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If you were a developer how would you balance Summerset?

  • TelvanniWizard
    TelvanniWizard
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    Put trials into group finder.
  • WuffyCerulei
    WuffyCerulei
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    Put trials into group finder.

    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Azurya
    Azurya
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    due to threads there is only one way to make it right:
    -delete the NB class and
    -grant an ultimate which when slotted grants the player immortalety
    all problems solved, forum can be closed!
  • Agalloch
    Agalloch
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    I'd revert balance changes happened with Morrowind.

    I'd separate PVP from PVE .

    Regarding PVP and server issues I'd upgrade the infrastucture, internet bandwidth and I'd optmimize the code.

    I'd optimize the game engine for Directx 12 Vulkan API.


    English is not my native language,
    Edited by Agalloch on March 27, 2018 8:26AM
  • Beardimus
    Beardimus
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    Narvuntien wrote: »
    Man its hard to find up to date details on old changes which sucks

    Mundus Stones:
    Thief: +1% crit
    Shadow: Undo lastest nerfs

    Race Passives
    Argonian: Nerf the potion passive its way out of line with the morrowind sustain nerfs
    Bosmer: Increase Poison and disease damage! (perhaps just remove stealth as passive)
    Breton: 4% cost reduction
    Khaitji: Small increase in critical damage as as well as crit chance. Max Health instead of Health recovery (which is pretty much useless)
    Nord: Increase the effectiveness of Drink buffs not the length of the buff (it almost never matters). Max stam and STAM recovery.
    Imperial: increase either the chance or the amount from the red diamond passive.

    Health recovery as a passive is pretty useless should be removed. Perhaps we shouldn't encourage the stealth game play and remove stealthy from the racial passives and put it in the ledgemen passives.

    Class Skills

    Dragonknight
    Searing strike now has 8 m range.
    Inhale: Reduce the magicka cost instead of magicka refund.
    Ash Cloud: Reduce Magicka Cost
    Helping Hands now returns the highest stat.

    Nightblade
    Shadowy disguise: Only counts attacks not healing
    Drain Power: Instead of giving major brutality, it minor maims targets hit. One morph returns stamina per target hit and the other gives all allies highest stat and heals

    I also want to cut some of the damage somewhere but I feel like its tied into having great sustain so I am hoping to just buff the other classes.

    Sorcerer
    Crystal shard: Base ability has chance to proc for reduced cast time. One morph stuns. The other morph is AoE and is reduced in cost when it procs.
    Don't need both Encase and Rune Prison
    Encase one AoE morph one single target morph that disorientates.
    Defensive Rune: Is now the base ability. One morph disorientates those who attacks the other morph will give Heroic on attack.
    Daedric mines: reduce that cost D:.
    Unstable clanfear: already have healing pet. Activation now causes it to jump and pin a target (like npc ones do) target will then be taunted by the clanfear.
    Twilight Tormentor: Does more damage to concussed enemies not low hp ones.
    Rebate: While you have a pet active you restore 100 magicka per 0.5 seconds. Flat not %.
    Endless Fury: Convert to stamina morph. light and heavy attacks deal shock damage for x seconds, you deal additional damage to concussed enemies. does mess with the SotA build though :(. Perhaps increase attack speed??
    Capacitor: Stam and magicka recovery

    I want to improve Stamsorc but the sorc abilities its hard to find openenings to do so. I really want to have them to be doing lots of damage if the are dealing both lightning and physical damage. I thought about increasing attack speed but I am not sure if the game can do that. Also make Sorc tanks work. I know sorc healers are just hipster and work fine.


    Templar
    Piecing jav: The cost on this is brutal, too much for a tank to ever use but it seems okay in PVP.
    Focused Charge: Always stuns the enemy. One morph AoE stuns other morph more damage on distance traveled.
    Spear Shards: One morph AoE Stuns the other does a lot more damage over time.
    Nova: Synergy activation gives a strong snare. Possibly only for the prison morph but that seems too strong so I'd be annoying and swap the skills over. Disturbance stronger damage synergy Prison Stronger snare synergy.
    Solar barrage: Instead of empower have each pulse do progressively more damage it if hits. Templars have nothing to empower.
    Repentance: Allow multiple templars to use it. I know its lore breaking but it sucks being punished.

