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PTS Update 18 - Feedback Thread for Nightblade Balance

  • Subversus
    Subversus
    ✭✭✭✭✭
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
    LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.

    Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.

    You invent scenarios to support your argument and exaggerate to promote your agenda.

    I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
    I rolled my nb in the pre beta and not later when NB got buffs.
    I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.

    What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.

    You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.

    Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.

    I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.



    Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
  • Rataroto
    Rataroto
    ✭✭✭✭
    for the love of god, give up on making Debilitate good, just turn it into a stam morph. Does it really hurt that badly?
    Also change the "magicka flood" passive to increasse both max stam and max magicka based on higest resource, aloowing stamblades to use debilitate instead of rending slashes

    @ZOS_Wrobel
  • akray21
    akray21
    ✭✭✭✭✭
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
    LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.

    Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.

    You invent scenarios to support your argument and exaggerate to promote your agenda.

    I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
    I rolled my nb in the pre beta and not later when NB got buffs.
    I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.

    What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.

    You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.

    Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.

    I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.



    Stamwarden has backloaded burst =/= frontloaded burst
    also i do say stamwarden is a Problem even more than stamnb but this doesn't mean that Stamnb get's a free pass.

    the 8/10 was a number for you as you clearly aren't good with adapting to the Things an enemy does. also have a look at that great post about incap and dodge it may help you understand why 9/10 is really easy also Players with block cancel still have the gcd after their cancel where they aren't blocking you just wait for them to finish their last block cancel to use incap and it won't be blocked.

    I can hit 10/10 if the target is CC'd, but it is probably closer to 5/10 if they aren't. Lag is just too much of an issue, I can't counter lag. The skill also often bugs out and plays the sound, but doesn't go off. Fix the skill and the lag, THEN remove the stun. If you reduce the damage or increase the cost it might be a dead ultimate, which would make every non-NB player elated.
    Edited by akray21 on April 20, 2018 5:51PM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would be nice if cloak purged dots instead of suppressing them. Reduce server lag.

    I’d settle for root/snare removal. Free my magblade from 2her
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Rataroto wrote: »
    for the love of god, give up on making Debilitate good, just turn it into a stam morph. Does it really hurt that badly?
    Also change the "magicka flood" passive to increasse both max stam and max magicka based on higest resource, aloowing stamblades to use debilitate instead of rending slashes

    @ZOS_Wrobel

    i can not tell you how bad this would be for Balance.
    Debilitate has to be good but a stam dot isn't needed for stamnb they do very well without it same with 8% more max stam.

    Make debilitate deal more damage to make it the pve choice or let it give 50% of the resources after the Duration ends
  • KingJ
    KingJ
    ✭✭✭✭✭
    I think every class should have snare and Root immunity/cleanse in class snares and roots suck donkey balls.
  • Killset
    Killset
    ✭✭✭✭
    Subversus wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
    LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.

    Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.

    You invent scenarios to support your argument and exaggerate to promote your agenda.

    I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
    I rolled my nb in the pre beta and not later when NB got buffs.
    I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.

    What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.

    You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.

    Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.

    I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.



    Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.

    Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Merciless Resolve are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
    Edited by Killset on April 20, 2018 6:41PM
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    KingJ wrote: »
    I think every class should have snare and Root immunity/cleanse in class snares and roots suck donkey balls.

    This, every class should have 2-3 seconds of snare immunity on a skill that doesn't get spammed and doesn't has too many other buffs
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Killset wrote: »
    Subversus wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
    LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.

    Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.

    You invent scenarios to support your argument and exaggerate to promote your agenda.

    I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
    I rolled my nb in the pre beta and not later when NB got buffs.
    I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.

    What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.

    You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.

    Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.

    I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.



    Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.

    Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.

    i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
    Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.

  • rabidmyers
    rabidmyers
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    so yeah

    dont change strife cost, or atleast make swallow soul morph heal for more and make funnel health morph go back to healing 2 other allies instead of the 1

    and yeah

    refreshing path didnt need the heal nerf at all, ur trying to make nb healers and tanks relevant r u not my bros? aka (all classes can do all roles)

    but yeah

    refreshing path wasnt even overperforming, and maybe reduce soul siphon ulti cost too friends

    thanks

    edit: maybe remove the snare from merciless resolve morph as its pretty much useless (even to a melee magblade yes, cuz u got that crippo grasp) and have it have magicka recovery with a blue swirly affect similar to relentless focus morph
    Edited by rabidmyers on April 20, 2018 6:48PM
    at a place nobody knows
  • AddictionX
    AddictionX
    ✭✭✭✭
    NyassaV wrote: »
    AddictionX wrote: »
    waitwhat wrote: »
    @ZOS_GinaBruno


    Changing the major defile to minor defile would allow skilled and prepared nightblades to stack the minor with major from Lethal Arrow, not so much nerfing the ultimate as raising the skill level with an attendant gain in benefit.
    .

