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A pvp switch in pve zones

  • DieAlteHexe
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    Minyassa wrote: »
    Knootewoot wrote: »
    I loved Starwars Galaxies for this. Just type /PvP and voila, your PvP enabled. The Bestine/Anchorhead conflicts are still one of my favorite moments in gaming history.

    Don't want to join?
    - Don't type /PvP
    - Don't heal/buff PvP enabled combatants
    - Don't attack faction NPC's
    - Probably better not to choose a side and remain neutral (civilian)

    I think this would work in any mmo, /PvP with a counter of 5 mins when you want to switch back to PvE.

    Sad part is that in this game the stealth and one-shot mechanics would ruin it for most part as most people would be hidden. And of course the lag makes it less fun, but even in SWG there was rubberbanding all over the place.

    I see a potential there for accidents. What if I'm doing a quest with my friend and a group spills over fighting into the area where we're fighting and I do an AoE heal on my friend and it happens to hit just as PvPers come through?

    This has, indeed, been a problem in previous MMOs with the PvP tag. I remember it being a real issue for awhile in SWTOR. They finally got it sorted but it sucked in the meantime. I'm far more in favour of a game where PvP is NOT the main focus having the two playstyles be set apart.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Knootewoot
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    Minyassa wrote: »
    Knootewoot wrote: »
    I loved Starwars Galaxies for this. Just type /PvP and voila, your PvP enabled. The Bestine/Anchorhead conflicts are still one of my favorite moments in gaming history.

    Don't want to join?
    - Don't type /PvP
    - Don't heal/buff PvP enabled combatants
    - Don't attack faction NPC's
    - Probably better not to choose a side and remain neutral (civilian)

    I think this would work in any mmo, /PvP with a counter of 5 mins when you want to switch back to PvE.

    Sad part is that in this game the stealth and one-shot mechanics would ruin it for most part as most people would be hidden. And of course the lag makes it less fun, but even in SWG there was rubberbanding all over the place.

    I see a potential there for accidents. What if I'm doing a quest with my friend and a group spills over fighting into the area where we're fighting and I do an AoE heal on my friend and it happens to hit just as PvPers come through?

    I understand this, and it happened to me also a lot in SWG. But for me this was just part of the game. But they could turn it of for any AOE (as in the PvP enabled does not get healed/buffed by a PvE casted AOE).

    There are always possibilities.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Minyassa
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    Knootewoot wrote: »
    Minyassa wrote: »
    Knootewoot wrote: »
    I loved Starwars Galaxies for this. Just type /PvP and voila, your PvP enabled. The Bestine/Anchorhead conflicts are still one of my favorite moments in gaming history.

    Don't want to join?
    - Don't type /PvP
    - Don't heal/buff PvP enabled combatants
    - Don't attack faction NPC's
    - Probably better not to choose a side and remain neutral (civilian)

    I think this would work in any mmo, /PvP with a counter of 5 mins when you want to switch back to PvE.

    Sad part is that in this game the stealth and one-shot mechanics would ruin it for most part as most people would be hidden. And of course the lag makes it less fun, but even in SWG there was rubberbanding all over the place.

    I see a potential there for accidents. What if I'm doing a quest with my friend and a group spills over fighting into the area where we're fighting and I do an AoE heal on my friend and it happens to hit just as PvPers come through?

    I understand this, and it happened to me also a lot in SWG. But for me this was just part of the game. But they could turn it of for any AOE (as in the PvP enabled does not get healed/buffed by a PvE casted AOE).

    There are always possibilities.

    Yes, but you don't sound like you mind PvP. If this happened to me even once in a game (that is if I had not been warned about it before bothering to install it) I would uninstall that game within the next five minutes. I would optimally know about the possibility before I bothered with the game, as I vet games carefully for unavoidable PvP and I don't try the ones that have it. It is an absolute deal-breaker for some of us. I am already invested in this game that does NOT have unavoidable PvP, and the very fact that PvP is avoidable is the #1 reason I chose it over other MMOs.
  • DieAlteHexe
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    Knootewoot wrote: »
    Minyassa wrote: »
    Knootewoot wrote: »
    I loved Starwars Galaxies for this. Just type /PvP and voila, your PvP enabled. The Bestine/Anchorhead conflicts are still one of my favorite moments in gaming history.

