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PTS Update 18 - Feedback Thread for Sorcerer Balance

  • Tempestwrath
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    Svidrir wrote: »
    Atronach is useless in pvp , totatlly useless

    I've been talking from an endgame, high level (Vet Trials/DLC Dungeons) PVE Stamsorc perspective and possible improvements from the skill changes this entire time. I don't roll my Stamsorc in PVP.

    It's possible and indeed probable that a PVP Stamsorc might want to still double bar BA. But it's no longer necessary for PVE.
  • Vercingetorix
    Vercingetorix
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    If ZoS would put the Clannfear/Familiar and Twilight pets on a timed duration, say 2 minutes for Familiar/Twilight and 5 minutes for Clannfear - it would solve some problems. Players would then be able to use their pets' special abilities by activating the pet ability again during the summon duration. It wouldn't be too difficult to implement and would also Sorcerers to use other abilities since their bars would suddenly have 2-4 extra slots to work with.
    Edited by Vercingetorix on April 23, 2018 4:39PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • NyassaV
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    Is frags getting it's 7% damage back yet?
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Salzor
    Salzor
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    If ZoS would put the Clannfear/Familiar and Twilight pets on a timed duration, say 2 minutes for Familiar/Twilight and 5 minutes for Clannfear - it would solve some problems. Players would then be able to use their pets' special abilities by activating the pet ability again during the summon duration. It wouldn't be too difficult to implement and would also Sorcerers to use other abilities since their bars would suddenly have 2-4 extra slots to work with.

    I think if all pets had a timer associated to bar swapping it'd mesh well with the game playstyles. For example Clannfear front bar, you swap to backbar and you have 10-15 seconds to swap back to frontbar before it despawns and you have to resummon. Double barring is one of the most annoying things in ESO.
    Edited by Salzor on April 23, 2018 5:04PM
  • RoyJade
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    Salzor wrote: »
    I think if all pets had a timer associated to bar swapping it'd mesh well with the game playstyles. For example Clannfear front bar, you swap to backbar and you have 10-15 seconds to swap back to frontbar before it despawns and you have to resummon. Double barring is one of the most annoying things in ESO.

    For pets (including the warden bear), I would prefer that slotting it on one bar and summon him make it permanent as long as it's slotted on one of your two main bar (no overload bar), with one of the following case if you switch on an unslotted bar :
    - the pet power is halved or even worse, so it'll do nearly no damage on the unslotted bar but will still be here at full power on the main bar ;
    - the pet vanish when you swap on the unslotted bar as if it was unsummoned, but then reappears immediately when you switch back again, which give the player the ability to save it from one shot mechanism on boss fight or move it when needed.
  • jeskah
    jeskah
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    Svidrir wrote: »

    Nerve dark deal no?

    You are on your dark deal bar, you fully charge your stamina bar entirely

    Switch

    > Your stamina bar is no longer filled you used magic for nothing.
    Svidrir wrote: »
    I fear, we will still dual-bar BA, unless the bow bar durations are increased to something like 15 secs in average. Okay, the pros maybe not, but the median masses maybe should.

    I have my rotation practiced down pretty well, and I only spend a small fraction of the time on my backbar reapplying my dots. You have to learn how to cancel out of the Endless Hail animtion, among things. You should be on your frontbar 75-80% of the time.

    I should, but right now i struggle to fire off one PA in one GCD... hope the new multicore suppot will help.

    But, with 5 skills on the backbar, with mainly 10 sec CD dots, about 12 secs average...ehh. Sorry, i get it, git gud, but please, throw some bones to the median masses.
  • Xsorus
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    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.

  • HoloYoitsu
    HoloYoitsu
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    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:
  • Xsorus
    Xsorus
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    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    Yeap; going to troll people with this setup.
  • Minalan
    Minalan
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    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
    Edited by Minalan on April 24, 2018 4:06AM
  • Derra
    Derra
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    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Maulkin
    Maulkin
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    Derra wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.