    Major and minor defile stacking behind a burst skill is not a way to balance the skill minor defile stacking should be restricted to poisons, and sets.

    Then take defile off of reverb

    sounds good. lets capitalize on that cherry-picked logic and apply it to all skills that have defile.
    Edited by AddictionX on April 20, 2018 6:39PM
  • Avran_Sylt
    Avran_Sylt
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    ✭✭
    From a fledgling MagNB's perspective, isn't part of the reason that Swallow Soul is getting nerfed because it also can utilize the Magicka Flood and Soul Siphoner passive as well?

    8% Max Mag
    0.5ult/s
    8% Healing (Minor Vitality)
    3% Healing (Passive)

    This is in contrast to Force Pulse, that offers:
    10% Spell Pen (multiplicative to end value though)
    Mag Restore - Destruction Expert (but requires on kill, not on assist?)
    8% ST or AoE Damage

    Isn't Strife better from an overall perspective, excluding cost? As it offers 11% increased Healing (exclusive to the ability), whereas FP only has the 10% Spell Pen and Mag Restore as an exclusive ability?

    Boiling down to using Strife in solo scenarios (seems thematically fitting), where you rely more on your own healing. And Force Pulse in Group scenarios where there is less Penetration (Dungeons).

    But in Trial scenarios, even post nerf, wouldn't the extra 11% (self) healing be more worthwile than the 10% spell pen (unless you're utilizing a %proc on direct damage monster set, aka nireneth) as you're probably nearing pen cap?

    This compounded with the fact that pre nerf it had a reduced cost as well, Shouldn't this nerf (in Trials), cause Force Pulse or Strife to be situational, depending on the effectiveness of your healer, or your groups overall penetration?
    Edited by Avran_Sylt on April 20, 2018 6:57PM
  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    AddictionX wrote: »
    NyassaV wrote: »
    AddictionX wrote: »
    waitwhat wrote: »
    @ZOS_GinaBruno


    Changing the major defile to minor defile would allow skilled and prepared nightblades to stack the minor with major from Lethal Arrow, not so much nerfing the ultimate as raising the skill level with an attendant gain in benefit.
    .

    Major and minor defile stacking behind a burst skill is not a way to balance the skill minor defile stacking should be restricted to poisons, and sets.

    Then take defile off of reverb

    sounds good. lets capitalize on that cherry-picked logic and apply it to all skills that have defile.

    It's more justifiable to remove defile from a normal ability than an ultimate.
  • Silver_Strider
    Silver_Strider
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    mr_wazzabi wrote: »
    BohnT wrote: »
    Maryal wrote: »
    BohnT wrote: »
    Maryal wrote: »
    @BohnT Although it would be nice to have a serious and honest discussion about NBs, posts like yours are very biased and derail meaningful discussions.
    How is my post biased?
    I Play stamnb since beta and it is overperforming right now.
    Stamnb has been very strong, since incap was introduced it never was lackluster always strong, People thinking it's weak don't have the skill to Play the class at it's full strength.

    right now there is one Encounter that you can't escape from and that is a magnb with mark and even the hardest Encounter for Stamnb isn't impossible to win. Also when i can win more than 60% of my Encounters before my enemy can react after i leave cloak something is wrong. I'm going from almost immortal to being a huge offensive threat in 1 gcd.
    I don't think stamnb is totally broken like stamwarden, magdk pre 1.5 etc but incap is overperfoming and it pushes nb burst too much, also stamnb isn't remotly weak defensively they are really good with a proper build but most People just go for the full damage spec and then cry why they die in 2 seconds.
    A stamnb can kill Players with 25k health in 3 gcds while running masters bow+shackle+bonepirate+1pc pirate Skeleton. Not one of the sets is a full damage set both provide only ~200 wpn dmg from their 5pc yet you can kill People with no effort and rather quickly.
    Try using a Setup like this on any other class and get kills as easy as you can with stamnb while also having very good survivability.