    Don't want to join?
    - Don't type /PvP
    - Don't heal/buff PvP enabled combatants
    - Don't attack faction NPC's
    - Probably better not to choose a side and remain neutral (civilian)

    I think this would work in any mmo, /PvP with a counter of 5 mins when you want to switch back to PvE.

    Sad part is that in this game the stealth and one-shot mechanics would ruin it for most part as most people would be hidden. And of course the lag makes it less fun, but even in SWG there was rubberbanding all over the place.

    I see a potential there for accidents. What if I'm doing a quest with my friend and a group spills over fighting into the area where we're fighting and I do an AoE heal on my friend and it happens to hit just as PvPers come through?

    I understand this, and it happened to me also a lot in SWG. But for me this was just part of the game. But they could turn it of for any AOE (as in the PvP enabled does not get healed/buffed by a PvE casted AOE).

    There are always possibilities.

    Aye, there are but why make a large change like this to a game where it was intentionally created to keep the two styles separate? Strongly feel we should leave it as is and avoid a lot of ire. What could add, I think, is more PvP specific real estate with temptations to use them.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • DaveMoeDee
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    Knootewoot wrote: »
    Minyassa wrote: »
    Knootewoot wrote: »
    I loved Starwars Galaxies for this. Just type /PvP and voila, your PvP enabled. The Bestine/Anchorhead conflicts are still one of my favorite moments in gaming history.

    Don't want to join?
    - Don't type /PvP
    - Don't heal/buff PvP enabled combatants
    - Don't attack faction NPC's
    - Probably better not to choose a side and remain neutral (civilian)

    I think this would work in any mmo, /PvP with a counter of 5 mins when you want to switch back to PvE.

    Sad part is that in this game the stealth and one-shot mechanics would ruin it for most part as most people would be hidden. And of course the lag makes it less fun, but even in SWG there was rubberbanding all over the place.

    I see a potential there for accidents. What if I'm doing a quest with my friend and a group spills over fighting into the area where we're fighting and I do an AoE heal on my friend and it happens to hit just as PvPers come through?

    I understand this, and it happened to me also a lot in SWG. But for me this was just part of the game. But they could turn it of for any AOE (as in the PvP enabled does not get healed/buffed by a PvE casted AOE).

    There are always possibilities.

    I assumed you were just describing SWG and not suggesting those rules be applied to ESO. Because they are horrible guidelines for ESO. The only part that is reasonable is "Don't type /PvP"

    Healing people shouldn't pull me into PvP. If I cast a heal after jumping off a wall in town to take a shortcut and someone fighting gets healed, not my problem. Either they get a free heal, or people with /PvP enable won't be able to get healed by people without it turned on. Heck, someone with /PvP turned on should get healed by anyone else ever because they would end up getting healed by the person who they are fighting based on how zones work now. An how is grouping done at world bosses by two people with PvP turned on? So people turn on attack mode for individual player targets?

    PvE people will continue to kill NPCs and it should have no bearing on PvP flags whatsoever. First of all, there is a DLC built around killing NPCs. There are dailies. Those can't get taken away from PvE-only people. Second, people not interested in PvP should not lose any benefits from the current justice system. PvP should be about the enjoyment of PvP, not about PvE content and systems pushing people into PvE.

    In ESO, there are no sides to pick in PvE zones. There have never been sides in PvE. In an AD zone, you are AD. In a DC zone, you are DC. In an EP zone, you are EP.

    I could see a DLC zone that had some sort of PvE/PvP hybrid going on, but I have no idea what that would look like. If it is a DLC, people will just have to accept that they can get ganked, like with IC.
  • Aesthier
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    Gythral wrote: »
    How about a turn off PvP in the PvP Zone (and the General section of the forum)



    I am game for a "PvP on switch" in Overland if a "PvP off switch" was implemented in Cyrodil and its delves/dungeons!

