Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Mmorpg. Difficulty and social interaction
Let's see the progress of the game.
Craglorn had group activities in a nice open world environment in which only you could get nirn items/mats. Obsolete. Turned into yet another themepark for antisocial/immersed ppl.
IC. The only place you could gather top gear materials while playing against enemies. Dont want to gather? Go sell gold mats and buy base mats instead.
What happened to IC? V160 mats became available to every area.
IC turn into yet another themepark.
However empty, people still complain about being killed by players in a PvP zone. Mind you IC is empty. Completely empty.
Orsinium. Nice WB that require groups (no real rewards tho)
The overland however is still an easy themepark.
What else... the top weapons at the time could be farmed solo. In an mmorpg....
Thieves Guild. Themepark.
Dark Brotherhood. Themepark.
Morrowind. Themepark.
Clockwork. Finally a nice addition with a Trial that offers serious rewards. Still a themepark tho.
Why is it so easy in an mmorpg to faceroll every map in the game, solo?
Why mmorpg players are forced to such a carebear environment for antisocial people that should really be playing a single player game?
There is no way I can pursuade my guild to join again in this game.
They tell me: PvE is so easy and isolated from the community.
PvP is sooooo optional that it doesn't provide a sense of accomplishment.
So Zos.
Since you have provided a full map (plus 2 dimentions outside of the map [Clockwork/Soul Harbor]) for all those players that want to have a good time exploring, can you provide a small slice of land with challenging open world content for MMORPG players?
Thank you
PS. PVP Also some guild vs guild features.
AvAvA offer nothing to people that want to form a 50-100 head clan and compete against others.
AvAvA is all about forming a group of 24 and farming AP. Switching sides and the rest.
Groups of 24(Raids.. not guilds...) are too small to be considered a community. A community with common goals and loyalty to each other
PS2. PvE. I am getting really bored jumping from instance to instance to complete dungeons from Mournhold. It feels like Crash Bandecot farming trophies.
I want challenging open world PvE with serious rewards.
PS3. Dueling took sooooo long to happen.
Let players open PvP toggle and fight others that have chosen to open PvP tag.
Those that dont open PvP toggle cannot be attacked or attack.
Add value to your game.
It is an mmorpg. Not a single player
Edited by GeorgeBlack on April 13, 2018 1:54AM