    Did it ever occur to you that perhaps you have achieved an excellence in this game that few others have? Maybe you see the class through the eyes of someone who has achieved a very high level of skill and knowledge of the game/game mechanics and see the class through your eyes, rather than the eyes of the average NB. I'm not trying to criticize you, but I've noticed that it's easy for people who excel at something to assume that their functioning is the 'norm' because, for them, that IS the 'norm.' When other people don't agree with you, maybe they are being honest and speaking from their point of view .... how they see the class, their experience with the class. If a NB can't do what you do doesn't mean they aren't 'good' ... remember, as you said, you've been playing the class since beta, so you are way ahead of the majority of others when it comes to the class.

    That being said, personally, I don't use incap in pvp (my preference is DB), but I do use it in pve and it certainly isn't over performing there. With all the changes coming up with Summerset, I really hope NBs don't get any more nerfs. I want to see how the meta shakes out.

    You have to balance a class around its peak performance. Also killing someone with a stamnb is as easy as it can be. The worst NB with no mechanical skill (getting Will procs, keeping buffs up, using the current shade to outplay enemies, etc.) are able to deal lots of frontloaded burst with no need to stay in combat while being harder to kill than they would playing any other class.
    If we start balancing about Cletus the Zergling then we can completely stop doing any balance changes because those players are not capable of doing good without massive training wheels and Stamnb is currently training wheels.

    Also a removal of the CC on Incap doesn't make Stamnb magically unplayable it just makes it harder to get kills from cloak and forces players to stay longer in a fight if they want the kill. You don't have a big risk right now: you go in with your full burst and maybe get the kill in the first gcds or you see that the enemy can recover so you back up with cloak and keep repeating the engage/ disengage until you are successful or you die. However you have a huge advantage in this situation against most specs as all other classes have backloaded burst which takes time to setup meaning you will never face the full damage potential of your enemy while you unleash yours everytime you attack.

    Incap needs it's stun removed.

    I'm ok with the stun being lost from incap, as long as they don't nerf the damage anymore of increase the cost. Maybe just make it the same as soul harvest, but a stam version. Or add a snare.

    This will keep its viability in pve

    Or even just have it snare instead of Stun in PvP, similarly to how Telport strike works.
    BohnT wrote: »
    Rataroto wrote: »
    for the love of god, give up on making Debilitate good, just turn it into a stam morph. Does it really hurt that badly?
    Also change the "magicka flood" passive to increasse both max stam and max magicka based on higest resource, aloowing stamblades to use debilitate instead of rending slashes

    @ZOS_Wrobel

    i can not tell you how bad this would be for Balance.
    Debilitate has to be good but a stam dot isn't needed for stamnb they do very well without it same with 8% more max stam.

    Make debilitate deal more damage to make it the pve choice or let it give 50% of the resources after the Duration ends

    Make it offer Minor Lifesteal. Siphoning is the defacto Healer Skill Line for NB but Cripple and its morphs offer nothing for a healer other than damage. Making it a Minor Lifesteal ability at least gives it value without giving NB more damage and fits in with the theme of a siphoning healer.
    Edited by Silver_Strider on April 20, 2018 7:27PM
    Argonian forever
  • VaxtinTheWolf
    VaxtinTheWolf
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    Make it offer Minor Lifesteal. Siphoning is the defacto Healer Skill Line for NB but Cripple and its morphs offer nothing for a healer other than damage. Making it a Minor Lifesteal ability at least gives it value without giving NB more damage and fits in with the theme of a siphoning healer.

    We have several sources of Magicka and Life stealing, but nothing for the stealing of Stamina. There is an opportunity for that to afflict the enemy with it for the duration.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    BohnT wrote: »
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC ~ Patch notes developer comment

    Where does incap Fall in this case?
    High damage, long CC, very strong debuffs and low cost.
    Well that seems balanced right?

    Single target, misses or is blocked most of the time. Remove the stun and make it a AoE like Dawnbreaker.
    Chaos Shadow-Scale: Shadow Archer
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  • Killset
    Killset
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    BohnT wrote: »
    Killset wrote: »
    Subversus wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
    LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.

    Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.

    You invent scenarios to support your argument and exaggerate to promote your agenda.

    I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
    I rolled my nb in the pre beta and not later when NB got buffs.
    I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.

    What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.

    You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.

    Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.

    I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.



    Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.

    Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.

    i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
    Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.

    I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.

    Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.

    If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?

    When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.

  • arkansas_ESO
    arkansas_ESO
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    Subversus wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
    LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.

    Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.

    You invent scenarios to support your argument and exaggerate to promote your agenda.

    I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
    I rolled my nb in the pre beta and not later when NB got buffs.
    I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.

    What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.

    You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.

    Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.

    I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.



    Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.

