Fang Lair Variant Runebox?

  • Juju_beans
    Juju_beans
    ✭✭✭✭✭
    Battlegrounds are coming to the base and that means many more players will have the opportunity to join and play.
    Why not put a pvp incentive in place ?

    Join a random bg and get a box. You only have to complete a random bg per day not WIN it.
  • Aren_Liore
    Aren_Liore
    ✭✭✭
    Juju_beans wrote: »
    Battlegrounds are coming to the base and that means many more players will have the opportunity to join and play.
    Why not put a pvp incentive in place ?

    Join a random bg and get a box. You only have to complete a random bg per day not WIN it.

    Is this considered "end of match rewards"? If so that's fine. I'll happily do my best at 1 battleground a day until I unlock the style.
  • Juju_beans
    Juju_beans
    ✭✭✭✭✭
    Aren_Liore wrote: »
    OK. So. I know you're going to say I should suck it up and get good or do without, but I'm extremely distressed that this outfit piece is described as "Acquired from end of match Battleground rewards"

    Let me start of with what you've probably already gathered: I'm a PvE player. The highest I've ever gotten in Cyrodiil was to rank Tiro Grade 2. I have never stepped foot into battlegrounds and don't want to. I've only participated in a handful of duels since that system came out and it was against my best friend IRL (and lost most of them). Not only am I not good at this kind of content, I don't find it fun and to be completely honest I've not had the best social interactions between people who prefer this kind of content (no offence to those who do, I'm sure there are more nice people out there than toxic).
    Now I'm betting that no one here who is competitive and likes beating other players into a red paste is going to be too happy to be teamed up with me and trust me, I don't want to be there any more than you want me to be. If its a one on one (I don't even know if that's a thing in battlegrounds, or a 1v1v1v1 or whatever configurations there are, I have no idea) I'll never complete any of them and will just be wasting my time.

    So, my question is: Is this something in a runebox I can spend my entire 4 years of ESO savings on, or am I going to be painting the battleground floor with my own blood over and over again until I finally kill myself for real because of how frustrating that is for me and everyone else involved?

    One random bg per day..just complete it.

    They are 3 faction 4 player teams. Games last about 15-20 minutes.
    There is only 1 deathmatch type game..the rest are objective type games like capture the flag.

    Maybe you should read up on exactly what ESO battlegrounds are before deciding you can't do it.

    http://elderscrollsonline.wiki.fextralife.com/Battlegrounds
  • jypcy
    jypcy
    ✭✭✭✭✭
    @Mystrius_Archaion pvp deaths shouldn’t be damaging your armor anymore tmk. I think they did at launch but they changed that a loooong time ago. I don’t duel often enough to know whether that damages armor, but I’d imagine it does not either. I think if you the killing blow is from environmental damage while fighting a player that your armor gets damaged, but I’m guessing this doesn’t happen too often. Kinda with you on the npcs getting your tel var, but oh well. Risk and reward I guess.

    Also, like said, it doesn’t sound like you need any skill in pvp to get these motifs, just patience. Yes, maybe not what you want to do, but at least they’re not locked behind achievements, right?

    I also recommend checking out sub 50 battlegrounds, especially since these motifs are from bg rewards anyways. There are still some skilled players in there for sure, but the overall skill level seems low enough to the point where I who main a pve tank can actually go in there, be reasonably good among the competition, and maybe even have fun :wink:
    Edit: bgs are also nice because the teams are limited in size. Sure you’ll get some matches where a team has four people and the others only have three until the queue can find fills, but it’s not the zergpocalypse that Cyrodiil can become.
    Edited by jypcy on April 17, 2018 6:56PM
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    Aren_Liore wrote: »
    Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks

    I would do PvP more if the PvP community was more... respectful / nice / welcoming / supportive. I'm all for PvP players getting nice things, and I'm really excited for you guys because of the new things they've announced regarding PvP rewards. Instead of giving PvPers a slightly modified outfit piece, it would be cooler if it was a outfit that was PvP themed or had some other connection to PvP.

    The piece I'm talking about doesn't say any of that to me, and it honestly feels like an afterthought. They couldn't decide which one to use so they stuck this one into PvP because you guys need more things. Instead of actually... making you guys more things.

