Another one of "these" threads.
No, racial traits aren't from a short time of someone creating a royal guard, or a group of assassins or spending their life training as a mage - they come from centuries and centuries of a races overall leanings. Edit: to add - the traits you get from spending your own life in training in whatever guild you wanna use are already there, they are called passives from the various guild and class and pvp lines we pick up.
It actually makes you look more stereotypical that you cannot imagine a scenerio where you break out of the norm for a race and would actually take a different path if not given hand picked traits to go with it.
What would make a stam build of an Altmer interesting is the fact they get more magicka and could get more from using magicka abilities (like my stam DK has to do or my stamNB), same with a Bosmer sorc, you might not get the bonus damage, but having the bonus stam could pay off in other ways, etc. Those might not just give you a flat out top-end BiS numbers advantage when looking at only one thing like max damage output, but when looking at something like having stam for blocking and moving in crazy fights, that could make a difference.
Like it or not, the racials are very much lore-friendly. As has been said, Elder Scrolls games have always had race-specific passives. Also, just because a few individuals are good at something doesn't mean the whole race should suddenly be known for it.
WakeYourGhost wrote: »No, you don’t have Lore-based facts to support your lore-friendly or lore-accurate changes
Yes, their passives all call from lore of the ES series or previous game’s passives to take a basis for this game - It’s not 100% flawless, but it’s still more lore friendly than [x race] with inverted passives because “whaaa I wanna munchkin while being my favorite race”
Kashya_Vulano wrote: »Hi, Guarlet. I think you're misinterpreting what I'm stating. Please keep the unnecessary hostility to a minimum, as it's in no way productive to the discussion.Like it or not, the racials are very much lore-friendly. As has been said, Elder Scrolls games have always had race-specific passives. Also, just because a few individuals are good at something doesn't mean the whole race should suddenly be known for it.
I absolutely agree; Elder Scrolls has always had race specific passives. They have never been absolutely necessary to create a solid, endgame build like they do in ESO. Please read the remainder of my discussion, though! The goal here -is- to keep a racial passive, but not force it to take priority on creating an endgame-capable build.
The problem with your argument is that you think "Play as you want" means "any way to play is meta".
That's not the case.
There is no race and class combo in this game that does not allow you to clear content competently. If you are worried about squeezing out a couple of percentage points for leaderboards, then you will have to make a choice, but otherwise, play what you like.
Wrong.Kashya_Vulano wrote: »1. Racials are not 'Lore Friendly.'
Not really.Kashya_Vulano wrote: »2. This takes an aspect away from 'playing how you want.'
...and here we come to a vaild concern.Kashya_Vulano wrote: »3. You can't ignore racials anymore, and it's causing people to stick to one race.
Are lore friendly, are interesting, make for more diverse characters...Kashya_Vulano wrote: »So, there are quite a few reasons why I think that racials just don't work. They cause race imbalances, they're a very annoying 'feature,' they're not 'lore friendly' as some people like to argue, and they force people to pick a side.
I dislike any "let people cherry-pick their -racial- passives" concepts, skill line or none.Kashya_Vulano wrote: »So, I've emptied my heart out on why racials are annoying, but it's not helpful if you don't offer a potential resolution. What's my resolution, you might ask? It's simple:
-snip-
Doctordarkspawn wrote: »The problem with your argument is that you think "Play as you want" means "any way to play is meta".
That's not the case.
There is no race and class combo in this game that does not allow you to clear content competently. If you are worried about squeezing out a couple of percentage points for leaderboards, then you will have to make a choice, but otherwise, play what you like.
No one said that.
The OP said that it was retracting from what little player choice we had, wasn't lore friendly (It isn't.) and was causing people to stick exclusively to a few races for a few rolls (ARGONIAN TANKS, COUGH COUGH).
While we certainly dont hate the meta, we'd probably like for some actual choice instead of the 'myriad wrong choices' design that we've had up until now. And given ZOS has been doing their best to make under-utilized morphs appealing, I'd say giving us some choices as far as racials go would be right up their ally.
Doctordarkspawn wrote: »The problem with your argument is that you think "Play as you want" means "any way to play is meta".
That's not the case.
There is no race and class combo in this game that does not allow you to clear content competently. If you are worried about squeezing out a couple of percentage points for leaderboards, then you will have to make a choice, but otherwise, play what you like.
No one said that.
The OP said that it was retracting from what little player choice we had, wasn't lore friendly (It isn't.) and was causing people to stick exclusively to a few races for a few rolls (ARGONIAN TANKS, COUGH COUGH).
While we certainly dont hate the meta, we'd probably like for some actual choice instead of the 'myriad wrong choices' design that we've had up until now. And given ZOS has been doing their best to make under-utilized morphs appealing, I'd say giving us some choices as far as racials go would be right up their ally.