    I’m pretty confident too. About the exact opposite.

    I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.

    EDIT: On the plus side, we don’t have to run Meteor any longer :trollface:
    Edited by Maulkin on April 24, 2018 7:24AM
    EU | PC | AD
  • Derra
    Derra
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    Maulkin wrote: »
    Derra wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.

    I’m pretty confident too. About the exact opposite.

    I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.

    EDIT: On the plus side, we don’t have to run Meteor any longer :trollface:

    well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
    i think empower was overlooked tbh. overload is just too uncommon.

    most people never think about it than more than a 3rd bar.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Maulkin
    Maulkin
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    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.

    I’m pretty confident too. About the exact opposite.

    I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.

    EDIT: On the plus side, we don’t have to run Meteor any longer :trollface:

    well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
    i think empower was overlooked tbh. overload is just too uncommon.

    most people never think about it than more than a 3rd bar.

    Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.

    So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.

    You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.

    Amazing Xv1 and 1v1 killing potential. :p

    Edited by Maulkin on April 24, 2018 8:14AM
    EU | PC | AD
  • Emma_Overload
    Emma_Overload
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    I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?

    Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.
    #CAREBEARMASTERRACE
  • Maulkin
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    I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?

    Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.

    I don't have a problem against Rune Cage nor am I looking a gift horse in the mouth. At all. I like the Rune Cage change. It's the combination of things that I feel might make things seem broken and lead to cries for nerfs.

    It's not Rune Cage alone, it's not Overload alone, it's not Imbue Weapons/Empower alone. It's the whole set up.

    As for players CC breaking the Cage and rolling out, yes the follow up is not guaranteed.
    EU | PC | AD
  • Feanor
    Feanor
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    I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?

    Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.

    It’s always on my bar. The good ones break out of it fast, yes. But that’s true for any CC. A worse player or one that is out of stam stays on there long. I’ve had opponents not breaking free for full 2 or 3 seconds. The animation helps in that regard.

    Sure, more damage is nice. But tying it to a CC is the wrong way to go. If it goes live like that it will inevitably get nerfed next time because the outcry will be tremendous. I’d rather have buffs that stay.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Derra
    Derra
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    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.

    I’m pretty confident too. About the exact opposite.

    I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.

    EDIT: On the plus side, we don’t have to run Meteor any longer :trollface:

    well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
    i think empower was overlooked tbh. overload is just too uncommon.

    most people never think about it than more than a 3rd bar.

    Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.

    So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.

    You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.

    Amazing Xv1 and 1v1 killing potential. :p

    @Maulkin no - it´s not possible to utilize it that way.

    imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.

    imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)

    maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
    Imbue didn´t deal dmg once.

    the issue with cage lies within:
    curse
    fury
    imbue/meteor
    la cage
    la frag/imbue/pulse

    That´s the unavoidable combo that will jsut about kill anything sub 30k hp.
    Edited by Derra on April 24, 2018 8:47AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    Feanor wrote: »
    I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?

    Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.

    It’s always on my bar. The good ones break out of it fast, yes. But that’s true for any CC. A worse player or one that is out of stam stays on there long. I’ve had opponents not breaking free for full 2 or 3 seconds. The animation helps in that regard.

    Sure, more damage is nice. But tying it to a CC is the wrong way to go. If it goes live like that it will inevitably get nerfed next time because the outcry will be tremendous. I’d rather have buffs that stay.

    The issue for me personally is:
    Yes - i think sorc needed a slight offensive buff.
    Yes - i think runecage wasn´t desireable compared to utilizing masterstaff prior 4.0
    No - i don´t think giving sorc more unavoidable delayed burst dmg is the right move in that regard.

    It was really anything BUT more unavoidable delayed dmg. Uncounterable is unfun.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Maulkin
    Maulkin
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    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.

    I’m pretty confident too. About the exact opposite.

    I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.