    Oh Happy DAY!
  • quake89
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    Voxicity wrote: »
    DaveMoeDee wrote: »
    Voxicity wrote: »
    So me and my team could charge ultis, gank other person/group, and then switch to ”no-pvp”, and be like: sorry, you can’t touch us ;)

    There’s a lot more to it, than simple ”ZOS doesn’t want this”. It’s pain to make, too many ways to abuse it.

    So if something is challenging to make, don't bother with it?

    If it is a feature few players want that will also hurt server performance, correct.

    I think some players who think they wouldn't want it, actually would enjoy seeing a more 'sandbox' world. They are just so far down the 'I hate everything PvP related because of reasons' hole that they can't see out of it

    I think some people would enjoy it however it would cause additional sever stress that honestly this game doesn't need right now. In addition they would need to make additional revenue so would you as a PvP player be happy to buy it as a DLC? It of course would need to then work vice versa if you wish to PvP in open world then I should be able to stay in PVE mode in cyrodiil so I can do my quests and skyshards in the comfort I'm not going to get 1 hit but the latest gank build.

    If the server Is unaffected, It's an opt in service across all of Tamriel and ZOS makes money off it then I'll be ok with such request if it doesn't meet these 3 requirements then I'd rather it not be added at the moment
    PC -EU
  • Voxicity
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    quake89 wrote: »
    Voxicity wrote: »
    DaveMoeDee wrote: »
    Voxicity wrote: »
    So me and my team could charge ultis, gank other person/group, and then switch to ”no-pvp”, and be like: sorry, you can’t touch us ;)

    There’s a lot more to it, than simple ”ZOS doesn’t want this”. It’s pain to make, too many ways to abuse it.

    So if something is challenging to make, don't bother with it?

    If it is a feature few players want that will also hurt server performance, correct.

    I think some players who think they wouldn't want it, actually would enjoy seeing a more 'sandbox' world. They are just so far down the 'I hate everything PvP related because of reasons' hole that they can't see out of it

    I think some people would enjoy it however it would cause additional sever stress that honestly this game doesn't need right now. In addition they would need to make additional revenue so would you as a PvP player be happy to buy it as a DLC? It of course would need to then work vice versa if you wish to PvP in open world then I should be able to stay in PVE mode in cyrodiil so I can do my quests and skyshards in the comfort I'm not going to get 1 hit but the latest gank build.

    If the server Is unaffected, It's an opt in service across all of Tamriel and ZOS makes money off it then I'll be ok with such request if it doesn't meet these 3 requirements then I'd rather it not be added at the moment

    Yeah server stress would definitely be my main issue with implementing a system like this. ZOS would really have to work hard to make it affect performance as little as possible which I don't think is very likely
  • WaltherCarraway
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    Back in 2014 when I was first time in Auridon (EP toon, first character) I really thought those Dominion Guards would kill me on sight.

    Back from my last hiatus. 2021 a new start.
  • Slick_007
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    Voxicity wrote: »

    I think some players who think they wouldn't want it, actually would enjoy seeing a more 'sandbox' world. They are just so far down the 'I hate everything PvP related because of reasons' hole that they can't see out of it

    im not and i still dont think its a good idea. i played on pvp servers for wow and swtor.
  • Voxicity
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    Slick_007 wrote: »
    Voxicity wrote: »

    I think some players who think they wouldn't want it, actually would enjoy seeing a more 'sandbox' world. They are just so far down the 'I hate everything PvP related because of reasons' hole that they can't see out of it

    im not and i still dont think its a good idea. i played on pvp servers for wow and swtor.

    some
  • DieAlteHexe
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    Voxicity wrote: »
    DaveMoeDee wrote: »
    Voxicity wrote: »
    So me and my team could charge ultis, gank other person/group, and then switch to ”no-pvp”, and be like: sorry, you can’t touch us ;)

    There’s a lot more to it, than simple ”ZOS doesn’t want this”. It’s pain to make, too many ways to abuse it.

