A melee spammable with same counters should cost less and hit harder. Risk=Reward
Running it on my magblade, I think I always felt like it would happen eventually. When you look at concealed weapon, it was often a question of "why bother?" when strife was there. Force Pulse is the ranged spammable for most classes so it makes sense. It still hives a nice HOT. Although; force pulse is not reflectable and that reflect part is a huge downside of strife.
Running it on my magblade, I think I always felt like it would happen eventually. When you look at concealed weapon, it was often a question of "why bother?" when strife was there. Force Pulse is the ranged spammable for most classes so it makes sense. It still hives a nice HOT. Although; force pulse is not reflectable and that reflect part is a huge downside of strife.
Again you basically destroy the uniqueness of the skill. I use Con Weap. when I play as a Melee magblade becuase it does more damage despite the cost. if it does more damage it should cost more. Force pulse does more damage than strife and yet they will now cost the same
Running it on my magblade, I think I always felt like it would happen eventually. When you look at concealed weapon, it was often a question of "why bother?" when strife was there. Force Pulse is the ranged spammable for most classes so it makes sense. It still hives a nice HOT. Although; force pulse is not reflectable and that reflect part is a huge downside of strife.
Again you basically destroy the uniqueness of the skill. I use Con Weap. when I play as a Melee magblade becuase it does more damage despite the cost. if it does more damage it should cost more. Force pulse does more damage than strife and yet they will now cost the same
Hmm My swallow soul comes out slightly higher on tooltip. Status effect chances are then not there and nor is the 10% penetration, but I also get vitality and heals. I mean; I'd still chose strife over force pulse. But I'd consider pulse for how much better it weaves.
Running it on my magblade, I think I always felt like it would happen eventually. When you look at concealed weapon, it was often a question of "why bother?" when strife was there. Force Pulse is the ranged spammable for most classes so it makes sense. It still hives a nice HOT. Although; force pulse is not reflectable and that reflect part is a huge downside of strife.
Again you basically destroy the uniqueness of the skill. I use Con Weap. when I play as a Melee magblade becuase it does more damage despite the cost. if it does more damage it should cost more. Force pulse does more damage than strife and yet they will now cost the same
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Sounds like they want Strife to be the ranged option and Concealed Weapon to be used when closer. Is there really room on a Mag NBs skill bar for that though?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Rohamad_Ali wrote: »Strife was already nerfed twice in the past and no where at anytime had I seen a nerf strife thread since . Was not aware it needed anything changed further . If Gillian was being killed by strife then I'd even tell him to L2P because damn . That's funny .
rustic_potato wrote: »Rohamad_Ali wrote: »Strife was already nerfed twice in the past and no where at anytime had I seen a nerf strife thread since . Was not aware it needed anything changed further . If Gillian was being killed by strife then I'd even tell him to L2P because damn . That's funny .
Lol this is the nerf mNB needs to bring the class in line with the other classes. Well ZOS balances by nerfing and if you expected anything else you have been playing the wrong game.
Right now mNBs are way overpowered in PVE compared to other classes and unless something like this happens other magika classes will always play second fiddle to them.
Yeah I mean the fact that most vDSA groups are 3 mNB DPS and a Tank cross healing each other with Funnel Health should give you a sense of how strong that ability is. If you think Funnel is only a strong ability because it's cheaper than Force Pulse then just lol
Sounds like they want Strife to be the ranged option and Concealed Weapon to be used when closer. Is there really room on a Mag NBs skill bar for that though?
I can think of 4 other classes who wish they had both class-based melee and ranged spammables available in their toolkit. That's really not a bad problem to have.
rustic_potato wrote: »Rohamad_Ali wrote: »Strife was already nerfed twice in the past and no where at anytime had I seen a nerf strife thread since . Was not aware it needed anything changed further . If Gillian was being killed by strife then I'd even tell him to L2P because damn . That's funny .
Lol this is the nerf mNB needs to bring the class in line with the other classes. Well ZOS balances by nerfing and if you expected anything else you have been playing the wrong game.
Right now mNBs are way overpowered in PVE compared to other classes and unless something like this happens other magika classes will always play second fiddle to them.
None of your points make sense. You are only annoyed they parse better than you. DK gets a sustain buff and mNB (not stam) gets a nerf... Something doesn't seem right here. I want DK to get that sustain change. But strife shouldn't cost as much as force pulse because it doesn't do as much. No extra damage, no status effects, no extra chance to proc things, no interrupt (morph dependent), no on kill resources, does not grant same passives for being slotted (which are better than strife), and finally strife is hard to weave with unlike force pulse.
rustic_potato wrote: »rustic_potato wrote: »Rohamad_Ali wrote: »Strife was already nerfed twice in the past and no where at anytime had I seen a nerf strife thread since . Was not aware it needed anything changed further . If Gillian was being killed by strife then I'd even tell him to L2P because damn . That's funny .
Lol this is the nerf mNB needs to bring the class in line with the other classes. Well ZOS balances by nerfing and if you expected anything else you have been playing the wrong game.
Right now mNBs are way overpowered in PVE compared to other classes and unless something like this happens other magika classes will always play second fiddle to them.
None of your points make sense. You are only annoyed they parse better than you. DK gets a sustain buff and mNB (not stam) gets a nerf... Something doesn't seem right here. I want DK to get that sustain change. But strife shouldn't cost as much as force pulse because it doesn't do as much. No extra damage, no status effects, no extra chance to proc things, no interrupt (morph dependent), no on kill resources, does not grant same passives for being slotted (which are better than strife), and finally strife is hard to weave with unlike force pulse.
Lol I have been running a mNB dps since HotR as my primary PVE DD. Strife is indeed overpowered especially in top tier end game PVE. The heal aspect of strife alone outperforms all the benefits FP would give. I will probably still run it over FP in a raid. Top tier teams running vAS+2 have more than 40% of the raid's healing done my magblades.
Weaving with strife is just a L2P issue.
Ragnaroek93 wrote: »I agree the nerf seems pretty huge. Would rather see no magblade PvE nerfs and buffs to other classes instead (I've mag dk is pretty strong with the changes for dps). Buffing one thing while nerfing another thing at the same time was never a good idea.
Rohamad_Ali wrote: »Strife was already nerfed twice in the past and no where at anytime had I seen a nerf strife thread since . Was not aware it needed anything changed further . If Gillian was being killed by strife then I'd even tell him to L2P because damn . That's funny .
Rohamad_Ali wrote: »Strife was already nerfed twice in the past and no where at anytime had I seen a nerf strife thread since . Was not aware it needed anything changed further . If Gillian was being killed by strife then I'd even tell him to L2P because damn . That's funny .
Was it Gilliam who was picked as the magblade class rep? Because if he did then lol
Strife was imbalanced in terms of cost/damage ratio. So it needed adjustment in one or the other way. Putting it as high as force pulse is the wrong way in my opinion, i wouldve lowered the others instead to match the cost of strife.