    Yes, putting this in Battlegrounds will probably get me to play battlegrounds. But is that what you guys really want? Is that what ZOS really wants? If they want more people to play PvP they should look at making it more fun and encourage new players / people new to PvP with baby steps. Don't throw us in there with masters of PvP who have been doing this for 4 years and expect us to have "fun" while trying to get an outfit style.

    I agree with you that zeni should make us some new stuf to earn through pvp for example a new pvp themed motif like you mentioned....but if the pve is so against us getting a slightly altered version of a motif....I dont even wanna know how the pve comunity is gonna react (and yes I know its not all of you)......and yeah I know its bad to get thrown in with the masters....thats why we pvp players want a leader bord for bgs so that higher skilled players gets matched against higher skiled players and lower skiled players against lower skiled players
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?

    That's because PVP is a rather small section of the playerbase. Most people really do hate to pvp, so they are not going to add as much incentives to that.

    Also, the gameplay of pvp does not change. No matter what additional things you add like capturing keeps or king of the hill or whatever, it all comes down to killing other player characters. Therefore, there isn't much to do for rewards for the same actions you already do unlike adding new trials and new mechanics the npcs never did before.


    And no, going into PVP is not just "suck it up". It's an invitation to disaster as it requires winning for a lot of those rewards and that is something most PVE players can't do in PVP. They're playing against you experienced players who will not just roll over and let them get the reward because your nature is being competitive and, as apparent by your post here, often being uncaring up to potentially being jerks too.

    The developers really want us to hate each other more than we already may be naturally inclined to do so it seems.
    PVP is not the natural tendency of humans as a whole. We are a cooperative species that suffers when we fight each other. Most people do not want to fight, at the very least because of the potential for losing.
    Therefore, we do not want to PVP and normally do not need to in order to survive. It can even threaten survival.(meaning as in real life behaviors being represented in the virtual world)


    Edit:
    They added monster sets to a pvp vendor for you also. You don't have to grind any PVE content.
    Your best sets usually come from pvp reward containers also.

    Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks

    There will never be a reason for me to "want" to pvp in this game.
    I want to pvp in Halo Combat Evolved or Mario Kart, because those I have a fair chance at winning in as there is no gear imbalance and, more importantly, there is no aiming assist and easy exploits through addons or whatever else. They're also completely and utterly for bragging rights or just fun, no rewards or repair costs for winning or losing.

    That's the trouble. PVP is something we do not want to do. If we wanted to do it then we would already do it.

    There are plenty of things in PVE we actually want to do for little/no reward. For example, I like doing the Black Sacrament daily quest for fun since I already have all the motif pages from it I'll need and the gear is useless. I also like the contract repeatables, but I wish the black sacrament was infinitely repeatable too.
    We even do things we do not like in PVE like grinding out crafting nodes and tedious motif grinds.

    We HATE pvp.
    It's not fun because we lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose.....etc
    A lot of times we lose when it isn't our fault due to lag or getting outnumbered. We aren't as vulnerable to lag in PVE and we definitely can't be outnumbered when we know where we are. Random NPC enemies don't come riding in from another zone just because the one we are fighting calls them.


    So yes, I will try to get anything I see pvp get, that I want, either given to us in pve as well or taken away from pvp and given to pve if that is the only option. Because I would rather fight for that with logic and words than sweat and hurt my hands(history of carpal tunnel) to try to pvp and still lose no matter how hard I try.

    Or maybe I should just buy emperor like a lot of people did....

    Well in your logic....I want the masters bow to be taken from pve and become a reward in pvp same for master destro....maelstorm two hander asylum two hander etc....I want certain dungeon droped sets like bone pirates or sheer venom etc be removed from pve and given to pvp.......as you can see it wont work why cant pvp get something that you can only earn through pvp for once? Pve has so many things yet one thing gets added to pvp ( not even entirly unique just a slightly altered version) and we cant have it because you want it to become a pve reward
  • Aren_Liore
    Aren_Liore
    ✭✭✭
    Thats why we pvp players want a leader bord for bgs so that higher skilled players gets matched against higher skiled players and lower skiled players against lower skiled players

    A matchmaking system would be so nice. I would probably get into it if I was matched with other low PvP ranking players. So many other PvP only games have this why not ESO?

