Ron_Burgundy_79 wrote: »Waffennacht wrote: »This is what I was referring to
Btw @mojo-powerpuffgirl I don't cherry pick, I'm always like that
@Ron_Burgundy_79 there all night tonight didn't see you at all either
Haven't been on since they announced this horrible change. Prefer to spend my time playing pubgs on pc. They listened to their community and made some great changes to the new map.
Xbox max recording time is 5 minutes.
I've beaten him before Waff and hes beaten me. Names don't carry much weight to me in ESO. 90% of the community hasn't heard of some of the best players.
Edit: hopefully someone can explain to him why every single PvP leaderboard is a bad reference to use when determine whether you're good or not.
Waffennacht wrote: »I wish Xbox didn't have only a 2 min recording time
Btw I use to say I wasn't the best, then @zParallaxz showed me what good really is and I have learned oh so much from him.
Edit: I am good, if not one of the best console PvP players. I personally know 20% of all leader board PvP players and not a single one is beyond my skill level.
Again though time will prove me correct again. They didn't believe me the first 5 times before (panacea, shield wall, proc sets, balance, spell symmetry etc)
Waffennacht wrote: »Waffennacht wrote: »They cant do, I cant agree with every1 who says the loss of the stun has any advantage.
E.g., Ifu like to play Frost Staffel in pvp, u wohnt have a *** stun anymore, unless u go Vamp and slot drain....
Who is magicka warden rwpresentative? For real...
That's exactly what you do. Accelerated drain is a superior stun to fissure. You can cast pre fissure to land it, or post fissure to kill.
If there was an execute (non bear related) or a powerful spam ability, the loss of the stun Would be important, but Magden doesn't have these, therefore THE ONLY follow up to the stun is Force. If a follow up Force after a stun is what allowed you to kill, you won't experience any difference. That's like a 4k dmg ability.... That's pathetic for damage.
The loss of undodgeable birds IS a Nerf, that actually made a HUGE difference, this will not - except help Magden be better in groups and PvE
Cant believe u are really arguing for that change. Are u really going to tell me, that the need to slot drain and the lose to fissure stun is a "buff"?
I know fissure will get penetration, cool, I could have has that before with elemental drain + infinite sustain.
So, u ae arguing for:
- its good that u have to be Vamp if playing with frost Staff
-its good that we need 1 more skill on our bar and lose inner light or whatever
- its good that we can stun now after our burst, not with it
Are u seriöus @Waffennacht ?
With ur points, that its better to stun after burst, every1 should be happy that they removed the stun of crystal frag (ask sorcs lol) or that it would be cool to remove the stun of incap or dawnbreaker.
I see what u are TRYING to say, but IMO its garbage. I dont see the benefit of needing 1 more skill on bar + 1 more global CD to stun. Fissure, dmg skill, dmg skill, ulti is no longer possible.
I also cant agree on what u saying, fissure is an 100% reliable stun for me (u are on console right, might be aiming issue?)
Also ur arguing here is super " cheap" - " u can cast fissure for/after the stun" lol. And the benefit of that is what? Casting it after 3 drain my burst comes 3 sec after I did stun my target....great, lol. Stunning it to land my fissure is 1 more CD where I cant do DMG for the same effect as before. Fissure stun was good vs dodge roll, so is drain, no benefit either.
After the nerf of birds which sucked but at least " understandable" we r gonna lose the classic skill warden is known for and its just the same as the stamina morph, how innovative.
Are u our "representative"...?
And what do u mean by " showing" numbers? Want me to post my 20+ kills bg's lol?
I just hope that every magden player will argue against that crap...
I am not the representative, if I were I doubt I'd be allowed to talk about it because there's a lot more changes coming.
I would love to see your BG scores and the corresponding build
Again, there's a major aiming difference between console and PC.
It's fine you guys disagree, wouldn't be the first time, time will tell
Waffennacht wrote: »I wish Xbox didn't have only a 2 min recording time
Btw I use to say I wasn't the best, then @zParallaxz showed me what good really is and I have learned oh so much from him.
Edit: I am good, if not one of the best console PvP players. I personally know 20% of all leader board PvP players and not a single one is beyond my skill level.
Again though time will prove me correct again. They didn't believe me the first 5 times before (panacea, shield wall, proc sets, balance, spell symmetry etc)
Guys don't worry , about AIDS dens , mr Wrobel and mr Lembart decided to double the Selfheal for the Arctic blast with the next patch , so stay quiet and enjoy the Health Warden domination in Summerset
Guys don't worry , about AIDS dens , mr Wrobel and mr Lembart decided to double the Selfheal for the Arctic blast with the next patch , so stay quiet and enjoy the Health Warden domination in Summerset
Right? Lol what a joke... how about the make cliff racer worth using again? Or better yet, bursting vines morph... yeah I'll totally use that now. Sike! It doesn't even heal yourself! Not to mention it's garbage in solo play... can't even use it. But stamina wardens lost the major breach from sub assault... *rolls eyes*... They nerf mag warden yet stamina still remains godly. Ohhh boy. And mag DKs are still crying about not getting enough buffs. Hahahaha
Waffennacht wrote: »@Torbschka nice job! And ty for your participation
@Hutch679 when you say get waxed do you mean my team got wrecked or me personally (cuz I'll gladly go 0 kills 100 deaths if it means I win the match) - then there's times I'll get pretty pissed at my team and just end it lmfao, but I am one of the best players in game - the best? Hell no (I don't dare believe that!)
