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PTS Update 18 - Feedback Thread for Sorcerer Balance

  • Minalan
    Minalan
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    I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?

    Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.

    Unavoidable is the biggest issue. Let’s be honest, when you’re at point blank range, nobody is going to avoid your follow up overload or crystal frag when there’s zero travel time for it.

    But since rollerblades are untouchable and flame reach tickles them, I’ll definitely be using it in my burst combo,
    Edited by Minalan on April 24, 2018 5:23PM
  • ak_pvp
    ak_pvp
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    Nerf shields.

    Now that I have your attention, seriously, nerf shields ;D

    Return the stun on frags, or maybe even curse. Frags gets 10% damage increase.

    Make mines exponentially higher damage per mine, and reactivate after 10s downtime, but not damage the same target twice. (IDK how taxing that could be to the server)

    Reduce snare to maj/min at a max of 40%. Make it subtractive. That way speed cancels out.

    Put minor expedition on boundless too. It does less damage than hurricane.

    Streaking through a target and stunning them doesn't increase the cost modifier.

    Snare/root removal (but not immunity) on BoL. "Why only removal, it doesn't work on wings." Snare removal would work better on this than wings, because you are a bit further away from the instant danger, and if you streak twice, you can get the second one with free direction.

    Both worthy offensive+defensive morphs.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minalan
    Minalan
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    Shields aren’t being changed at all, neither is incap strike or cloak. Let’s move on shall we?

    Edited by Minalan on April 24, 2018 7:13PM
  • TimeDazzler
    TimeDazzler
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    #GiveStamSorcsDebuffs
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • ak_pvp
    ak_pvp
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    Cries wrote: »
    #GiveStamSorcsDebuffs

    OK. We debuffed stamsorc. Hurricane now deals 50% less damage and snares you 10% instead.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Dreyloch
    Dreyloch
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    Minalan wrote: »
    Since the devs like charts and graphs, how about this one?
    (Credit to Reddington James for this!)
    eso.png

    See anything wrong with this chart? Look at the Sorc buffs and debuffs we have access to. Think we can please add a little something to crystal fragments procs?

    It’s our ONE offensive ability that isn’t on a purgable timer, it has a 66% chance to not proc, and it typically hits for about 7K.

    Please add a buff or debuff effect to crystal fragments morph: Maim. Breach. Defile. Force. Vulnerability. Berserk. Pick one, we’ll be overjoyed with any minor buff or debuff at this point.

    Wow,
    I didn't realize it was that bad. Wardens get access to 11...ELEVEN Major Buffs. That's almost twice as much as Sorc, AND they get 4 Major debuffs? Where we get none? nada? nothing? I don't want to nerf warden, I play one and like the class a lot, but yeah, Sorc needs some love here (Got one of those too). Sheesh

    As for ultimates, I'm not impressed with our skill set either. I personally don't use meteor because from my own exp, I've learned to block when I hear the boom telegraph sound on instinct. So why use it on others? Overload reflects off any simple minded DK with wings, so I don't use that. The lightning golem is stationary and people just move away from it. Destro Ulti, but if your by yourself, it's kinda pointless for the cost(Unless your using the targeted one, and again, ppl just move out of it). What are we left with? Negate The only truly useful ultimate of anything we have access to and useable in any situation. That's pretty sad if you ask me.
    "The fear of Death, is often worse than death itself"
  • Minalan
    Minalan
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    Dreyloch wrote: »
    Minalan wrote: »
    Since the devs like charts and graphs, how about this one?
    (Credit to Reddington James for this!)
    eso.png

    See anything wrong with this chart? Look at the Sorc buffs and debuffs we have access to. Think we can please add a little something to crystal fragments procs?

    It’s our ONE offensive ability that isn’t on a purgable timer, it has a 66% chance to not proc, and it typically hits for about 7K.

    Please add a buff or debuff effect to crystal fragments morph: Maim. Breach. Defile. Force. Vulnerability. Berserk. Pick one, we’ll be overjoyed with any minor buff or debuff at this point.

    Wow,
    I didn't realize it was that bad. Wardens get access to 11...ELEVEN Major Buffs. That's almost twice as much as Sorc, AND they get 4 Major debuffs? Where we get none? nada? nothing? I don't want to nerf warden, I play one and like the class a lot, but yeah, Sorc needs some love here (Got one of those too). Sheesh

    As for ultimates, I'm not impressed with our skill set either. I personally don't use meteor because from my own exp, I've learned to block when I hear the boom telegraph sound on instinct. So why use it on others? Overload reflects off any simple minded DK with wings, so I don't use that. The lightning golem is stationary and people just move away from it. Destro Ulti, but if your by yourself, it's kinda pointless for the cost(Unless your using the targeted one, and again, ppl just move out of it). What are we left with? Negate The only truly useful ultimate of anything we have access to and useable in any situation. That's pretty sad if you ask me.

