Maintenance for the week of December 8:
• PC/Mac: No maintenance – December 8

Stop nerfing Strife

  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    zyk wrote: »
    I have always thought Strife compares to the DK ability Burning Embers.

    Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)

    Burning Embers is a damage over time that applies a direct heal based on the damage done. (costs 1350)

    Yet Strife continues to have its cost raised to the point where it's losing viability while Burning Embers remains OP relative to it. They used to cost the same if I recall correctly.

    I thought it was okay for abilities like Burning Embers and Strife to be strong compared to general abilities available to everyone because they are class abilities.

    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    wait, embers is OP now? whoa. Allright.

    We are comparing dots to spammables now...
    Edited by Ragnarock41 on April 7, 2018 11:31PM
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    zyk wrote: »
    I have always thought Strife compares to the DK ability Burning Embers.

    Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)

    Burning Embers is a damage over time that applies a direct heal based on the damage done. (costs 1350)

    Yet Strife continues to have its cost raised to the point where it's losing viability while Burning Embers remains OP relative to it. They used to cost the same if I recall correctly.

    I thought it was okay for abilities like Burning Embers and Strife to be strong compared to general abilities available to everyone because they are class abilities.

    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    wait, embers is OP now? whoa. Allright.

    We are comparing dots to spammables now...

    burning embers and strife are good skills, neither of them are op.

    it's just if strife gets nerfed Burning embers is next on the chopping block.
    Edited by Lucky28 on April 8, 2018 5:37AM
    Invictus
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    What the actual ***? How op post got 43 agrees rofl. You could argue if strife deserves a nerf, but you must certainly can't that Mnbs are a top tier class. End of story.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Abstraqt wrote: »
    The heal on strife is just shockingly bad, you can't weave it in easily with other abilities or light attacks, it's reflectable (don't even get me started on how dumb that is, you're pulling the life force from someone how you gonna say that's a projectile O_o)

    And now another cost increase?

    I wouldn't mind but I run 2.2k regen on my magicka NB with syphoning AND elemental drain and sometimes that isn't even enough

    Obviously I'm moaning because this is my main class and whilst it may be extremely strong in pve it's shocking for open world cyrodiil so can we try and figure out a way to reign in its pve performance without punishing it even more in PvP?


    It's funny cuz this change doesn't effect anything in PvE unless all you do is solo
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    code65536 wrote: »
    Strife has received multiple nerfs over the years.
    • A healing reduction nerf by making it impossible to crit a Strife heal that was sourced from a crit hit, essentially eliminating the "double crit" that made Strife a strong heal.
    • Another healing nerf that reduced the number of people healed by Strife.
    • A cost nerf that increased the cost of Strife.
    • And now, an upcoming second cost nerf to Strife that eliminates its cost advantage over Force Shock.

    Never has Strife ever been buffed over the years. Only nerfed.

    Now, let's consider Force Shock vs. Strife:
    • Damage: Despite Strife's slightly higher base tooltip, Force Shock is actually much stronger.
      • The Destruction Staff passive that increases the penetration of destro attacks/abilities makes up for the tooltip difference between the two.
      • Force Shock is easily buffed: Dunmer, Altmer, and Nord have passives that buff Force Shock damage. Engulfing Flames will buff Force Shock. There are no Magic Damage amps in this game.
      • Force Pulse has an AoE component, which applies rather frequently due to the increased ease of applying status effects on a target.
      • Force Shock can apply status effects which do additional damage.
      • Force Shock counts as 3 hits, which increases the rate at which "chance on damage" sets proc (Scathing, Nerien'eth, etc.)
      • Force Shock's damage can be substantially buffed by an Asylum staff; there are no sets that buff Strife's damage.
    • Resource sustain: After the Summerset cost nerf, Force Shock will actually have better sustain than Strife. Why? The destro staff passive that returns magicka on kills attributed to staff abilities. Since this requires a kill, it makes no difference in PvE boss fights, but it is a substantial source of sustain in low-health fights like trash pulls, vMA, vDSA, and PvP. Pre-Summerset, this was the one major advantage that Strife had.
    • Utility: Strife has a heal. Crushing Shock is a ranged interrupt. There will be content where Crushing Shock is required, and here is content where the Strife heal is required. The two are not really comparable.