    So if something is challenging to make, don't bother with it?

    If it is a feature few players want that will also hurt server performance, correct.

    I think some players who think they wouldn't want it, actually would enjoy seeing a more 'sandbox' world. They are just so far down the 'I hate everything PvP related because of reasons' hole that they can't see out of it

    I don't hate PvP at all. I just am not particularly interested in it. I know a lot of people aren't. This game is not meant to be a sandbox game and to try to turn it into one would see a mass exodus. This is a franchise game, with story lines for questing. A sandbox game usually is lighter in questing/stories and far more aimed at players essentially creating their own content via PvP or RvR. Both can be great fun but this one has already been crafted as non-sandbox.

    Please, don't assume that because someone doesn't PvP that they hate it. That just fosters more of a divide which helps no one.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Voxicity
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    Voxicity wrote: »
    DaveMoeDee wrote: »
    Voxicity wrote: »
    So me and my team could charge ultis, gank other person/group, and then switch to ”no-pvp”, and be like: sorry, you can’t touch us ;)

    There’s a lot more to it, than simple ”ZOS doesn’t want this”. It’s pain to make, too many ways to abuse it.

    So if something is challenging to make, don't bother with it?

    If it is a feature few players want that will also hurt server performance, correct.

    I think some players who think they wouldn't want it, actually would enjoy seeing a more 'sandbox' world. They are just so far down the 'I hate everything PvP related because of reasons' hole that they can't see out of it

    I don't hate PvP at all. I just am not particularly interested in it. I know a lot of people aren't. This game is not meant to be a sandbox game and to try to turn it into one would see a mass exodus. This is a franchise game, with story lines for questing. A sandbox game usually is lighter in questing/stories and far more aimed at players essentially creating their own content via PvP or RvR. Both can be great fun but this one has already been crafted as non-sandbox.

    Please, don't assume that because someone doesn't PvP that they hate it. That just fosters more of a divide which helps no one.

    1) I said 'some players'
    2) I never said this game should be a sandbox game, I said that a system like this would make the world feel more sandbox-ish, as in the world would feel more alive and dynamic
    3) Just because the game has been 'crafted' as a themepark, doesn't mean more sandbox elements can't be added to the game to make it more enjoyable
    4) I never assumed anything about anyone, I just said that some people who claim to hate PvP actually only hate it because everyone else seems to.
    5) My comment wasn't aimed at you and wasn't about you. Please stop acting as if it was
  • Delta1038
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    I really could care less if this was implemented as I would never participate in it which is my only requirement, as long as I do not have to switch it on and can continue to run around completely unphased by others pvp-ing, I am fine. Just so long as that also applies to Cyrodiil so I can finally go there to quest and explore without having to deal with pvp people.
    Honestly the only real concern to me is it just turning the game zones into a total mess like all the people duelling around wayshrines in cities to the point of swamping the place. I hate pvp and do not ever participate in it nor will I, but if others want to then bu all means habe fun. Just leave me out of it. But as many have said, it does mot matter as it will likely never happen.
    Xbox One NA
  • Tandor
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    I think one of the best decisions taken by ZOS was not to mix PvP and PvE together in the future.

    With this proposal the scope for performance hits, accidental issues, deliberate abuse, and general loss of immersion is enormous, and for what? For those who want to engage in PvP we already have Cyrodiil, Imperial City, Battlegrounds and Dueling, all things (after Cyrodiil) called for by the players and then commonly rejected as not being what they wanted after all. What's different this time?

    In order to change a fundamental and core aspect of the game those promoting the change need to come up with a really strong case for doing so, and all I've seen here is "It'll be fun like a different kind of game was 15 years ago before it failed commercially" and "it'll be optional so if you don't want it, it won't affect you". There's nothing compelling in those arguments, which seem to culminate in the view that the onus is on those who don't want it to come up with sound reasons for objecting, rather than the onus being on those who want a major change to justify it.

