GeorgeBlack wrote: »Ok I will say this to all of you supporting easy content.
I love the fact that I reached every skillbar solo.
I love the fact that I crafted/farmed all my top gear solo
I love the fact that I gathered all my gold mats/poisons/potions/glyph solo.
Why? I dont like meeting new ppl online.
Why else? I dont have the time to coordinate with others.
But come on.... 10 DLCs with easy content? Rly?
Oh and ye. I dont like grouping with people I dont care for or care to listen to their voice in Discord. But hey.
I do it for all the trials that I farmed.
One challenging DLC after 4 years should not be an issue for carebears.
GeorgeBlack wrote: »Ok I will say this to all of you supporting easy content...SNIP>
GeorgeBlack wrote: »Same thing happened to Craglorn.
Nirn mats used to be of value (nirn weapon made a comback last year after changes to penetration were implemented).
People used to have to fight while gathering.
People used to do dailies to grab nirm items for research/deconstruct.
Then what happened? "Too hard for solo"
Rly?
Why would you need to solo hard content for good rewards anyway?
I know you cant 1vX and I know you wont do Trial score group since you dont want to be part of a community.
So why should every content be easy?
Just so that people can pretent to explore. Even after 10 DLCs?
Jump on the horse and sprint straight to the point of interest?
Ye you will act as if you enjoy killing overland but 10 mins later... horse simulator.
And how many times will you revisit this easy location that you have forced on the mmorpg players dear carebear?
RainfeatherUK wrote: »GeorgeBlack wrote: »Ok I will say this to all of you supporting easy content...SNIP>
I think you can see from some of the snark and veiled 'you dont know what you are talking about' style comments, where the problem lies. People have no interest in any point of view but their own. Which is the hallmark of this games anti-social demographic.
Its easier to tell people to sod off elsewhere and imply they arent welcome (because the things they want aren't) than have a rational discourse. So this in turn leads them to exaggerate or make absolute truth claims in order to try and barge you out.
I personally think there is enough room for challenge in MMO's (I have a rather large raid/hardmode static in FFXIV for example that was easy enough to get going. I just started talking to people lol. The horror!).
Much of this game is made up by people who get super defensive if you try and imply anything should involve grouping. I dont think such people are being all that honest about how much of the game caters to loners and facroll enthusiasts however (which is what you've pretty much hinted at anyway).
Finishing up, lets not pretend the Champion system (and thus how it trivialises difficulty) is the players fault here. Its a totally garbage progression system, that is as I see it - mundane and about as uninteresting as it gets. Veteran ranks sat better with me (despite their lack of popularity) because it is what the content gradient in game was built around.
When scaling was added the elder game felt disjointed to me. Let alone how many times they couldnt decide if we should start at Khenarthi or Auridon etc (and switched them back and fourth like headless chickens).
They have had to go back and remedy/chance almost everything thanks to player whining. Some was valid, some wasnt. They cant discern the difference - and thats a problem in all levels of this game.
I dont believe this game has enough features that encourage interplay. For that reason it is a solo friendly, casual game with very little to offer traditional mmo players. I can come to that having played nigh on all of them to contrast.
Changing and progression to the new, isn't always 'good' for everyone. So people shouldnt go around implying that it is, or as if any other opinion should be dismissed on the whim of not agreeing with it. Its tiring.
Anotherone773 wrote: »GeorgeBlack wrote: »Same thing happened to Craglorn.
Nirn mats used to be of value (nirn weapon made a comback last year after changes to penetration were implemented).
People used to have to fight while gathering.
People used to do dailies to grab nirm items for research/deconstruct.
Then what happened? "Too hard for solo"
Rly?
Why would you need to solo hard content for good rewards anyway?
I know you cant 1vX and I know you wont do Trial score group since you dont want to be part of a community.
So why should every content be easy?
Just so that people can pretent to explore. Even after 10 DLCs?
Jump on the horse and sprint straight to the point of interest?
Ye you will act as if you enjoy killing overland but 10 mins later... horse simulator.
And how many times will you revisit this easy location that you have forced on the mmorpg players dear carebear?
You know "carebears " ARE mmorpg players dont you?
RainfeatherUK wrote: »GeorgeBlack wrote: »Ok I will say this to all of you supporting easy content...SNIP>
I think you can see from some of the snark and veiled 'you dont know what you are talking about' style comments, where the problem lies. People have no interest in any point of view but their own.
