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I worry that Imbue Weapons and all of these light attack buffs will exclude melee magicka PvP builds

  • Twohothardware
    Twohothardware
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    NyassaV wrote: »
    @ZOS_Wrobel Just make light attack damage do a scaled amount with whatever stat is higher

    That doesn't make any sense when it's dealing physical damage to scale off Magicka.

    With the change to now count 2 handed weapons as two pieces there's really no compelling reason to keep trying to make dual wield work on a Magicka character. None of the dual wield passives do anything for you except the very last so you're just giving up damage and sustain to get one more enchant.
  • Minno
    Minno
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    NyassaV wrote: »
    @ZOS_Wrobel Just make light attack damage do a scaled amount with whatever stat is higher

    That doesn't make any sense when it's dealing physical damage to scale off Magicka.

    With the change to now count 2 handed weapons as two pieces there's really no compelling reason to keep trying to make dual wield work on a Magicka character. None of the dual wield passives do anything for you except the very last so you're just giving up damage and sustain to get one more enchant.

    Except:
    - if you want two different sets at once without losing 4pc bonuses
    - if your skills have dual DMG scaling tooltips but limited bar space.
    - if you have a proc based class passive that isn't buffed by fire/lighting staffs.
    - you are using physical DMG based Ultimates and need the 5% DMG done to help boost your burst in PvP.

    Otherwise I agree staffs will be great.
    Edited by Minno on April 23, 2018 10:10PM
    Minno - DC - Forum-plar Extraordinaire
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  • MLGProPlayer
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    Why would you use DW on a magicka build, especially after the Summerset patch making staves count as 2 pieces? DW is a DPS loss.
    Edited by MLGProPlayer on April 23, 2018 10:33PM
  • Nevasca
    Nevasca
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    They need to add a melee magicka weapon.

    Maybe in the DW skillline, something like "Bound Weapons", has all DW skills, passives, etc, but they are transformed into magicka instead. Kinda like Axe/Sword, it would be just a weapon type in the tree.
  • mr_wazzabi
    mr_wazzabi
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    Why would you use DW on a magicka build, especially after the Summerset patch making staves count as 2 pieces? DW is a DPS loss.

    Because some of us don't like holding a staff like Gandalf.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • casparian
    casparian
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    Why would you use DW on a magicka build, especially after the Summerset patch making staves count as 2 pieces? DW is a DPS loss.
    Because dealing damage in PVP (like the title mentions) isn't about damage per second. It's about getting the right kind of damage buffs to fit your build. Staves will be great for certain builds in Summerset, but for many others they won't. For instance, take my front bar. It has
    - Vampire's Bane (buffed by fire staff)
    - Puncturing Sweeps (buffed by lightning staff)
    - Purifying Light (buffed by fire staff)
    - Unstable Core (one component buffed by fire staff, the other buffed by lightning)
    - Jesus Beam (buffed by fire staff)

    Not to mention Burning Light, which is buffed by neither type of staff. In order to buff my spammable without nerfing the rest of my kit (and in order for one of my class-defining passives to have any boost at all), I have to use dual wield. So I will completely miss out on the buff to staves and light attacks, unless I abandon core parts of my class toolkit.

    Many PVP magDKs and magwardens could tell you a similar story. We strongly need an alternative to inferno and lightning staves for PVP that is friendly to the 3/5 magicka classes that aren't ranged.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • NightbladeMechanics
    NightbladeMechanics
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    casparian wrote: »
    Why would you use DW on a magicka build, especially after the Summerset patch making staves count as 2 pieces? DW is a DPS loss.
    Because dealing damage in PVP (like the title mentions) isn't about damage per second. It's about getting the right kind of damage buffs to fit your build. Staves will be great for certain builds in Summerset, but for many others they won't. For instance, take my front bar. It has
    - Vampire's Bane (buffed by fire staff)
    - Puncturing Sweeps (buffed by lightning staff)
    - Purifying Light (buffed by fire staff)
    - Unstable Core (one component buffed by fire staff, the other buffed by lightning)
    - Jesus Beam (buffed by fire staff)

    Not to mention Burning Light, which is buffed by neither type of staff. In order to buff my spammable without nerfing the rest of my kit (and in order for one of my class-defining passives to have any boost at all), I have to use dual wield. So I will completely miss out on the buff to staves and light attacks, unless I abandon core parts of my class toolkit.

    Many PVP magDKs and magwardens could tell you a similar story. We strongly need an alternative to inferno and lightning staves for PVP that is friendly to the 3/5 magicka classes that aren't ranged.

    melee mageblades forgotten again :cry:
    Kena
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  • Aedaryl
    Aedaryl
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    I think you can go for lightning staff increase the damage of skoria procs and your spammable.

    The light attack weaving will make more than the gap difference for other skill that aren't buffed by the ligthning staff.

    Also, you can regen your magicka with undodgeable lightning heavies.

