TheUndeadAmulet wrote: »You gotta admit strife was pretty op... Cheap costing spammable damage ability that also heals for a portion of the damage dealt? It also provided ultimate in form of passives...
TheUndeadAmulet wrote: »You gotta admit strife was pretty op... Cheap costing spammable damage ability that also heals for a portion of the damage dealt? It also provided ultimate in form of passives...
DRAGON_KILLER_HUNTER wrote: »PLEASE RETHINK THE STRIFE NERF. PLEASE.
NERFS TO STAMBLADES ARE NEEDED, NOT MAGBLADES THAT ARE ALREADY UNDERDOG IN CYRODIIL
Narvuntien wrote: »Right now magblade has both the best sustain and the highest dps. Thats straight up op.
Wheter or not this is the right nerf is a different arguement.
I have to agree with others that its probably too much but a cost increase is definately a good idea.
In PVP they are perma invis and have constant self healing. The mag blades do have a lot less burst than stamblades but they make up for it with healing based off thier damage dealing.
hmr13.76preeb18_ESO wrote: »I'm tired of just changing the class NB.
All the time nerf and nerf. I really want to say a lot to the bad people who invented it from the developers. VERY MUCH BAD! Have you forgotten what YOU did with the dragon knight a long time ago? Now the queue is NB? Enough already to listen to whiners from PvP. Is it because of their complaints? These people did not bring anything good in the game in all 4 years. Only nagging and the destruction of classes. Separate PvP from PvE. Nothing is common with them and there will be no whining. And strange! Why do you make the sorcerer's class even stronger ????? You ZOS play them ?? I saw that your team can not go through content that they themselves did. You will not help more power from the sorcerer! Do not touch NB, then what you want to do will break this class. Who invented this?!!
P.S -
I hope the program-translator provided a readable text.
MrDenimChicken wrote: »Narvuntien wrote: »Right now magblade has both the best sustain and the highest dps. Thats straight up op.
Wheter or not this is the right nerf is a different arguement.
I have to agree with others that its probably too much but a cost increase is definately a good idea.
In PVP they are perma invis and have constant self healing. The mag blades do have a lot less burst than stamblades but they make up for it with healing based off thier damage dealing.
in group PVP (everything except dueling really) magNBs don't perform nearly as well. Their burst entirely relies on incap + assasin's will and that is not on demand, whereas StamBlades have the burst to take people down with their on demand skills (poison inject + cloak + heavy/incap + surprise + execute is enough). And in a group setting magNBs are always focused first since cloak is not reliable when multiple people are on you and shield stacking isn't enough against multiple people. Shadow image is pretty much a necessity to get out of there. But magNB isn't effective at just weaving dmg from a distance when there are multiple people overlapping each other and your weaving is just hitting different people every time. So essentially MagNB's become useless in BG's and that's why you see very little of them.
Stam NB's can roll around on the outskirts of fights, quickly go in, get a nice incap/surprise/execute combo in and take someone down, quickly get out, and keep taking out targets individually. Their burst within that 3 second window of coming out of stealth is massively better than a mag NB's, and that allows them to be great in small scale group fights.
kyle.wilson wrote: »MrDenimChicken wrote: »Narvuntien wrote: »Right now magblade has both the best sustain and the highest dps. Thats straight up op.
Wheter or not this is the right nerf is a different arguement.
I have to agree with others that its probably too much but a cost increase is definately a good idea.
In PVP they are perma invis and have constant self healing. The mag blades do have a lot less burst than stamblades but they make up for it with healing based off thier damage dealing.
in group PVP (everything except dueling really) magNBs don't perform nearly as well. Their burst entirely relies on incap + assasin's will and that is not on demand, whereas StamBlades have the burst to take people down with their on demand skills (poison inject + cloak + heavy/incap + surprise + execute is enough). And in a group setting magNBs are always focused first since cloak is not reliable when multiple people are on you and shield stacking isn't enough against multiple people. Shadow image is pretty much a necessity to get out of there. But magNB isn't effective at just weaving dmg from a distance when there are multiple people overlapping each other and your weaving is just hitting different people every time. So essentially MagNB's become useless in BG's and that's why you see very little of them.