    So my question to @ZOS_Wrobel and @ZOS_RichLambert is simple: Why would anyone use Strife in traditional PvE content where there is healer support? Sure, Strife will still see use in vMA (even though the most competitive vMA runners have already switched to Force Pulse over Strife) and Asylum (but that's really a problem with Asylum's unique design that forces healers away from the healing role, creating an "everyone-for-themselves" paradigm).

    Do you remember the days pre-Morrowind, when every magicka nightblade played like a wannabe sorc, using Force Pulse as their spammable instead of Strife, their own class ability? Force Pulse is simply stronger than Strife. The reason magicka nightblades went back to using their own class-identifying still instead of a homogenized weapon skill was that Morrowind made sustain relevant again, and that gave Strife an advantage that wasn't really relevant pre-Morrowind.

    Again, Force Shock is stronger than Strife. This is why everyone used Force Shock in PvE pre-Morrowind. This is why competitive vMA scores in the CwC and DB patches are done using Force Pulse. This is why for short bursty fights (no need for long-term sustain) where people want to post large parses, they use Force Pulse instead of Strife. Strife had two pillars that kept it relevant: sustain and the self-healing. In Summerset, sustain will turn from an advantage to a disadvantage (since Force Shock has a magicka refund component), and the self-healing is not relevant for a wide range of content.

    This nerf is unnecessary, especially since the cost of Strife had already been nerfed in an earlier patch. And it makes Strife a subpar skill that is no longer competitive with Force Shock. Is this really what you want? For all magicka users to go around spamming Force Pulse regardless of class? To relegate a class-identifying skill to irrelevance?

    @ZOS_Wrobel @ZOS_RichLambert If you nerf the cost of Strife, at the very least, the damage of Strife needs to be made competitive, considering that Force Shock is subject to buffs and amps not available to Strife. Or... just don't nerf things that don't need to be nerfed.

    @ZOS_RichLambert @ZOS_Wrobel Gilliam was against it too. Literally every Magblade, and even some who never play nightblade, I've talked to is against it too. It punishes the solo player and doesn't even fix whatever problem you may have. You will DESTROY the identity of the skill and harm the identity of the class.

    Make burning embers cost more too, I know it's used by tanks for healing, but so is strife... OR JUST LEAVE THEM BOTH ALONE

    Personally I suggest making impale cost more since that does so much damage even for an execute. 2430 is a good cost but if you make impale cost as much as force pulse then I would ask making the execute range 30% rather than 25%. Hell, I'll even take 5% damage decrease
    Edited by NyassaV on April 9, 2018 8:50PM
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Domander
    Domander
    ✭✭✭✭✭
    What is the actual change to strife that we are talking about?
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Domander wrote: »
    What is the actual change to strife that we are talking about?

    They are increasing the cost of strife to be on the level of force pulse.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Domander
    Domander
    ✭✭✭✭✭
    Domander wrote: »
    What is the actual change to strife that we are talking about?

    They are increasing the cost of strife to be on the level of force pulse.

    WIthout some sort of buff to the ability that is not a good change, give it more healing or something.

    That would put it at the same cost as concealed.
    Edited by Domander on April 12, 2018 3:34AM
  • Ectheliontnacil
    Ectheliontnacil
    ✭✭✭✭✭
    ✭✭
    Noooo, don't nerf it pls!!! It will rek ranged magblades so hard. And if range is no longer viable we will all have to play 2h stamblades wannabes :/.
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.

    I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.

    Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?

    The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.

    Please reconsider this.

    Funny ... Cos in another thread I've read nightblade are the best PvP class due to their best defence capabilities, great self heals and insane damage ... Yet here you are claiming the opposite ... You magblades should get together n discuss what's what ... Currently nightblade are killing me before I time to even react due to the overperformance of some skills ...