    Don't forget light attack weaving is more important than the little 8% u loose on some skills.

    U can also have access to thunder reach, stunning ennemies (templars do u remember what's a stun :trollface: ) and it deal damage over time, increasing chance to proc skoria.

    I'm persuaded using a ligthning staff with thunder reach and light attacks will be far better damage than dual wield.
  • Twohothardware
    Twohothardware
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    mr_wazzabi wrote: »
    Why would you use DW on a magicka build, especially after the Summerset patch making staves count as 2 pieces? DW is a DPS loss.

    Because some of us don't like holding a staff like Gandalf.

    Then make a Stamina wood elf and play as Frodo instead?
  • Maryal
    Maryal
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    Faulgor wrote: »
    Or give us a true melee magicka skill line, as has been requested for years.

    Thoughts?

    @LeifErickson @Quantum_V

    What I really want are new enchantments that change the element of your weapon, so you can have a sword that deals fire damage instead of physical, scales with spell damage/magicka and recovers magicka on heavy attacks. Likewise, poison staffs might be fun, too.

    Enchantment didn't get an update since Imperial City over 2 years ago. Alchemy got new ingredients with Summerset, and the other professions get new stuff almost every patch.

    But it seems ZOS is adamant to reserve stamina weapons for stamina builds and staffs for magicka builds.

    We should both get what we want, you get your elemental enchantments like you described, and I get some that benefit stamina builds ... a set of enchantments that changes fire, lightening and ice staffs to deal Physical, Poison and Disease Damage ... also, maybe 'earth' damage can be physical ... boulders falling from the sky, earthquakes ... yea, that would be nice.
    Edited by Maryal on April 24, 2018 8:39PM
  • NightbladeMechanics
    NightbladeMechanics
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    Maryal wrote: »
    Faulgor wrote: »
    Or give us a true melee magicka skill line, as has been requested for years.

    Thoughts?

    @LeifErickson @Quantum_V

    What I really want are new enchantments that change the element of your weapon, so you can have a sword that deals fire damage instead of physical, scales with spell damage/magicka and recovers magicka on heavy attacks. Likewise, poison staffs might be fun, too.

    Enchantment didn't get an update since Imperial City over 2 years ago. Alchemy got new ingredients with Summerset, and the other professions get new stuff almost every patch.

    But it seems ZOS is adamant to reserve stamina weapons for stamina builds and staffs for magicka builds.

    We should both get what we want, you get your elemental enchantments like you described, and I get some that benefit stamina builds ... a set of enchantments that changes fire, lightening and ice staffs to deal Physical, Poison and Disease Damage ... also, maybe 'earth' damage can be physical ... boulders falling from the sky, earthquakes ... yea, that would be nice.

    Earth damage staves dealing physical damage and having new effects would be awesome.
    Kena
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  • Minalan
    Minalan
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    mr_wazzabi wrote: »
    Why would you use DW on a magicka build, especially after the Summerset patch making staves count as 2 pieces? DW is a DPS loss.

    Because some of us don't like holding a staff like Gandalf.

    A more serious answer: because a destruction staff requires you to slot a staff skill to get that 8% single target or AOE damage bonus.

    Dual wield builds get the 5% damage bonus without sacrificing bar space. So you can slot five Sorc skills and an ultimate without needing force pulse or the Destro ultimate.

    First they nerfed the DW spell damage bonus.
    Then they buffed destruction staff single target damage
    Then they nerfed frags damage
    Then they nerfed crystal fragments stun
    Then they made staves count as a two piece set
    Then they made empower work only on light attacks, when dual wield depends on empowering burst skills instead of spammable pressure.

    ZOS has had a serious *** for nerfing dual wield Sorcs for at least the last two years. DW is pretty much dead now for Magicka Sorcs, long live everyone running the same meta staff build!
  • ak_pvp
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    Bound weapons: Grants major sorcery for 20s (so it can relieve a slot in PvP) makes light/heavy attacks with stam weapons deal mag damage and scale of mag, and on heavy attack, return mag.

    Different to imbue. Not a spammable.

    Lore friendly. Soul magic tree and being vestige

    Balanced: Requires a slot. Based of already equipped weapons, and doesn't affect skills so stam is still unique. Maybe some morph bonus based on weapon type. Like 2h makes all attacks deal more damage at low health, DW has stronger heavy attacks, S/B returns mag, bow everything deals more damage at ranged
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Jeezye
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    Well with Imbue weapons we get a new magicka light attack buff this patch. Why don't take this skill as basis for the proposed melee changes? Just add a passive to this skill that makes your light attacks scale off of highest stats (resource and damage). Something like:

    Imbue Weapons:
    While this skill is slotted, your Light and Heavy attacks scale off of your highest resource and weapong or spell damage. When activated, increase your next light attack damage by X (same effect).

    That way we can use this for our niche melee magicka builds (2h, s/b, DW).
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