Kiralyn2000 wrote: »RainfeatherUK wrote: »GeorgeBlack wrote: »Ok I will say this to all of you supporting easy content...SNIP>
I think you can see from some of the snark and veiled 'you dont know what you are talking about' style comments, where the problem lies. People have no interest in any point of view but their own.
Which is interesting to see you say, since the "other side" has been a steady stream of derision and insults, only interested in it's own point of view. /ponder
----
Meanwhile, the problem with the whole "You want hard? Start a new character with no CP and regular gear!" idea is.... the real difficulty we all had when we started was that we didn't understand the game mechanics & builds. Super l33t players starting a new lv1/CP0 character? They do understand all about good builds/weaving/etc. That can't just be turned off like CP. So, no - a CP0 character for them, isn't going to make overland hard for them. That's not the solution.
GeorgeBlack wrote: »Anotherone773 wrote: »GeorgeBlack wrote: »Same thing happened to Craglorn.
Nirn mats used to be of value (nirn weapon made a comback last year after changes to penetration were implemented).
People used to have to fight while gathering.
People used to do dailies to grab nirm items for research/deconstruct.
Then what happened? "Too hard for solo"
Rly?
Why would you need to solo hard content for good rewards anyway?
I know you cant 1vX and I know you wont do Trial score group since you dont want to be part of a community.
So why should every content be easy?
Just so that people can pretent to explore. Even after 10 DLCs?
Jump on the horse and sprint straight to the point of interest?
Ye you will act as if you enjoy killing overland but 10 mins later... horse simulator.
And how many times will you revisit this easy location that you have forced on the mmorpg players dear carebear?
You know "carebears " ARE mmorpg players dont you?
When then only arguement against hard content can fit in a sentense "easy overland is more profitable" do you think that I will read your paragraphs?
Kiralyn2000 wrote: »RainfeatherUK wrote: »GeorgeBlack wrote: »Ok I will say this to all of you supporting easy content...SNIP>
I think you can see from some of the snark and veiled 'you dont know what you are talking about' style comments, where the problem lies. People have no interest in any point of view but their own.
Which is interesting to see you say, since the "other side" has been a steady stream of derision and insults, only interested in it's own point of view. /ponder
----
Meanwhile, the problem with the whole "You want hard? Start a new character with no CP and regular gear!" idea is.... the real difficulty we all had when we started was that we didn't understand the game mechanics & builds. Super l33t players starting a new lv1/CP0 character? They do understand all about good builds/weaving/etc. That can't just be turned off like CP. So, no - a CP0 character for them, isn't going to make overland hard for them. That's not the solution.
I am an antisocial person and I'm playing ESO because it is themepark. It is completely different from other MMO's and I like it. Go play other MMO's, leave ESO to us.
And ZOS said already that ESO is not MMORPG.
https://www.pcgamesn.com/the-elder-scrolls-online-tamriel-unlimited/the-elder-scrolls-online-MMORPG
GeorgeBlack wrote: »MMOs that forced people to group up just to complete basic open world content went extinct when the market got popular and these developers had to compete with each other to pull in enough players/revenue to stay in business.
That type of design was replaced by organized group dungeons and raids. Try those.
Mmorpgs simply gave in the horrible human nature of wanting everything for nothing.
Free to access.
When subscription based games became free,mmorpg gaming quality went out the window.
That is all.
"It is profitable to make easy games. Even mmorpgs"
This is the only valid arguement.
So here I am asking for ONE ONLY challenging OPEN WORLD DLC out of the 10 or so we have had so far.
One out of 10 for MMORPG players.
One
Out of 10
GeorgeBlack wrote: »"It is profitable to make easy games. Even mmorpgs"
This is the only valid arguement.
veloSylraptor wrote: »GeorgeBlack wrote: »MMOs that forced people to group up just to complete basic open world content went extinct when the market got popular and these developers had to compete with each other to pull in enough players/revenue to stay in business.
That type of design was replaced by organized group dungeons and raids. Try those.
Mmorpgs simply gave in the horrible human nature of wanting everything for nothing.
Free to access.
When subscription based games became free,mmorpg gaming quality went out the window.
That is all.
"It is profitable to make easy games. Even mmorpgs"
This is the only valid arguement.
So here I am asking for ONE ONLY challenging OPEN WORLD DLC out of the 10 or so we have had so far.
One out of 10 for MMORPG players.
One
Out of 10
You're looking at this backward here, its not on players to put in effort just so they can enjoy the game. The developers are the one who wants to be paid by the players, they are the ones offering a service. It is on the developers to put in the effort to make an enjoyable game for players.