    I'm sure someone will always be upset when PvP gets something exclusive. I just want that stuff to make sense and feel like they belong there.
  • Aren_Liore
    Aren_Liore
    ✭✭✭
    I also don't care that the item is a PvP reward, I would just be a lot happier if you could sell it to PvE players. They could even do something like give you the first one easy and a very rare drop for the ones after that. That would keep them expensive while still rewarding to the PvPers.
  • Valkysas154
    Valkysas154
    ✭✭✭✭✭
    There are other runebox rewards for PvE content in Summerset ... for your playstyle.

    Any one know if they are in the game yet? i spent some time in the southern pup dungeon killed all the boss's and did the quest and pup event boss in there and have yet to get any thing like i got with MW pup dungeons when it comes to runebox pieces


    And for ZOS if you really want me to play PVP then the ones we got atm for me are just not that fun
    1. To big - Cyrodiil +lag and fps
    2. To small of teams - Battlegrounds - makes you feel bad if you are not very good at pvp and dragging your team down

    Give me something like 20vs20vs20 maps and i would be all over that



    Edited by Valkysas154 on April 17, 2018 11:31PM
  • jypcy
    jypcy
    ✭✭✭✭✭
    Dropping in here just to correct an earlier comment: zos’ news today said the box is only awarded to first and second place teams in the random queue. Still, if you have some good pvp friends, second shouldn’t be too hard to come by, and as stated before, doing sub-50 bgs I’ve found has offered my own non-skill in pvp a more level playing field (and helped me to get better at it!). Possibly worth checking out if you’re still interested in farming either motif!
  • Aren_Liore
    Aren_Liore
    ✭✭✭
    Thank you @jypcy for the solid info!

    Its extremely disappointing, but I don't know what I expected. I'll have to decide before Summerset if its worth the massive struggle to deal with PvP and RNG to get this, which it probably isn't, which is more disappointing. Maybe I'll get lucky and get it on my first battlegrounds experience? (doubtful)

    Lets break this down though. You can do 1 random battleground a day that yields rewards, like a pledge. You must place first or second in your first random battleground of the day to get rewards. You've never done a battleground before, and Cyrodiil in very small doses. Likelihood of winning? Slim to none, especially if you get deathmatch. 1 loss = 1 wasted day.

    Let's assume you can get into a group that can carry you and you place second (or first, yay!). You get 1 reward box that day. Now we shift the responsibility to RNG which historically sucks in this game. Congrats, you get a handful of AP, some trash, and a ring you can deconstruct. Better try again tomorrow and hope you get as lucky as you did today.

    Now I care about this WAY more than probably anyone else. The outfit system is my favorite thing they've added in 4 years, and I was so excited when I saw this item in the outfit preview. I've been waiting for an armor piece like this for years. Mazzatun got pretty close, but the skulls ruin it in my opinion. I was so excited because this was exactly what I was hoping they would eventually add to the game. Now they have added it to the game and I'll probably never get it. Its sad. I don't want people to think I'm out to take everything from PvP, I honestly don't care. This is more personal than anything because I had gotten my hopes up for so many years and its disappointing to see them crushed in this way. Sure, I'll use the normal fang lair chest, but the books are the new skulls, and my nightblade is suddenly a bookworm.
  • jypcy
    jypcy
    ✭✭✭✭✭
    The only correction I’d make to that is I believe you could keep doing random queues until you place first or second. Maybe not optimal to hear, but 1 loss shouldn’t equal 1 wasted day. I was trying to do a random normal for quick xp to level a skill the other day. I was going the typical route for the dungeon while the other players didn’t follow me and got lost. I got kicked from group over that I guess (or maybe they had a friend log on, idk) but because I didn’t “win” and get my random daily rewards, I was able to requeue into another group and got them there. I don’t know for certain, but I would expect this works the same way.

