DW and bow are at 44 or so. Will get them both to 50. Was just wondering if leveling 2H might be wise. when you say 2h is spikier, isn't that desirable in pvp?
2H is a pos, learn to use DW. 2H is only better against noobs who have no idea how to handle it. DW is better against all types of players. Its less bursty but much better. Consistently place rune cage on yourself and become methodical with dw abilities and buffs and with the right setup you'll be able to win or put up a good fight against an evenly skilled opponent (unless maybe if they're a stam warden). Rune cage is unblock able and undodgeable where as dizzy swing is the worst cc out there.
Brutusmax1mus wrote: »Are you going to run medium or heavy? If you run heavy you MUST use 2h or you'll get kited and rooted to death, forward momentum is awesome.
Dizzying can be devastating, nothing in the dw skill line is devastating, but they are very functional. Flurry pairs with crit surge very well, quick cloak is an amazing defense vs a massive amount of skills like shalks, jabs, curse, bombs.
2h has a gap closer if you need 1, dw does not which can be important for some players.
Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
the_broo11 wrote: »Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
Lol what
maddiniiLuna wrote: »I like reading trough all this theory crafting, especially since I probably tried every combination mentioned above.
Flurry. It's a cheap decent 10k dmg, that will apply dots, enchantments or poisons much faster then steel tornado. I really don't know, why you would not want to have flurry. It's just a waste of stamina, when you have to cast it 5 times, while flurry you only need twice. I love this ability, it's amazing.
When I'm on the warden I go with 2 axes all the time, but for the sorcerer I swear on swords. The 5% more damage will also increase the damage from your Hurricane.
On the back bar is always a bow, when I have dual wield. Mainly because duel wield cc is not so good. I change the poison Injection for draining shot ( morph of scatter shot ), as I think this is by far more useful then poison injection.
I can only recommend you to use spells for buffs like critical hit from fighters guild and dmg buff from storm abilities. It gives you the opportunity to use a combination of different potions for each battle. So that's 2 of your slots already gone.
Really what the others wrote is not wrong, even tho I don't share their opinions. I think you have to test and try. The only thing you need to think about is, that having a build that might work on single fights or training dummies will not necessarily work throughout Pvp. Trial and error.
The_Brosteen wrote: »the_broo11 wrote: »Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
Lol what
Overload from a stamsorc in no cp, coming soon to a death recap near you.
the_broo11 wrote: »Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
Lol what

The_Brosteen wrote: »the_broo11 wrote: »Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
Lol what
Overload from a stamsorc in no cp, coming soon to a death recap near you.
More like: Stam Sorcs getting permanently stuck in overload and dying hilariously, just like their Magicka cousins.
Coming soon, to a buggy, lag-infested ZOS server near you.
I'll share what I personally find to be a pretty great build currently and (unless some OP sets are added with Summerset) also in the foreseeable future.
1) 6-1 Medium
2) DW and S&B
3) 5x Bone Pirate (necklace, shoes, legs, hands and belt)
4) Two Masters Axes on DW bar
5) 5x Armor of Truth (sword, shield, 2xForemans Rings, chest)
6) 2xTroll King
I'll share what I personally find to be a pretty great build currently and (unless some OP sets are added with Summerset) also in the foreseeable future.
1) 6-1 Medium
2) DW and S&B
3) 5x Bone Pirate (necklace, shoes, legs, hands and belt)
4) Two Masters Axes on DW bar
5) 5x Armor of Truth (sword, shield, 2xForemans Rings, chest)
6) 2xTroll King
I think this is a top build for medium armor CP enabled stam sorc.
I play a heavy armor variant myself (DW/S&B/TrollKing/Automaton/Shackle) to get an insane werewolf form.
Have you tried swapping quick cloak and dark deal for bound armaments ?
Would get you :
- 1320 physical resist
- 8% max stam
- 11% heavy attack damage
- 20% stam recovery
- 20% health recovery
I'll share what I personally find to be a pretty great build currently and (unless some OP sets are added with Summerset) also in the foreseeable future.
1) 6-1 Medium
2) DW and S&B
3) 5x Bone Pirate (necklace, shoes, legs, hands and belt)
4) Two Masters Axes on DW bar
5) 5x Armor of Truth (sword, shield, 2xForemans Rings, chest)
6) 2xTroll King
I think this is a top build for medium armor CP enabled stam sorc.
I play a heavy armor variant myself (DW/S&B/TrollKing/Automaton/Shackle) to get an insane werewolf form.
Have you tried swapping quick cloak and dark deal for bound armaments ?
Would get you :
- 1320 physical resist
- 8% max stam
- 11% heavy attack damage
- 20% stam recovery
- 20% health recovery
I'll share what I personally find to be a pretty great build currently and (unless some OP sets are added with Summerset) also in the foreseeable future.
1) 6-1 Medium
2) DW and S&B
3) 5x Bone Pirate (necklace, shoes, legs, hands and belt)
4) Two Masters Axes on DW bar
5) 5x Armor of Truth (sword, shield, 2xForemans Rings, chest)
6) 2xTroll King
I think this is a top build for medium armor CP enabled stam sorc.
I play a heavy armor variant myself (DW/S&B/TrollKing/Automaton/Shackle) to get an insane werewolf form.
Have you tried swapping quick cloak and dark deal for bound armaments ?
Would get you :
- 1320 physical resist
- 8% max stam
- 11% heavy attack damage
- 20% stam recovery
- 20% health recovery
I agree, anything with bleeds is top tier for noCP. It’s absurd how overpowered they are, especially with conjunction with master axes. I can’t believe I ever argued that bleeds aren’t op in the bleeds thread made by skander, what the holy actual duck was I thinking. I was probably stuck in like Morrowind or HoTR lol.
Some great stuff here and through PMs. Very helpful.
The only question/comment I have. These all sound great in theory. The problem I have is where do you find these fights? I just see zerg ball vs zerg ball, an organized group farming a resource or keep attack/defense. A few times while on a horse I bumped into a 2-3 man stealth team, and that didn't go well.
I had zero chance in 4 hours last night to even test my build other than using my bow 90% of the time.
We could call anything OP in noCP because everyone is more squishy compare to CPenabled ...
Bleed is affected by CP/noCP in roughly the same way than any other damage type.
At least from looking at the champion points numbers, here is what's available :
+25% / -25% available for both DoTs and Direct damage
+15% / - 15% available for all damage types (not just physical)
additional critical resistance affects all damage equally
additional critical damage affects all damage equally
additional resistances is not used much because bad scaling, but it makes bleed stronger in CP
Please tell me if i missed something.