Juju_beans wrote: »Battlegrounds are coming to the base and that means many more players will have the opportunity to join and play.
Why not put a pvp incentive in place ?
Join a random bg and get a box. You only have to complete a random bg per day not WIN it.
Aren_Liore wrote: »OK. So. I know you're going to say I should suck it up and get good or do without, but I'm extremely distressed that this outfit piece is described as "Acquired from end of match Battleground rewards"
Let me start of with what you've probably already gathered: I'm a PvE player. The highest I've ever gotten in Cyrodiil was to rank Tiro Grade 2. I have never stepped foot into battlegrounds and don't want to. I've only participated in a handful of duels since that system came out and it was against my best friend IRL (and lost most of them). Not only am I not good at this kind of content, I don't find it fun and to be completely honest I've not had the best social interactions between people who prefer this kind of content (no offence to those who do, I'm sure there are more nice people out there than toxic).
Now I'm betting that no one here who is competitive and likes beating other players into a red paste is going to be too happy to be teamed up with me and trust me, I don't want to be there any more than you want me to be. If its a one on one (I don't even know if that's a thing in battlegrounds, or a 1v1v1v1 or whatever configurations there are, I have no idea) I'll never complete any of them and will just be wasting my time.
So, my question is: Is this something in a runebox I can spend my entire 4 years of ESO savings on, or am I going to be painting the battleground floor with my own blood over and over again until I finally kill myself for real because of how frustrating that is for me and everyone else involved?
Aren_Liore wrote: »SshadowSscale wrote: »Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks
I would do PvP more if the PvP community was more... respectful / nice / welcoming / supportive. I'm all for PvP players getting nice things, and I'm really excited for you guys because of the new things they've announced regarding PvP rewards. Instead of giving PvPers a slightly modified outfit piece, it would be cooler if it was a outfit that was PvP themed or had some other connection to PvP.
The piece I'm talking about doesn't say any of that to me, and it honestly feels like an afterthought. They couldn't decide which one to use so they stuck this one into PvP because you guys need more things. Instead of actually... making you guys more things.
Yes, putting this in Battlegrounds will probably get me to play battlegrounds. But is that what you guys really want? Is that what ZOS really wants? If they want more people to play PvP they should look at making it more fun and encourage new players / people new to PvP with baby steps. Don't throw us in there with masters of PvP who have been doing this for 4 years and expect us to have "fun" while trying to get an outfit style.
Mystrius_Archaion wrote: »SshadowSscale wrote: »Mystrius_Archaion wrote: »SshadowSscale wrote: »For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?
That's because PVP is a rather small section of the playerbase. Most people really do hate to pvp, so they are not going to add as much incentives to that.
Also, the gameplay of pvp does not change. No matter what additional things you add like capturing keeps or king of the hill or whatever, it all comes down to killing other player characters. Therefore, there isn't much to do for rewards for the same actions you already do unlike adding new trials and new mechanics the npcs never did before.
And no, going into PVP is not just "suck it up". It's an invitation to disaster as it requires winning for a lot of those rewards and that is something most PVE players can't do in PVP. They're playing against you experienced players who will not just roll over and let them get the reward because your nature is being competitive and, as apparent by your post here, often being uncaring up to potentially being jerks too.
The developers really want us to hate each other more than we already may be naturally inclined to do so it seems.
PVP is not the natural tendency of humans as a whole. We are a cooperative species that suffers when we fight each other. Most people do not want to fight, at the very least because of the potential for losing.
Therefore, we do not want to PVP and normally do not need to in order to survive. It can even threaten survival.(meaning as in real life behaviors being represented in the virtual world)
Edit:
They added monster sets to a pvp vendor for you also. You don't have to grind any PVE content.
Your best sets usually come from pvp reward containers also.
Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks
There will never be a reason for me to "want" to pvp in this game.
I want to pvp in Halo Combat Evolved or Mario Kart, because those I have a fair chance at winning in as there is no gear imbalance and, more importantly, there is no aiming assist and easy exploits through addons or whatever else. They're also completely and utterly for bragging rights or just fun, no rewards or repair costs for winning or losing.