    Many of us use dawnbreaker. A ****ing STAMINA ult, because it’s just so much better than anything else we have.

    There’s also soul assault for making potato stew, but anyone decent is going to destroy you for using that.

    Next patch though you should be able to get off a meteor combo using rune cage though. Meteor, cage, bang!
  • VaxtinTheWolf
    VaxtinTheWolf
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    I haven't been following this thread much but I just remembered while doing a pledge on my Sorc tank earlier. Can there be something changed about pets using your heavy attacks to target? It really sucks when I want my twilight and Atro ultimate to casually zap the boss while I'm tanking adds on the last boss of Banished Cells 2 for example. I heavy attack for resources and they come running to my "aid" when they should be focusing the boss the whole time.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • DuskMarine
    DuskMarine
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    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
  • Minalan
    Minalan
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    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.
  • DuskMarine
    DuskMarine
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    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
    Edited by DuskMarine on April 24, 2018 11:31PM
  • ToRelax
    ToRelax
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    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • DuskMarine
    DuskMarine
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    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
  • Minalan
    Minalan
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    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    Shields don’t rival a tank FFS. They don’t have an armor value and take tooltip from whatever hits them.
    Edited by Minalan on April 25, 2018 12:09AM
  • DuskMarine
    DuskMarine
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    Minalan wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.
  • ToRelax
    ToRelax
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    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    I think you may actually just be a troll. But I wrote that mainly in response to your 9k shield eating a 14k lethal arrow.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • DuskMarine
    DuskMarine
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    ToRelax wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    I think you may actually just be a troll. But I wrote that mainly in response to your 9k shield eating a 14k lethal arrow.

    it actually did empower and all we tried it several times. like i said idk if it was a bug or what but it did do it. as i said ive tested with my own sorc multiple times with multiple things and loadouts. and nobody can tell me that shields are fine where they are at right now. its illogical to believe that. even if you write off the 14k lethal arrow as a bug being able to survive mechanics which are built to kill all but those who are working with tank specs proves there is something about shields making them overperform. they either need to be cut in half or made to work like wards actually should work and absorb magicka based attacks instead of physical attacks.
  • Minalan
    Minalan
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    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.

    I’m reading these angry posts of yours and so much is wrong.

    Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.

    A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..
  • DuskMarine
    DuskMarine
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    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.

    I’m reading these angry posts of yours and so much is wrong.

    Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.

    A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..

    if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.

    I’m reading these angry posts of yours and so much is wrong.

    Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.

    A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..

    if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.

    Try punctuation, sentence structure, and break up the paragraphs. I’m not reading that. Nobody will.

    If you think it’s unbalanced then you have no idea how to play. I’m sorry someone survived your ‘one shot cleave’ but that sort of garbage shouldn’t be in PVP. It’s about skill and counter-skill, and outthinking an enemy.

    Edited by Minalan on April 25, 2018 12:42AM
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.

    I’m reading these angry posts of yours and so much is wrong.

    Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.

    A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..

    if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.

    I'm one who actually tests stuff, but you can only explain things to people willing to learn. You aren't able to find out what happens when a Snipe hits a Ward in a PvP environment and don't seem to have the experience to form an educated opinion.
    Now I'm out of this, derailed the thread enough.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Let's do vDSA then, Dusk, I'll tank on my magsorc with Hardened Ward.
    Let's gooo!
    (^.^)/
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.

    I’m reading these angry posts of yours and so much is wrong.

    Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.

    A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..

    if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.

    Try punctuation, sentence structure, and break up the paragraphs. I’m not reading that. Nobody will.

    If you think it’s unbalanced then you have no idea how to play. I’m sorry someone survived your ‘one shot cleave’ but that sort of garbage shouldn’t be in PVP. It’s about skill and counter-skill, and outthinking an enemy.

    the cleaves im talking about are in pve seriously that shouldnt be in pve at all if your not a tank sorry. and in pvp that depends. if a person has a one up on you yes you should die in one hit if they can actually pull it off by weaving abilities together. relentless focus, empower, lethal arrow(or poison injection), ambush, incap strike, with killers blade further buffed by shadowy disguise. sorry but unless your a tank no you shouldnt be able to survive that much damage if a person can pull that off(which theres videos of people pulling crazy stuff like that on youtube). thats game logic but a shield that can lower that damage to you and you can instantly retaliate like its nothing is rediculous. its even more rediculous if that same shield in pve allows you to live through a boss mechanic that is built to kill you.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.

    I’m reading these angry posts of yours and so much is wrong.

    Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.

    A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..

    if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.

    Try punctuation, sentence structure, and break up the paragraphs. I’m not reading that. Nobody will.