    Also agree with you on the books. Used the fang lair jerkin for an outfit contest but the books didn’t really fit in with the overall outfit.
  • Aren_Liore
    Aren_Liore
    ✭✭✭
    jypcy wrote: »
    The only correction I’d make to that is I believe you could keep doing random queues until you place first or second. Maybe not optimal to hear, but 1 loss shouldn’t equal 1 wasted day.

    That's good to hear. Its a lot of trouble to keep doing it over until a win is achieved, but if it only counts your first random battleground win, that would pretty much guarantee a box a day. That would help RNG suck less. I'll have to look up some good battleground builds and see if I can get a group of friends to go with me a few times to begin with so I can learn it and maybe it won't be so bad.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    jypcy wrote: »
    @Mystrius_Archaion pvp deaths shouldn’t be damaging your armor anymore tmk. I think they did at launch but they changed that a loooong time ago. I don’t duel often enough to know whether that damages armor, but I’d imagine it does not either. I think if you the killing blow is from environmental damage while fighting a player that your armor gets damaged, but I’m guessing this doesn’t happen too often.

    Why does impenetrable trait reduce durability damage to gear then as well as reducing crits which only players can do you us? That seems to indicate we still get durability damage. If they wanted that to be the reason people use that trait in pve then they should have put it with a better pve trait instead of the pvp trait.

    Also, I rarely die and yet I still take durability damage. I even take durability damage when hitting a target dummy. This is dumb. I shouldn't have to repair my gear when I'm not getting hit at all.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?

    That's because PVP is a rather small section of the playerbase. Most people really do hate to pvp, so they are not going to add as much incentives to that.

    Also, the gameplay of pvp does not change. No matter what additional things you add like capturing keeps or king of the hill or whatever, it all comes down to killing other player characters. Therefore, there isn't much to do for rewards for the same actions you already do unlike adding new trials and new mechanics the npcs never did before.


    And no, going into PVP is not just "suck it up". It's an invitation to disaster as it requires winning for a lot of those rewards and that is something most PVE players can't do in PVP. They're playing against you experienced players who will not just roll over and let them get the reward because your nature is being competitive and, as apparent by your post here, often being uncaring up to potentially being jerks too.

    The developers really want us to hate each other more than we already may be naturally inclined to do so it seems.
    PVP is not the natural tendency of humans as a whole. We are a cooperative species that suffers when we fight each other. Most people do not want to fight, at the very least because of the potential for losing.
    Therefore, we do not want to PVP and normally do not need to in order to survive. It can even threaten survival.(meaning as in real life behaviors being represented in the virtual world)


    Edit:
    They added monster sets to a pvp vendor for you also. You don't have to grind any PVE content.
    Your best sets usually come from pvp reward containers also.

    Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks

    There will never be a reason for me to "want" to pvp in this game.
    I want to pvp in Halo Combat Evolved or Mario Kart, because those I have a fair chance at winning in as there is no gear imbalance and, more importantly, there is no aiming assist and easy exploits through addons or whatever else. They're also completely and utterly for bragging rights or just fun, no rewards or repair costs for winning or losing.

    That's the trouble. PVP is something we do not want to do. If we wanted to do it then we would already do it.

    There are plenty of things in PVE we actually want to do for little/no reward. For example, I like doing the Black Sacrament daily quest for fun since I already have all the motif pages from it I'll need and the gear is useless. I also like the contract repeatables, but I wish the black sacrament was infinitely repeatable too.
    We even do things we do not like in PVE like grinding out crafting nodes and tedious motif grinds.

    We HATE pvp.
    It's not fun because we lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose.....etc
    A lot of times we lose when it isn't our fault due to lag or getting outnumbered. We aren't as vulnerable to lag in PVE and we definitely can't be outnumbered when we know where we are. Random NPC enemies don't come riding in from another zone just because the one we are fighting calls them.


    So yes, I will try to get anything I see pvp get, that I want, either given to us in pve as well or taken away from pvp and given to pve if that is the only option. Because I would rather fight for that with logic and words than sweat and hurt my hands(history of carpal tunnel) to try to pvp and still lose no matter how hard I try.

    Or maybe I should just buy emperor like a lot of people did....