    I've done PvP in other games, and don't hate it, although I have no interest in it in this game. If a game has a PvP element then I'm all in favour of the PvP being supported, but if a game is hybrid PvE/PvP then the balance shouldn't be changed and the whole thing turned into something it was never intended to be, and there are very serious commercial risks in doing that.

    I also find it very telling that, as whenever extending PvP into the open world is raised, it's only proposed as a change in one direction. It's a proposal to have an optional "/PvP On" switch across the PvE zones, but with immediate rejection of any suggestion that it should be coupled with an optional "/PvP Off" switch across the PvP zones.

    I hope there's a focus on improving performance in Cyrodiil, and that there are regular enhancements and additions with campaigns and battlegrounds etc, as well as the introduction of dueling contests in the existing open world arenas (perhaps coupled with the removal of dueling in cities), I'm fine with all of that. However, opening up the entire game world to PvP even on an optional basis represents such a major change at very substantial cost, with a significant likely impact on everyone's performance and immersion and with no demonstrated level of interest, such that ZOS would be crazy to consider it - especially as it would almost certainly cost them more players than it would gain them.
  • Knootewoot
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    DaveMoeDee wrote: »
    Knootewoot wrote: »
    Minyassa wrote: »
    Knootewoot wrote: »
    I loved Starwars Galaxies for this. Just type /PvP and voila, your PvP enabled. The Bestine/Anchorhead conflicts are still one of my favorite moments in gaming history.

    Don't want to join?
    - Don't type /PvP
    - Don't heal/buff PvP enabled combatants
    - Don't attack faction NPC's
    - Probably better not to choose a side and remain neutral (civilian)

    I think this would work in any mmo, /PvP with a counter of 5 mins when you want to switch back to PvE.

    Sad part is that in this game the stealth and one-shot mechanics would ruin it for most part as most people would be hidden. And of course the lag makes it less fun, but even in SWG there was rubberbanding all over the place.

    I see a potential there for accidents. What if I'm doing a quest with my friend and a group spills over fighting into the area where we're fighting and I do an AoE heal on my friend and it happens to hit just as PvPers come through?

    I understand this, and it happened to me also a lot in SWG. But for me this was just part of the game. But they could turn it of for any AOE (as in the PvP enabled does not get healed/buffed by a PvE casted AOE).

    There are always possibilities.

    I assumed you were just describing SWG and not suggesting those rules be applied to ESO. Because they are horrible guidelines for ESO. The only part that is reasonable is "Don't type /PvP"

    Healing people shouldn't pull me into PvP. If I cast a heal after jumping off a wall in town to take a shortcut and someone fighting gets healed, not my problem. Either they get a free heal, or people with /PvP enable won't be able to get healed by people without it turned on. Heck, someone with /PvP turned on should get healed by anyone else ever because they would end up getting healed by the person who they are fighting based on how zones work now. An how is grouping done at world bosses by two people with PvP turned on? So people turn on attack mode for individual player targets?

    PvE people will continue to kill NPCs and it should have no bearing on PvP flags whatsoever. First of all, there is a DLC built around killing NPCs. There are dailies. Those can't get taken away from PvE-only people. Second, people not interested in PvP should not lose any benefits from the current justice system. PvP should be about the enjoyment of PvP, not about PvE content and systems pushing people into PvE.

    In ESO, there are no sides to pick in PvE zones. There have never been sides in PvE. In an AD zone, you are AD. In a DC zone, you are DC. In an EP zone, you are EP.

    I could see a DLC zone that had some sort of PvE/PvP hybrid going on, but I have no idea what that would look like. If it is a DLC, people will just have to accept that they can get ganked, like with IC.

    It was just an example of a game that did it right in my opinion. Of course ESO would have to do it different like the /PvP command where you can choose you are PvP or not. Of course rules have to apply.