    Stamden has higher burst, stamblade burst has the advantage of coming from stealth (in the case of 1vX builds and not purely-for-ganking setups.)


    Grand Overlord 25/8/17
  • Silver_Strider
    Silver_Strider
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    ✭✭✭
    Make it offer Minor Lifesteal. Siphoning is the defacto Healer Skill Line for NB but Cripple and its morphs offer nothing for a healer other than damage. Making it a Minor Lifesteal ability at least gives it value without giving NB more damage and fits in with the theme of a siphoning healer.

    We have several sources of Magicka and Life stealing, but nothing for the stealing of Stamina. There is an opportunity for that to afflict the enemy with it for the duration.

    You're right but I'm going for broke here. ZOS adding Stamina Steal would most likely be placed on Force Siphon from Resto Staff to make it universal instead of class specific, whereas Lifesteal has a more likely outcome should more people voice their opinion on it.
    Edited by Silver_Strider on April 20, 2018 9:17PM
    Argonian forever
  • KingJ
    KingJ
    ✭✭✭✭✭
    BohnT wrote: »
    KingJ wrote: »
    I think every class should have snare and Root immunity/cleanse in class snares and roots suck donkey balls.

    This, every class should have 2-3 seconds of snare immunity on a skill that doesn't get spammed and doesn't has too many other buffs
    Agreed blur I can see it being a issue but not sure what else to put it on for NB.
  • NyassaV
    NyassaV
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    ✭✭
    BohnT wrote: »
    NyassaV wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.

    This is pretty inaccurate. Things get blocked and dodged all the time. A lot of smart templars I fight purge themselves of the debuff too. Sometimes it's passive and sometimes it's active. I still wish soul harvest went through dodge cuz that way magblade would have a reason to use it over incap

    No offence but do you just spam abilities without looking what your enemy does? When i setup a burst combo I absolutely make sure that my incap isn't dodged or blocked if you focus a bit you can hit almost any incap you'll ever use.
    That's ones class and the best way to avoid that is to only use incap with will to put as much damage on that templar as you can and he'll be in a situation where he has to decide to purge and still be at low health risking getting killed or he tries to heal back up and might get screwed by the defile.

    Even with SH being undodgeable incap still remains op it opens up too much burst for any class. Dodgeable SH is the skill it should be balanced around and not incap which is just way too strong in its current form

    A single soul harvest doesn't get you a kill. Especially if they keep rolling after wards. It is nearly impossible to skillfully time when to use an ability due to the fact the dodge animation is rather terrible at telegraphed when a player is actually dodging or not. Sometimes I get things off and sometimes I don't
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    ✭✭
    Reduce cost of strife again, make it only have an increased cost with the funnel morph. Revert the twisting path nerf, the cost change is enough by itself, and if we continue to see gaps, then implement the twisting path nerf aswell.

    ^ i second this
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    BohnT wrote: »
    Murador178 wrote: »
    Minalan wrote: »
    BohnT wrote: »
    Minalan wrote: »
    Feanor wrote: »
    @Daus

    We get it. Buffs only or get out of the thread. If that's your definition of constructive feedback then the thread could as well just be closed as there is nothing to discuss other than the magnitude of buffs. If you perceive Nightbksde as being in need of buffs it could be a) the class does need it or b) you're not a good Nightblade. I guess with most people defending the class b) is more likely.

    After all the buffs to magicka you really come in here to demand nerfs? They could give sorc an atomic bomb and you would still complain about nightblades.

    Umm.. They actually DID give Sorc an atomic bomb. :lol:

    Head to PTS, it’s hilarious.

    You mean empowered overload? :trollface:

    That or the messed up 2H ultimate scaling with 50K Max Magicka. :trollface:

    Rune cage + ultimate that hits for 27K+ = Sorc nerf threads!

    You know they’ll fix these though..

    sorc got alot of 1 shot possibilities vs non full tanks - even ones requiring no ultimate.

    " sorc is finally balanced" ~Forum sorcs

    Implosion still exists and it stales with max health
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    ✭✭
    zadion wrote: »
    strife costing the same as force pulse makes strife less viable as a skill for end game dps, force pulse does more damage, can apply status affects and scales with racial passives on dunmer, altmer and nords were strife heals a team mate which you have healers for anyway so if this change goes through ill be stuck with using force pulse permanently instead of situationally. 1700 is to low of a cost but 2400 is to high, i think you should aim for 1950-2150.

    lol wut...
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Revokus
    Revokus
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    Feanor wrote: »
    Revokus wrote: »
    @ZOS_Wrobel Please consider adding snare removal and short snare immunity to double take.Ranged magicka nightblade really need this in open world..anything breaks you out of cloak these days.