There's always more changes - every single time. And if you guys bring this enthusiasm to the hopefully Open PTS you will be heard.
I do not think the stun being tied to fissure is a good thing - do I think no stun is good? No, why would I?
I want it off of fissure and would love something akin to Sorc's stun (so not OP) or maybe tied to bird.
I run resto backbar with drain slotted there, for the swap cancel.
The only class that doesn't get compensated thus far seems to be Templars, sorc did lose frag stun but gained the unblockable stun.
Riddle me this gents - if you got a stun somewhere else - would you prefer that or it be apart of Fissure?
Brutusmax1mus wrote: »Lol my friend literally 1 shots ppl every 3 seconds. If he doesn't, i kill it. His boss dummy 1s burst WITHOUT an ultimate hit 66k dmg. Great having him on my team lol.
Waffennacht wrote: »Brutusmax1mus wrote: »Lol my friend literally 1 shots ppl every 3 seconds. If he doesn't, i kill it. His boss dummy 1s burst WITHOUT an ultimate hit 66k dmg. Great having him on my team lol.
Let me guess... Around 14k bird tool tip, 16k fissure and... I'm leaning towards a Master's Reach? What... 10k ish tool tip?
Maybe a bit higher numbers but ball parked? Add in crits and you get there right?
@Brutusmax1mus
It's absolutely true that many good players can frequently avoid the Shalk stun: blocking, proper timing of a dodge roll (at an angle that moves them out of the path, or straight through you), or pretty much any form of CC whatsoever. 'Course, the stun portion becomes immaterial if the ability doesn't land, but the same can be said of any other debuff component. If we're going to lose the stun on the shalks, Magicka Wardens better be getting something else (besides a resist debuff on the same ability) to make up for it.
Since its inception, the Mag Warden has, to me, felt more or less like a gimpy Magicka Sorcerer or Nightblade when in an offensive role. I have both of those other classes, and while I think I'm pretty mediocre at each, they still typically feel stronger than my Warden does, at least when going up against good players. Mag Warden has no good way to escape, no good way to deal with cloak spam, and the most avoidable burst out there.
I've tried the "Ice Mage" style a bit lately, though admittedly with a sub-optimal gear setup, and it just isn't that strong against someone that decides they don't want to die to it. The non HP-focused setup I used also had quite low survivability; going with the super-tank style would certainly help that, but I can't see the killing power going anywhere but down. And I don't want to be rude to certain posters here, but battleground scoreboard damage isn't necessarily "effective" damage. Racking up big numbers through a lot of "small" AOE ticks doesn't matter nearly as much as actually being able to land kills when it becomes important, especially vs groups with good healers.
Personally, I'd really like Wardens to have the ability to be an Ice Mage in the same way that DKs can be considered Fire Mages - it'd open up something fairly unique, and potentially pretty interesting. But I just don't see that happening with the current toolkit; ground based AOE just has a lot of weaknesses, especially vs decent Stamina players.
Brutusmax1mus wrote: »@Waffennacht also, he shalks casts 2 birds and light attack force pulse (for dumny since it didn't add a dot and skew the burst calc) the 2 birds hit with in 1 second (.01s to 1s) duration so it's not all hitting at once, but within 1 seconds.
I've run Skoria + Winterborn, but don't have Caluurion (I was using Wizard's Riposte, active on back bar only, and don't have Master's Ice Staff). Sure double procs can happen, and the damage can spike quite a lot then, but against a Stamina player with high burst who dodges roots (and/or uses Immovability Potions, which some people drink like it's going out of style), the build just straight up sucked. The only way I could think of where you might have enough survivability vs that, is to have most everything in Sturdy, and hold block while you hope for procs/DOT damage to do their thing.Waffennacht wrote: »It's absolutely true that many good players can frequently avoid the Shalk stun: blocking, proper timing of a dodge roll (at an angle that moves them out of the path, or straight through you), or pretty much any form of CC whatsoever. 'Course, the stun portion becomes immaterial if the ability doesn't land, but the same can be said of any other debuff component. If we're going to lose the stun on the shalks, Magicka Wardens better be getting something else (besides a resist debuff on the same ability) to make up for it.