That's the trouble. PVP is something we do not want to do. If we wanted to do it then we would already do it.
There are plenty of things in PVE we actually want to do for little/no reward. For example, I like doing the Black Sacrament daily quest for fun since I already have all the motif pages from it I'll need and the gear is useless. I also like the contract repeatables, but I wish the black sacrament was infinitely repeatable too.
We even do things we do not like in PVE like grinding out crafting nodes and tedious motif grinds.
We HATE pvp.
It's not fun because we lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose.....etc
A lot of times we lose when it isn't our fault due to lag or getting outnumbered. We aren't as vulnerable to lag in PVE and we definitely can't be outnumbered when we know where we are. Random NPC enemies don't come riding in from another zone just because the one we are fighting calls them.
So yes, I will try to get anything I see pvp get, that I want, either given to us in pve as well or taken away from pvp and given to pve if that is the only option. Because I would rather fight for that with logic and words than sweat and hurt my hands(history of carpal tunnel) to try to pvp and still lose no matter how hard I try.
Or maybe I should just buy emperor like a lot of people did....
SshadowSscale wrote: »Thats why we pvp players want a leader bord for bgs so that higher skilled players gets matched against higher skiled players and lower skiled players against lower skiled players
Taleof2Cities wrote: »There are other runebox rewards for PvE content in Summerset ... for your playstyle.
The only correction I’d make to that is I believe you could keep doing random queues until you place first or second. Maybe not optimal to hear, but 1 loss shouldn’t equal 1 wasted day.
@Mystrius_Archaion pvp deaths shouldn’t be damaging your armor anymore tmk. I think they did at launch but they changed that a loooong time ago. I don’t duel often enough to know whether that damages armor, but I’d imagine it does not either. I think if you the killing blow is from environmental damage while fighting a player that your armor gets damaged, but I’m guessing this doesn’t happen too often.
SshadowSscale wrote: »Mystrius_Archaion wrote: »SshadowSscale wrote: »Mystrius_Archaion wrote: »SshadowSscale wrote: »For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?
That's because PVP is a rather small section of the playerbase. Most people really do hate to pvp, so they are not going to add as much incentives to that.
Also, the gameplay of pvp does not change. No matter what additional things you add like capturing keeps or king of the hill or whatever, it all comes down to killing other player characters. Therefore, there isn't much to do for rewards for the same actions you already do unlike adding new trials and new mechanics the npcs never did before.
And no, going into PVP is not just "suck it up". It's an invitation to disaster as it requires winning for a lot of those rewards and that is something most PVE players can't do in PVP. They're playing against you experienced players who will not just roll over and let them get the reward because your nature is being competitive and, as apparent by your post here, often being uncaring up to potentially being jerks too.
The developers really want us to hate each other more than we already may be naturally inclined to do so it seems.
PVP is not the natural tendency of humans as a whole. We are a cooperative species that suffers when we fight each other. Most people do not want to fight, at the very least because of the potential for losing.
Therefore, we do not want to PVP and normally do not need to in order to survive. It can even threaten survival.(meaning as in real life behaviors being represented in the virtual world)
Edit:
They added monster sets to a pvp vendor for you also. You don't have to grind any PVE content.
Your best sets usually come from pvp reward containers also.
Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks
There will never be a reason for me to "want" to pvp in this game.
I want to pvp in Halo Combat Evolved or Mario Kart, because those I have a fair chance at winning in as there is no gear imbalance and, more importantly, there is no aiming assist and easy exploits through addons or whatever else. They're also completely and utterly for bragging rights or just fun, no rewards or repair costs for winning or losing.
That's the trouble. PVP is something we do not want to do. If we wanted to do it then we would already do it.
There are plenty of things in PVE we actually want to do for little/no reward. For example, I like doing the Black Sacrament daily quest for fun since I already have all the motif pages from it I'll need and the gear is useless. I also like the contract repeatables, but I wish the black sacrament was infinitely repeatable too.
We even do things we do not like in PVE like grinding out crafting nodes and tedious motif grinds.
We HATE pvp.