    While i'm not crying nerf ... They do need a rebalance ...
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    SugaComa wrote: »
    The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.

    I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.

    Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?

    The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.

    Please reconsider this.

    Funny ... Cos in another thread I've read nightblade are the best PvP class due to their best defence capabilities, great self heals and insane damage ... Yet here you are claiming the opposite ... You magblades should get together n discuss what's what ... Currently nightblade are killing me before I time to even react due to the overperformance of some skills ...

    While i'm not crying nerf ... They do need a rebalance ...

    You're (probably) confusing stam NB with magic NB, or magic NB with proc sets versus one without any. There's a gap in performance between the three.
    Edited by arkansas_ESO on April 13, 2018 10:49AM


    Grand Overlord 25/8/17
  • Abstraqt
    Abstraqt
    ✭✭✭✭
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.
    Edited by Maulkin on April 13, 2018 3:15PM
    EU | PC | AD
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    You don't get it.

    NB will be nerf because the new light attack scaling would make them far too much OP because it's the only class with a huge magicka pool able to use a light attack rotation.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    You don't get it.

    NB will be nerf because the new light attack scaling would make them far too much OP because it's the only class with a huge magicka pool able to use a light attack rotation.

    You're talking nonsense again.

    Magicka NB runs smaller magicka pools than both Mag Sorc and Mag Warden, both of which use Necropotence with pets up.

    They wanted to hit sustain in general, simply because it's the only class that can light attack. Not because they benefit more than anyone else from large mag pools.
    Edited by Maulkin on April 13, 2018 3:48PM
    EU | PC | AD
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Maulkin wrote: »
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    You don't get it.

    NB will be nerf because the new light attack scaling would make them far too much OP because it's the only class with a huge magicka pool able to use a light attack rotation.

    You're talking nonsense again.

    Magicka NB runs smaller magicka pools than both Mag Sorc and Mag Warden, both of which use Necropotence with pets up.

    They wanted to hit sustain in general, simply because it's the only class that can light attack. Not because they benefit more than anyone else from large mag pools.

    No nonsense and no "again"

    Magblade can have the best magicka pool in this game : They can run Necropotence, they have 8% more magicka passively and can easely run magelight (7%).

    I was unclear, the difference between PvE Necro sorc and magblade is 3k magicka, but all sorc doesn't run Necro.

    They benefit more than anyone else from large magepool in PvP.
    Edited by Aedaryl on April 13, 2018 4:15PM
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    You don't get it.

    NB will be nerf because the new light attack scaling would make them far too much OP because it's the only class with a huge magicka pool able to use a light attack rotation.

    You're talking nonsense again.

    Magicka NB runs smaller magicka pools than both Mag Sorc and Mag Warden, both of which use Necropotence with pets up.

    They wanted to hit sustain in general, simply because it's the only class that can light attack. Not because they benefit more than anyone else from large mag pools.

    No nonsense and no "again"

    Magblade can have the best magicka pool in this game : They can run Necropotence, they have 8% more magicka passively and can easely run magelight (7%).

    I was unclear, the difference between PvE Necro sorc and magblade is 3k magicka, but all sorc doesn't run Necro.

    They benefit more than anyone else from large magepool in PvP.

    I don't believe most magblades run necro either. That's really a Warden set now
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    You don't get it.

    NB will be nerf because the new light attack scaling would make them far too much OP because it's the only class with a huge magicka pool able to use a light attack rotation.

    You're talking nonsense again.

    Magicka NB runs smaller magicka pools than both Mag Sorc and Mag Warden, both of which use Necropotence with pets up.

    They wanted to hit sustain in general, simply because it's the only class that can light attack. Not because they benefit more than anyone else from large mag pools.

    No nonsense and no "again"

    Magblade can have the best magicka pool in this game : They can run Necropotence, they have 8% more magicka passively and can easely run magelight (7%).

    I was unclear, the difference between PvE Necro sorc and magblade is 3k magicka, but all sorc doesn't run Necro.