    But we all know this will never happen in this game anyway, so no worries. The only major change I guess we will ever see is Cyrodill turning into a PvE area since PvP has been left cripple now for ages. I doubt they will turn any attention to PvP like fixing loading screens and the lag issue (no it's not my ISP or router).
    Edited by Knootewoot on April 2, 2018 11:08AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • DanteYoda
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    No i'd uninstall instantly.. As a person that played Perfect World PvP and saw how abused it was there no chance in a million years i'd support this or play it..
    Voxicity wrote: »
    Considering that us pve exclusive Care Bears make up 90% of the player base and therefore 90% of the money that ZOS gets I can calmly and considerately say...

    NO WAY THIS SIDE OF HELL!!!!!!!

    May I ask how an opt in PvP system would effect a PvE player? Is it that PvE players don't want to see people fighting? Or what? I can't get my head around it

    If a pvper cannot attack you they spam you with insults, and toxic behavior hoping to get you riled up to flag yourself, or they attack stuff you are hitting and abuse you, if you flag yourself their friends all descend on you as a group..

    And thats just few examples..
    Edited by DanteYoda on April 2, 2018 11:26AM
  • Minyassa
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    DanteYoda wrote: »
    No i'd uninstall instantly.. As a person that played Perfect World PvP and saw how abused it was there no chance in a million years i'd support this or play it..
    Voxicity wrote: »
    Considering that us pve exclusive Care Bears make up 90% of the player base and therefore 90% of the money that ZOS gets I can calmly and considerately say...

    NO WAY THIS SIDE OF HELL!!!!!!!

    May I ask how an opt in PvP system would effect a PvE player? Is it that PvE players don't want to see people fighting? Or what? I can't get my head around it

    If a pvper cannot attack you they spam you with insults, and toxic behavior hoping to get you riled up to flag yourself, or they attack stuff you are hitting and abuse you, if you flag yourself their friends all descend on you as a group..

    And thats just few examples..

    I can attest to this being the case in this game even with the one form of PvP that does affect PvE areas. I have had people follow me around sending me harassment whispers because I auto-declined their duel request.
    Edited by Minyassa on April 2, 2018 11:40AM
  • DanteYoda
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    Minyassa wrote: »
    DanteYoda wrote: »
    No i'd uninstall instantly.. As a person that played Perfect World PvP and saw how abused it was there no chance in a million years i'd support this or play it..
    Voxicity wrote: »
    Considering that us pve exclusive Care Bears make up 90% of the player base and therefore 90% of the money that ZOS gets I can calmly and considerately say...

    NO WAY THIS SIDE OF HELL!!!!!!!

    May I ask how an opt in PvP system would effect a PvE player? Is it that PvE players don't want to see people fighting? Or what? I can't get my head around it

    If a pvper cannot attack you they spam you with insults, and toxic behavior hoping to get you riled up to flag yourself, or they attack stuff you are hitting and abuse you, if you flag yourself their friends all descend on you as a group..

    And thats just few examples..

    I can attest to this being the case in this game even with the one form of PvP that does affect PvE areas. I have had people follow me around sending me harassment whispers because I auto-declined their duel request.

    I too have had this happen in multiple cross PvP/PvE mmos..
  • DieAlteHexe
    DieAlteHexe
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    DanteYoda wrote: »
    Minyassa wrote: »
    DanteYoda wrote: »
    No i'd uninstall instantly.. As a person that played Perfect World PvP and saw how abused it was there no chance in a million years i'd support this or play it..
    Voxicity wrote: »
    Considering that us pve exclusive Care Bears make up 90% of the player base and therefore 90% of the money that ZOS gets I can calmly and considerately say...

    NO WAY THIS SIDE OF HELL!!!!!!!

    May I ask how an opt in PvP system would effect a PvE player? Is it that PvE players don't want to see people fighting? Or what? I can't get my head around it

    If a pvper cannot attack you they spam you with insults, and toxic behavior hoping to get you riled up to flag yourself, or they attack stuff you are hitting and abuse you, if you flag yourself their friends all descend on you as a group..

    And thats just few examples..

