The Fang Lair and Scalecaller Motif chapters and Style Items will begin dropping from their respective dungeons shortly after the launch of Summerset.
The Fang Lair motif chapters drop from the final boss in Fang Lair; rarely on Normal, more often on Veteran, and guaranteed on Veteran Hard Mode. The Style Item, Dragon Bone, drops from all bosses in the dungeon; more often on Veteran than on Normal, always from the final boss, and more from the final boss on Veteran Hard mode.
MLGProPlayer wrote: »This motif drops from the Fang Lair dungeon:The Fang Lair and Scalecaller Motif chapters and Style Items will begin dropping from their respective dungeons shortly after the launch of Summerset.
The Fang Lair motif chapters drop from the final boss in Fang Lair; rarely on Normal, more often on Veteran, and guaranteed on Veteran Hard Mode. The Style Item, Dragon Bone, drops from all bosses in the dungeon; more often on Veteran than on Normal, always from the final boss, and more from the final boss on Veteran Hard mode.
You will also be able to buy it from guild traders.
I don't feel sorry for the pvp players that cry when they have to do pve content and not gonna feel sorry for the opposite.
From the natch potes:
“Outfit Style Pages of Fanged Worm and Horned Dragon equipment can be occasionally obtained from Battlemaster Rivyn's Reward Boxes, which are obtained by completing your first Battleground LFG in a day on that character. These Style Pages are account bound, and will not drop if you already have that item in your inventory or that outfit style unlocked.”
So they are pvp exclusives (at this time) and not buyable from/tradeable with other players, but require no pvp aptitude whatsoever. Do the lfg (basically a random vet/norm dungeon), get the box, and hope you get a style page. I’m similar in that I pretty much exclusively do pve, but I think this is fine. They’re just variants of the motifs we can get from the pve dungeon content from last patch, and we even have a way to guarantee we get the page drop of our variant as opposed to the mere chance for the pvp variant.
From the natch potes:
“Outfit Style Pages of Fanged Worm and Horned Dragon equipment can be occasionally obtained from Battlemaster Rivyn's Reward Boxes, which are obtained by completing your first Battleground LFG in a day on that character. These Style Pages are account bound, and will not drop if you already have that item in your inventory or that outfit style unlocked.”
So they are pvp exclusives (at this time) and not buyable from/tradeable with other players, but require no pvp aptitude whatsoever. Do the lfg (basically a random vet/norm dungeon), get the box, and hope you get a style page. I’m similar in that I pretty much exclusively do pve, but I think this is fine. They’re just variants of the motifs we can get from the pve dungeon content from last patch, and we even have a way to guarantee we get the page drop of our variant as opposed to the mere chance for the pvp variant.
SshadowSscale wrote: »For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?
Mystrius_Archaion wrote: »I don't feel sorry for the pvp players that cry when they have to do pve content and not gonna feel sorry for the opposite.
Except, pvp is a completely different thing than pve. Pve is supposed to be fair and attainable content. Everybody knows the score. Maybe that's only because the computer isn't smart enough to truly beat us every time.
Pvp is where there are players with better connections and more experience and just luckier and all contribute to us continually losing.
That's where I see the arguments everyone makes.
Yes, I have no sympathy for PVPers who have to go into PVE because PVE is easier and this game is 95% PVE anyway. They're complaining about having to actually "get up and go to the tv to change input because the universal remote for their cable box won't do it and they won't use the original tv remote". It's purely lazy and they could go to a PVP only game if they wanted just PVP where it was balanced and performing better.
I do have sympathy for PVE players who have to go into PVP though as that is like sending alcohol to a recovering alcoholics sober anniversary party. It's a bad idea.
Mystrius_Archaion wrote: »I don't feel sorry for the pvp players that cry when they have to do pve content and not gonna feel sorry for the opposite.
Except, pvp is a completely different thing than pve. Pve is supposed to be fair and attainable content. Everybody knows the score. Maybe that's only because the computer isn't smart enough to truly beat us every time.
Pvp is where there are players with better connections and more experience and just luckier and all contribute to us continually losing.
That's where I see the arguments everyone makes.
Yes, I have no sympathy for PVPers who have to go into PVE because PVE is easier and this game is 95% PVE anyway. They're complaining about having to actually "get up and go to the tv to change input because the universal remote for their cable box won't do it and they won't use the original tv remote". It's purely lazy and they could go to a PVP only game if they wanted just PVP where it was balanced and performing better.
