kyle.wilson wrote: »kyle.wilson wrote: »MrDenimChicken wrote: »Narvuntien wrote: »Right now magblade has both the best sustain and the highest dps. Thats straight up op.
Wheter or not this is the right nerf is a different arguement.
I have to agree with others that its probably too much but a cost increase is definately a good idea.
In PVP they are perma invis and have constant self healing. The mag blades do have a lot less burst than stamblades but they make up for it with healing based off thier damage dealing.
in group PVP (everything except dueling really) magNBs don't perform nearly as well. Their burst entirely relies on incap + assasin's will and that is not on demand, whereas StamBlades have the burst to take people down with their on demand skills (poison inject + cloak + heavy/incap + surprise + execute is enough). And in a group setting magNBs are always focused first since cloak is not reliable when multiple people are on you and shield stacking isn't enough against multiple people. Shadow image is pretty much a necessity to get out of there. But magNB isn't effective at just weaving dmg from a distance when there are multiple people overlapping each other and your weaving is just hitting different people every time. So essentially MagNB's become useless in BG's and that's why you see very little of them.
Stam NB's can roll around on the outskirts of fights, quickly go in, get a nice incap/surprise/execute combo in and take someone down, quickly get out, and keep taking out targets individually. Their burst within that 3 second window of coming out of stealth is massively better than a mag NB's, and that allows them to be great in small scale group fights.
If you think magblades don't perform well in groups, you don't pvp.
They are the core dps for almost every ball group on pc/na.
but let me guess...most of them are somethink like bomber builds so strife at all is isnt used to often
most of them are using strife for the ulti gain between pushes.
same thing can achieve for using sap essence, siphoning strikes or even cripple/debilitate just to root enemies or even malev offering xD (mainly after patch with change to burst heal and dot on caster but current also is fine as for ballgroups with healbots)
Sorc and NB are 2 different design, mag sorc is easy to hit 30k dps with HA weaving, HA is necessary to sorc .
I dont know you have a NB or not, LA+ strife weaving , Merciless Resolve and Siphoning Attacks are the NB combat triangle, nerf one means nerf them all at once.
40% cost increase is crazy, Zos combat team, please think about it!
the strife nerf sucks...but, wtf - one of the cloak abilities won't even grant you stealth...
Ectheliontnacil wrote: »DRAGON_KILLER_HUNTER wrote: »PLEASE RETHINK THE STRIFE NERF. PLEASE.
NERFS TO STAMBLADES ARE NEEDED, NOT MAGBLADES THAT ARE ALREADY UNDERDOG IN CYRODIIL
THANK YOU!!!
It's so true though. It is as if someone were to nerf magden to the ground while leaving stamden completely untouched.
Ectheliontnacil wrote: »@itzTJ
Care to elaborate?
Perhaps it has escaped my attention but I don't think you're the only ESO player to achieve omniscience, thus being able to render judgement that cannot be questioned and does not have to be explained.
Ectheliontnacil wrote: »@itzTJ
Care to elaborate?
Perhaps it has escaped my attention but I don't think you're the only ESO player to achieve omniscience, thus being able to render judgement that cannot be questioned and does not have to be explained.
LittlePinkDot wrote: »DRAGON_KILLER_HUNTER wrote: »PLEASE RETHINK THE STRIFE NERF. PLEASE.
NERFS TO STAMBLADES ARE NEEDED, NOT MAGBLADES THAT ARE ALREADY UNDERDOG IN CYRODIIL
They base the nerfs according to pve first. Stamblades are more lacking in pve, so they wont nerf certain stamblade skills. But they are changing Dark cloak to a burst heal with no invisibility, this will make tanky stamblades more viable, so they dont have to run away and hide.
the strife nerf sucks...but, wtf - one of the cloak abilities won't even grant you stealth...
That's a change made for NB tanks, we've been wanting a self/burst heal for the class and choosing a skill that would make someone choose between going invis in pvp and strong self heal in pvp was a smart decision.
As for the OP, magNBs are outperforming everyone right now and frankly, the reason is that Funnel is super cheap and one of the few skills you can LA/weave/spam in the game without putting much into regen/cost reduction from else where. They obviously don't want this happening, so the nerf makes sense.. Not saying I agree with how crazy they've made resource management, but it does at least make things even between classes.
Incap strike needs a nerf, a 70 cost ultimate to a class that gets 20 ultimate back simply from popping a potion means they can use it every few seconds. In PVP that's just ridiculously overpowered, particularly with the major defile and stun. A skilled nightblade will keep major defile on you for 80-85% of the time ...
Strife is also a very strong skill. Rather than nerfing strife, I'd like to see some of the other classes have their spammable skills get buffed, possibly with a cost reduction. Kind of sucks that mag-sorc doesn't have a spammable DPS skill outside of force pulse though
Incap strike needs a nerf, a 70 cost ultimate to a class that gets 20 ultimate back simply from popping a potion means they can use it every few seconds. In PVP that's just ridiculously overpowered, particularly with the major defile and stun. A skilled nightblade will keep major defile on you for 80-85% of the time ...
Strife is also a very strong skill. Rather than nerfing strife, I'd like to see some of the other classes have their spammable skills get buffed, possibly with a cost reduction. Kind of sucks that mag-sorc doesn't have a spammable DPS skill outside of force pulse though
I think that's the whole design idea, NB is the only class that can apply lots of debuffs but can not self-buff without a target like all the other classes. When you take a closer look, no abilities have a secondary buff, meaning you can't buff up until already on the target. Increasing the cost of strife is a bad idea in my opinion. It's meant to be a healing skill. I'd rather see they nerf the damage and buff the heal instead. For a ranged MagBlade this is bread and butter of survival and 9 out of 10 times it gets dodged or reflected anyway. This is really becoming Stamina Scrolls Online
Incap strike needs a nerf, a 70 cost ultimate to a class that gets 20 ultimate back simply from popping a potion means they can use it every few seconds. In PVP that's just ridiculously overpowered, particularly with the major defile and stun. A skilled nightblade will keep major defile on you for 80-85% of the time ...
Strife is also a very strong skill. Rather than nerfing strife, I'd like to see some of the other classes have their spammable skills get buffed, possibly with a cost reduction. Kind of sucks that mag-sorc doesn't have a spammable DPS skill outside of force pulse though
I think that's the whole design idea, NB is the only class that can apply lots of debuffs but can not self-buff without a target like all the other classes. When you take a closer look, no abilities have a secondary buff, meaning you can't buff up until already on the target. Increasing the cost of strife is a bad idea in my opinion. It's meant to be a healing skill. I'd rather see they nerf the damage and buff the heal instead. For a ranged MagBlade this is bread and butter of survival and 9 out of 10 times it gets dodged or reflected anyway. This is really becoming Stamina Scrolls Online
Really? Minor beserk is literally a self-buff only available to nightblades.
And siphoning attacks still recovers 102 Magicka per attack. Much WOW! I only need to Light Attack 20 times to recover from casting one ability