GeorgeBlack wrote: »Let's see the progress of the game.
Craglorn had group activities in a nice open world environment in which only you could get nirn items/mats. Obsolete. Turned into yet another themepark for antisocial/immersed ppl.
IC. The only place you could gather top gear materials while playing against enemies. Dont want to gather? Go sell gold mats and buy base mats instead.
What happened to IC? V160 mats became available to every area.
IC turn into yet another themepark.
However empty, people still complain about being killed by players in a PvP zone. Mind you IC is empty. Completely empty.
Orsinium. Nice WB that require groups (no real rewards tho)
The overland however is still an easy themepark.
What else... the top weapons at the time could be farmed solo. In an mmorpg....
Thieves Guild. Themepark.
Dark Brotherhood. Themepark.
Morrowind. Themepark.
Clockwork. Finally a nice addition with a Trial that offers serious rewards. Still a themepark tho.
Why is it so easy in an mmorpg to faceroll every map in the game, solo?
Why mmorpg players are forced to such a carebear environment for antisocial people that should really be playing a single player game?
There is no way I can pursuade my guild to join again in this game.
They tell me: PvE is so easy and isolated from the community.
PvP is sooooo optional that it doesn't provide a sense of accomplishment.
So Zos.
Since you have provided a full map (plus 2 dimentions outside of the map [Clockwork/Soul Harbor]) for all those players that want to have a good time exploring, can you provide a small slice of land with challenging open world content for MMORPG players?
Thank you
PS. PVP Also some guild vs guild features.
AvAvA offer nothing to people that want to form a 50-100 head clan and compete against others.
AvAvA is all about forming a group of 24 and farming AP. Switching sides and the rest.
Groups of 24(Raids.. not guilds...) are too small to be considered a community. A community with common goals and loyalty to each other
PS2. PvE. I am getting really bored jumping from instance to instance to complete dungeons from Mournhold. It feels like Crash Bandecot farming trophies.
I want challenging open world PvE with serious rewards.
PS3. Dueling took sooooo long to happen.
Let players open PvP toggle and fight others that have chosen to open PvP tag.
Those that dont open PvP toggle cannot be attacked or attack.
Add value to your game.
It is an mmorpg. Not a single player
GeorgeBlack wrote: »when were vet mats only available via IC?
Rubedo was only available with TV stones in IC/Sewers.
Glorious fights.
The People would sell them in guild traders. PvPrs had a great reason to fight.
PvErs could buy them from guild traders.
Then some people started comaining that they were forced to PvP to get those mats, which was false.
Next thing you know IC was empty
GeorgeBlack wrote: »Let's see the progress of the game.
Craglorn had group activities in a nice open world environment in which only you could get nirn items/mats. Obsolete. Turned into yet another themepark for antisocial/immersed ppl.
IC. The only place you could gather top gear materials while playing against enemies. Dont want to gather? Go sell gold mats and buy base mats instead.
What happened to IC? V160 mats became available to every area.
IC turn into yet another themepark.
However empty, people still complain about being killed by players in a PvP zone. Mind you IC is empty. Completely empty.
Orsinium. Nice WB that require groups (no real rewards tho)
The overland however is still an easy themepark.
What else... the top weapons at the time could be farmed solo. In an mmorpg....
Thieves Guild. Themepark.
Dark Brotherhood. Themepark.
Morrowind. Themepark.
Clockwork. Finally a nice addition with a Trial that offers serious rewards. Still a themepark tho.
Why is it so easy in an mmorpg to faceroll every map in the game, solo?
Why mmorpg players are forced to such a carebear environment for antisocial people that should really be playing a single player game?
There is no way I can pursuade my guild to join again in this game.
They tell me: PvE is so easy and isolated from the community.
PvP is sooooo optional that it doesn't provide a sense of accomplishment.
So Zos.
Since you have provided a full map (plus 2 dimentions outside of the map [Clockwork/Soul Harbor]) for all those players that want to have a good time exploring, can you provide a small slice of land with challenging open world content for MMORPG players?
Thank you
PS. PVP Also some guild vs guild features.
AvAvA offer nothing to people that want to form a 50-100 head clan and compete against others.
AvAvA is all about forming a group of 24 and farming AP. Switching sides and the rest.
Groups of 24(Raids.. not guilds...) are too small to be considered a community. A community with common goals and loyalty to each other
PS2. PvE. I am getting really bored jumping from instance to instance to complete dungeons from Mournhold. It feels like Crash Bandecot farming trophies.
I want challenging open world PvE with serious rewards.
PS3. Dueling took sooooo long to happen.
Let players open PvP toggle and fight others that have chosen to open PvP tag.
Those that dont open PvP toggle cannot be attacked or attack.