    I can attest to this being the case in this game even with the one form of PvP that does affect PvE areas. I have had people follow me around sending me harassment whispers because I auto-declined their duel request.

    I too have had this happen in multiple cross PvP/PvE mmos..

    Yup. It's like it is some sort of heinous offense to turn down their request. Easily ignored though.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • DanteYoda
    DanteYoda
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    DanteYoda wrote: »
    Minyassa wrote: »
    DanteYoda wrote: »
    No i'd uninstall instantly.. As a person that played Perfect World PvP and saw how abused it was there no chance in a million years i'd support this or play it..
    Voxicity wrote: »
    Considering that us pve exclusive Care Bears make up 90% of the player base and therefore 90% of the money that ZOS gets I can calmly and considerately say...

    NO WAY THIS SIDE OF HELL!!!!!!!

    May I ask how an opt in PvP system would effect a PvE player? Is it that PvE players don't want to see people fighting? Or what? I can't get my head around it

    If a pvper cannot attack you they spam you with insults, and toxic behavior hoping to get you riled up to flag yourself, or they attack stuff you are hitting and abuse you, if you flag yourself their friends all descend on you as a group..

    And thats just few examples..

    I can attest to this being the case in this game even with the one form of PvP that does affect PvE areas. I have had people follow me around sending me harassment whispers because I auto-declined their duel request.

    I too have had this happen in multiple cross PvP/PvE mmos..

    Yup. It's like it is some sort of heinous offense to turn down their request. Easily ignored though.

    Not always.. some games make poor decisions with PvP flags and invites etc and the PvPer abuse it till you logout..
  • notyuu
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    Sure, lets have the switch...but only we also get a PvE switch for cyrodiil, after all if you're getting a PvP switch for the PvE areas then it's only fair that we also get a PvE switch for the PvP areas (would make getting telvar go from a nightmarish slog where you lose hours of work because of one git to something actually doable)
  • DieAlteHexe
    DieAlteHexe
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    DanteYoda wrote: »
    DanteYoda wrote: »
    Minyassa wrote: »
    DanteYoda wrote: »
    No i'd uninstall instantly.. As a person that played Perfect World PvP and saw how abused it was there no chance in a million years i'd support this or play it..
    Voxicity wrote: »
    Considering that us pve exclusive Care Bears make up 90% of the player base and therefore 90% of the money that ZOS gets I can calmly and considerately say...

    NO WAY THIS SIDE OF HELL!!!!!!!

    May I ask how an opt in PvP system would effect a PvE player? Is it that PvE players don't want to see people fighting? Or what? I can't get my head around it

    If a pvper cannot attack you they spam you with insults, and toxic behavior hoping to get you riled up to flag yourself, or they attack stuff you are hitting and abuse you, if you flag yourself their friends all descend on you as a group..

    And thats just few examples..

    I can attest to this being the case in this game even with the one form of PvP that does affect PvE areas. I have had people follow me around sending me harassment whispers because I auto-declined their duel request.

    I too have had this happen in multiple cross PvP/PvE mmos..

    Yup. It's like it is some sort of heinous offense to turn down their request. Easily ignored though.

    Not always.. some games make poor decisions with PvP flags and invites etc and the PvPer abuse it till you logout..

    I've yet to play an MMO where /ignore or /block wasn't an option. Plus, I'm pretty good at ignoring arsehats without those. Let 'em blather on, it's naught to me.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • VexingArcanist
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    If One Tamriel didn't happen I would be on board with what existed in DAoC. But.......One Tamriel happened.
  • Fang_of_Lorkhaj
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    The outcome would be that of cyradiil lag all throughout the whole game maps and ganking while just casually strolling along. You got a PvP switch it's called queuing up.
  • JobooAGS
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    If overland pvp were to be implemated, it would have to be a toggle and only people with that toggle can pvp. Treat it like an extended duel, that no pver can buff, damage, debuff or heal a pvper and vice versa.
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed several baiting and unnecessary comments from this thread. This is a reminder to keep the discussion civil and constructive. Thank you for your understanding.
    Edited by ZOS_Mika on April 2, 2018 2:01PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Kiralyn2000
    Kiralyn2000
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    God, I hated that in WoW. Trying to do things, and some flagged idiots would come barreling through, trampling on everything. Worst part was that stupid zerg that kept running back and forth between Tarren Mill and Southshore.

