Maura_Neysa wrote: »
Bull Netch - Not sure why it made the list. Major Brutality, give up the Purge, get to keep the Major Sorcery. How is this one punishing stam? On my tank I actually prefer keeping Sorcery and losing Purge. Better heals, and I can take the DoT.
Cutting Dive - again, not sure why it made the list. That's one hard hitting spamable. Plus survivability, due to the passive, the more you spam it the more you heal. The same is true of the other morph though, so in my mind they are carbine copies. Unless you feel like standing so far away that half of your skill wont even reach you target
Joy_Division wrote: »Maura_Neysa wrote: »
Bull Netch - Not sure why it made the list. Major Brutality, give up the Purge, get to keep the Major Sorcery. How is this one punishing stam? On my tank I actually prefer keeping Sorcery and losing Purge. Better heals, and I can take the DoT.
Cutting Dive - again, not sure why it made the list. That's one hard hitting spamable. Plus survivability, due to the passive, the more you spam it the more you heal. The same is true of the other morph though, so in my mind they are carbine copies. Unless you feel like standing so far away that half of your skill wont even reach you target
These (and others) are on the list because choosing these morph do not alter the base morph in any way/give further bonuses except change/open the skill to stamina versions.
This design is a pet peeve of mine because it's lazy, it's unimaginative, and it's inconsistent. Why does opting for the "cutting dive morph do nothing but change the skill to stamina, whereas if I play a stamina Nightblade and choose the "ambush" morph, it does more than just change it to a stamina focused skill by giving the sweet empower bonus? Is that because playing a stamina nightblade is somehow "right" and deserving of an extra perk?
GrumpyDuckling wrote: »How about that hot garbage skill known as Camo/Evil Hunter?
I like these threads - planning to look at passives next? There are some real poopers there for sure.
I'd like to see Major Brutality added to Camo/Evil Hunter. Some would argue that Major Brutality + Major Savagery would be too much, but at least it would give builds a way to access Major Brutality without having to rely on weapons or class-specific skills all the time.
Entropy is Major Sorcery + Empower. Why not Major Brutality + Major Savagery for Camo/Evil Hunter?
To be fair, the Empower is a Mage Guild passive, it doesn't apply to Entropy alone. If you're gonna include the passives, I'd argue 3% weapon damage constant for just having Camo/Evil Hunter slotted is a pretty strong buff. Empower doesn't help your heals, Major Burtality and Weapon Damage passive do.
I don't know, I personally think Major Savagery + Major Brutality on 1 skill is a bit over the top. Why not do the same with Magelight then? Make it give both and then turn Entropy into a strong HoT instead. Everyone would slot it (Magelight) then.
Mages guild has max mag and mag regen for each skill slotted
Seraphayel wrote: »Nova. Worst ultimate in the game. I really hope they're doing something with it.
Seraphayel wrote: »Nova. Worst ultimate in the game. I really hope they're doing something with it.
It's a denfensive ultimate and one of best in game.
Seraphayel wrote: »Seraphayel wrote: »Nova. Worst ultimate in the game. I really hope they're doing something with it.
It's a denfensive ultimate and one of best in game.
Where is it used? There are better offensive/defensive/support ultimates in game than Nova. At best it's a niche ultimate for very specific situations.
datgladiatah wrote: »Why are people defending crystal blast, it's terrible. Just pick literally any other aoe for any weapon line at any point in the game and it'll be better. Ele blockade, steel tornado, puncturing sweeps, like... anything. Picking crystal blast to realize it's *** terrible later in the game isn't fun.
.NB Soul Harvest morph of death stroke is pretty useless.
Radiant glory - has anyone ever used this outside of vma?
Seraphayel wrote: »Radiant glory - has anyone ever used this outside of vma?
I just read that the increased damage based on Magicka starts at 100% Magicka so you'll basically never have the full bonus. And when you're executing you most likely don't have more than 20-30% Magicka in PvE which brings down the bonus to a minimum. In PvP I can't think of any situation where Radiant Opression would be better due to the quite terrible sustain Magplar has.
Radiant Opression sounds good on paper but is pretty bad in reality. At least the 20% heal is applying all the time.
Seraphayel wrote: »Radiant glory - has anyone ever used this outside of vma?
I just read that the increased damage based on Magicka starts at 100% Magicka so you'll basically never have the full bonus. And when you're executing you most likely don't have more than 20-30% Magicka in PvE which brings down the bonus to a minimum. In PvP I can't think of any situation where Radiant Opression would be better due to the quite terrible sustain Magplar has.
Radiant Opression sounds good on paper but is pretty bad in reality. At least the 20% heal is applying all the time.
So why have I never been killed by it in PvP? I honestly mean that, I never have.
Extra damage is extra damage, even if it isn't the 100% it could be.
Seraphayel wrote: »5% more damage is like nothing in PvP. It's not like you really get 5% out of it, with all the mitigation and decreased damage / increased defense it might be a bonus of 2-3%. Even 5% is really bad.
Well, 20% heal from each tick in PvP sounds much more reasonable than 2-5% more damage. Getting healed for 1-2k is better than to deal 200, 300 or 500 more damage (imho).
Magplar sustain is pretty underwhelming because you've to stay in your "house" (=Rune) and sacrifice a lot of mobility.
I know that many players are using Radiant Opression but I don't know if those are PvP focused players. The increased damage is pretty much negligible, even in PvE it isn't very great either and in PvE your sustain is way better because you can focus on your rotations.
Seraphayel wrote: »5% more damage is like nothing in PvP. It's not like you really get 5% out of it, with all the mitigation and decreased damage / increased defense it might be a bonus of 2-3%. Even 5% is really bad.
Well, 20% heal from each tick in PvP sounds much more reasonable than 2-5% more damage. Getting healed for 1-2k is better than to deal 200, 300 or 500 more damage (imho).
Magplar sustain is pretty underwhelming because you've to stay in your "house" (=Rune) and sacrifice a lot of mobility.
I know that many players are using Radiant Opression but I don't know if those are PvP focused players. The increased damage is pretty much negligible, even in PvE it isn't very great either and in PvE your sustain is way better because you can focus on your rotations.
I don't want to derail this thread so I'll leave it there just saying, I never get killed by glory though in PvP, so I don't know who's using it? Nobody uses it from what I see. Admittedly, there are a lot of zerglings who might benefit more from opression - so that may be something. I don't even use an execute on magplar. Being locked into a cast time that long when outnumbered is pretty crappy to be honest.
Waffennacht wrote: »You're wrong about bull netch, it provides both buffs so is extremely versatile and should not be changed
I've never been killed by radiant glory in PvP. I'm not even kidding, which is why I mentioned the skill. Even at 25% mahica you still get 5% more damage. It still might just do the difference.
If you're using beam in PvP, you're DPS so the healing is kinda cute as you'll have a healer. May as well take any extra damage you can for hard fights.
I don't think magllar has terrible sustain either. In PvP most people are running dw or s&b, that's more the issue than magplar sustain - no heavy attacks.
WillhelmBlack wrote: »I believe Empowering Sweep should scale off weapon damage and max stamina, Stamplars do use this morph despite it scaling from Spell damage/Magicka. Magplar needs the other morph for burst, would be better if it AoE knocked down also.
Also, everyone knows now that the dodgeable/off balance/Lash change has killed DK and a stamina morph of Power Lash as it used to be maybe too overpowered. So why not give DK a physical Whip and keeps those changes but make the Magicka version, Power Lash, undodgeable again.