Atronach is useless in pvp , totatlly useless
Vercingetorix wrote: »If ZoS would put the Clannfear/Familiar and Twilight pets on a timed duration, say 2 minutes for Familiar/Twilight and 5 minutes for Clannfear - it would solve some problems. Players would then be able to use their pets' special abilities by activating the pet ability again during the summon duration. It wouldn't be too difficult to implement and would also Sorcerers to use other abilities since their bars would suddenly have 2-4 extra slots to work with.
I think if all pets had a timer associated to bar swapping it'd mesh well with the game playstyles. For example Clannfear front bar, you swap to backbar and you have 10-15 seconds to swap back to frontbar before it despawns and you have to resummon. Double barring is one of the most annoying things in ESO.
Tempestwrath wrote: »
Nerve dark deal no?
You are on your dark deal bar, you fully charge your stamina bar entirely
Switch
> Your stamina bar is no longer filled you used magic for nothing.I fear, we will still dual-bar BA, unless the bow bar durations are increased to something like 15 secs in average. Okay, the pros maybe not, but the median masses maybe should.
I have my rotation practiced down pretty well, and I only spend a small fraction of the time on my backbar reapplying my dots. You have to learn how to cancel out of the Endless Hail animtion, among things. You should be on your frontbar 75-80% of the time.
Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
I’m pretty confident too. About the exact opposite.
I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.
EDIT: On the plus side, we don’t have to run Meteor any longer
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
I’m pretty confident too. About the exact opposite.
I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.
EDIT: On the plus side, we don’t have to run Meteor any longer
well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
i think empower was overlooked tbh. overload is just too uncommon.
most people never think about it than more than a 3rd bar.
Emma_Overload wrote: »I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?
Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.
Emma_Overload wrote: »I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?
Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
I’m pretty confident too. About the exact opposite.
I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.
EDIT: On the plus side, we don’t have to run Meteor any longer
well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
i think empower was overlooked tbh. overload is just too uncommon.
most people never think about it than more than a 3rd bar.
Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.
So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.
You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.
Amazing Xv1 and 1v1 killing potential.
Emma_Overload wrote: »I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?
Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.
It’s always on my bar. The good ones break out of it fast, yes. But that’s true for any CC. A worse player or one that is out of stam stays on there long. I’ve had opponents not breaking free for full 2 or 3 seconds. The animation helps in that regard.
Sure, more damage is nice. But tying it to a CC is the wrong way to go. If it goes live like that it will inevitably get nerfed next time because the outcry will be tremendous. I’d rather have buffs that stay.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
I’m pretty confident too. About the exact opposite.
I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.
EDIT: On the plus side, we don’t have to run Meteor any longer
well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
i think empower was overlooked tbh. overload is just too uncommon.
most people never think about it than more than a 3rd bar.
Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.
So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.
You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.
Amazing Xv1 and 1v1 killing potential.
@Maulkin no - it´s not possible to utilize it that way.
imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.
imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)
maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
Imbue didn´t deal dmg once.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
I’m pretty confident too. About the exact opposite.
I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.
EDIT: On the plus side, we don’t have to run Meteor any longer
well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
i think empower was overlooked tbh. overload is just too uncommon.
most people never think about it than more than a 3rd bar.
Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.
So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.
You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.
Amazing Xv1 and 1v1 killing potential.
@Maulkin no - it´s not possible to utilize it that way.
imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.
imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)
maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
Imbue didn´t deal dmg once.
Even if it works with perfect ping, it sounds too tricky to pull off in real PvP situations. Which is fair enough really. That's good to know.
What about Curse->Imbue->Overload->Rune Cage. Can you make Rune Cage land just before OL if you're at a certain distance?
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
I’m pretty confident too. About the exact opposite.
I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.
EDIT: On the plus side, we don’t have to run Meteor any longer
well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
i think empower was overlooked tbh. overload is just too uncommon.
most people never think about it than more than a 3rd bar.
Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.
So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.
You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.
Amazing Xv1 and 1v1 killing potential.
@Maulkin no - it´s not possible to utilize it that way.
imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.
imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)
maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
Imbue didn´t deal dmg once.
Even if it works with perfect ping, it sounds too tricky to pull off in real PvP situations. Which is fair enough really. That's good to know.
What about Curse->Imbue->Overload->Rune Cage. Can you make Rune Cage land just before OL if you're at a certain distance?
i´ve experimented with that a bit on live with frags and overload. it´s absolutely luckbased and not reliable. If your target moves away from you you´ll have problems being in range for cage if they move towards you they can dodge OL before cage hits.