Add value to your game.
It is an mmorpg. Not a single player
GeorgeBlack wrote: »Anotherone773 wrote: »Personally i like that i can choose to socialize or not. If i want nonstop socialization i will go out. If i want controlled doses of socialization where i can make you go away when you annoy me, i play a mmo. I like that about mmos.... i can socialize and dont have to pretend that you arent getting under my skin because we are in the same group of people, i can just make you go away.
I dont think you understand what it is that is said on this topic.
Or maybe you want to say "I like facerolling stuff". But you dont.
those reactions are a small portion of the end game community which is non existent , many act like that because they are tired of teaching a community that does not stick around.GeorgeBlack wrote: »Anotherone773 wrote: »Personally i like that i can choose to socialize or not. If i want nonstop socialization i will go out. If i want controlled doses of socialization where i can make you go away when you annoy me, i play a mmo. I like that about mmos.... i can socialize and dont have to pretend that you arent getting under my skin because we are in the same group of people, i can just make you go away.
I dont think you understand what it is that is said on this topic.
Or maybe you want to say "I like facerolling stuff". But you dont.
Or maybe some of the "social" people make the experience of grouping to do content so toxic and unpleasant that people are really put off of even attempting the content again. How many threads have you seen here that suggest flat out not allowing players who don't have 9 billion cp points to access content? Or the ones where if someone can't do elebenty zillion dps they shouldn't even be allowed to think about joining a group? The gear police, who want to dictate what sets *must* be used if you want to join their group don't exactly throw out the welcome mat either.
If I wouldn't socialize with someone in RL/person, I see no reason to put up with them in a game I'm playing for fun and enjoyment. Trying to force me to do so will make me walk away and find a game that doesn't.
There are still places where my characters get killed. I know I'm not an uberleet min/maxer/munchkin, so I haven't gotten the bestest gear and tweaked my attributes and skills to get that last .000001% damage out of my build. While I can now solo a lot of the content, "face-rolling" everything is so not happening. I did, however, finally finish the group dungeons for the EP the other night. With one other guildie instead of a group. We're planning on finishing the DC ones this weekend. With my guilds there are other "social" events planned, and I have a choice of participating or not.
GeorgeBlack wrote: »Same thing happened to Craglorn.
Nirn mats used to be of value (nirn weapon made a comback last year after changes to penetration were implemented).
People used to have to fight while gathering.
People used to do dailies to grab nirm items for research/deconstruct.
Then what happened? "Too hard for solo"
Rly?
Why would you need to solo hard content for good rewards anyway?
I know you cant 1vX and I know you wont do Trial score group since you dont want to be part of a community.
So why should every content be easy?
Just so that people can pretent to explore. Even after 10 DLCs?
Jump on the horse and sprint straight to the point of interest?
Ye you will act as if you enjoy killing overland but 10 mins later... horse simulator.
And how many times will you revisit this easy location that you have forced on the mmorpg players dear carebear?
Then they really shouldn't be surprised when the community doesn't stick around. :shrug: "I won't play with you because you suck. No, why should I bother to show you/teach you the mechanics? I was BORN knowing how to do all this stuff" really isn't a "but the social interaction is an integral part of the game" ideal. Act like elite tools, don't be surprised when people don't want to play in your group or socialize much. The more difficult you make the content, the fewer people will find it worth attempting.Wifeaggro13 wrote: »those reactions are a small portion of the end game community which is non existent , many act like that because they are tired of teaching a community that does not stick around.GeorgeBlack wrote: »Anotherone773 wrote: »Personally i like that i can choose to socialize or not. If i want nonstop socialization i will go out. If i want controlled doses of socialization where i can make you go away when you annoy me, i play a mmo. I like that about mmos.... i can socialize and dont have to pretend that you arent getting under my skin because we are in the same group of people, i can just make you go away.
I dont think you understand what it is that is said on this topic.
Or maybe you want to say "I like facerolling stuff". But you dont.
Or maybe some of the "social" people make the experience of grouping to do content so toxic and unpleasant that people are really put off of even attempting the content again. How many threads have you seen here that suggest flat out not allowing players who don't have 9 billion cp points to access content? Or the ones where if someone can't do elebenty zillion dps they shouldn't even be allowed to think about joining a group? The gear police, who want to dictate what sets *must* be used if you want to join their group don't exactly throw out the welcome mat either.
If I wouldn't socialize with someone in RL/person, I see no reason to put up with them in a game I'm playing for fun and enjoyment. Trying to force me to do so will make me walk away and find a game that doesn't.
