and if you don't you simply die. We have one encounter where we have an equal issue and that is magsorc vs shieldbreaker or infused torugs oblivion damage.
None of these set should ever exist
DeadlyRecluse wrote: »Skoria needs a visual queue, at a minimum. I haven't had sound drop for a while, but it's a common enough reoccurence with new patches that "audio queue" doesn't really count as a counterplay enabler. A strong argument could be made for it being dodgeable, too, but I don't know if that's entirely necessary (with a reliable visible queue, popping block for half a second makes it's damage pretty negligible).
Zaan needs to break on LOS, and that fix needs to be in before it's really evaluated. I haven't really had a problem with Zaan in 1v1s, but in large fights, if it procs on you and there's a lot of visual effects (and caltrops everywhere) it is really nasty.
Caluurion is just bad design, imo. Again, really not a problem 1v1, but if somebody behind you, casts force pulse once, and procs Cal, you just ate 1/2 your healthbar with no real recourse. That much burst damage on a proc is just bad, no matter how long the cooldown on it is.
I made a suggestion a while ago about skoria being dodgeable but you still take the Aoe damage of skoria rather than the much higher ST portion of Skoria.
Zaan is a huge issue depending on class and the enemy you fight.
A magnb with Zaan is one of the most devastating builds in 1v1 when played by a competent player.
Also the biggest issue with Zaan is that a set forces you to give up all you do to defend yourself and if you don't you simply die. We have one encounter where we have an equal issue and that is magsorc vs shieldbreaker or infused torugs oblivion damage.
None of these set should ever exist
If Skoria remains single target but becomes dodgeable, that kinda heavily benefits stamina medium (i.e. dodge) builds. Everyone else takes full force. So it's only nerfing it for certain builds which in my opinion is not balanced approach.
One of the main reasons that both this set and Zaan are so popular is because they counter dodge-rollers. A hole host of single target skills that were previously undodgeable (Soul Harvest, Whip proc, Cliff racer) recently became dodgeable and it's harder than ever to land burst against medium builds. It's actually one of the reasons for the huge Stamblade rise since last update.
So the only alternative is for it to become AoE instead so that everyone has an equal chance to get out, but it would then need to land a lot quicker and have a larger AoE than Infernal Guardian or Nerien'eth. These two sets proc a lot more often with appropriate builds and have more total damage, but both are so easy to walk out of. Hence hardly used. It'd be a shame if Skoria also went that way.
The same can perhaps be said about Selene, but the thing about Selene is that it's only used by classes that have melee CC. Mainly NBs that can Incap or Fear you or Templars that slow you with jabs. So they still see some use because they have a niche. Otherwise they wouldn't be used either.
Finally bear in mind that currently defensive sets in general are stronger than offensive sets for PvP. It'd be a shame if all offensive proc sets were nerfed to the point that everyone was wearing Troll King, Bloodspawn, Chudan, Pirate Skelly and Earthgore. Zaan against certain classes aside, it's hard to argue that most defensive sets are not stronger than offensive sets. That's not a trend that needs reinforcing imo.
I don't see why people hate procs that much.
I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.
If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).
It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.
Yes trollking and Earthgore are ridiculous but they won't help a defensive build to have enough damage to kill an offensive build like Zaan or skoria do due to missing scaling
Chudan isn't really good at all, pirate skeleton sucks but it's been a long time since I've seen it the last time.
Bloodspawn is what i consider a good proc. It gives you strong buffs but it doesn't do any work for you, you still have to do all the work killing an enemy, staying alive etc
I don't see why people hate procs that much.
the projectile itself travels really fast
I don't see why people hate procs that much.
I love seeing different proc set effects go off and by that knowing what gear my opponent is wearing - it not only makes my own gear choices matter, but also my opponent's and adds so much more depth to the gameplay.
If everyone winds up wearing "stat sticks", you might as well remove gear entirely & have gameplay be "100% skill based" as you put it (i.e. people spamming same buttons over & over again with their infinite regens & big tooltip heals/shields until someone gets bored).
It was a sad day when Viper, Selene & co were nerfed, we're now stuck with mostly just infinite regen rollerblades & heavy armor tanks in PvP when it comes to stamina builds and I honestly can't say I like that better than the proc meta.
Because the proc meta combined the damage of a high damage nightblade with "unkillable" builds.
Procs were the worst things we saw in this game. Winning fights with 1 LA was pretty fun for those who didn't want to fight.
Also we are stuck with rollerblades because they aren't forced to stay in combat in order to get their kills. You just dodge and cloak with some attacks in between and then you finish the fight with incapacitating+ will. The total time where you didn't dodge or cloaked is really small yet you can still kill your enemy really fast.
Also it's been a while since i saw the last "unkillable build" the only ones i i see in OW are certain guys running with full defile + trollking and lots of survivability which get their kills against everyone who has no access to shields as their healing gets reduced to the point where spamming low damage skills with LA weaving is enough to negate that healing and eventually wears the enemy down.
That's an issue with other gameplay elements which i also want to see rebalanced