    EDIT: On the plus side, we don’t have to run Meteor any longer :trollface:

    well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
    i think empower was overlooked tbh. overload is just too uncommon.

    most people never think about it than more than a 3rd bar.

    Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.

    So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.

    You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.

    Amazing Xv1 and 1v1 killing potential. :p

    @Maulkin no - it´s not possible to utilize it that way.

    imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.

    imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)

    maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
    Imbue didn´t deal dmg once.

    Even if it works with perfect ping, it sounds too tricky to pull off in real PvP situations. Which is fair enough really. That's good to know.

    What about Curse->Imbue->Overload->Rune Cage. Can you make Rune Cage land just before OL if you're at a certain distance?
    EU | PC | AD
  • Derra
    Derra
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    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.

    I’m pretty confident too. About the exact opposite.

    I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.

    EDIT: On the plus side, we don’t have to run Meteor any longer :trollface:

    well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
    i think empower was overlooked tbh. overload is just too uncommon.

    most people never think about it than more than a 3rd bar.

    Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.

    So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.

    You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.

    Amazing Xv1 and 1v1 killing potential. :p

    @Maulkin no - it´s not possible to utilize it that way.

    imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.

    imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)

    maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
    Imbue didn´t deal dmg once.

    Even if it works with perfect ping, it sounds too tricky to pull off in real PvP situations. Which is fair enough really. That's good to know.

    What about Curse->Imbue->Overload->Rune Cage. Can you make Rune Cage land just before OL if you're at a certain distance?

    i´ve experimented with that a bit on live with frags and overload. it´s absolutely luckbased and not reliable. If your target moves away from you you´ll have problems being in range for cage if they move towards you they can dodge OL before cage hits.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Maulkin
    Maulkin
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    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.

    I’m pretty confident too. About the exact opposite.

    I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.

    EDIT: On the plus side, we don’t have to run Meteor any longer :trollface:

    well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
    i think empower was overlooked tbh. overload is just too uncommon.

    most people never think about it than more than a 3rd bar.

    Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.

    So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.

    You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.

    Amazing Xv1 and 1v1 killing potential. :p

    @Maulkin no - it´s not possible to utilize it that way.

    imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.

    imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)

    maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
    Imbue didn´t deal dmg once.

    Even if it works with perfect ping, it sounds too tricky to pull off in real PvP situations. Which is fair enough really. That's good to know.

    What about Curse->Imbue->Overload->Rune Cage. Can you make Rune Cage land just before OL if you're at a certain distance?

    i´ve experimented with that a bit on live with frags and overload. it´s absolutely luckbased and not reliable. If your target moves away from you you´ll have problems being in range for cage if they move towards you they can dodge OL before cage hits.

    So in your experience the most reliable combo still remains curse->meteor->cage?
    EU | PC | AD
  • Derra
    Derra
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    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Maulkin wrote: »
    Derra wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    So like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.

    that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
    Don't forget infused oblivion enchants, cuz this game needs more oblivion dmg :trollface:

    That’s okay, I’ll be rolling an instakill overload build.

    Empower, cage, BZEERT!

    Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!

    This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.

    I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.

    I’m pretty confident too. About the exact opposite.

    I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.

    EDIT: On the plus side, we don’t have to run Meteor any longer :trollface:

    well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
    i think empower was overlooked tbh. overload is just too uncommon.

    most people never think about it than more than a 3rd bar.

    Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.

    So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.

    You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.

    Amazing Xv1 and 1v1 killing potential. :p

    @Maulkin no - it´s not possible to utilize it that way.

    imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.

    imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)

    maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
    Imbue didn´t deal dmg once.

    Even if it works with perfect ping, it sounds too tricky to pull off in real PvP situations. Which is fair enough really. That's good to know.

    What about Curse->Imbue->Overload->Rune Cage. Can you make Rune Cage land just before OL if you're at a certain distance?

    i´ve experimented with that a bit on live with frags and overload. it´s absolutely luckbased and not reliable. If your target moves away from you you´ll have problems being in range for cage if they move towards you they can dodge OL before cage hits.

