VilniusNastavnik wrote: »Go fishing. I get with my mates.. we will cast our rods and do some fishing talking bout builds then dive into some of the harder content. Hell we even hold a fight club sorta contest called bloodening where we bet against each other on the outcome of a 1vboss/event fight. Pve is easy. Make your own fun.
Anotherone773 wrote: »Personally i like that i can choose to socialize or not. If i want nonstop socialization i will go out. If i want controlled doses of socialization where i can make you go away when you annoy me, i play a mmo. I like that about mmos.... i can socialize and dont have to pretend that you arent getting under my skin because we are in the same group of people, i can just make you go away.
Your analogy is correct because you literally compared two different things and made an either/or comparison. However, there is much wider range than either/or. I like both solo and group stuff and i like to choose. I dont want to be forced into doing one or the other.RainfeatherUK wrote: »Single players are, for want of a better way of putting it, allergic to competitive ones. Its like chalk and cheese.
go build a really hard MMO with constant updates (at least 3 big ones a year plus expansion) that is nigh impossible to solo, has a very high skill floor, and requires teamwork (even if you just check it out by yourself) in every aspect of it and then lock everything of value behind EVEN HARDER content in niche sections of the game . . .
. . . and you tell us how popular it is, how financially viable it is, and how long your able to keep it going.
ill wait. . .
MMOs that forced people to group up just to complete basic open world content went extinct when the market got popular and these developers had to compete with each other to pull in enough players/revenue to stay in business.
That type of design was replaced by organized group dungeons and raids. Try those.
GeorgeBlack wrote: »go build a really hard MMO with constant updates (at least 3 big ones a year plus expansion) that is nigh impossible to solo, has a very high skill floor, and requires teamwork (even if you just check it out by yourself) in every aspect of it and then lock everything of value behind EVEN HARDER content in niche sections of the game . . .
. . . and you tell us how popular it is, how financially viable it is, and how long your able to keep it going.
ill wait. . .
I will not do that.
I will build a time machine and take you 8 years back.
GeorgeBlack wrote: »go build a really hard MMO with constant updates (at least 3 big ones a year plus expansion) that is nigh impossible to solo, has a very high skill floor, and requires teamwork (even if you just check it out by yourself) in every aspect of it and then lock everything of value behind EVEN HARDER content in niche sections of the game . . .
. . . and you tell us how popular it is, how financially viable it is, and how long your able to keep it going.
ill wait. . .
I will not do that.
I will build a time machine and take you 8 years back.
okay stop right there
just because WoW popularized "raids" in MMO's does not mean it was a good thing
the industry as a whole is moving away from those kinds of features for a reason (plus if you put out content in todays age that you had to purchase, increased the level cap, and was the sole location of the best gear? the sheer amount of PAY TO WIN and tears would be through the roof)
"raids" have and will always be niche, and do not an mmo make.
the amount of time, effort, constant upkeep, balance, some form of reward, etc required to make "raids" worth it even to the niche community that do find interest is just not worth it.
same with ESO's dungeons
if you took every dungeon fight (not just the bosses but the mini bosses and there mechanics) and scattered them around the zones as more tougher world bosses. FAR more people would interact with them then what we have now.
GeorgeBlack wrote: »go build a really hard MMO with constant updates (at least 3 big ones a year plus expansion) that is nigh impossible to solo, has a very high skill floor, and requires teamwork (even if you just check it out by yourself) in every aspect of it and then lock everything of value behind EVEN HARDER content in niche sections of the game . . .
. . . and you tell us how popular it is, how financially viable it is, and how long your able to keep it going.
ill wait. . .
I will not do that.
I will build a time machine and take you 8 years back.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
GeorgeBlack wrote: »Anotherone773 wrote: »Personally i like that i can choose to socialize or not. If i want nonstop socialization i will go out. If i want controlled doses of socialization where i can make you go away when you annoy me, i play a mmo. I like that about mmos.... i can socialize and dont have to pretend that you arent getting under my skin because we are in the same group of people, i can just make you go away.
I dont think you understand what it is that is said on this topic.
Or maybe you want to say "I like facerolling stuff". But you dont.
GeorgeBlack wrote: »I will stop you right there.
I never played wow or a copy of it.
I am asking for one challenging open world dlc out of the 10 you have to face roll.
when were vet mats only available via IC?