From Ixtyr's writeup of upcoming balance changes in Summerset: https://reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/"Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage."
This is a straight up nerf to stamsorcs, through and through. Stamsorc rotation relies on heavy attacks in order to have enough sustain. Anyone who has ever played a stamsorc in serious content knows that. There is also no mention in the notes of whether the extra magicka/stamina from having Bound Armour active will still be a part of the skill, as well -- if it's not, that's just a further heavy nerf.
Not to mention, the change from being a toggle to an active skill means it will become an active burden on the rotation. Will probably just be taken out entirely.
I find it incredibly hard to believe that stamsorcs were somehow so overpowered that they warrant this?I personally feel like they've been in a pretty fair spot, speaking from a PVE/trials-point of view.
WIth this combined with the nerf to pen sets and the blade cloak damage nerf (40% damage reduction, according to Ixtyr -- by itself that is handlable, but again, this is combined with other nerfs), I am very worried about the future of my stamsorc.
Please, ZOS, tell me I am wrong and that stamsorcs aren't going to get the shaft. Thanks.
Moloch1514 wrote: »Enemoriana wrote: »Wait...
"Bound Armor is no longer a toggle."
No more cool constant purple smoke?!
But... but...
That lilac daedric armor wasn't good, but I really loved that smoke!
This kills my fav character's look. Thanks ZOS ☹
Kingslayer513 wrote: »All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.
And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.
Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.
Kingslayer513 wrote: »Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.
The heavy attack damage nerf is probably the biggest component, but Bound Armaments being changed from a toggle is also extremely clunky and unwelcome for reasons listed in the first post.
I think you missed my earlier post ITT, but other playtesters (like Alcast) have said that you still get the 8% max resources from BA and it's a passive effect now (like Inner Light), so it's actually LESS clunky. I'm not sure about the 11% LA dmg though, if it's passive or an active effect.
Most Stam Sorcs almost do a full LIght attack rotation if you have enough bubbles to support you. Most builds will swap towards light attack rotation in the next patch so not really a big deal.
Also keep in mind, the information provided might not be 100% accurate, as all the info is just what we guys remember.
From what I understood, bound armor will provide benefits of resource boost even if only slotted on one bar. Toggable option boosts mitigation, making stamsorc even harder to deal with in PvP, since now they have OS button they can use before darkdealing bs. Also, whenever a destro train is about to hit, stamsorc can now use a skill that will provide a survivability that is almost as good as warden's ulti, only that it is an skill and has more spammability compared to an ulti. I would say, at least from PvP perspective, this is a big buff for stamsorc.
BruceChillis wrote: »For *** sake ZOS *** you and your poxy [snip] nerfs, there's no [snip] reason for this, your ruining a class completely, your a bunch of wanks
So after eons of us Sorcerers begging for Bound Armaments to become an active skill (like wardens Frozen Fortress), they listened and made it an active skill ...
... THAT LASTS 3 SECONDS AND IS USED FOR BLOCKING?
What on earth ZOS? Have you completely lost it? I mean, skill was useless (apart from the passive buff) already and I used it mostly for cosmetic reasons but this just takes the biscuit! You take away the resistance buff and make it LAST 3 SECONDS?
Just throw the Sorc in the bin ZOS, why don't you? Nerf after nerf! If you want to balance the sorcerer, nerf the execute because it's the only skill that right now makes sorcs powerful. I can live with that as long as you make other skills more useful!
I was honestly expecting for Bound Armaments to become the sorc version of Frozen Fortress, 20 second duration and 5k Mag and Phys. resistance buff.
I am very disappointed
Enemoriana wrote: »Wait...
"Bound Armor is no longer a toggle."
No more cool constant purple smoke?!
But... but...
That lilac daedric armor wasn't good, but I really loved that smoke!
We keep the same bonus as before (with a few modifications)
+
We don't need to cast the toggle each time we log-in or get resurrected
+
We now have the option to slot the skill on only one bar (!)
+
We now get another active skill on top of that, which looks nice to mitigate burst damage after block-casting it
And you guys find a way to complain ! - sigh -
Can we wait for PTS for all this "the sky is falling" threads?
nothing new to play with in PVP.
Did you read the psijic skill line?
As i wrote in another premature-crying thread :We keep the same bonus as before (with a few modifications)
+
We don't need to cast the toggle each time we log-in or get resurrected
+
We now have the option to slot the skill on only one bar (!)
+
We now get another active skill on top of that, which looks nice to mitigate burst damage after block-casting it
And you guys find a way to complain ! - sigh -