    Fight me in my house! Templars need CC and to be rewarded for keeping people close.

    Warden
    Eternal gaudian: Maybe just not allow it to die, like a ghost bear or something.
    Growing Swarm: Ability just keeps spreading and each jump returns x magicka. its really weak atm for all morphs of swarm though.
    Healing seeds: Err give it a purge on the synergy, yeah i know copying pasting templar.
    Northern Storm: While slotted your groups max magicka is increased by 3%.
    Impaling shards: Always scales of max magicka and spell damage. one morph off max health and imoblizises and one morph allows you to cast at target.
    Arctic wind: This is a tricky one, its a strong self heal but the skill name and what it does makes no sense. The ability is reworked to send out a slow moving AoE blast of arctic wind (line skill) that scales of your magicka. enemies inside the blast are snared. One morph will widen the AoE and the other will increase the strength of the snare.

    There is more I'd do but this is already a lot to read.

    Sorry those Sorc suggestions are really not good
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    Skander wrote: »
    #BuffSorcs

    Hell no

    Hell yes. They don't need to be OP but back up to level at least be nice.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Narvuntien
    Narvuntien
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    Beardimus wrote: »

    Sorry those Sorc suggestions are really not good

    Okay. What do you think will improve sorcs? I unfortunately don't really have much experience with stamsorc. I am concerned that there is also pretty much 0 sorc tanks i mean in dungeons not vet trials that's different.

    I want to find a way to both increase sorc damage just a little to compete with stamblade and stamdk. The off balance changes also hurt Mag sorcs the most, and I want to push them up to match the Magblades. I also want their damage to still be tied to their class skills not just a bunch of passives that is all stamsorcs seem to use.

    It also bugs me that the dark magic skill line is just a bunch of CC abilities that no one ever uses and crystal frag that people used to use when it stunned. You only have space for the one CC skill and you are only ever going to choose one of them.
    Edited by Narvuntien on March 27, 2018 10:47AM
  • Asardes
    Asardes
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    Nerf NB :)