I do have sympathy for PVE players who have to go into PVP though as that is like sending alcohol to a recovering alcoholics sober anniversary party. It's a bad idea.
Not exactly.
All PvE isn't fair and attainable in the sense that everyone can get everything. Which is why you don't see average players running around with vAS-HM skins and perfected AS weapons.
And do you think it's easy for a PvP player to go into PvE, join a top raiding guild and get those types of weapons and rewards? Of course not. It's one thing to expect them to do 4 man dungeons or solo stuff - not a big deal, but to be able to quickly farm a trial on vet hard mode isn't easy unless you are already on the in with a group that can do it and you have solid pve gear.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »I don't feel sorry for the pvp players that cry when they have to do pve content and not gonna feel sorry for the opposite.
Except, pvp is a completely different thing than pve. Pve is supposed to be fair and attainable content. Everybody knows the score. Maybe that's only because the computer isn't smart enough to truly beat us every time.
Pvp is where there are players with better connections and more experience and just luckier and all contribute to us continually losing.
That's where I see the arguments everyone makes.
Yes, I have no sympathy for PVPers who have to go into PVE because PVE is easier and this game is 95% PVE anyway. They're complaining about having to actually "get up and go to the tv to change input because the universal remote for their cable box won't do it and they won't use the original tv remote". It's purely lazy and they could go to a PVP only game if they wanted just PVP where it was balanced and performing better.
I do have sympathy for PVE players who have to go into PVP though as that is like sending alcohol to a recovering alcoholics sober anniversary party. It's a bad idea.
Not exactly.
All PvE isn't fair and attainable in the sense that everyone can get everything. Which is why you don't see average players running around with vAS-HM skins and perfected AS weapons.
And do you think it's easy for a PvP player to go into PvE, join a top raiding guild and get those types of weapons and rewards? Of course not. It's one thing to expect them to do 4 man dungeons or solo stuff - not a big deal, but to be able to quickly farm a trial on vet hard mode isn't easy unless you are already on the in with a group that can do it and you have solid pve gear.
Actually, yes all PVE is fair. The gear matters less in PVE than memorizing patterns and reaction time for block and dodge.
PVP players are completely unpredictable. They can stop attacking and run even if they were so inclined. That's so much harder.
As for the rewards, you don't need the PVE rewards, nor do you want them most times. You want gear sets that affect damage against players or damage from players more, which is from PVP vendors or reward containers.
Trial sets are pretty much good for trials with set bonuses like "minor aegis, reduces damage taken from dungeon and trial monsters by 5%" which is useless for pvp.
As for the monster sets, you have that khajiit vendor, "The Golden" , who sells them for gold or AP at random so you never have to do veteran dungeons or pledges on normal so long as you are patient, as a lot of the PVE players also do.
You are never forced into PVE unless you truly want PVE rewards, like cosmetics. Yes, cosmetics are PVE as they don't involve killing other player characters. If all you care about is PVP then you could do it naked as a black silhouette model of a character so long as it was balanced so that your skill was all that mattered.
In fact, maybe they should release a "naked pvp" campaign where everyone just has base stats, no gear and no champion points so they could finally tune all class abilities to be balanced without extra variables. It would be the same as other games just making all players equal stats in PVP where gear doesn't matter. It would be like a first person shooter game but with aim assist and fantasy themes.
But my original point stands. PVP is entirely different than PVE because there is less predictability to combat which they can't choose exactly when that starts or make it any easier through practice because both sides gain the same experience fighting each other.
This is why people hate it. If it was just a matter of time and patience to get better and win then people would, but players exploit things and also get better themselves against them so the goal posts are always moving.
Think of it this way. Do you like economic inflation? Everything gets more expensive and you need wage raises just to keep up but it is never enough. Do you feel you enjoy everything costing more as you never seem to get ahead? Do you like the government mandating more that you buy insurance and that insurance costing more and your taxes going up every year?
That's PVP. It's a never-ending treadmill that keeps raising the incline.
PVE at least has an end, so long as gear caps aren't raised.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »I don't feel sorry for the pvp players that cry when they have to do pve content and not gonna feel sorry for the opposite.
Except, pvp is a completely different thing than pve. Pve is supposed to be fair and attainable content. Everybody knows the score. Maybe that's only because the computer isn't smart enough to truly beat us every time.