    They benefit more than anyone else from large magepool in PvP.

    I don't believe most magblades run necro either. That's really a Warden set now

    In PvE they don't, it's not enough damage.

    Necro is good on PvP on sorc with shadowrend or pet sorc. Also on magicka NB, shadow Image is considered like a pet so they can run it easely. But Necropotence is clearly awesome for magden.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    You don't get it.

    NB will be nerf because the new light attack scaling would make them far too much OP because it's the only class with a huge magicka pool able to use a light attack rotation.

    You're talking nonsense again.

    Magicka NB runs smaller magicka pools than both Mag Sorc and Mag Warden, both of which use Necropotence with pets up.

    They wanted to hit sustain in general, simply because it's the only class that can light attack. Not because they benefit more than anyone else from large mag pools.

    No nonsense and no "again"

    Magblade can have the best magicka pool in this game : They can run Necropotence, they have 8% more magicka passively and can easely run magelight (7%).

    I was unclear, the difference between PvE Necro sorc and magblade is 3k magicka, but all sorc doesn't run Necro.

    They benefit more than anyone else from large magepool in PvP.

    Please stop. You're just digging a bigger hole for yourself

    They didn't nerf Strife, because MagBlades would do more damage with light attacks in PvP due to magicka pools. Whatever damage they did in PvP remains the same.

    This was a PvE nerf because it was the only class capable of light weaving. In PvE. Where their magicka pool is never the highest.

    And pretty much any MagSorc that wants to do best possible DPS uses pets in trials.
    EU | PC | AD
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Aedaryl wrote: »
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    You don't get it.

    NB will be nerf because the new light attack scaling would make them far too much OP because it's the only class with a huge magicka pool able to use a light attack rotation.

    You're talking nonsense again.

    Magicka NB runs smaller magicka pools than both Mag Sorc and Mag Warden, both of which use Necropotence with pets up.

    They wanted to hit sustain in general, simply because it's the only class that can light attack. Not because they benefit more than anyone else from large mag pools.

    No nonsense and no "again"

    Magblade can have the best magicka pool in this game : They can run Necropotence, they have 8% more magicka passively and can easely run magelight (7%).

    I was unclear, the difference between PvE Necro sorc and magblade is 3k magicka, but all sorc doesn't run Necro.

    They benefit more than anyone else from large magepool in PvP.

    I don't believe most magblades run necro either. That's really a Warden set now

    In PvE they don't, it's not enough damage.

    Necro is good on PvP on sorc with shadowrend or pet sorc. Also on magicka NB, shadow Image is considered like a pet so they can run it easely. But Necropotence is clearly awesome for magden.

    It's a good set but it's not best in slot anymore for magblade or magsorc people are using different damage set these days necro has become more of a dueling set
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    SugaComa wrote: »
    The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.

    I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.

    Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?

    The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.

    Please reconsider this.

    Funny ... Cos in another thread I've read nightblade are the best PvP class due to their best defence capabilities, great self heals and insane damage ... Yet here you are claiming the opposite ... You magblades should get together n discuss what's what ... Currently nightblade are killing me before I time to even react due to the overperformance of some skills ...

    While i'm not crying nerf ... They do need a rebalance ...

    That's a problem with Incap and most stamblades. Strife could use a 200 or 300 cost increase but the proposed amount is ridiculously stupid
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    The proposed change doesn't actually fix that issue and punishes Solo players and PvP players. Therefore it's stupid. Reduce the damage of Path by 3% and cripple by 2%
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    zyk wrote: »
    I have always thought Strife compares to the DK ability Burning Embers.

    Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)

    Burning Embers is a damage over time that applies a direct heal based on the damage done. (costs 1350)

    Yet Strife continues to have its cost raised to the point where it's losing viability while Burning Embers remains OP relative to it. They used to cost the same if I recall correctly.

    I thought it was okay for abilities like Burning Embers and Strife to be strong compared to general abilities available to everyone because they are class abilities.