    (of course, it was worse in WoW because you could accidentally attack someone and get flagged; there were several PvE quests that would accidentally flag you for pvp - which, of course, gankers lurked near; and people could slaughter opposing-faction questgivers in an attempt to grief low-level players and claim they were doing it to "attract pvp")

    Beardimus wrote: »
    I think it would be ace. But keep Alliance no friendly fire on

    Fed up of seeing DC and AD roaming across EP territory since OneTamriel.

    What are you talking about, there's no "DC and AD roaming across EP territory". Every single person in a zone is the Hero of that zone - it says so in the quests! They are all the Vestige, they are all the Main Character, etc.

    Honestly, I don't really pay any attention to faction. I've got Any Race/Any Alliance, so I just randomly pick what alliance each new character I make is in, regardless of race.
  • starkerealm
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    Aesthier wrote: »
    Gythral wrote: »
    How about a turn off PvP in the PvP Zone (and the General section of the forum)



    I am game for a "PvP on switch" in Overland if a "PvP off switch" was implemented in Cyrodil and its delves/dungeons!

    Oh Happy DAY!

    I'll be honest, a PvE only version of Cyrodiil would be boring as hell. Have you actually run the quests in there? Or the delves? They are, literally, kill 10 goblins, go kill a bear, go return this bag to its owner halfway across the zone. The entire design of Cyrodiil will not work without PvP. It would be dull and uninteresting. What makes it engaging is the fear that an enemy player will wander in.

    This even extends to the design of the delves. Cyrodiil delves are designed to put you in situations where you need to backtrack, increasing the risk that you'll encounter an enemy player while in there. Additionally, their boss spawn mechanics are designed to keep you in there. If you want to complete a Cyrodiil delve you may end up spending 30 minutes to an hour just grinding bosses hoping the one you want to kill spawns (and in a few cases, even longer). If there was no threat of PvP, it just wouldn't be fun.
  • Tandor
    Tandor
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    Aesthier wrote: »
    Gythral wrote: »
    How about a turn off PvP in the PvP Zone (and the General section of the forum)



    I am game for a "PvP on switch" in Overland if a "PvP off switch" was implemented in Cyrodil and its delves/dungeons!

    Oh Happy DAY!

    I'll be honest, a PvE only version of Cyrodiil would be boring as hell. Have you actually run the quests in there? Or the delves? They are, literally, kill 10 goblins, go kill a bear, go return this bag to its owner halfway across the zone. The entire design of Cyrodiil will not work without PvP. It would be dull and uninteresting. What makes it engaging is the fear that an enemy player will wander in.

    This even extends to the design of the delves. Cyrodiil delves are designed to put you in situations where you need to backtrack, increasing the risk that you'll encounter an enemy player while in there. Additionally, their boss spawn mechanics are designed to keep you in there. If you want to complete a Cyrodiil delve you may end up spending 30 minutes to an hour just grinding bosses hoping the one you want to kill spawns (and in a few cases, even longer). If there was no threat of PvP, it just wouldn't be fun.

    I don't think any of that matters, to be honest. There would be an opportunity for those who don't PvP under any circumstances to complete the PvE content including their achievements etc. Would fishing be any more boring there than anywhere else? No, but it's necessary for Master Angler. Would the rest of it be boring? Quite possibly, but it would be something people would be comfortable with rather than feeling they had to stay away.

    I don't personally have a problem with some of these things being locked in Cyrodiil as a PvP zone, but for me there's a principle involved that is quite telling whenever these threads come up. If PvPers want to extend optional PvP to PvE zones then they should be consistent and accept optional PvE in PvP zones. As a rule, they don't - and that's what I find telling.
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