    P.S. Not what I do, but what I suspect they'll be doing.
    Edited by Asardes on March 27, 2018 11:17AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Merlin13KAGL
    Merlin13KAGL
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    Get the basic, low level stuff to work first, then a bit beyond.
    • Heavy Attack/Light Attack bugs.
    • Skill lock / skill fire / skill lag
    • Fringe AoE
    • Add passive(s) for Stamina morph options for class skills, so there is full opportunity for both morphs for both builds.
    • Client/Server desyncs and discontinuities.
    • Implement an adjustment for latency, checking average round trip time and shaving part of that off the GCD so people with differing connections would be on closer to even ground.
    • Change enemies to operate under the same ruleset the players have to. This includes regen, tether/resets, stat pools, immunities (grant and receive), targeting error (chance to miss, not always the perfect placement, with improved accuracy at higher levels)
    • Make separate CP loadout / effects for PvP and PvE, active only in/out of Cyrodiil without having respec cost.
    • Use Battlespirit to limit or buff any desired skills, sets, or effects, so PvP and PvE could be balanced independently.
    • A difficulty slider or a tier system that has more than 3 settings (faceroll, moderate challenge, nay impossible for the average player) with loot quality/quantity/drop chance accordingly.
    • In game trainers for various aspects, where one could practice skills and get in-game feedback how to improve.
    • Gauntlets for role certification and tier - no more *** the random, unless you intend to be listed as brand new at your role.
    Edited by Merlin13KAGL on March 27, 2018 11:22AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Merlin13KAGL
    Merlin13KAGL
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    Beardimus wrote: »
    Sorry those Sorc suggestions are really not good
    I'd go so far as to say impressively bad.
    Narvuntien wrote: »
    Sorcerer
    Crystal shard: Base ability has chance to proc for reduced cast time. One morph stuns. The other morph is AoE and is reduced in cost when it procs.
    Don't need both Encase and Rune Prison
    Encase one AoE morph one single target morph that disorientates.
    Defensive Rune: Is now the base ability. One morph disorientates those who attacks the other morph will give Heroic on attack.
    Daedric mines: reduce that cost D:.
    Unstable clanfear: already have healing pet. Activation now causes it to jump and pin a target (like npc ones do) target will then be taunted by the clanfear.
    Twilight Tormentor: Does more damage to concussed enemies not low hp ones.
    Rebate: While you have a pet active you restore 100 magicka per 0.5 seconds. Flat not %.
    Endless Fury: Convert to stamina morph. light and heavy attacks deal shock damage for x seconds, you deal additional damage to concussed enemies. does mess with the SotA build though :(. Perhaps increase attack speed??
    Capacitor: Stam and magicka recovery
    • Frags is already instant when it procs, and they previously removed the stun. It's not coming back. The other morph is already AoE.
    • Encase and Defensive Rune do completely different things. They also hit different numbers of targets.
    • Mines: Use reduced cost on your jewelry. It's crazy damage if someone eats them all in PvP. No cost redux will make them useful in PvE.
    • Two different heals for two different purposes, plus the Clanfear tanks, the others, not so much. This also removes the healing option for anyone who has Volatile or doesn't have Matriarch, plus your teammates get no heal.
    • Twilight Tormentor doesn't do that now. Read the tooltip again, it's above 50%, not below.
    • You want free 400 Mag Regen for having a pet?
      1. No
      2. You already get numerous other bonuses, including the health buff, and magicka buff if you're running Necro.
      3. You shouldn't need +400 regen on a pet sorc in the first place.
    • Why the hell would it make sense for Endless to be a stamina morph? You already get bonus damage from Implosion. If you want empowered LA/HA, that's what Surge is for.
    • Your insistence on tying everything to concussed would but Sorc over the top.


    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • The_Protagonist
    The_Protagonist
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    ArchMikem wrote: »
    ArchMikem wrote: »
    Knowledge wrote: »
    How would you fix the game? What would you do?

    Implying the game is broken.

    The game is fine, it's the noob PvPers that are broken, and that cannot be fixed.

    I died to a light attack, light attacks are OP, please nerf.

    Yeah why can't we be just like pve players what class does the best dps? Okay everyone play that or u can't join trial run.

    Im a diehard PvE player and honestly you're not wrong. I was in a casual vetAA run with my Magsorc and this guy was ready to lay into me cause I was wearing Infernal Guardian instead of Ilambris.

    The Elitism behind BiS needs to go away.

    There are not as many threads of nerf this or nerf that or its OP from PvE when compared to PvP. It gets very boring after a while reading all those threads, the good threads get buried in tears of whining noob PvPers.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Knowledge wrote: »
    Hypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.

    How would you fix the game? What would you do?

    Not let Mr Wrobel anywhere near it?

    Just a guess.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Beardimus
    Beardimus
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    Narvuntien wrote: »
    Beardimus wrote: »

    Sorry those Sorc suggestions are really not good

    Okay. What do you think will improve sorcs? I unfortunately don't really have much experience with stamsorc. I am concerned that there is also pretty much 0 sorc tanks i mean in dungeons not vet trials that's different.

    I want to find a way to both increase sorc damage just a little to compete with stamblade and stamdk. The off balance changes also hurt Mag sorcs the most, and I want to push them up to match the Magblades. I also want their damage to still be tied to their class skills not just a bunch of passives that is all stamsorcs seem to use.

    It also bugs me that the dark magic skill line is just a bunch of CC abilities that no one ever uses and crystal frag that people used to use when it stunned. You only have space for the one CC skill and you are only ever going to choose one of them.