    If you think it’s unbalanced then you have no idea how to play. I’m sorry someone survived your ‘one shot cleave’ but that sort of garbage shouldn’t be in PVP. It’s about skill and counter-skill, and outthinking an enemy.

    the cleaves im talking about are in pve seriously that shouldnt be in pve at all if your not a tank sorry. and in pvp that depends. if a person has a one up on you yes you should die in one hit if they can actually pull it off by weaving abilities together. relentless focus, empower, lethal arrow(or poison injection), ambush, incap strike, with killers blade further buffed by shadowy disguise. sorry but unless your a tank no you shouldnt be able to survive that much damage if a person can pull that off(which theres videos of people pulling crazy stuff like that on youtube). thats game logic but a shield that can lower that damage to you and you can instantly retaliate like its nothing is rediculous. its even more rediculous if that same shield in pve allows you to live through a boss mechanic that is built to kill you.

    Are you going to keep attacking me with incoherent walls of text? I’m pretty sure that the PVE mobs aren’t here lobbying for Sorc nerfs.

    Shields are halved in PVP and have counters in the game.


  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    if you count explaining in paragraphs how your wrong attacking the definition of attacking needs changed. im informing. and all the info ive posted hasnt once been countered by any logical stuff other than people not wanting their krutch nerfed. even bringing up in pve that it allows living to one shots from boss mechanics people are still trying to defend it which makes zero logical sense. if it overperforms in pve to litteral one shot mechanics how does it not overperform in pvp against people who cant one shot people?
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Shhh. It’s okay. The game will spawn another boss.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    DuskMarine wrote: »
    if you count explaining in paragraphs how your wrong attacking the definition of attacking needs changed. im informing. and all the info ive posted hasnt once been countered by any logical stuff other than people not wanting their krutch nerfed. even bringing up in pve that it allows living to one shots from boss mechanics people are still trying to defend it which makes zero logical sense. if it overperforms in pve to litteral one shot mechanics how does it not overperform in pvp against people who cant one shot people?

    Lol
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    ToRelax wrote: »
    DuskMarine wrote: »
    Minalan wrote: »
    DuskMarine wrote: »
    This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.

    @ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp

    Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.

    The biggest whiners tend to be nightblades, because we don’t die in one shot.

    no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.

    Yeah, it actually sounds like you have no clue what you're talking about.

    really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.

    Powersurge for health sustain?

    :lol::lol::lol:

    Yeah that 1-2K surge heal on a crit is a real great defense.

    i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.

    I’m reading these angry posts of yours and so much is wrong.

    Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.

    A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..

    if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.

    Try punctuation, sentence structure, and break up the paragraphs. I’m not reading that. Nobody will.

    If you think it’s unbalanced then you have no idea how to play. I’m sorry someone survived your ‘one shot cleave’ but that sort of garbage shouldn’t be in PVP. It’s about skill and counter-skill, and outthinking an enemy.

    the cleaves im talking about are in pve seriously that shouldnt be in pve at all if your not a tank sorry. and in pvp that depends. if a person has a one up on you yes you should die in one hit if they can actually pull it off by weaving abilities together. relentless focus, empower, lethal arrow(or poison injection), ambush, incap strike, with killers blade further buffed by shadowy disguise. sorry but unless your a tank no you shouldnt be able to survive that much damage if a person can pull that off(which theres videos of people pulling crazy stuff like that on youtube). thats game logic but a shield that can lower that damage to you and you can instantly retaliate like its nothing is rediculous. its even more rediculous if that same shield in pve allows you to live through a boss mechanic that is built to kill you.

    For the sake of not derailing this thread, I'll bite.

    Yes a mag sorc can tank a 1 shot mechanic better than most non-tanks but that is only while having a Shield up while blocking. I know I've run every vet dungeon with 4 dps, (and let me tell you. It sucks.)

    The long-short of it all is that Shields are very strong at mitigating burst, which is what most people in PvP rely on to secure a kill. Burst is also the kind of damage that these 1 shot mechanics in PvE would be dealing.

    Now that said, (and fyi I play every class and have pulled off 1vx's and beaten average to above average players on all specs) mag sorcs are the most susceptible to sustained damage, which after a certain period of time (say +10 seconds) will always parse higher than burst. A magsorc in a 1v1 vs a spec such as a stamplar, magdk or any DoT-centric build will drop in a few rotations IF they are not camping mines (which imo is more cheese than shield stacking).

    Now shield stacking is slightly overpowered, but only when facing another class that can also shield stack so it's a moot point. A good Templar/MagDK and even a stamsorc will eat through your shields in literal seconds if you rely solely on shield stacking to survive.
  • King_Thelon
    King_Thelon
    ✭✭✭✭✭
    DuskMarine wrote: »
    all the info ive posted hasnt once been countered by any logical stuff other than people not wanting their krutch nerfed.
    DuskMarine wrote: »
    zaan is perfectly fine

  • Lord-Otto
    Lord-Otto
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    DuskMarine wrote: »
    all the info ive posted hasnt once been countered by any logical stuff other than people not wanting their krutch nerfed.
    DuskMarine wrote: »
    zaan is perfectly fine

    You win.
    xD
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