Pvp is where there are players with better connections and more experience and just luckier and all contribute to us continually losing.
That's where I see the arguments everyone makes.
Yes, I have no sympathy for PVPers who have to go into PVE because PVE is easier and this game is 95% PVE anyway. They're complaining about having to actually "get up and go to the tv to change input because the universal remote for their cable box won't do it and they won't use the original tv remote". It's purely lazy and they could go to a PVP only game if they wanted just PVP where it was balanced and performing better.
I do have sympathy for PVE players who have to go into PVP though as that is like sending alcohol to a recovering alcoholics sober anniversary party. It's a bad idea.
Not exactly.
All PvE isn't fair and attainable in the sense that everyone can get everything. Which is why you don't see average players running around with vAS-HM skins and perfected AS weapons.
And do you think it's easy for a PvP player to go into PvE, join a top raiding guild and get those types of weapons and rewards? Of course not. It's one thing to expect them to do 4 man dungeons or solo stuff - not a big deal, but to be able to quickly farm a trial on vet hard mode isn't easy unless you are already on the in with a group that can do it and you have solid pve gear.
Actually, yes all PVE is fair. The gear matters less in PVE than memorizing patterns and reaction time for block and dodge.
PVP players are completely unpredictable. They can stop attacking and run even if they were so inclined. That's so much harder.
As for the rewards, you don't need the PVE rewards, nor do you want them most times. You want gear sets that affect damage against players or damage from players more, which is from PVP vendors or reward containers.
Trial sets are pretty much good for trials with set bonuses like "minor aegis, reduces damage taken from dungeon and trial monsters by 5%" which is useless for pvp.
As for the monster sets, you have that khajiit vendor, "The Golden" , who sells them for gold or AP at random so you never have to do veteran dungeons or pledges on normal so long as you are patient, as a lot of the PVE players also do.
You are never forced into PVE unless you truly want PVE rewards, like cosmetics. Yes, cosmetics are PVE as they don't involve killing other player characters. If all you care about is PVP then you could do it naked as a black silhouette model of a character so long as it was balanced so that your skill was all that mattered.
In fact, maybe they should release a "naked pvp" campaign where everyone just has base stats, no gear and no champion points so they could finally tune all class abilities to be balanced without extra variables. It would be the same as other games just making all players equal stats in PVP where gear doesn't matter. It would be like a first person shooter game but with aim assist and fantasy themes.
But my original point stands. PVP is entirely different than PVE because there is less predictability to combat which they can't choose exactly when that starts or make it any easier through practice because both sides gain the same experience fighting each other.
This is why people hate it. If it was just a matter of time and patience to get better and win then people would, but players exploit things and also get better themselves against them so the goal posts are always moving.
Think of it this way. Do you like economic inflation? Everything gets more expensive and you need wage raises just to keep up but it is never enough. Do you feel you enjoy everything costing more as you never seem to get ahead? Do you like the government mandating more that you buy insurance and that insurance costing more and your taxes going up every year?
That's PVP. It's a never-ending treadmill that keeps raising the incline.
PVE at least has an end, so long as gear caps aren't raised.
Sorry, you point is dead and you didn't refute my comment at all.
Go join a top veteran HM trial guild to get the new weapons and gear unlocked in a new pve trial and tell them your gear doesn't matter, but you got the patterns memorized and report back.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »I don't feel sorry for the pvp players that cry when they have to do pve content and not gonna feel sorry for the opposite.
Except, pvp is a completely different thing than pve. Pve is supposed to be fair and attainable content. Everybody knows the score. Maybe that's only because the computer isn't smart enough to truly beat us every time.
Pvp is where there are players with better connections and more experience and just luckier and all contribute to us continually losing.
That's where I see the arguments everyone makes.
Yes, I have no sympathy for PVPers who have to go into PVE because PVE is easier and this game is 95% PVE anyway. They're complaining about having to actually "get up and go to the tv to change input because the universal remote for their cable box won't do it and they won't use the original tv remote". It's purely lazy and they could go to a PVP only game if they wanted just PVP where it was balanced and performing better.
I do have sympathy for PVE players who have to go into PVP though as that is like sending alcohol to a recovering alcoholics sober anniversary party. It's a bad idea.
Not exactly.
All PvE isn't fair and attainable in the sense that everyone can get everything. Which is why you don't see average players running around with vAS-HM skins and perfected AS weapons.
