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Should detect pot be 100% uptime?

  • LeagueTroll
    LeagueTroll
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    ak_pvp wrote: »
    No. There is tuning down, then there is removing stealth. Detect pots in their current AoE of destruction are bad. They need to be user reveal only, so even if you damage them, no one else can see them unless you AoE them.

    True, sharing detect does seem unfair. But duration though.
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  • Juhasow
    Juhasow
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    If You want to make detection pots last longer then also create an visible AoE marker around person that used it similar to IC bosses so person in hide can actually know who used detect pot and where size of the detection area ends. 100% uptime sounds radicolous though
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  • OdinForge
    OdinForge
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    You can get useful buffs from detect pots, pretty sure you can even get major vitality from them as well (needs confirming). You should be able to survive nb assaults in-between detect pots anyway, better yet should be saving them for right moments. More times than not you just need to pop one and catch a nb off guard for the kill.
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  • Goshua
    Goshua
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    Jhalin wrote: »
    Isn't it funny how many nerf NB threads there are now that Miat's is gone

    They were about before then and helped it in being created in the first place..
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  • Solariken
    Solariken
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    Using detect pot does mean you sacrificing other stuff from pot, i personally think it’s a bit weak to not have it 100% uptime.

    While I don't think Detect should have 100% uptime, it also doesn't make sense that its duration should be so short while other very strong potion things like Major Expedition have 100% uptime. That's clearly not balanced.
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  • KingYogi415
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    NO!
    L2P.
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  • brandonv516
    brandonv516
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    Juhasow wrote: »
    If You want to make detection pots last longer then also create an visible AoE marker around person that used it similar to IC bosses so person in hide can actually know who used detect pot and where size of the detection area ends. 100% uptime sounds radicolous though

    love this idea!
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  • rfennell_ESO
    rfennell_ESO
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    Overall it's not the duration that needs increasing. It's the range.

    You only have ~20 meters (*.65 for 7/7 medium) down to 10 meters (bosmer, khajeet in medium) detection range on detect pots. You only have a 10m detect range on hunter/magelight versus cloak. Versus regular stealth, they work fairly well.

    Anyone wearing a detection radius reduction set (or 2 with 3 piece night terror) can reduce their detection range even more. If you were a bosmer wearing 7/7 medium and night mother's and night terror it's down to 6 meter detection with detect pot (it would still be 10m for magelight/hunter).

    I would increase the base detection of detect pots to +30m (it's currently +20m) and the automatic reveal range of magelight/hunter to 15m.
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  • Skoomah
    Skoomah
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    Make detection pots last a full 45 seconds please!!!
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  • Thunderknuckles
    Thunderknuckles
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    I have to agree with someone else. Since Miats was gimped the "Nerf night blades!" threads have just totally exploded. That's all any of this is: pure butthurt. Anyone who has played a night blade in PvP for very long at all knows how tricky it is to stay alive. No, detect pots should not be at 100% uptime. It's tough enough to stay hidden as is.
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  • LeagueTroll
    LeagueTroll
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    Juhasow wrote: »
    If You want to make detection pots last longer then also create an visible AoE marker around person that used it similar to IC bosses so person in hide can actually know who used detect pot and where size of the detection area ends. 100% uptime sounds radicolous though

    I agree, it does seem fair.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Jhalin wrote: »
    Isn't it funny how many nerf NB threads there are now that Miat's is gone

    It’s telling just how weak players builds are burst damage should not be as effective as it is. When everyone goes full burst the class with more just wins. If you build fells over and dies without a shield or dodge roll then it’s the build not the other player.
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  • kadar
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    I have to agree with someone else. Since Miats was gimped the "Nerf night blades!" threads have just totally exploded. That's all any of this is: pure butthurt. Anyone who has played a night blade in PvP for very long at all knows how tricky it is to stay alive. No, detect pots should not be at 100% uptime. It's tough enough to stay hidden as is.
    I think since Miats has been revoked, people have been confusing "annoying" and "little bit-chas" with "powerful/OP"...