    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    wait, embers is OP now? whoa. Allright.

    We are comparing dots to spammables now...

    Both are used by tanks for healing. Part of why they are cheap
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Not the smartest way. And Sorc can get high max magic pools typically.

    Small damage reductions on DoT abilites is the way to go since that actually changes the outcome of a parse. Cost increase does literally nothing in a raid group so this punishes solo players and PvP players more than it actually fixes the issue. Magblade is pretty ok in PvP as it currently is but stamblade (and associated skills) deferentially need some work done
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    NyassaV wrote: »
    Maulkin wrote: »
    Aedaryl wrote: »
    Abstraqt wrote: »
    Every time I see this discussion im going to just remind people how dumb nerfing strife is

    It worked with the sorc curse nerf they almost did, it can work with this... maybe

    I don't think they will revert entirely the change.

    Curse "nerf" was intended to be a buff, but people rightfully say it was more a nerf than anything else.

    Dragon Bone magblade NEED to be nerfed in summerset. If someone disagree, he is just stupid, no discution about that. Here is the reasons.

    This is obvious, especially PvE side.

    Non NB summerset change :

    - New light attack scaling better on max pool :smile:

    NB have a great pool of magicka (the best in the game).
    NB are the best light attack user (light attack being the FIRST Damage in their DPS).
    Magblade being the best magicka DPS.

    You can understand the non NB buff will make a class overperforming (when u look at other mag character) even more OP because it's the one that gain the most on theze changes.

    ZoS needed to bring their damage down, there is few way to do it :

    - Nerf bow damage => Destroy the class in PvP
    - Nerf strife damage => No reason to use it if force pulse do a lot more damage =>Also Destroy the class in PvP.
    - Nerf Strife cost => Reduce the number of light attack by adding needed heavies, but still keep the good damage and utility of the skill => Don't destroy the class in PvP, because sustain can be improve with a glyph/food/set.

    Not even speaking about PvP balance.

    Nerfing strife cost is one of the smartest way to bring NB in line with other PvE DPS without breaking the class PvP side.

    Long story short, they wanted to nerf MagBlade for PvE because it was outperforming every other magicka build in damage and sustain. If you look at the skills receiving a nerf in isolation (strife, path) they certainly didn't deserve these nerfs. But from all the possible nerfs, they are the ones that would hurt the least. They must have found it easier to nerf NB than buffing every other class without breaking balance, I guess.

    The proposed change doesn't actually fix that issue and punishes Solo players and PvP players. Therefore it's stupid. Reduce the damage of Path by 3% and cripple by 2%

    You don’t know that to be fair cause you haven’t tested it. I don’t think magblades will be too badly affected in PvP. But proof is in the pudding.
    EU | PC | AD
  • Rianai
    Rianai
    ✭✭✭✭✭
    Nobody knows how balance will be after all those changes, but it is a quite significant nerf and will be certainly noticeable.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Rianai wrote: »
    Nobody knows how balance will be after all those changes, but it is a quite significant nerf and will be certainly noticeable.

    I haven't said it won't be noticeable. I just don't think it's as bad as people make it out to be. I think a very niche heavy armor magblade build, is the one that'll be hit the hardest in PvP. Sustain for light armour magblade was pretty strong in PvP.

    In PvE I think it'll be more noticeable in vMA than Trials. You only cast two funnels per rotation anyway in trials.

    Again, that's a very early prediction with too limited info. I could well be proven to be wrong.
    EU | PC | AD
  • abelsgmx
    abelsgmx
    ✭✭✭
    The healing done with this skill is based on damage only from the skill or overal damage done to target? I read in some old posts that healing done was vounting all the damage done to the target but I am not sure of this
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    abelsgmx wrote: »
    The healing done with this skill is based on damage only from the skill or overal damage done to target? I read in some old posts that healing done was vounting all the damage done to the target but I am not sure of this
    it is simply as the tool tip implies. If strife hits for 15k, it will heal for 4500 every 2 seconds for 10 seconds.

Sign In or Register to comment.