Ectheliontnacil wrote: »@ZOS_JesC
Thank you!
Sadly so many threads that seek to discuss class balance are derailed by people who want to troll or don't agree with your views. Insults are often confused with valid arguments, I guess that's a problem on many forums.
Ectheliontnacil wrote: »In short: Because it *** over nightblades in Pvp.
Wolfenbelle wrote: »Ectheliontnacil wrote: »In short: Because it *** over nightblades in Pvp.
In PvP. In PvP. When is enough, enough with PvP players? Some other player kills your character so run to the forum to complain about whatever that person used to killed your character. I don't know the pros and cons of this particular nerf, but after over four years of these sorts of complaints, it is now really, really old.
xenowarrior92eb17_ESO wrote: »@Narvuntien can you please provide backup to your claims? thank you as for the others who saying nigthblades are op due to certain facts that are clearly personal views and inability to properly play the class, please go away and hug your petsorcs.
Ectheliontnacil wrote: »In short: Because it *** over nightblades in Pvp.
The cost increase to strife and its morphs is one of the largest nerfs to any skill in a long while. Now that it costs roughly the same as force pulse/crushing shock, there is very little reason to continue using it. While spamcasting strife, you will lose out on approximately 1000-1400 regen (don't know the exact cost increase) and even while using a normal pvp/pve rotation I would estimate a recovery loss of about 300-500. These numbers are huge! And bear in mind that these massive nerfs hit a class that was never op in openworld pvp. And if you wanted to nerf bomblades, this didn't affect them at all.
It's the brute force approach to balancing magblades in PvE...you don't simply nerf a skill, on which the class heavily depends, into the ground because the class is slightly overperforming in PvE.
I really hope they revert these changes and adjust magblade dps by making it impossible to fire the spectral bow after 4 light attacks (by weaving before the bow proc) or something else. But don't nerf a class severely that is already weaker than other classes in pvp.
Magblade sustain wasn't great as it was. Their spammable shield costs 4k, for sorcs it's not even 3k.
And lastly I ask you to consider this. Even if the nerf is not that bad, even if you can make it work with force pulse instead of strife, why do they need to rob us of a unique and cool looking class ability and replace it with a generic weapon skill. I thought this patch was meant to increase class diversity...and they're already failing before the pts even goes live.
TheUndeadAmulet wrote: »You gotta admit strife was pretty op... Cheap costing spammable damage ability that also heals for a portion of the damage dealt? It also provided ultimate in form of passives...
xenowarrior92eb17_ESO wrote: »Narvuntien wrote: »Right now magblade has both the best sustain and the highest dps. Thats straight up op.
Whether or not this is the right nerf is a different argument.
I have to agree with others that its probably too much but a cost increase is definitely a good idea.
In PVP they are perma invis and have constant self healing. The mag blades do have a lot less burst than stamblades but they make up for it with healing based off their damage dealing.
@Narvuntien can you please provide backup to your claims? thank you as for the others who saying nigthblades are op due to certain facts that are clearly personal views and inability to properly play the class, please go away and hug your petsorcs.
Micah_Bayer wrote: »Ectheliontnacil wrote: »In short: Because it *** over nightblades in Pvp.
The cost increase to strife and its morphs is one of the largest nerfs to any skill in a long while. Now that it costs roughly the same as force pulse/crushing shock, there is very little reason to continue using it. While spamcasting strife, you will lose out on approximately 1000-1400 regen (don't know the exact cost increase) and even while using a normal pvp/pve rotation I would estimate a recovery loss of about 300-500. These numbers are huge! And bear in mind that these massive nerfs hit a class that was never op in openworld pvp. And if you wanted to nerf bomblades, this didn't affect them at all.
It's the brute force approach to balancing magblades in PvE...you don't simply nerf a skill, on which the class heavily depends, into the ground because the class is slightly overperforming in PvE.
I really hope they revert these changes and adjust magblade dps by making it impossible to fire the spectral bow after 4 light attacks (by weaving before the bow proc) or something else. But don't nerf a class severely that is already weaker than other classes in pvp.
Magblade sustain wasn't great as it was. Their spammable shield costs 4k, for sorcs it's not even 3k.
And lastly I ask you to consider this. Even if the nerf is not that bad, even if you can make it work with force pulse instead of strife, why do they need to rob us of a unique and cool looking class ability and replace it with a generic weapon skill. I thought this patch was meant to increase class diversity...and they're already failing before the pts even goes live.
Sorc shields cost 3.5k..not sure where you got those made up numbers
Ectheliontnacil wrote: »Micah_Bayer wrote: »Ectheliontnacil wrote: »In short: Because it *** over nightblades in Pvp.
The cost increase to strife and its morphs is one of the largest nerfs to any skill in a long while. Now that it costs roughly the same as force pulse/crushing shock, there is very little reason to continue using it. While spamcasting strife, you will lose out on approximately 1000-1400 regen (don't know the exact cost increase) and even while using a normal pvp/pve rotation I would estimate a recovery loss of about 300-500. These numbers are huge! And bear in mind that these massive nerfs hit a class that was never op in openworld pvp. And if you wanted to nerf bomblades, this didn't affect them at all.
It's the brute force approach to balancing magblades in PvE...you don't simply nerf a skill, on which the class heavily depends, into the ground because the class is slightly overperforming in PvE.
I really hope they revert these changes and adjust magblade dps by making it impossible to fire the spectral bow after 4 light attacks (by weaving before the bow proc) or something else. But don't nerf a class severely that is already weaker than other classes in pvp.
Magblade sustain wasn't great as it was. Their spammable shield costs 4k, for sorcs it's not even 3k.
And lastly I ask you to consider this. Even if the nerf is not that bad, even if you can make it work with force pulse instead of strife, why do they need to rob us of a unique and cool looking class ability and replace it with a generic weapon skill. I thought this patch was meant to increase class diversity...and they're already failing before the pts even goes live.
Sorc shields cost 3.5k..not sure where you got those made up numbers
@Micah_Bayer
LOL.
With one reduce cost glyph (and it's stupid not to run at least 1 imo). It costs 2,8k. Even without a glyph it's still at 2984. This is running 5 1 1 armour setup.
So no the numbers aren't made up, go check again! I guess you were affected by cost poisons or sth.