    But that's not the subject of this thread, this one apologizes... o:)
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  • ofSunhold
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    No. They can go ahead and revert the nerf to immovable pots though, unless the whole point really is to make sure magicka specs who don't run in huge groups rethink their life choices?
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
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  • ofSunhold
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    Overall it's not the duration that needs increasing. It's the range.

    You only have ~20 meters (*.65 for 7/7 medium) down to 10 meters (bosmer, khajeet in medium) detection range on detect pots. You only have a 10m detect range on hunter/magelight versus cloak. Versus regular stealth, they work fairly well.

    Anyone wearing a detection radius reduction set (or 2 with 3 piece night terror) can reduce their detection range even more. If you were a bosmer wearing 7/7 medium and night mother's and night terror it's down to 6 meter detection with detect pot (it would still be 10m for magelight/hunter).

    I would increase the base detection of detect pots to +30m (it's currently +20m) and the automatic reveal range of magelight/hunter to 15m.

    A Bosmer wearing 7 medium and two sets that reduce detection radius deserves that tiny detection range. And that possibility is definitely not what should determine... anything at all.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
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  • eso_lags
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    Apache_Kid wrote: »
    You don't need more time than it currently allows to burst down a NB after reveal. If you can't burst them down in the allotted time that the pot denies cloak then that's on you.

    Edit: You were the same guy who made the "nerf Magblades" thread earlier!

    Lol!!!! l2p

    Except detect pots dont work unless you have aoes which makes them useless to most of my chars.

    but 100% uptime is ridiculous.
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  • Goshua
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    No but personally radiant magelight's duration needs to be more reasonable
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  • kadar
    kadar
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    Except detect pots dont work unless you have aoes which makes them useless to most of my chars.
    Detect pots work without AOEs.
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  • notimetocare
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    Using detect pot does mean you sacrificing other stuff from pot, i personally think it’s a bit weak to not have it 100% uptime.

    Detect pot shouldn't exist in the first place. Countering a classes core defensive mechanic, that takes a skill slot, should require a skill that lasts as long as the cloak ability itself.
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  • rfennell_ESO
    rfennell_ESO
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    ofSunhold wrote: »
    Overall it's not the duration that needs increasing. It's the range.

    You only have ~20 meters (*.65 for 7/7 medium) down to 10 meters (bosmer, khajeet in medium) detection range on detect pots. You only have a 10m detect range on hunter/magelight versus cloak. Versus regular stealth, they work fairly well.

    Anyone wearing a detection radius reduction set (or 2 with 3 piece night terror) can reduce their detection range even more. If you were a bosmer wearing 7/7 medium and night mother's and night terror it's down to 6 meter detection with detect pot (it would still be 10m for magelight/hunter).

    I would increase the base detection of detect pots to +30m (it's currently +20m) and the automatic reveal range of magelight/hunter to 15m.

    A Bosmer wearing 7 medium and two sets that reduce detection radius deserves that tiny detection range. And that possibility is definitely not what should determine... anything at all.

    You think a 6m detect range while cloaked versus a detect pot is reasonable?

    it's an extreme example, but 10m for a detect pot without the sets is still not very good for a detect pot.

    I'm fine with it as it is as it benefits me (bosmer in medium), but I'm also fine with reasonable balance.
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  • Jameliel
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    Let boss NBs boss:p

    I don't have a leveled NB..
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  • Priyasekarssk
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    Having it up 100% of the time would make it so that it's the only potion used in PvP. It would also completely destroy any stealth gameplay.
    I agree. But there are alternatives. You can just slot some skills like Expert Hunter, Magelight or Revealing Flare and use them from time to time.... You don't necessary need a potion. There are plenty of ways in this game you can counter stealth.

