Emma_Overload wrote: »I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?
Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.
Since the devs like charts and graphs, how about this one?
(Credit to Reddington James for this!)
See anything wrong with this chart? Look at the Sorc buffs and debuffs we have access to. Think we can please add a little something to crystal fragments procs?
It’s our ONE offensive ability that isn’t on a purgable timer, it has a 66% chance to not proc, and it typically hits for about 7K.
Please add a buff or debuff effect to crystal fragments morph: Maim. Breach. Defile. Force. Vulnerability. Berserk. Pick one, we’ll be overjoyed with any minor buff or debuff at this point.
Since the devs like charts and graphs, how about this one?
(Credit to Reddington James for this!)
See anything wrong with this chart? Look at the Sorc buffs and debuffs we have access to. Think we can please add a little something to crystal fragments procs?
It’s our ONE offensive ability that isn’t on a purgable timer, it has a 66% chance to not proc, and it typically hits for about 7K.
Please add a buff or debuff effect to crystal fragments morph: Maim. Breach. Defile. Force. Vulnerability. Berserk. Pick one, we’ll be overjoyed with any minor buff or debuff at this point.
Wow,
I didn't realize it was that bad. Wardens get access to 11...ELEVEN Major Buffs. That's almost twice as much as Sorc, AND they get 4 Major debuffs? Where we get none? nada? nothing? I don't want to nerf warden, I play one and like the class a lot, but yeah, Sorc needs some love here (Got one of those too). Sheesh
As for ultimates, I'm not impressed with our skill set either. I personally don't use meteor because from my own exp, I've learned to block when I hear the boom telegraph sound on instinct. So why use it on others? Overload reflects off any simple minded DK with wings, so I don't use that. The lightning golem is stationary and people just move away from it. Destro Ulti, but if your by yourself, it's kinda pointless for the cost(Unless your using the targeted one, and again, ppl just move out of it). What are we left with? Negate The only truly useful ultimate of anything we have access to and useable in any situation. That's pretty sad if you ask me.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
Powersurge for health sustain?
Yeah that 1-2K surge heal on a crit is a real great defense.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
I think you may actually just be a troll. But I wrote that mainly in response to your 9k shield eating a 14k lethal arrow.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
Powersurge for health sustain?
Yeah that 1-2K surge heal on a crit is a real great defense.
i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
Powersurge for health sustain?
Yeah that 1-2K surge heal on a crit is a real great defense.
i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.
I’m reading these angry posts of yours and so much is wrong.
Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.
A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
Powersurge for health sustain?
Yeah that 1-2K surge heal on a crit is a real great defense.
i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.
I’m reading these angry posts of yours and so much is wrong.
Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.
A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..
if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
Powersurge for health sustain?
Yeah that 1-2K surge heal on a crit is a real great defense.
i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.
I’m reading these angry posts of yours and so much is wrong.
Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.
A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..
if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
Powersurge for health sustain?
Yeah that 1-2K surge heal on a crit is a real great defense.
i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.
I’m reading these angry posts of yours and so much is wrong.
Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.
A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..
if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.
Try punctuation, sentence structure, and break up the paragraphs. I’m not reading that. Nobody will.
If you think it’s unbalanced then you have no idea how to play. I’m sorry someone survived your ‘one shot cleave’ but that sort of garbage shouldn’t be in PVP. It’s about skill and counter-skill, and outthinking an enemy.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
Powersurge for health sustain?
Yeah that 1-2K surge heal on a crit is a real great defense.
i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.
I’m reading these angry posts of yours and so much is wrong.
Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.
A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..
if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.
Try punctuation, sentence structure, and break up the paragraphs. I’m not reading that. Nobody will.
If you think it’s unbalanced then you have no idea how to play. I’m sorry someone survived your ‘one shot cleave’ but that sort of garbage shouldn’t be in PVP. It’s about skill and counter-skill, and outthinking an enemy.
the cleaves im talking about are in pve seriously that shouldnt be in pve at all if your not a tank sorry. and in pvp that depends. if a person has a one up on you yes you should die in one hit if they can actually pull it off by weaving abilities together. relentless focus, empower, lethal arrow(or poison injection), ambush, incap strike, with killers blade further buffed by shadowy disguise. sorry but unless your a tank no you shouldnt be able to survive that much damage if a person can pull that off(which theres videos of people pulling crazy stuff like that on youtube). thats game logic but a shield that can lower that damage to you and you can instantly retaliate like its nothing is rediculous. its even more rediculous if that same shield in pve allows you to live through a boss mechanic that is built to kill you.
DuskMarine wrote: »if you count explaining in paragraphs how your wrong attacking the definition of attacking needs changed. im informing. and all the info ive posted hasnt once been countered by any logical stuff other than people not wanting their krutch nerfed. even bringing up in pve that it allows living to one shots from boss mechanics people are still trying to defend it which makes zero logical sense. if it overperforms in pve to litteral one shot mechanics how does it not overperform in pvp against people who cant one shot people?
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
Powersurge for health sustain?
Yeah that 1-2K surge heal on a crit is a real great defense.
i find it quite useful if im in a pinch and even finding myself at times not even losing health at all due to it. im waiting on the explanation on why a overperforming skill shouldnt be nerfed.
I’m reading these angry posts of yours and so much is wrong.
Shields won’t make you a tank. They have no armor value. A 15K attack will hit for about 15K.
A 15K attack on a blocking heavy armor tank will hit for less than half of that, a LOT less. If you hit for 5K consider yourself lucky, heaven help you if they get a blood spawn proc..
if they were angry posts id be cursing like a madman. and shields do make you alot more tanky than you originally were. theres someone in my guild who can survive cleaves with his shields. he can take one cleave which is meant to kill anyone without a sword and board due to a ward and get a tank back up. now explain to me how thats possible if its not overperforming?? no one is explaining how a person can live through so much damage due to a shield and giving a logical reason why that is not counting as overperforming compared to what other classes survival rates are if their not rolling with sword and shield. ive tested stuff with even my own sorc in pvp scenarios and have eaten more damage than what my shield should protect me from. theres only 2 possibilities that can cause this. 1 their bugged, 2 their overperforming. now if a dev can explain this to me or someone who actually tests stuff can explain this to me ya know ill gladly hop onto the 10% is fine train but till then im sticking to they need cut in half.
Try punctuation, sentence structure, and break up the paragraphs. I’m not reading that. Nobody will.
If you think it’s unbalanced then you have no idea how to play. I’m sorry someone survived your ‘one shot cleave’ but that sort of garbage shouldn’t be in PVP. It’s about skill and counter-skill, and outthinking an enemy.
the cleaves im talking about are in pve seriously that shouldnt be in pve at all if your not a tank sorry. and in pvp that depends. if a person has a one up on you yes you should die in one hit if they can actually pull it off by weaving abilities together. relentless focus, empower, lethal arrow(or poison injection), ambush, incap strike, with killers blade further buffed by shadowy disguise. sorry but unless your a tank no you shouldnt be able to survive that much damage if a person can pull that off(which theres videos of people pulling crazy stuff like that on youtube). thats game logic but a shield that can lower that damage to you and you can instantly retaliate like its nothing is rediculous. its even more rediculous if that same shield in pve allows you to live through a boss mechanic that is built to kill you.
DuskMarine wrote: »all the info ive posted hasnt once been countered by any logical stuff other than people not wanting their krutch nerfed.
DuskMarine wrote: »zaan is perfectly fine
King_Thelon wrote: »DuskMarine wrote: »all the info ive posted hasnt once been countered by any logical stuff other than people not wanting their krutch nerfed.DuskMarine wrote: »zaan is perfectly fine