RIP Bound Armaments (and stamsorcs)....

  • Sixty5
    Sixty5
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    runagate wrote: »
    Guarlet wrote: »
    Stamsorc rotation relies on heavy attacks in order to have enough sustain.

    Having played a stamsorc (admittedly a scroll runner back in 2014) for a very long time I find this one of the most laughable statements I've ever read on the forums regarding class playstyle.

    Dark Deal.

    He's talking about PVE, where taking a second and a half to get resources back is considered a nasty DPS loss.
    Lord and Savior of the Association of Serious S***posters.

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    Stam Sorc main in Battlegrounds
  • Faulgor
    Faulgor
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    If this is going to remove my glowing eyes from Bound Aegis, I'm going to be very very sad.
    Alandrol Sul: He's making another Numidium?!?
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  • Alcast
    Alcast
    Class Representative
    Most Stam Sorcs almost do a full LIght attack rotation if you have enough bubbles to support you. Most builds will swap towards light attack rotation in the next patch so not really a big deal.

    Also keep in mind, the information provided might not be 100% accurate, as all the info is just what we guys remember.
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  • eso_lags
    eso_lags
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    Guarlet wrote: »
    From Ixtyr's writeup of upcoming balance changes in Summerset: https://reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/
    "Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage."

    This is a straight up nerf to stamsorcs, through and through. Stamsorc rotation relies on heavy attacks in order to have enough sustain. Anyone who has ever played a stamsorc in serious content knows that. There is also no mention in the notes of whether the extra magicka/stamina from having Bound Armour active will still be a part of the skill, as well -- if it's not, that's just a further heavy nerf.

    Not to mention, the change from being a toggle to an active skill means it will become an active burden on the rotation. Will probably just be taken out entirely.

    I find it incredibly hard to believe that stamsorcs were somehow so overpowered that they warrant this? :| I personally feel like they've been in a pretty fair spot, speaking from a PVE/trials-point of view.

    WIth this combined with the nerf to pen sets and the blade cloak damage nerf (40% damage reduction, according to Ixtyr -- by itself that is handlable, but again, this is combined with other nerfs), I am very worried about the future of my stamsorc.

    Please, ZOS, tell me I am wrong and that stamsorcs aren't going to get the shaft. Thanks.

    I hope this isnt true. I have played stam sorc as a main for a looooong time (in pvp and pve) and we have always, IMO, been the weakest class when it comes to what we have at our disposal. Very few passives, very few class skills, and no direct damaging class skills. Granted the skills we do have are great, but there arent many. Crit surge is great, dark deal is great, hurricane is great, bound armor is good... It really needs to be left alone. Actually, how about you give it a buff.. Make it so it only needs to be on one bar and thats it. Either way it certainly doesnt need a change like this.

    Anyway @ZOS_GinaBruno @ZOS_JessicaFolsom whats the deal?

    Edit** I guess if you still get the max stam then it wont be so bad of a nerf. But i have played heavy attack builds centered around that so it will be missed if they do change it. Either way, the pts will tell all.
    Edited by eso_lags on April 4, 2018 6:08AM
  • Benemime
    Benemime
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    Moloch1514 wrote: »
    Enemoriana wrote: »
    Wait...
    "Bound Armor is no longer a toggle."
    No more cool constant purple smoke?!
    But... but...
    That lilac daedric armor wasn't good, but I really loved that smoke!

    This kills my fav character's look. Thanks ZOS ☹

    tbh i still miss the visual effects from inner light when it was toggled on 2 bars (except the ball circling, the ball was annoying)
    Edited by Benemime on April 4, 2018 7:24AM
  • Beardimus
    Beardimus
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    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    Cool, for Aegis then its a buff. Losing three slots was a travesty in particular on a Pet sorc.

    SS are going to need a sustain change sure but the buff to LA for the weave may help more than you think
    Xbox One | EU | EP
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  • Beardimus
    Beardimus
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    Guarlet wrote: »
    Xeven wrote: »
    Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.

    The heavy attack damage nerf is probably the biggest component, but Bound Armaments being changed from a toggle is also extremely clunky and unwelcome for reasons listed in the first post.

    I think you missed my earlier post ITT, but other playtesters (like Alcast) have said that you still get the 8% max resources from BA and it's a passive effect now (like Inner Light), so it's actually LESS clunky. I'm not sure about the 11% LA dmg though, if it's passive or an active effect.


    Agree!! Surely removing the toggle is WAY less clunky and saves bar slots
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Enslaved
    Enslaved
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    From what I understood, bound armor will provide benefits of resource boost even if only slotted on one bar. Toggable option boosts mitigation, making stamsorc even harder to deal with in PvP, since now they have OS button they can use before darkdealing bs. Also, whenever a destro train is about to hit, stamsorc can now use a skill that will provide a survivability that is almost as good as warden's ulti, only that it is an skill and has more spammability compared to an ulti. I would say, at least from PvP perspective, this is a big buff for stamsorc.
  • Mojomonkeyman
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    Alcast wrote: »
    Most Stam Sorcs almost do a full LIght attack rotation if you have enough bubbles to support you. Most builds will swap towards light attack rotation in the next patch so not really a big deal.