Oddly enough, I have 2 argonians and neither have ever been tanks.
The way things are now, at least we can tell from the race people pick for their characters if they are meta followers or if they actually play for fun. :-)
No hostility intended, apologies if it came off that way. If there was a tone, it was only because this discussion has come up in the forums many times in the past.Kashya_Vulano wrote: »Hi, Guarlet. I think you're misinterpreting what I'm stating. Please keep the unnecessary hostility to a minimum, as it's in no way productive to the discussion.
But that's the thing- like others are telling you, unless your goal is to make it to the top of the leaderboards, to say it's "absolutely necessary" to create a solid endgame build is just false. The vast majority of the endgame is accessible and easy enough that min-maxing to this degree isn't necessary. And in general, your build and personal skill as a player will make far more of a difference than your choice of race.Kashya_Vulano wrote: »I absolutely agree; Elder Scrolls has always had race specific passives. They have never been absolutely necessary to create a solid, endgame build like they do in ESO. Please read the remainder of my discussion, though! The goal here -is- to keep a racial passive, but not force it to take priority on creating an endgame-capable build.
The problem with your argument is that you think "Play as you want" means "any way to play is meta".
That's not the case.
There is no race and class combo in this game that does not allow you to clear content competently. If you are worried about squeezing out a couple of percentage points for leaderboards, then you will have to make a choice, but otherwise, play what you like.
jasonthorpeb14_ESO wrote: »The problem with your argument is that you think "Play as you want" means "any way to play is meta".
That's not the case.
There is no race and class combo in this game that does not allow you to clear content competently. If you are worried about squeezing out a couple of percentage points for leaderboards, then you will have to make a choice, but otherwise, play what you like.
If it is not as important as you say, why are you so hell bent on maintaining this flawed system that obviously tons of players are not satisfied with. This change would not affect you at all. Not even a little bit. So stop being resistant to quality of life changes.
Doctordarkspawn wrote: »The problem with your argument is that you think "Play as you want" means "any way to play is meta".
That's not the case.
There is no race and class combo in this game that does not allow you to clear content competently. If you are worried about squeezing out a couple of percentage points for leaderboards, then you will have to make a choice, but otherwise, play what you like.
No one said that.
The OP said that it was retracting from what little player choice we had, wasn't lore friendly (It isn't.) and was causing people to stick exclusively to a few races for a few rolls (ARGONIAN TANKS, COUGH COUGH).
While we certainly dont hate the meta, we'd probably like for some actual choice instead of the 'myriad wrong choices' design that we've had up until now. And given ZOS has been doing their best to make under-utilized morphs appealing, I'd say giving us some choices as far as racials go would be right up their ally.
Oddly enough, I have 2 argonians and neither have ever been tanks.
The way things are now, at least we can tell from the race people pick for their characters if they are meta followers or if they actually play for fun. :-)
TheShadowScout wrote: »Wrong.Kashya_Vulano wrote: »1. Racials are not 'Lore Friendly.'
They are an integral part of the elder scrolls lore, since every game so far has had them, keeping to the general theme of each race.
You are also confusing racial passives with personal features (aka, how someone spends their attribute points) and even profession, as many do. They are seperate, and one does in no way hay anything to do with the other!
The fact is that any of the people of tamriel can do any job, some just may have it easier to get good at it then others.
Take your altmer example...
- yes, the lore states that altmer are the most magically incluned people of tamriel, due to elf blood and heirs to aldmeris, and all that. Does that mean -every- altmer is a mage? Hardly! Some may be learning magic and getting good at it, others may train in the martial arts and become knights - they just do not get the extra advantage the altmer blood gives the altmer mages, and take a little longer to become as good at it, but its not like elves can't spend those extra years on that, right?
- yes, Shalidor is remembered and renowned. Why? Simply -because- he is a nord! Noone cares about all the powerful altmer mages - those are a dime a dozend throughout Tamriels history. But the one nord who through sheer will and determination managed to reach the heights of sorcery... that one IS remembered!Not really.Kashya_Vulano wrote: »2. This takes an aspect away from 'playing how you want.'
You can still play as -you- want.
You can play any role you want, and even be super-effective at it if you choose the right race.
You can also play any race you want, any way you want, the only question is if you will have those extra percent effectiveness.
Some care way too much about min/maxxing. Others just have fun with khajiit spellslingers, breton knights, bosmer shamans, dunmer assassins or whatnot....and here we come to a vaild concern.Kashya_Vulano wrote: »3. You can't ignore racials anymore, and it's causing people to stick to one race.
And It's A Big One!
The racial predispositions are part of the lore, and removing them, or letting people cherry-pick their passives is a bad thing.
...but...
...HOW those racial affinities should be represented in the game is a different matter!