Since its inception, the Mag Warden has, to me, felt more or less like a gimpy Magicka Sorcerer or Nightblade when in an offensive role. I have both of those other classes, and while I think I'm pretty mediocre at each, they still typically feel stronger than my Warden does, at least when going up against good players. Mag Warden has no good way to escape, no good way to deal with cloak spam, and the most avoidable burst out there.
I've tried the "Ice Mage" style a bit lately, though admittedly with a sub-optimal gear setup, and it just isn't that strong against someone that decides they don't want to die to it. The non HP-focused setup I used also had quite low survivability; going with the super-tank style would certainly help that, but I can't see the killing power going anywhere but down. And I don't want to be rude to certain posters here, but battleground scoreboard damage isn't necessarily "effective" damage. Racking up big numbers through a lot of "small" AOE ticks doesn't matter nearly as much as actually being able to land kills when it becomes important, especially vs groups with good healers.
Personally, I'd really like Wardens to have the ability to be an Ice Mage in the same way that DKs can be considered Fire Mages - it'd open up something fairly unique, and potentially pretty interesting. But I just don't see that happening with the current toolkit; ground based AOE just has a lot of weaknesses, especially vs decent Stamina players.
Depending on the build, the AoEs are just for triggers and CCs, the damage primarily comes from Proc sets.
Iirc tool tips are like 2k per sec on Blockade, and Reach isn't hitting hard either. But the CCs is where that shines.
Skoria Winterborn Caluurion are usual sets. I personally run skoria and winterborn ATM. Zaan is on my Templar.
Fissure is used of course, but no bird or pulse, Master's staff makes it even more potent.
For battlegrounds, ice staff > flame staff. Frost Reach is too valuable. In no CP, roots are.. well... The "root" of all evil. They force mag users to sit and take tons of damage, they blow through stam users resource pool, hold a flag carrier in place when they are trying to run away and cap, prevent players off flags in domination from capturing the point, and help cc players off your teammates in deathmatch. Hard to pass all that up .... now, without a stun from deep fissure frost staff loses its interest entirely. You have to run a flame staff for flame reach. You cant fit another skill on your bar. Fissure, birds or pulse, harness or dampen magicka, inner light (a must), and then what? Invig drain? Wtf. You aren't killing anyone with that lol. Not to mention shimmering now costs more, so either you aren't running it or of you do you need another magicka recovery glyph to sustain. They need to keep the stun on deep fissure or put it on birds to make it actually worth slotting. Atm force pulse is a better skill to use that cliff racer because it's 3 attacks, any of them can crit, applies status effects, instant hit, and easily weaved with light attacks. The bird has a delay that is telegraphed, easily dodged now (thanks ZOS), and hits for garbage unless you stack massively towards max magicka AND spell damage. Even if you stack mass damage players see the hideous bird flying from 20 yards away and either block, dodge, cloak, or shimmering shield it. Where magden currently stands is in a mediocre sport for pvp damage.
Yet stamina warden remains super strong. The increase in mag cost won't matter, they can just run shacklebreaker and easily cast it when they please, or run hakeijos. Removed spell resist debuff from shalks? Good gravy mashed potatoes what a hit with the nerf bat, whatever will they do!
For battlegrounds, ice staff > flame staff. Frost Reach is too valuable. In no CP, roots are.. well... The "root" of all evil. They force mag users to sit and take tons of damage, they blow through stam users resource pool, hold a flag carrier in place when they are trying to run away and cap, prevent players off flags in domination from capturing the point, and help cc players off your teammates in deathmatch. Hard to pass all that up .... now, without a stun from deep fissure frost staff loses its interest entirely. You have to run a flame staff for flame reach. You cant fit another skill on your bar. Fissure, birds or pulse, harness or dampen magicka, inner light (a must), and then what? Invig drain? Wtf. You aren't killing anyone with that lol. Not to mention shimmering now costs more, so either you aren't running it or of you do you need another magicka recovery glyph to sustain. They need to keep the stun on deep fissure or put it on birds to make it actually worth slotting. Atm force pulse is a better skill to use that cliff racer because it's 3 attacks, any of them can crit, applies status effects, instant hit, and easily weaved with light attacks. The bird has a delay that is telegraphed, easily dodged now (thanks ZOS), and hits for garbage unless you stack massively towards max magicka AND spell damage. Even if you stack mass damage players see the hideous bird flying from 20 yards away and either block, dodge, cloak, or shimmering shield it. Where magden currently stands is in a mediocre sport for pvp damage.
Yet stamina warden remains super strong. The increase in mag cost won't matter, they can just run shacklebreaker and easily cast it when they please, or run hakeijos. Removed spell resist debuff from shalks? Good gravy mashed potatoes what a hit with the nerf bat, whatever will they do!
I can agree on this, includes a lot of my concerns aswell !
Waffennacht wrote: »Meh @ innerlight