And do you think it's easy for a PvP player to go into PvE, join a top raiding guild and get those types of weapons and rewards? Of course not. It's one thing to expect them to do 4 man dungeons or solo stuff - not a big deal, but to be able to quickly farm a trial on vet hard mode isn't easy unless you are already on the in with a group that can do it and you have solid pve gear.
Actually, yes all PVE is fair. The gear matters less in PVE than memorizing patterns and reaction time for block and dodge.
PVP players are completely unpredictable. They can stop attacking and run even if they were so inclined. That's so much harder.
As for the rewards, you don't need the PVE rewards, nor do you want them most times. You want gear sets that affect damage against players or damage from players more, which is from PVP vendors or reward containers.
Trial sets are pretty much good for trials with set bonuses like "minor aegis, reduces damage taken from dungeon and trial monsters by 5%" which is useless for pvp.
As for the monster sets, you have that khajiit vendor, "The Golden" , who sells them for gold or AP at random so you never have to do veteran dungeons or pledges on normal so long as you are patient, as a lot of the PVE players also do.
You are never forced into PVE unless you truly want PVE rewards, like cosmetics. Yes, cosmetics are PVE as they don't involve killing other player characters. If all you care about is PVP then you could do it naked as a black silhouette model of a character so long as it was balanced so that your skill was all that mattered.
In fact, maybe they should release a "naked pvp" campaign where everyone just has base stats, no gear and no champion points so they could finally tune all class abilities to be balanced without extra variables. It would be the same as other games just making all players equal stats in PVP where gear doesn't matter. It would be like a first person shooter game but with aim assist and fantasy themes.
But my original point stands. PVP is entirely different than PVE because there is less predictability to combat which they can't choose exactly when that starts or make it any easier through practice because both sides gain the same experience fighting each other.
This is why people hate it. If it was just a matter of time and patience to get better and win then people would, but players exploit things and also get better themselves against them so the goal posts are always moving.
Think of it this way. Do you like economic inflation? Everything gets more expensive and you need wage raises just to keep up but it is never enough. Do you feel you enjoy everything costing more as you never seem to get ahead? Do you like the government mandating more that you buy insurance and that insurance costing more and your taxes going up every year?
That's PVP. It's a never-ending treadmill that keeps raising the incline.
PVE at least has an end, so long as gear caps aren't raised.
Sorry, you point is dead and you didn't refute my comment at all.
Go join a top veteran HM trial guild to get the new weapons and gear unlocked in a new pve trial and tell them your gear doesn't matter, but you got the patterns memorized and report back.
How do you think they get that gear that drops in the hard mode content?
They have to complete hard mode. But if they already can complete the hardest mode then why do they need the gear from it?
That's the paradox of PVE content that people easily forget.
PVE players don't need the gear either. The only reason people go for that gear is to make either that same PVE content or other PVE content easier.
PVP is completely different. No gear will make that easier. Other players will have access to the same gear and their skills or luck can still overcome it.
You PVPers can also, given the same gear, come in and do just as well in PVE as any other PVE player, but we PVE players can't do the same in PVP. We get our butts handed to us.
I'm done with this off topic argument though.
I don't think that any cosmetic reward should be locked behind the more difficult optional content. Harder content and PVP should be for bragging rights or personal challenge, nothing more. That's all people really want from it anyway. So let's just allow everyone to see everyone else's achievements like other games such as World of Warcraft do and be done with the beating around the bush.
Mystrius_Archaion wrote: »I don't think that any cosmetic reward should be locked behind the more difficult optional content. Harder content and PVP should be for bragging rights or personal challenge, nothing more. That's all people really want from it anyway. So let's just allow everyone to see everyone else's achievements like other games such as World of Warcraft do and be done with the beating around the bush.
Aren_Liore wrote: »I feel for PvP players that want to do high end PvE. I know how hard it can be to get a good trial group together. I didn't think that gear was good for PvP though? This is also a different discussion about PvP exclusive gear vs PvE exclusive gear. (Does PvP even have bind on pickup gear? They should.) I think it would be cool to have PvP exclusive ability altering weapons.