    Also keep in mind, the information provided might not be 100% accurate, as all the info is just what we guys remember.

    Dude, not all stamsorcs are PvE focused. Why would I do light rotations in PvP? I don't want such incremental changes without considering PvP. Did you or any potential player feedback advise such changes?

    What was the feedback being given after presentation by you guys to ZOS regarding stamsorc changes?
    Edited by Mojomonkeyman on April 4, 2018 7:59AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Mojomonkeyman
    Mojomonkeyman
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    Enslaved wrote: »
    From what I understood, bound armor will provide benefits of resource boost even if only slotted on one bar. Toggable option boosts mitigation, making stamsorc even harder to deal with in PvP, since now they have OS button they can use before darkdealing bs. Also, whenever a destro train is about to hit, stamsorc can now use a skill that will provide a survivability that is almost as good as warden's ulti, only that it is an skill and has more spammability compared to an ulti. I would say, at least from PvP perspective, this is a big buff for stamsorc.

    Nah, it will still drain your main (!) ressource as stamsorc while blocking, not i n the slightest comparable to warden ult or shimmering. I don't die cuz I dont block enough damage, I die because I run out of my main ressource!

    This is such a bad change, I don't even know what to say.
    Edited by Mojomonkeyman on April 4, 2018 7:47AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • MakoFore
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    on the other hand- it does free up another skill on one bar. though i agree, having to buff 3 skills in a rotation is going to be a bit clunky. mind you its all still PTS- this is how ZOS does it- throwing out ideas that nobody asked for . its up to us to throw it back in there faces hard and fast and let them know it was nt needed , nor wanted . i really do wish they would focus on things people actually want instead of trying to be inventive with something that works well .
    Edited by MakoFore on April 4, 2018 7:59AM
  • red_emu
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    So after eons of us Sorcerers begging for Bound Armaments to become an active skill (like wardens Frozen Fortress), they listened and made it an active skill ...

    ... THAT LASTS 3 SECONDS AND IS USED FOR BLOCKING?

    What on earth ZOS? Have you completely lost it? I mean, skill was useless (apart from the passive buff) already and I used it mostly for cosmetic reasons but this just takes the biscuit! You take away the resistance buff and make it LAST 3 SECONDS?

    Just throw the Sorc in the bin ZOS, why don't you? Nerf after nerf! If you want to balance the sorcerer, nerf the execute because it's the only skill that right now makes sorcs powerful. I can live with that as long as you make other skills more useful!

    I was honestly expecting for Bound Armaments to become the sorc version of Frozen Fortress, 20 second duration and 5k Mag and Phys. resistance buff.

    I am very disappointed :neutral:
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • BruceChillis
    BruceChillis
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    For *** sake ZOS *** you and your poxy [snip] nerfs, there's no [snip] reason for this, your ruining a class completely, your a bunch of wanks
    Edited by ZOS_KatP on June 1, 2018 3:11PM
  • red_emu
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    For *** sake ZOS *** you and your poxy [snip] nerfs, there's no [snip] reason for this, your ruining a class completely, your a bunch of wanks

    You sir, get an Insightful!
    Edited by ZOS_KatP on June 1, 2018 3:11PM
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Liddyenna
    Liddyenna
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    As Lloyd Bridges would say....
    "Looks like I picked a wrong time to level a Stamsorc"!
  • Robo_Hobo
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    Hopefully there's still some use for it, as even just having it on the bar gives Stamsorc's that extra 20% stamina regeneration from one of the Daedric Summoning passives, although at least now with the Atronach being given some use for stamsorcs last update means it can be the back bar ultimate for some scenarios to give that passive.
  • Zeni0s
    Zeni0s
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    Wait for the PTS.
  • Vapirko
    Vapirko
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    red_emu wrote: »
    So after eons of us Sorcerers begging for Bound Armaments to become an active skill (like wardens Frozen Fortress), they listened and made it an active skill ...

    ... THAT LASTS 3 SECONDS AND IS USED FOR BLOCKING?

    What on earth ZOS? Have you completely lost it? I mean, skill was useless (apart from the passive buff) already and I used it mostly for cosmetic reasons but this just takes the biscuit! You take away the resistance buff and make it LAST 3 SECONDS?

    Just throw the Sorc in the bin ZOS, why don't you? Nerf after nerf! If you want to balance the sorcerer, nerf the execute because it's the only skill that right now makes sorcs powerful. I can live with that as long as you make other skills more useful!

    I was honestly expecting for Bound Armaments to become the sorc version of Frozen Fortress, 20 second duration and 5k Mag and Phys. resistance buff.

    I am very disappointed :neutral:

    Why? Hurricane already fulfills this need. Bound armaments should just keep the same buffs it has now but become long lasting buff like 30 seconds or so.
  • StaticWave
    StaticWave
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    Enemoriana wrote: »
    Wait...
    "Bound Armor is no longer a toggle."
    No more cool constant purple smoke?!
    But... but...
    That lilac daedric armor wasn't good, but I really loved that smoke!