And one worthy of discussion, and in need of adjustment, I say!
Because as it is right now, they are just a decent percentage on top of everything, and that makes them way too "must have" for endgame characters - which IS a bad thing!
In past TES games, many of the racial attribute perks were merely "legs up" in the start, and all characters could learn anything they wanted to if they just put in the effort. Makes me wish it was the same here as well, that ESO has a "ceiling" to the stat effects (softcaps!) and racial boni just helped people reach this ceiling sooner... thus being a great boon in the beginning, but not really much in the endgame...Are lore friendly, are interesting, make for more diverse characters...Kashya_Vulano wrote: »So, there are quite a few reasons why I think that racials just don't work. They cause race imbalances, they're a very annoying 'feature,' they're not 'lore friendly' as some people like to argue, and they force people to pick a side.
...
...but yeah, fail when it comes to pigeonholing some racial choices into some specific character roles.
So I say... they could work, but... not exactly like this.
Indeed, they should be changed, keeping to the racial theme, but adjusting the effect to be less of a "must have for endgame" concept...I dislike any "let people cherry-pick their -racial- passives" concepts, skill line or none.Kashya_Vulano wrote: »So, I've emptied my heart out on why racials are annoying, but it's not helpful if you don't offer a potential resolution. What's my resolution, you might ask? It's simple:
-snip-
I agree with the "make them much more insignificant" part tho.
My suggestion would be as I hinted at - change things so the racial perks give a leg up in the beginning, but become insignificant in the end... possibly by changing the current percentage bonus to pre-assigned attribute points instead!
And then bring back attribute softcaps, that start giving diminishing returns at some point... meaning the racial affinities just let characters reach the point of diminished returns sooner, and thus have less and less effect at the end, but mean a -big- advantage at the start. (Which would also make hybrid characters viable again... just sayin...)
And then...
...add some more passives. Not racial ones... cultural ones; additional passives that -would- be freely selectable depending on character backstory.
Passives reflecting where a character was born, how they grew up, and what they did before they became involved with all the events of ESO... I mean, all characters had a life before becoming a sacrifice for Mannimarco and getting all vestige-heroic (or shipwrecking on vvardenfell if you start with the Morrowind tutorial), right?
So, I would imagine, one passive for birthplace, with something reflecting the region... like a lesser version of the nord cold resistance for other people born and raised in skyrim, or a lesser version of dumner fire resistance for others born and growing up in the shadow of red mountain, disease resistance for those who managed to live to adulthood in black marsh, etc. (possibly split these - take the current resistance and assign two thirds to race, one third to birthplace?)
It probably should not be a perk for every single map, but one per "region" - skyrim, morrowind, high rock, alik'r, valenwood, elsweyr, etc. Not even sure what perk it could be for some of them, but... the general concept is good methinks!
Then another passive for the type of childhood they had... those growing up as the children of nobles with access to a library and good tutoring might have an advantage in scholarly pursuits, and thus gain some magica bonus, while those growing up with commoner workers and help in the family business all day long during their childhood might gain some stamina perk from all the work, while those growing up as exiles or outcasts of some sort (no matter if breton country rube, nord mountain man or dunmer ashlander) might gain some perk in health/toughness... (this would be a good place to put percentile-based boni now, since that passive -would- be freely selectable!)
And finally there could be one more passive for their adult life pre-heroics. Reflecting what they did for a living before becoming all adventurery (though I guess being an adventurer back then as well would be an viable option - but so would librarian, carpenter, ratcatcher or blacksmith...). The possibilities here are endless, both for combat related perks, and non-combat perks. People could have been bandits, blacksmiths, farmers, librarians, soldiers, priests, hunters, tailors, housewives, merchants, whatever... and nthen they took a dagger to the chest, died, escaped coldharbor and became a hero. Doesn't mean their former lives never happened, right?
Also, I had been thinking about the idea of making those profession passives come with a drawback of sorts... like, anyone known as "former thief" might face higher bounty for offenses as the city guards "once a criminal, always a criminal" prejudices come into play, while others might have a lack in some skills (so for example a "barbarian warrior" combat-related perk might give you a crafting penalty, or a "bookish scholar" magica perk may give you a haggling penalty, or something along those lines... )
Anyhow, that would be my ideas on the whole "Racials should be changed" matter...
The people claiming this game's racials are lore friendly are so full of ***.
No, they're not. Yes, the IDEA of racials isn't new and has been part of the ES games. But the way this game handles them is NOT LORE FRIENDLY.
At most what racials would do if we stuck to lore would be give certain races a bonus point or two in certain stats.
And then there's the fact that certain racials don't fit. Like Imperial racials, for example, don't fit with the way Imperials are supposed to be in lore. They're magicka users, ffs.