I can understand having to earn gear because it impacts your stats and abilities. That's something noble to work toward. Cosmetics though? I'm not quite sure I see the importance of it being PvP / PvE exclusive. Especially not a piece like this, which is only slightly different than the motif page and not in any way flashy. This piece can't even be used for the "Look at me, I did this hard thing and got this cool thing to show off" because its so simple. Knock yourselves out with PvP exclusive skins and polymorphs, just like PvE has exclusive skins and polymorphs. Barring gear, and the soul shriven motif, I can't think of a PvE exclusive motif / outfit style. You can buy all of those with gold if you don't want to do the content. Many of the collectibles in PvE also come in rune boxes to be sold.
I'll also say that yes, it is pretty easy for a PvE player to go into Cyrodiil and get some AP. This is battlegrounds though, you can't avoid conflict can you?
Mystrius_Archaion wrote: »SshadowSscale wrote: »For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?
That's because PVP is a rather small section of the playerbase. Most people really do hate to pvp, so they are not going to add as much incentives to that.
Also, the gameplay of pvp does not change. No matter what additional things you add like capturing keeps or king of the hill or whatever, it all comes down to killing other player characters. Therefore, there isn't much to do for rewards for the same actions you already do unlike adding new trials and new mechanics the npcs never did before.
And no, going into PVP is not just "suck it up". It's an invitation to disaster as it requires winning for a lot of those rewards and that is something most PVE players can't do in PVP. They're playing against you experienced players who will not just roll over and let them get the reward because your nature is being competitive and, as apparent by your post here, often being uncaring up to potentially being jerks too.
The developers really want us to hate each other more than we already may be naturally inclined to do so it seems.
PVP is not the natural tendency of humans as a whole. We are a cooperative species that suffers when we fight each other. Most people do not want to fight, at the very least because of the potential for losing.
Therefore, we do not want to PVP and normally do not need to in order to survive. It can even threaten survival.(meaning as in real life behaviors being represented in the virtual world)
Edit:
They added monster sets to a pvp vendor for you also. You don't have to grind any PVE content.
Your best sets usually come from pvp reward containers also.
SshadowSscale wrote: »Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks
@Aren_Liore wouldn’t fang lair light work just as well, though? I’m not scrutinizing your image but I don’t really see any notable differences: https://eso.mmo-fashion.com/caluurions-legacy/
This motif drops in pve content, is craftable, and can be bought and sold on traders.
SshadowSscale wrote: »Mystrius_Archaion wrote: »SshadowSscale wrote: »For every pve player crying about this....just suck it up man...we pvpers have to grind sets and monster sets from dungeons...before summerset update there has been only one pvp collectable....the emporer costume...but with almost every update pve gets new collectables but oh no...just when pvpe finally starts getting a reward worth our time you wanna take it away from us....why?
That's because PVP is a rather small section of the playerbase. Most people really do hate to pvp, so they are not going to add as much incentives to that.
Also, the gameplay of pvp does not change. No matter what additional things you add like capturing keeps or king of the hill or whatever, it all comes down to killing other player characters. Therefore, there isn't much to do for rewards for the same actions you already do unlike adding new trials and new mechanics the npcs never did before.
And no, going into PVP is not just "suck it up". It's an invitation to disaster as it requires winning for a lot of those rewards and that is something most PVE players can't do in PVP. They're playing against you experienced players who will not just roll over and let them get the reward because your nature is being competitive and, as apparent by your post here, often being uncaring up to potentially being jerks too.
The developers really want us to hate each other more than we already may be naturally inclined to do so it seems.
PVP is not the natural tendency of humans as a whole. We are a cooperative species that suffers when we fight each other. Most people do not want to fight, at the very least because of the potential for losing.
Therefore, we do not want to PVP and normally do not need to in order to survive. It can even threaten survival.(meaning as in real life behaviors being represented in the virtual world)
Edit:
They added monster sets to a pvp vendor for you also. You don't have to grind any PVE content.
Your best sets usually come from pvp reward containers also.
Wasnt trying to be a jerk but is it really so bad for pvp to get something for ones.....and yeah pvp is smaller part of comunity...why? Because there arent any reason that would make you wanna pvp aside from that you like to pvp....but when pvp gets something pve players wanna take it away from us...thus its not us being the jerks but the pve players being the jerks
Aren_Liore wrote: »Yes, putting this in Battlegrounds will probably get me to play battlegrounds. But is that what you guys really want? Is that what ZOS really wants? If they want more people to play PvP they should look at making it more fun and encourage new players / people new to PvP with baby steps. Don't throw us in there with masters of PvP who have been doing this for 4 years and expect us to have "fun" while trying to get an outfit style.