    Revealing flare is ok. If suggest mage light or expert hunter, I cannot help with ignorance. Both are as good as useless in revealing anything. Many people only slot because of damage boost.
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  • SGT_Wolfe101st
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    A) OP's name checks out and B) Why not just ask what you want, remove stealth from PVP? I mean lets just remove all skills from all lines and then we can just bare fist in the middle of the bridge. 100% uptime on detect pots? And let have poisons that hit on every attack with no cool down, lets have all magic attacks be unblockable and undodgeable and whatever else will allow you to not die to the NB that must have ruined you night last night. Sacrificing another potion? Yeah, you sacrificing a potion and an entire class losing the skill line that makes them the class they are, you;re right, that's a fair compromise.
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  • ofSunhold
    ofSunhold
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    ofSunhold wrote: »
    Overall it's not the duration that needs increasing. It's the range.

    You only have ~20 meters (*.65 for 7/7 medium) down to 10 meters (bosmer, khajeet in medium) detection range on detect pots. You only have a 10m detect range on hunter/magelight versus cloak. Versus regular stealth, they work fairly well.

    Anyone wearing a detection radius reduction set (or 2 with 3 piece night terror) can reduce their detection range even more. If you were a bosmer wearing 7/7 medium and night mother's and night terror it's down to 6 meter detection with detect pot (it would still be 10m for magelight/hunter).

    I would increase the base detection of detect pots to +30m (it's currently +20m) and the automatic reveal range of magelight/hunter to 15m.

    A Bosmer wearing 7 medium and two sets that reduce detection radius deserves that tiny detection range. And that possibility is definitely not what should determine... anything at all.

    You think a 6m detect range while cloaked versus a detect pot is reasonable?

    it's an extreme example, but 10m for a detect pot without the sets is still not very good for a detect pot.

    I'm fine with it as it is as it benefits me (bosmer in medium), but I'm also fine with reasonable balance.

    I do think it's reasonable, yes. You've made a significant choice in your build that shouldn't be meaningless because I have potions.

    But I don't get pissed off when NBs surprise me from stealth in the first place, and I don't care if you get away from me to reset the fight. While you're resetting, I'm resetting, and at least now I'm expecting you.

    People hate cloak, they hate wards, they hate Breath of Life, and complain about them constantly, because the stuff I'm not using is de facto unfair and overpowered. Except it's really not. I like the class diversity that gives a NB a useful tool the rest of us don't have, and I don't want it nerfed - again - any more than I want BOL nerfed again or ward nerfed again or any other class-defining and interesting skill, just because PVPers get frustrated when they don't always win.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
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  • Datolite
    Datolite
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    They should be about half duration to be fair. Right now they aren't very useful.
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  • Feanor
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    I'll happily use Magelight, but there are issues:

    1) The cost. Magelight costs base 5400 magicka, and even if you take the RML morph, that's 3241 base magicka. With 15% cost reduction through light armour passive in a typical 5/1/1 setup that's still a cost of 2755 magicka. The radius is 12m, and it has a duration of 5 seconds. It's simply not cost effective, moreso in noCP with the typically smaller stat pools.

    2) Inner Light is the morph more suited for PvE because it gives 5% max magicka while not preventing the stun from stealth. I'd ideally run RML if that wouldn't mean remorphing all my skills if I switch to PvE (apart from the attached gold cost).

    Adjusting Camo Hunter and Magelight to be viable - or the Flare skill from the Alliance tree - would be preferable to touching detect pots. A 100% uptime would be way too much.

    Edited by Feanor on March 28, 2018 3:26PM
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  • KingJ
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    I dont care make it 25-30 seconds and I'll still be cool.Making it 100% is stupid i don't even use detect pots and don't have issues with stamblade.
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  • akray21
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    Sure. Just give me a pot that prevents shields and has a 100% uptime. Deal.
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  • Minalan
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    No, they shouldn’t be 100% uptime, but reveal pots should prevent the 100% MISS chance for single target abilities on a revealed foe.
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  • Thogard
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    Minalan wrote: »
    No, they shouldn’t be 100% uptime, but reveal pots should prevent the 100% MISS chance for single target abilities on a revealed foe.

    Agreed. This is the biggest issue with detect pots.

    As the average player skill increases as the game ages, more and more nightblades are learning how to use this + dodgeroll to stay invulnerable during the 15s a detect pot is running.
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