It's not fun because we lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose.....etc
A lot of times we lose when it isn't our fault due to lag or getting outnumbered. We aren't as vulnerable to lag in PVE and we definitely can't be outnumbered when we know where we are. Random NPC enemies don't come riding in from another zone just because the one we are fighting calls them.
So yes, I will try to get anything I see pvp get, that I want, either given to us in pve as well or taken away from pvp and given to pve if that is the only option. Because I would rather fight for that with logic and words than sweat and hurt my hands(history of carpal tunnel) to try to pvp and still lose no matter how hard I try.
Or maybe I should just buy emperor like a lot of people did....
Well in your logic....I want the masters bow to be taken from pve and become a reward in pvp
Mystrius_Archaion wrote: »SshadowSscale wrote: »Mystrius_Archaion wrote: »SshadowSscale wrote: »Mystrius_Archaion wrote: »SshadowSscale wrote: »For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?
That's because PVP is a rather small section of the playerbase. Most people really do hate to pvp, so they are not going to add as much incentives to that.
Also, the gameplay of pvp does not change. No matter what additional things you add like capturing keeps or king of the hill or whatever, it all comes down to killing other player characters. Therefore, there isn't much to do for rewards for the same actions you already do unlike adding new trials and new mechanics the npcs never did before.
And no, going into PVP is not just "suck it up". It's an invitation to disaster as it requires winning for a lot of those rewards and that is something most PVE players can't do in PVP. They're playing against you experienced players who will not just roll over and let them get the reward because your nature is being competitive and, as apparent by your post here, often being uncaring up to potentially being jerks too.
The developers really want us to hate each other more than we already may be naturally inclined to do so it seems.
PVP is not the natural tendency of humans as a whole. We are a cooperative species that suffers when we fight each other. Most people do not want to fight, at the very least because of the potential for losing.
Therefore, we do not want to PVP and normally do not need to in order to survive. It can even threaten survival.(meaning as in real life behaviors being represented in the virtual world)
Edit:
They added monster sets to a pvp vendor for you also. You don't have to grind any PVE content.
Your best sets usually come from pvp reward containers also.
Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks
There will never be a reason for me to "want" to pvp in this game.
I want to pvp in Halo Combat Evolved or Mario Kart, because those I have a fair chance at winning in as there is no gear imbalance and, more importantly, there is no aiming assist and easy exploits through addons or whatever else. They're also completely and utterly for bragging rights or just fun, no rewards or repair costs for winning or losing.
That's the trouble. PVP is something we do not want to do. If we wanted to do it then we would already do it.
There are plenty of things in PVE we actually want to do for little/no reward. For example, I like doing the Black Sacrament daily quest for fun since I already have all the motif pages from it I'll need and the gear is useless. I also like the contract repeatables, but I wish the black sacrament was infinitely repeatable too.
We even do things we do not like in PVE like grinding out crafting nodes and tedious motif grinds.
We HATE pvp.
It's not fun because we lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose and lose.....etc
A lot of times we lose when it isn't our fault due to lag or getting outnumbered. We aren't as vulnerable to lag in PVE and we definitely can't be outnumbered when we know where we are. Random NPC enemies don't come riding in from another zone just because the one we are fighting calls them.
So yes, I will try to get anything I see pvp get, that I want, either given to us in pve as well or taken away from pvp and given to pve if that is the only option. Because I would rather fight for that with logic and words than sweat and hurt my hands(history of carpal tunnel) to try to pvp and still lose no matter how hard I try.
Or maybe I should just buy emperor like a lot of people did....
Well in your logic....I want the masters bow to be taken from pve and become a reward in pvp
In my logic?
Is pvp more popular than pve here?
Is this game 95% pvp?
Do most people hate pve and not participate in it?
Every last point I cited as a reason for rewards to not be exclusive to pvp, and why they don't work to get people to pvp, is about the fact that pvp is a "niche activity" and, honestly, not designed well in this game and oddly something certain people focus on as "hardcore pvpers" when there are clearly better pvp games that have good graphics and are fantasy themed just like this game.
Essentially, you pvpers are playing the wrong game. Yes, it's true even if the truth hurts to much to acknowledge.