There are still places where my characters get killed. I know I'm not an uberleet min/maxer/munchkin, so I haven't gotten the bestest gear and tweaked my attributes and skills to get that last .000001% damage out of my build. While I can now solo a lot of the content, "face-rolling" everything is so not happening. I did, however, finally finish the group dungeons for the EP the other night. With one other guildie instead of a group. We're planning on finishing the DC ones this weekend. With my guilds there are other "social" events planned, and I have a choice of participating or not.
FloppyTouch wrote: »They should just remove the mobs in overland questing they are just in the way. Let people just move from quest marker to quest marker talking there was to solving the world's issue. It's pretty much already like that, you can use WoE pull 20 mobs and stand holding block and wait for everything to die its really sad.
And before someone say remove ur cp and try it I lvled a new character on EU with no cp used drop sets and was still able to do this on a mdk.
GeorgeBlack wrote: »One challenging DLC after 4 years should not be an issue for carebears.
GeorgeBlack wrote: »Let's see the progress of the game.
Craglorn had group activities in a nice open world environment in which only you could get nirn items/mats. Obsolete. Turned into yet another themepark for antisocial/immersed ppl.
IC. The only place you could gather top gear materials while playing against enemies. Dont want to gather? Go sell gold mats and buy base mats instead.
What happened to IC? V160 mats became available to every area.
IC turn into yet another themepark.
However empty, people still complain about being killed by players in a PvP zone. Mind you IC is empty. Completely empty.
Orsinium. Nice WB that require groups (no real rewards tho)
The overland however is still an easy themepark.
What else... the top weapons at the time could be farmed solo. In an mmorpg....
Thieves Guild. Themepark.
Dark Brotherhood. Themepark.
Morrowind. Themepark.
Clockwork. Finally a nice addition with a Trial that offers serious rewards. Still a themepark tho.
Why is it so easy in an mmorpg to faceroll every map in the game, solo?
Why mmorpg players are forced to such a carebear environment for antisocial people that should really be playing a single player game?
There is no way I can pursuade my guild to join again in this game.
They tell me: PvE is so easy and isolated from the community.
PvP is sooooo optional that it doesn't provide a sense of accomplishment.
So Zos.
Since you have provided a full map (plus 2 dimentions outside of the map [Clockwork/Soul Harbor]) for all those players that want to have a good time exploring, can you provide a small slice of land with challenging open world content for MMORPG players?
Thank you
PS. PVP Also some guild vs guild features.
AvAvA offer nothing to people that want to form a 50-100 head clan and compete against others.
AvAvA is all about forming a group of 24 and farming AP. Switching sides and the rest.
Groups of 24(Raids.. not guilds...) are too small to be considered a community. A community with common goals and loyalty to each other
PS2. PvE. I am getting really bored jumping from instance to instance to complete dungeons from Mournhold. It feels like Crash Bandecot farming trophies.
I want challenging open world PvE with serious rewards.
PS3. Dueling took sooooo long to happen.
Let players open PvP toggle and fight others that have chosen to open PvP tag.
Those that dont open PvP toggle cannot be attacked or attack.
Add value to your game.
It is an mmorpg. Not a single player
Wifeaggro13 wrote: »those reactions are a small portion of the end game community which is non existent , many act like that because they are tired of teaching a community that does not stick around.GeorgeBlack wrote: »Anotherone773 wrote: »Personally i like that i can choose to socialize or not. If i want nonstop socialization i will go out. If i want controlled doses of socialization where i can make you go away when you annoy me, i play a mmo. I like that about mmos.... i can socialize and dont have to pretend that you arent getting under my skin because we are in the same group of people, i can just make you go away.
I dont think you understand what it is that is said on this topic.
Or maybe you want to say "I like facerolling stuff". But you dont.
Or maybe some of the "social" people make the experience of grouping to do content so toxic and unpleasant that people are really put off of even attempting the content again. How many threads have you seen here that suggest flat out not allowing players who don't have 9 billion cp points to access content? Or the ones where if someone can't do elebenty zillion dps they shouldn't even be allowed to think about joining a group? The gear police, who want to dictate what sets *must* be used if you want to join their group don't exactly throw out the welcome mat either.
If I wouldn't socialize with someone in RL/person, I see no reason to put up with them in a game I'm playing for fun and enjoyment. Trying to force me to do so will make me walk away and find a game that doesn't.
There are still places where my characters get killed. I know I'm not an uberleet min/maxer/munchkin, so I haven't gotten the bestest gear and tweaked my attributes and skills to get that last .000001% damage out of my build. While I can now solo a lot of the content, "face-rolling" everything is so not happening. I did, however, finally finish the group dungeons for the EP the other night. With one other guildie instead of a group. We're planning on finishing the DC ones this weekend. With my guilds there are other "social" events planned, and I have a choice of participating or not.