Lughlongarm wrote: »reduced potion infused +Argonians+5-clever alchemist+5-shacklebreaker+1kyna+1Domihaus (5 heavy-1-1)
Is probably much better hybrid setup compared to any Pelinals build.
One of the many reason the whole infused potion interaction thing should be looked at.
mr_wazzabi wrote: »Right now, infused jewels with weapon or spell damage enchants on the Pelinals set paves the way for hybrid builds to be viable.
@jackdaniell made this build, so he can talk more about it and why the infused jewelery trait is NOT OP.
I like change, but we need to make sure the damage and sustain given by the infused trait is BALANCED against the current traits (arcane, healthy, robust).
If infused is giving more bonus damage or regen than the value of the current traits, it needs to be fixed.
Infused should be a viable trait for some builds, but it shouldn’t be BIS for ALL builds.
mr_wazzabi wrote: »But ya, 100% uptime of Clever Alchemist would be completely broken
I think the only instance where infused can get OP will be the potion reduction. Damage wise, you gain 104 wep/spell damage on a damage glyph, which is perfectly on par with robust/ arcane.
I didn't do the math on blockcost reduction, which might turn out quite strong as well. Either way, you trade off lots of resources so I really don't want a blanket nerf.
https://youtu.be/OvjW5OVblK0mr_wazzabi wrote: »I know right now if you have an argonian with reduced potion cooldown jewel enchants and infused jewelery, you can have 100% uptime of the potion passive, making the geckos OP.
People have called for nerfs, justifiably so.
However, a blanket nerf of the infused trait is the wrong way to go.
Right now, infused jewels with weapon or spell damage enchants on the Pelinals set paves the way for hybrid builds to be viable.
Blanket nerf infused jewelery and you kill this chance for greater diversity in the game.
If you nerf, I suggest you nerf the enchant seperately and leave infused alone.
@jackdaniell made this build, so he can talk more about it and why the infused jewelery trait is NOT OP.
WrathOfInnos wrote: »mr_wazzabi wrote: »But ya, 100% uptime of Clever Alchemist would be completely broken
Not if you look at what is being given up: 3 jewelry traits and 3 jewelry enchants. 3 damage glyphs on infused jewelry adds 835 weapon or spell damage, exceeding the 653 from Clever Alchemist.
Pelinal's isn't going to make hybrids competitive. In fact, with the change to light/heavy attacks scaling, it's becoming less relevant this update.
Infused is bugged.
I’d like Hybrid builds to work too, but if the fix ruins your hybrid build then so be it.https://youtu.be/OvjW5OVblK0
mr_wazzabi wrote: »Pelinal's isn't going to make hybrids competitive. In fact, with the change to light/heavy attacks scaling, it's becoming less relevant this update.
Does the scaling base more from resources than on live?
If you have 5k wp/sp and 20k mag/stam vs 3k sp and 40k mag, would the second guy have better light attacks?
I like change, but we need to make sure the damage and sustain given by the infused trait is BALANCED against the current traits (arcane, healthy, robust).
If infused is giving more bonus damage or regen than the value of the current traits, it needs to be fixed.
Infused should be a viable trait for some builds, but it shouldn’t be BIS for ALL builds.
Infused is bugged.
I’d like Hybrid builds to work too, but if the fix ruins your hybrid build then so be it.https://youtu.be/OvjW5OVblK0
@DoctorESODoctordarkspawn wrote: »Infused is bugged.
I’d like Hybrid builds to work too, but if the fix ruins your hybrid build then so be it.https://youtu.be/OvjW5OVblK0
Vaoh
He's not calling for it to be. Calm down.
The bug is that the scaling is looping about 9 times for each enchant. That just needs fixed.
That's it. That's all. People are afraid of wide, sweeping nerfs where none are needed.
mr_wazzabi wrote: »I know right now if you have an argonian with reduced potion cooldown jewel enchants and infused jewelery, you can have 100% uptime of the potion passive, making the geckos OP.
People have called for nerfs, justifiably so.
However, a blanket nerf of the infused trait is the wrong way to go.
Right now, infused jewels with weapon or spell damage enchants on the Pelinals set paves the way for hybrid builds to be viable.
Blanket nerf infused jewelery and you kill this chance for greater diversity in the game.
If you nerf, I suggest you nerf the enchant seperately and leave infused alone.
jackdaniell made this build, so he can talk more about it and why the infused jewelery trait is NOT OP.
Fixing the current infused trait bug will have no impact on weapon or spell dmg enchantments. How the bug works is that for few enchantment types (for example skill cost reduce , potion cooldown reduce , potion duration increase , bash wep dmg increase , bash and block cost reduce ) it adds 60% from infused trait not only from jewelery piece they're putted into but also from other jewelery pieces if those also have infused trait . This is causing up to 180% increase of effectivenes instead 60% for single enchantment. Weapon and spell damage enchantment however are free from this bug which means they wont need a fix so nothing will change for them after fix.
mr_wazzabi wrote: »Pelinal's isn't going to make hybrids competitive. In fact, with the change to light/heavy attacks scaling, it's becoming less relevant this update.
Does the scaling base more from resources than on live?
If you have 5k wp/sp and 20k mag/stam vs 3k sp and 40k mag, would the second guy have better light attacks?
mr_wazzabi wrote: »I know right now if you have an argonian with reduced potion cooldown jewel enchants and infused jewelery, you can have 100% uptime of the potion passive, making the geckos OP.
People have called for nerfs, justifiably so.
However, a blanket nerf of the infused trait is the wrong way to go.
Right now, infused jewels with weapon or spell damage enchants on the Pelinals set paves the way for hybrid builds to be viable.
Blanket nerf infused jewelery and you kill this chance for greater diversity in the game.
If you nerf, I suggest you nerf the enchant seperately and leave infused alone.
@jackdaniell made this build, so he can talk more about it and why the infused jewelery trait is NOT OP.
Doctordarkspawn wrote: »Infused is bugged.
I’d like Hybrid builds to work too, but if the fix ruins your hybrid build then so be it.https://youtu.be/OvjW5OVblK0
@Vaoh
He's not calling for it to be. Calm down.
The bug is that the scaling is looping about 9 times for each enchant. That just needs fixed.
That's it. That's all. People are afraid of wide, sweeping nerfs where none are needed.
Even when working as intended, it will be overpowered. It will reduce pots to 21s. Meaning you can run 2x pots.
Sub out current sustain set for CA. It will be 466 spell power effectively. Yes, you lose a bit of damage from jewlery. (3 damage glyphs on infused jewelry adds 835) however the effects you gain is massive.
If you use the same stat potions 2z current potions give 336 regen equivalent of whatever stat. With a pot every 21s, you get 722 of sustain.
If you use immo pots, you will have 50%+ uptime on immovable, 11s every 21s. You can run more buffs from the potions effects. I.e. health mag immovable, and stam, speed, immovable. That is 20% on all stats, major expedition, and 50% immovable uptime. Maybe things like lingering pots with others.
Then the geckos get even more regen based of their passives, and the NBs get more ulti.