    Real talk tho that bound armor effect looks really nice. I even changed my outfit and dye to match the effect lol. RIP I guess
  • Aznox
    Aznox
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    As i wrote in another premature-crying thread :
    We keep the same bonus as before (with a few modifications)
    +
    We don't need to cast the toggle each time we log-in or get resurrected
    +
    We now have the option to slot the skill on only one bar (!)
    +
    We now get another active skill on top of that, which looks nice to mitigate burst damage after block-casting it

    And you guys find a way to complain ! - sigh -
    Aznox
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  • jeskah
    jeskah
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    This change is on the right track.
    Seriously.

    I suspect - and pretty much backed up by the streamers - light attacks will be big part of the damage and armament with imbued weapons could be somewhat sick.
    (On side note, maybe an increase of duration would be welcomed, because the floor and ceiling thing.)

    Of course, as the ungrateful little prick i am, i dislike leaving the defensive active portion on the armaments - combining defensive and offensive effects into one skill are either OP as *** or somewhat meh. And generally not a good idea imho, in this case a DPS would use the block part extremely rare in PVE, and in PVP maybe all hail our new heavy permablocking sorcerers. Better to gave it something else.
    (Khm, old evil hunter effect maybe? Damage and stamina/resource gain chance?)

    The other morph.. minor resistance buff only? Well, i dont intend to tank so the tanks will tell how good it is.

    Otherwise, the direction is good, we will see it on PTS more clearly.

    Oh, and while we are at it: as a stamina sorc, how could i get my empower? Trough dizzying only? The buff seem more and more attractive.
  • Pastas
    Pastas
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    Can we wait for PTS for all this "the sky is falling" threads?
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
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    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
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    Melkar Spellius Magden
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  • Beardimus
    Beardimus
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    Pastas wrote: »
    Can we wait for PTS for all this "the sky is falling" threads?

    Why, it's discussion which I'm sure will stand when PTS1 arrives. After all ZOS didn't wait for PTS wanting these changes to be communicated, so clearly they want discussion
    Xbox One | EU | EP
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    1st Emperor of Ravenwatch
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    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

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  • Pastas
    Pastas
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    Beardimus wrote: »
    Pastas wrote: »
    Can we wait for PTS for all this "the sky is falling" threads?

    Why, it's discussion which I'm sure will stand when PTS1 arrives. After all ZOS didn't wait for PTS wanting these changes to be communicated, so clearly they want discussion

    Because we don't know how the changes will affect until we can test it.

    Edited by Pastas on April 4, 2018 11:19AM
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
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    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
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  • Inarre
    Inarre
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    Sixty5 wrote: »
    Morgul667 wrote: »
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan

    Seriously ? That does not compute
    nothing new to play with in PVP.

    Did you read the psijic skill line?
  • Jade1986
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    its very very obvious that ZoS is moving towarda ll classes being able to do stam dd, mag dd, tank and heal. After I saw the changes to nb it was obvious.
  • Guarlet
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    Inarre wrote: »
    Sixty5 wrote: »
    Morgul667 wrote: »
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan

    Seriously ? That does not compute
    nothing new to play with in PVP.

    Did you read the psijic skill line?

    I feel like they were referring to stamsorc skills specifically. The psijic line is accessible to everyone.
    AKA The Goblinator, PC/EU
  • The Uninvited
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    I only have it on my bar for the 8 % extra stamina anyway, gonna really miss the constant purple glow too be honest.

    Edit: Too bad that the "Bound Armaments now increases your Light Attack damage by 11%" will probably also be 3 seconds? My StamSorc is a Werewolf but by the time the transformation is complete the buff has worn off. :D
    Edited by The Uninvited on April 4, 2018 2:20PM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • Celestro
    Celestro
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    Aznox wrote: »
    As i wrote in another premature-crying thread :
    We keep the same bonus as before (with a few modifications)
    +
    We don't need to cast the toggle each time we log-in or get resurrected
    +
    We now have the option to slot the skill on only one bar (!)
    +
    We now get another active skill on top of that, which looks nice to mitigate burst damage after block-casting it

    And you guys find a way to complain ! - sigh -

    This pretty much... Same bonuses, front or back or both. Even on both bars, it'll be buffing bow light attacks too, so it's likely to boost damage overall more so than the 2-4 heavy attacks people did on the front bar. For PVE anyways, it's nothing but a plus. For PVP, which I'm not well versed in admittedly, I personally don't see how significant a loss of 11% to heavy attack damage would make or break anything, especially when the bigger benefit is having an additional free slot. It's fine to not like it, but to make it out like it's a massive, the world is ending nerf? C'mon, stop being silly.
  • Itacira
    Itacira
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    Any news on the subject ? Bound armaments has been a great help on my tank stamsorc and I'm quite alarmed to know I'm gonna lose so much armor
    PC/EU - PVE 2H stam orc petsorc (meta, what meta?) ww - terrible dps - mediocre player - fun times - free ww bites to whomever asks so don't be shy if interested
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