HoloYoitsu wrote: »Don't forget infused oblivion enchants, cuz this game needs more oblivion dmgSo like....I'm pretty sure Stam Sorcs as BowSorcs is going to be a thing in PvP next patch.
that new Oblivion Set/Plus Shield Breaker/and any monster set is going to wreck people by doing the new Psjiic order spammable.
That’s okay, I’ll be rolling an instakill overload build.
Empower, cage, BZEERT!
Whisper From SomeNoob: %#^*+# you and that cheap $&@%#*!!
This patch has already wrecked PVP, might as well light a match and watch it glow. Good one ZOS.
I´m pretty confident empower + imbue weapon won´t be working on overload lightattacks when this patch hits live.
I’m pretty confident too. About the exact opposite.
I can’t believe no dev thought about Overload when designing the new Empower or Imbue Weapons. This is intended. Terrible balance, but intended.
EDIT: On the plus side, we don’t have to run Meteor any longer
well technically it´s no different than casting frags into overload - so it´s not that much of an issue in the first place.
i think empower was overlooked tbh. overload is just too uncommon.
most people never think about it than more than a 3rd bar.
Not massively different, no. I think the breaking thing here is the combination of all these things with the new Cage.
So long as you have Cage,Imbue Weapons and Curse on your overload bar, you can perform the curse-imbue-cage-overload combo, which has what, near 50k tooltip? And is unavoidable.
You can even have magelight on the OL bar but unlikely to use in the combo as too expensive and gives the game away. The passive magicka increase and crit % sure are nice though.
Amazing Xv1 and 1v1 killing potential.
@Maulkin no - it´s not possible to utilize it that way.
imbue weapons timer isn´t long enough to hit with the overload lightattack and it also can´t be cast after it because overload triggers the gcd contrary to other lightattacks.
imbue (1s gcd) cage (1s gcd) overload LA (imbue ran out)
maybe on live with perfect ping (can someone playing from NA test this?) - but i havent managed to land imbue cage overload with imbue dealing dmg in ~50 tries.
Imbue didn´t deal dmg once.
Even if it works with perfect ping, it sounds too tricky to pull off in real PvP situations. Which is fair enough really. That's good to know.
What about Curse->Imbue->Overload->Rune Cage. Can you make Rune Cage land just before OL if you're at a certain distance?
i´ve experimented with that a bit on live with frags and overload. it´s absolutely luckbased and not reliable. If your target moves away from you you´ll have problems being in range for cage if they move towards you they can dodge OL before cage hits.
So in your experience the most reliable combo still remains curse->meteor->cage?
Just by going through the patch notes I’m 1) grateful there are no further nerfs and 2) disappointed that the class still will be the same play style that it has been for the last few years.
I really had wished for an overhaul. It’s a missed opportunity.
Sweetpea704 wrote: »Just by going through the patch notes I’m 1) grateful there are no further nerfs and 2) disappointed that the class still will be the same play style that it has been for the last few years.
I really had wished for an overhaul. It’s a missed opportunity.
Add some Psijic Order Line skills. I am test driving the Mag Sorc Sheogorath build that Alcast put on his website. I should say that I used Spinners instead of Willpower for the weapons and jewelry. I also added the Psijic Order skill that imbues your weapon. I like it a lot. It is very survivable and the play style works very well in Summerset. Summerset is definitely a place where you need to move around a lot during combat. It is definitely a very different play style than my pet sorc. I am going to try some of the other skills on the "back bar" and see how they add to the build.
Pea
Emma_Overload wrote: »I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?
Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.
Emma_Overload wrote: »I don't understand the backlash against the Rune Cage changes. We've been asking for more damage for ages, and this is what ZOS is offering. Why look a gift horse in the mouth?
Also, I get the impression that some of you guys that are clutching your pearls haven't actually used Rune Cage that much in game. Players break out of it FAST. It doesn't guarantee a follow-up hit the way you guys are describing.
I feel the need to point out this fantastic chart again to the devs team, and make a few notes:
(Credit to Reddington James for this!)
* Yes, this *is* accurate. Please read that over again and let it sink in how bad it is.
* Major Berserk is NOT a buff Sorcs actually use or ever see, because it’s given to someone ELSE as a synergy. We counted it regardless because it makes our list look less pathetic compared to the others listed.
* No, our damage dealing capability does *not* make up for this. We’re outpaced in that department by better designed damage dealing classes with rich sets of buffs and debuffs that work together.
Once you fix overload damage, and yes you HAVE to because it’s a mess right now. Our one instant cast damage ability “crystal fragments” needs to be addressed. Our lack of buffs and debuffs needs to be addressed.
I mean, I’m okay with slapping people with unavoidable 20K overload shots if that’s what you want. That almost makes up for that chart. But I’d rather have balanced, fun gameplay with real counters.