Yes, of course they will "balance" the racials when they are either too powerful or too weak. However, as long as there are people who will quite happily tell Shalidor to go re-roll when he tries to join a vhmTrial because he's not "meta" and back their argument behind "lore friendly" ZOS have every excuse to leave things the way they are.
dodgehopper_ESO wrote: »
In Daggerfall, Morrowind and Oblivion racial pasives was an starting bonus, because skill leveled much faster at low levels you caught up fast if you focused on the skill and abilities. Note that if you played an weak setup like female bosmer or khajiit with an base strength of 30, this was one of your focuses even if an magic build so you could carry more loot.WakeYourGhost wrote: »And then there's the fact that certain racials don't fit. Like Imperial racials, for example, don't fit with the way Imperials are supposed to be in lore. They're magicka users, ffs.
In no Game ever in the ES series (Except for the massively dumbed down down Skyrim) are the Imperials Spellcasters/Magicka Users.
They have no bonuses to anything Magicka in any game EXCEPT Action-Slasher Skyrim.
Honestly, you're going to just pull fake "Lore" out of fat air to pretend this game isn't "Lore Friendly" - This isn't going to be a productive conversation.
Also, if you're going to claim "Skyrim" as your source (Even if you didn't say Skyrim, it's obvious that it's likely the only other ES game you've played, because Imperials are NOT Magicka users anywhere else), then you might as well give up now. Not only is that game set Three Eras from now (Thousands of Years), thus radically changing cultures and possible even inherited traits - That game is also the single most simplified ES game in the entire series, and it dropped a lot of cultural "Precedent" for the sake of ease-of-use and generalizing.
Better luck next time... Also, try playing an Actual ES game - You may like it.
I'mma get back to playing ESO without all races made in to a hot mess of a homogenized flavorless paste.
I disagree. The passives really don't make that much difference and should only matter to you if you are a min/max type of person. So what if your stamsorc has extra magicka? Just means he can streak more often than a stam sorc without...even if it comes at the cost of less stam. There are fights where extra magicka for streak will be far more useful than extra stam(the inhibitor comes to mind). Your viewpoint is distorted...regardless of what years of PvE may have taught you, maximum DPS is not the end all and be all of this game...dead DPS do no damage...survival and adaptability are more useful 90% of the time...this is why PvP players have such bad DPS...its just not as important in a dynamic environment like PvP(or vMA for that matter). The ONLY time max DPS makes a real difference is certain PVE bosses that MUST be burned down ASAP once they reach a certain threshold and even then racial passives make a marginal difference...gear is much more of a factor...and individual skill the biggest factor of all
If Nords don't have a widespread magical tradition, why are there so many undead Draugr running about Skyrim?
starkerealm wrote: »If Nords don't have a widespread magical tradition, why are there so many undead Draugr running about Skyrim?
Because, Dragons.
Okay, in Morrowind, Draugr were Nord zombies who'd starved to death, and been placed under some curse, which caused them to rise.
Jump to Skyrim, and Draugr are now remnants of the Dragon Cult. The Dragon Priests worshiped the dragons, and in turn were granted power. They then created entire necropoli dedicated to ensuring their immortality, "feeding" off of the energy of their servants (who would eventually become the Draugr once their bodies started decaying).
So, the Draugr exist because of a handful of Nords, not because of some grand tradition.
RainfeatherUK wrote: »This nonsense got really damn OLD back in the day. Surprise, surprise here it is again.
Its laughable that people can't leave well alone. The need to drum up some self back patting rubbish, just to try and get their opinion forced on everyone else.
When I actually played this game it was people like you that ended up driving me away. So called best intentions and reasoning destroying anything that actually made this game elder scrolls.
I said it when p2p was lost. I said it prior to crown crates and I'll say it again.
LEAVE THE GAME ALONE. Nothing good has come from this forums armchair 'me me me' perspective and I personally (I dont know about others) have had enough.
Feel free to not reply. I understand this forum is for discussion but I have my reasons, gave my own opinion on it. Certainly have no interest in changing it. Do hope I avoided too much editing being required too Mods. Sorry. I'm just sick of this 'holier than thou' everything that exists should tailor to me stupidity thats rife in gaming right now. This topic has been repeated a dozen times for goodness sakes. Does the forum search function even work? /Rant
Racials ARE a STAPLE. Fritter it away and you might as well forget the lot.
starkerealm wrote: »If Nords don't have a widespread magical tradition, why are there so many undead Draugr running about Skyrim?
Because, Dragons.
Okay, in Morrowind, Draugr were Nord zombies who'd starved to death, and been placed under some curse, which caused them to rise.
Jump to Skyrim, and Draugr are now remnants of the Dragon Cult. The Dragon Priests worshiped the dragons, and in turn were granted power. They then created entire necropoli dedicated to ensuring their immortality, "feeding" off of the energy of their servants (who would eventually become the Draugr once their bodies started decaying).
So, the Draugr exist because of a handful of Nords, not because of some grand tradition.
starkerealm wrote: »If Nords don't have a widespread magical tradition, why are there so many undead Draugr running about Skyrim?
Because, Dragons.
Okay, in Morrowind, Draugr were Nord zombies who'd starved to death, and been placed under some curse, which caused them to rise.
Jump to Skyrim, and Draugr are now remnants of the Dragon Cult. The Dragon Priests worshiped the dragons, and in turn were granted power. They then created entire necropoli dedicated to ensuring their immortality, "feeding" off of the energy of their servants (who would eventually become the Draugr once their bodies started decaying).