Stam NB's can roll around on the outskirts of fights, quickly go in, get a nice incap/surprise/execute combo in and take someone down, quickly get out, and keep taking out targets individually. Their burst within that 3 second window of coming out of stealth is massively better than a mag NB's, and that allows them to be great in small scale group fights.
If you think magblades don't perform well in groups, you don't pvp.
They are the core dps for almost every ball group on pc/na.
kyle.wilson wrote: »MrDenimChicken wrote: »Narvuntien wrote: »Right now magblade has both the best sustain and the highest dps. Thats straight up op.
Wheter or not this is the right nerf is a different arguement.
I have to agree with others that its probably too much but a cost increase is definately a good idea.
In PVP they are perma invis and have constant self healing. The mag blades do have a lot less burst than stamblades but they make up for it with healing based off thier damage dealing.
in group PVP (everything except dueling really) magNBs don't perform nearly as well. Their burst entirely relies on incap + assasin's will and that is not on demand, whereas StamBlades have the burst to take people down with their on demand skills (poison inject + cloak + heavy/incap + surprise + execute is enough). And in a group setting magNBs are always focused first since cloak is not reliable when multiple people are on you and shield stacking isn't enough against multiple people. Shadow image is pretty much a necessity to get out of there. But magNB isn't effective at just weaving dmg from a distance when there are multiple people overlapping each other and your weaving is just hitting different people every time. So essentially MagNB's become useless in BG's and that's why you see very little of them.
Stam NB's can roll around on the outskirts of fights, quickly go in, get a nice incap/surprise/execute combo in and take someone down, quickly get out, and keep taking out targets individually. Their burst within that 3 second window of coming out of stealth is massively better than a mag NB's, and that allows them to be great in small scale group fights.
If you think magblades don't perform well in groups, you don't pvp.
They are the core dps for almost every ball group on pc/na.
but let me guess...most of them are somethink like bomber builds so strife at all is isnt used to often
kyle.wilson wrote: »kyle.wilson wrote: »MrDenimChicken wrote: »Narvuntien wrote: »Right now magblade has both the best sustain and the highest dps. Thats straight up op.
Wheter or not this is the right nerf is a different arguement.
I have to agree with others that its probably too much but a cost increase is definately a good idea.
In PVP they are perma invis and have constant self healing. The mag blades do have a lot less burst than stamblades but they make up for it with healing based off thier damage dealing.
in group PVP (everything except dueling really) magNBs don't perform nearly as well. Their burst entirely relies on incap + assasin's will and that is not on demand, whereas StamBlades have the burst to take people down with their on demand skills (poison inject + cloak + heavy/incap + surprise + execute is enough). And in a group setting magNBs are always focused first since cloak is not reliable when multiple people are on you and shield stacking isn't enough against multiple people. Shadow image is pretty much a necessity to get out of there. But magNB isn't effective at just weaving dmg from a distance when there are multiple people overlapping each other and your weaving is just hitting different people every time. So essentially MagNB's become useless in BG's and that's why you see very little of them.
Stam NB's can roll around on the outskirts of fights, quickly go in, get a nice incap/surprise/execute combo in and take someone down, quickly get out, and keep taking out targets individually. Their burst within that 3 second window of coming out of stealth is massively better than a mag NB's, and that allows them to be great in small scale group fights.
If you think magblades don't perform well in groups, you don't pvp.
They are the core dps for almost every ball group on pc/na.
but let me guess...most of them are somethink like bomber builds so strife at all is isnt used to often
most of them are using strife for the ulti gain between pushes.
DRAGON_KILLER_HUNTER wrote: »PLEASE RETHINK THE STRIFE NERF. PLEASE.
NERFS TO STAMBLADES ARE NEEDED, NOT MAGBLADES THAT ARE ALREADY UNDERDOG IN CYRODIIL
TheUndeadAmulet wrote: »You gotta admit strife was pretty op... Cheap costing spammable damage ability that also heals for a portion of the damage dealt? It also provided ultimate in form of passives...
Narvuntien wrote: »Right now magblade has both the best sustain and the highest dps. Thats straight up op.
Wheter or not this is the right nerf is a different arguement.
I have to agree with others that its probably too much but a cost increase is definately a good idea.
In PVP they are perma invis and have constant self healing. The mag blades do have a lot less burst than stamblades but they make up for it with healing based off thier damage dealing.