    And that’s why discussing NB in this forum is so ridiculous. You want snare removal. And snare immunity. And Major Evasion for 26 (!) seconds. And Major Expedition for 4 seconds. On a skill with 3510 magicka base cost.

    While we’re at it, would you like Major Heroism on the skill too? I mean it’s not like it’s overloaded then yet. And I don’t even want to go to the topic of Heavy Armour stamBlades that can slot Rally if they get snare removal on Blur.

    try playing a magicka nightblade in cyrodiil open world solo for a day you'll see what I mean ;) They could remove major evasion for snare removal and short immunity for all I care. It's one of the hardest spec to play because most of the time we can't cloak to heal because of the snares and all the things that breaks cloak. I believe major evasion on magicka is not needed it belongs to medium armor imo.
    Edited by Revokus on April 20, 2018 10:01PM
    Playing since January 23, 2016
  • RavenSworn
    RavenSworn
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    Let's bring this up back to first page, feedback thread needs to be up there.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Feralmyst
    Feralmyst
    ✭✭
    with 2H weps, staffs and bows counting as 2 toward a set, will we see the re-introduction of 2H weps for certain sets? for example: Marksman 2H so you can have a 2H sword/maul/axe that you enchant with the healing thingy so your Resolving Vigor costs a bit less based on the 5 piece marksman and thus your cool factor is way kewler? then in the heat of massive mayhem calmly switch over to your bow and send pointy sticks at enemies while still enjoying the massive coolness of the 5 set marksman bonus?
    12XX CP



  • rabidmyers
    rabidmyers
    ✭✭✭✭✭
    so yeah

    dont change strife cost, or atleast make swallow soul morph heal for more and make funnel health morph go back to healing 2 other allies instead of the 1

    and yeah

    refreshing path didnt need the heal nerf at all, ur trying to make nb healers and tanks relevant r u not my bros? aka (all classes can do all roles)

    but yeah

    refreshing path wasnt even overperforming, and maybe reduce soul siphon ulti cost too friends

    maybe also remove the snare from merciless resolve morph as its pretty much useless (even to a melee magblade yes, cuz u got that crippo grasp) and have it have magicka recovery with a blue swirly affect similar to relentless focus morph

    thanks
    at a place nobody knows
  • Subversus
    Subversus
    ✭✭✭✭✭
    Killset wrote: »
    Subversus wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
    LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.

    Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.

    You invent scenarios to support your argument and exaggerate to promote your agenda.

    I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
    I rolled my nb in the pre beta and not later when NB got buffs.
    I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.

    What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.

    You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.

    Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.

    I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.



    Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.

    Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Merciless Resolve are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.

    So you’re saying that stamden has better burst than nb because of dawnbreaker? Did you really think this through?

    Sub assault + 125 ult ability + finisher

    Relentless + 75 ult ability + finisher

    So basically, sub assault has a lower tooltip than relentless, dawnbreaker is more expensive than incap (and usually has a lower tooltip) but apparently stamden burst wins? Ok now I really don’t get it.

    Stamden burst is telegraphed and easy to avoid. Outside their 125 ult burst window they do jack *** to you (especially if they run wrecking blow LOL), and if you’re smart you know how to play around that. The thing that makes stamden overpowered is not the burst, it is the passives. Burst is inferior to stamblade period.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    Subversus wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    Killset wrote: »
    BohnT wrote: »
    People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.
    Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.

    I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.

    You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.

    If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.

    The combination of ambush + incap without breaking stealth was pretty devastating.
    You got lots of buffs for your skills by using this.
    Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
    And in the end it was a bug in the end.

    On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
    Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.

    The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.

    I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.

    Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
    If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.

    if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
    Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
    Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
    Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.

    i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
    LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.

    Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.

    You invent scenarios to support your argument and exaggerate to promote your agenda.

    I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
    I rolled my nb in the pre beta and not later when NB got buffs.
    I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.

    What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.

    You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.

    Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.

    I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.



    Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.

    Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.

    i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
    Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.

    I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.

    Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.

    If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?

    When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.

    1. PC EU is the most tryharding Server you can find

    Incap is not balanced especially not in 1v1.
    The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
    An easy was too see this is what you have to do to kill an enemy with a certain skill level:
    You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
    But that's subjective because you can't measure player skill all the time.

    With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.

    This means for stamnb:
    1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
    2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage

    That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
    Incaps dodged by shuffle are only 3% when you evenly fight against all classes.

    And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.

    Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
    Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.

    The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
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