So, the Draugr exist because of a handful of Nords, not because of some grand tradition.
@starkerealm
The same could logically be said of the more "magickal" societies, too. How many Altmer or Bretons are actually part of the spellcasting elite, and how many are just the laborers and farmhands responsible for doing the work that enables others to spend their life performing more frivolous tasks? We should be resisting all this race-essentializing if we're going to be true to the lore, not encouraging the continued use of whole-race passives. Give us something more like Battlespire.
emilyhyoyeon wrote: »At the very least I think that current attribute-based racials should be toned down. 10% max magicka/stam is pretty huge for damage
Kashya_Vulano wrote: »1. Racials are not 'Lore Friendly.'
dodgehopper_ESO wrote: »I would love for what you are saying to be true but the passives make a fairly large amount of difference particularly when you factor in things like multiple percentile bonuses stacking with one another. That max magicka can get insane when you start stacking other buffs that stack magicka. The added altmer elemental damage is likewise no joke. I agree with you that gear and skill are a big factor but you can't qualitatively be telling us that a Khajiit and an Altmer are on a level playing field. You're talking about 10% more magicka, magicka regen, and 4% more elemental damage. Please don't insult our intelligence.
And, frankly, if ZOS is willing to give us jewelry crafting, decoupling racial passives from the META doesn't seem so far-fetched.
starkerealm wrote: »starkerealm wrote: »If Nords don't have a widespread magical tradition, why are there so many undead Draugr running about Skyrim?
Because, Dragons.
Okay, in Morrowind, Draugr were Nord zombies who'd starved to death, and been placed under some curse, which caused them to rise.
Jump to Skyrim, and Draugr are now remnants of the Dragon Cult. The Dragon Priests worshiped the dragons, and in turn were granted power. They then created entire necropoli dedicated to ensuring their immortality, "feeding" off of the energy of their servants (who would eventually become the Draugr once their bodies started decaying).
So, the Draugr exist because of a handful of Nords, not because of some grand tradition.
@starkerealm
The same could logically be said of the more "magickal" societies, too. How many Altmer or Bretons are actually part of the spellcasting elite, and how many are just the laborers and farmhands responsible for doing the work that enables others to spend their life performing more frivolous tasks? We should be resisting all this race-essentializing if we're going to be true to the lore, not encouraging the continued use of whole-race passives. Give us something more like Battlespire.
@Recremen, in the single player games, the racial passives were, pretty clearly, a mix of a character's education and their actual race. So a Breton or Altmer would know more about magic (at character creation), because their cultures were (on average) more knowledgeable. A Nord mage would need to study to catch up to what a Breton (even just an urchin on the streets of Wayrest) would learn in their childhood. (Conceptually anyway.) At the same time, a Breton would have a greater reserve of magicka than a Nord because of their elven heritage. That was "genetic," more than cultural.
The hard part is that ESO (mostly) jettisons the cultural element. So, in, say, Skyrim, having a unique Reachman starting background for your Breton would make sense, but far less so in ESO.
To be fair, I'm not sure we should read too much into the cultural elements getting trimmed out. That's more a function of how ESO's skill lines work.
starkerealm wrote: »@Recremen, it's a little more bonkers than that, because none of the races in Daggerfall get anything. It's a known bug. Khajiit were supposed to get +10 END, -10 WILL, -10 AGL. With female Khajiit getting an additioanl +10 LUCK, for whatever reason. No, those numbers don't make sense to me either.
starkerealm wrote: »@Recremen, it's a little more bonkers than that, because none of the races in Daggerfall get anything. It's a known bug. Khajiit were supposed to get +10 END, -10 WILL, -10 AGL. With female Khajiit getting an additioanl +10 LUCK, for whatever reason. No, those numbers don't make sense to me either.
@starkerealm Bug, or feature?The fact that the stats are overrode by class choice is, in my book, far and away the best thing about it. I used to like the idea of essentializing the races into neat categories, but recently I've come to realize that's actually pretty terrible. It robs individuals of their agency based entirely on alleged racial averages, and says way more about the prejudices of the people who signed off on it than about the lore itself. Or we can pretend that Redguards consistently getting negatives to their mental stats is Lore As Intended, and not actually gross out-of-game beliefs manifesting as a game mechanic.
Kashya_Vulano wrote: »
That was a lot to explain. What do you guys think? Are racials something that need to be addressed? Leave some feedback!
Or we can pretend that Redguards consistently getting negatives to their mental stats is Lore As Intended, and not actually gross out-of-game beliefs manifesting as a game mechanic.
starkerealm wrote: »Or we can pretend that Redguards consistently getting negatives to their mental stats is Lore As Intended, and not actually gross out-of-game beliefs manifesting as a game mechanic.
@Recremen, ugh. I legitimately, did not see this when I was responding earlier. Sorry about that.
Yeah.
The hard part is, most of the time, The Elder Scrolls manages to do a pretty good job discussing racism in a (mostly) mature way. ESO is particularly good in that regard. But, yep... then there's stuff like this. When the setting misses the mark, oh god does it miss the mark.
I feel like people said this about jewelry crafting, and it was wrong then.
If it weren't for the constant threads on the forums asking for jewelry crafting, ZOS would not have invested so much effort into it. We'd have gotten something else, or just nothing.
And, frankly, if ZOS is willing to give us jewelry crafting, decoupling racial passives from the META doesn't seem so far-fetched.