    Well in your logic....I want the masters bow to be taken from pve and become a reward in pvp

    In my logic?
    Is pvp more popular than pve here?
    Is this game 95% pvp?
    Do most people hate pve and not participate in it?

    Every last point I cited as a reason for rewards to not be exclusive to pvp, and why they don't work to get people to pvp, is about the fact that pvp is a "niche activity" and, honestly, not designed well in this game and oddly something certain people focus on as "hardcore pvpers" when there are clearly better pvp games that have good graphics and are fantasy themed just like this game.

    Essentially, you pvpers are playing the wrong game. Yes, it's true even if the truth hurts to much to acknowledge.
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?

    That's because PVP is a rather small section of the playerbase. Most people really do hate to pvp, so they are not going to add as much incentives to that.

    Also, the gameplay of pvp does not change. No matter what additional things you add like capturing keeps or king of the hill or whatever, it all comes down to killing other player characters. Therefore, there isn't much to do for rewards for the same actions you already do unlike adding new trials and new mechanics the npcs never did before.


    And no, going into PVP is not just "suck it up". It's an invitation to disaster as it requires winning for a lot of those rewards and that is something most PVE players can't do in PVP. They're playing against you experienced players who will not just roll over and let them get the reward because your nature is being competitive and, as apparent by your post here, often being uncaring up to potentially being jerks too.

    The developers really want us to hate each other more than we already may be naturally inclined to do so it seems.
    PVP is not the natural tendency of humans as a whole. We are a cooperative species that suffers when we fight each other. Most people do not want to fight, at the very least because of the potential for losing.
    Therefore, we do not want to PVP and normally do not need to in order to survive. It can even threaten survival.(meaning as in real life behaviors being represented in the virtual world)


    Edit:
    They added monster sets to a pvp vendor for you also. You don't have to grind any PVE content.
    Your best sets usually come from pvp reward containers also.

    Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks

    There will never be a reason for me to "want" to pvp in this game.
    I want to pvp in Halo Combat Evolved or Mario Kart, because those I have a fair chance at winning in as there is no gear imbalance and, more importantly, there is no aiming assist and easy exploits through addons or whatever else. They're also completely and utterly for bragging rights or just fun, no rewards or repair costs for winning or losing.

    That's the trouble. PVP is something we do not want to do. If we wanted to do it then we would already do it.

    There are plenty of things in PVE we actually want to do for little/no reward. For example, I like doing the Black Sacrament daily quest for fun since I already have all the motif pages from it I'll need and the gear is useless. I also like the contract repeatables, but I wish the black sacrament was infinitely repeatable too.
    We even do things we do not like in PVE like grinding out crafting nodes and tedious motif grinds.

    We HATE pvp.
    It's not fun because we lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose.....etc
    A lot of times we lose when it isn't our fault due to lag or getting outnumbered. We aren't as vulnerable to lag in PVE and we definitely can't be outnumbered when we know where we are. Random NPC enemies don't come riding in from another zone just because the one we are fighting calls them.


    So yes, I will try to get anything I see pvp get, that I want, either given to us in pve as well or taken away from pvp and given to pve if that is the only option. Because I would rather fight for that with logic and words than sweat and hurt my hands(history of carpal tunnel) to try to pvp and still lose no matter how hard I try.

    Or maybe I should just buy emperor like a lot of people did....

    Well in your logic....I want the masters bow to be taken from pve and become a reward in pvp

    In my logic?
    Is pvp more popular than pve here?
    Is this game 95% pvp?
    Do most people hate pve and not participate in it?

    Every last point I cited as a reason for rewards to not be exclusive to pvp, and why they don't work to get people to pvp, is about the fact that pvp is a "niche activity" and, honestly, not designed well in this game and oddly something certain people focus on as "hardcore pvpers" when there are clearly better pvp games that have good graphics and are fantasy themed just like this game.

    Essentially, you pvpers are playing the wrong game. Yes, it's true even if the truth hurts to much to acknowledge.

    Well if pvp is so dead acording toe you then how come I can find a fight super easy in cyrodil...both cp and non cp campaigns???? Also if it is so bad as you say should the devs not try to make it worth peoples time....make it better than is....why are you trying to destroy what they are trying to improve on????
Sign In or Register to comment.