    So in your experience the most reliable combo still remains curse->meteor->cage?

    curse fury meteor cage
    or
    curse fury cage soulassault (that one is pretty nasty aswell)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Feanor
    Feanor
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    To me the beauty about the Meteor combo is that the Meteor animation is just perfect to get your RC in reliably. It’s a bit unfair actually.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Derra
    Derra
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    After some discussion and thinking about the problem more:

    I don´t think that runecage is really the problem but the survivability of medium armor (and to some extend light) against undodgeable attacks. If medium armor defense was increased a little the ability wouldn´t appear as problematic.

    It´s fun to use and makes sorc more fun to play.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sweetpea704
    Sweetpea704
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    Feanor wrote: »
    Just by going through the patch notes I’m 1) grateful there are no further nerfs and 2) disappointed that the class still will be the same play style that it has been for the last few years.

    I really had wished for an overhaul. It’s a missed opportunity.

    Add some Psijic Order Line skills. I am test driving the Mag Sorc Sheogorath build that Alcast put on his website. But, I added the Psijic Order skill that imbues your weapon. I like it a lot. It is very survivable and the play style works very well in Summerset. Summerset is definitely a place where you need to move around a lot during combat. It is definitely a very different play style than my pet sorc. I am going to try some of the other skills on the "back bar" and see how they add to the build.

    Pea
  • Sweetpea704
    Sweetpea704
    ✭✭✭✭
    Feanor wrote: »
    Just by going through the patch notes I’m 1) grateful there are no further nerfs and 2) disappointed that the class still will be the same play style that it has been for the last few years.

    I really had wished for an overhaul. It’s a missed opportunity.

    Add some Psijic Order Line skills. I am test driving the Mag Sorc Sheogorath build that Alcast put on his website. I should say that I used Spinners instead of Willpower for the weapons and jewelry. I also added the Psijic Order skill that imbues your weapon. I like it a lot. It is very survivable and the play style works very well in Summerset. Summerset is definitely a place where you need to move around a lot during combat. It is definitely a very different play style than my pet sorc. I am going to try some of the other skills on the "back bar" and see how they add to the build.

    Pea

  • Joy_Division
    Joy_Division
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    I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?

    Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.

    For me it's about the philosophy ZOS is going. Sure it's more damage. But Rune Cage is also a skill that has zero coutnerplay, zero defense against it, and monotonous gameplay. Boring to use. Boring to fight against.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ToRelax
    ToRelax
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    I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?

    Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.

    If you cancel it correctly, the travel time allows to guarantee a follow-up hit like Fragments. Further it allows you unlocked delayed damage such as Meteor.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • BeefyMrTips
    BeefyMrTips
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    Minalan wrote: »
    I feel the need to point out this fantastic chart again to the devs team, and make a few notes:

    (Credit to Reddington James for this!)
    eso.png

    * Yes, this *is* accurate. Please read that over again and let it sink in how bad it is.
    * Major Berserk is NOT a buff Sorcs actually use or ever see, because it’s given to someone ELSE as a synergy. We counted it regardless because it makes our list look less pathetic compared to the others listed.
    * No, our damage dealing capability does *not* make up for this. We’re outpaced in that department by better designed damage dealing classes with rich sets of buffs and debuffs that work together.

    Once you fix overload damage, and yes you HAVE to because it’s a mess right now. Our one instant cast damage ability “crystal fragments” needs to be addressed. Our lack of buffs and debuffs needs to be addressed.

    I mean, I’m okay with slapping people with unavoidable 20K overload shots if that’s what you want. That almost makes up for that chart. But I’d rather have balanced, fun gameplay with real counters.

    Thank you. I have been way to lazy to show it like this lol well done I'm sending this to a ton of people
    Mr. was my Father's name, just the tips is fine.
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