The changes you listed are made because those content, as they were, are failing to provide a satisfying experience for a lot of people.
Grouping is nice and all, but what happens when there are not enough people around? or for whatever reason, finding groups take a very long time? Are we supposed to just sit around not doing the content we want to because they have arbitrarily declared we need a group to do this? Of course not, the game has to be flexible enough that we can enjoy it anytime we login, and do stuff within the reasonable amount of time. That is why content with mandatory grouping is limited, to allow players to enjoy the game by themselves without having to be bored by waiting forever, or indeed, simply because they don't feel like playing with other people.
This also applies to pvp, the developers have decided that those content did not provide enough satisfaction to enough of the playerbase, so they changed it to be more inclusive and accommodate people with differing playstyle preference.
The changes to IC, Craglorn, etc. They are made to open up those content (materials, and whatever) to everyone (or at least most people). They simply decided that everyone deserves that content and removed systems that display favoritism to certain playstyles.
Lastly,GeorgeBlack wrote: »"It is profitable to make easy games. Even mmorpgs"
This is the only valid arguement.
This is not an argument, this is just reality. Are we expecting investors to just trash their cash and development studios to go out of business, leaving their employees out of a job? If you want to burn $200 million, feel free to burn your own money.
FloppyTouch wrote: »100% agreed but craglorn almost failed bc no one wanted to group to finish quest I don't understand it but one of my favorite parts of older MMOs was having to group to even kill solo mobs. Very anti social game unless ur talking smack in zone chat about dps.
LOOK AT the guild system worst I have seen with 5 guild(and people want more) no one is loyal no one plays with each other bc they can just leave any guild and join another good luck getting new people to join chat when they have 5 guilds to flip through.
GeorgeBlack wrote: »when were vet mats only available via IC?
Rubedo was only available with TV stones in IC/Sewers.
Glorious fights.
The People would sell them in guild traders. PvPrs had a great reason to fight.
PvErs could buy them from guild traders.
Then some people started comaining that they were forced to PvP to get those mats, which was false.
Next thing you know IC was empty
GeorgeBlack wrote: »MMOs that forced people to group up just to complete basic open world content went extinct when the market got popular and these developers had to compete with each other to pull in enough players/revenue to stay in business.
That type of design was replaced by organized group dungeons and raids. Try those.
Mmorpgs simply gave in the horrible human nature of wanting everything for nothing.
Free to access.
When subscription based games became free,mmorpg gaming quality went out the window.
That is all.
"It is profitable to make easy games. Even mmorpgs"
This is the only valid arguement.
So here I am asking for ONE ONLY challenging OPEN WORLD DLC out of the 10 or so we have had so far.
One out of 10 for MMORPG players.
One
Out of 10
That would actually be an fun idea and not to hard to do, supportedAvran_Sylt wrote: »Hope they consider making Veteran Instances of the Overworld (toggled by dungeon finder difficulty setting). Jack up mob HP and Damage, if they really want to, add more mechanics to World Bosses.
Add some unique moster/weapon/augment BoP sets to these Veteran Overworld World Bosses, and add some more BoE zone dropped sets unique to Veteran Instances.
But that's unlikely to happen.
RainfeatherUK wrote: »It's purely one of those things now where people say ''mmo just means online at the same time, not that you have to ever group!'
GeorgeBlack wrote: »MMOs that forced people to group up just to complete basic open world content went extinct when the market got popular and these developers had to compete with each other to pull in enough players/revenue to stay in business.
That type of design was replaced by organized group dungeons and raids. Try those.
Mmorpgs simply gave in the horrible human nature of wanting everything for nothing.
Free to access.
When subscription based games became free,mmorpg gaming quality went out the window.
That is all.
"It is profitable to make easy games. Even mmorpgs"
This is the only valid arguement.
So here I am asking for ONE ONLY challenging OPEN WORLD DLC out of the 10 or so we have had so far.
One out of 10 for MMORPG players.
One
Out of 10
You’re basically asking for a zone sized dungeon. Here’s the thing: that’s not “challenging” content. The hardest part is spamming the zone-chat with LFG messages (boring). But once you get the proper sized group, the content becomes “easy” again.
Of course, if your group is too big, it’s just a faceroll. Requiring more people does not mean “more challenging”, especially in open-world content. It’s harder to regulate group sizes.
That’s why I recommend dungeons and trials. The content regulates the group sizes and is tuned in difficulty for those group sizes.
GeorgeBlack wrote: »Subjective opinions coated in buzzwords.