    Sorry fella its that last paragraph that blows it. You are saying no one uses Negate or Dark Conversion/Deal? (DD being the defining skill for StamSorc. Negate has huge use in Cyrodiil

    Frag still needed for burst, Blast not great but usefull if you want a Sorc Ganker.

    Encase / runecage are NOT the same and both have very different uses. Immobilize / Snare is very different to stun.

    Mines have great utility but since morrowind are too costly with Active defence.

    Your concern over a lack of Sorc Tanks is leaning towards a particularly niche / rare need and you are talking about changing skills the majority of Sorcs in natural role (DD) need.

    Also do you PvP?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Shardan4968
    Shardan4968
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    I would buff myself and nerf the others.
    PC/EU
  • The_Protagonist
    The_Protagonist
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    I would buff myself and nerf the others.

    :D Herein lies the problem with our forums. I would much rather adapt to what is given to me.
  • jlmurra2
    jlmurra2
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    That almost every stamina build I see recommends playing as Redguards, and almost every tank build I see recommends playing as Argonians, makes me feel that all the racial passives need some rebalancing. I would absolutely keep it lore friendly however. I think it should come down to play style rather than a mathematical number.

    I feel vampires should lose their 10% extra stamina, and magicka recovery in the day time, and only have it at night, maybe even buff it at night, and in dark areas.
  • technohic
    technohic
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    Buffs and Debuffs balance
    Major Maim now is 15%
    Minor maim now 7%
    Major Defile now 15%
    Minor Defile now 7%
    Major Mending now 15%
    Minor Mending now 7%
    Major Vitality now 15%
    Minor Vitality now 7%
    Empower Increases the damage of your next attack by 10%

    Roots and Snares
    Snares are now major and minor debufs. Major snare is 30% reduction in speed. minor snare is 10%

    Shields
    Shields are now a minor and major system.
    Shields will no longer be reduced in PvP by 50%
    5 pieces of light armor required for any shield
    Shields now last until they are broken and cannot be recast while active
    (Spoiler: Eliminate shield stacking as it does not promote fun gameplay for any side; yet we want light armor to still be able to defend itself actively and proactively.

    Medium armor
    Agility now also provides minor evasion when 5 pieces are equipped
    Athletics now requires 5 pieces of medium armor and allows you to recover stamina while sprinting
    (Spoiler: Medium armor needs a buff to survivability on anything not a nightblade. This keeps it in a mode where mobility and elusiveness is its style)

    Templar
    Crescent once again scales off magicka. Empowering sweeps now scales off stamina
    Radial sweep and its morphs increased to 8 meter radius
    Puncturing sweeps and its morphs no longer snare on the last hit but now has major snare (30%)on the first hit
    Puncturing sweeps and its morphs now do 150% increased damage on closest enemy up from 140%
    Focused charge and morphs no longer have a minimum range
    Spear shards and its morphs now root enemies in its area
    Sun shield and its morphs now scale off of magicka
    Solar disturbance morph of Nova now travels over the casters head damage reduced 10% from current
    Backlash and its morphs now only copy damage of the player who cast it. It now releases full damage

    Radiant destruction has been removed and replaced with blinding flashes. Blinding flashes provides major evasion for 20 seconds
    Blinding Glory uses magicka and also grants major expedition for 4 seconds
    Blinding weapons is now a stamina morph and each time an enemy misses while active, returns X stamina

    Healing ritual is now a self heals over time instant cast similar regeneration
    Ritual of rebirth makes it an aoe HOT from around the templar
    Hasty prayer remains self only similar numbers as rally but magicka

    Rushed ceremony and its morphs reduced by X% to compensate other healing methods and more powerful templar play in general

    Radiant aura: Reduced cost by 60%
    Repentance: Corpse can now be used by each templar once rather than once for all of them
    Rune Focus and morphs now travel with the templar

    Light weaver passive: place holder. Should be something different here.





    I'll stop here. I've spent wayy too much time on this as it is when most probably wont like it.
  • Narvuntien
    Narvuntien
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    Beardimus wrote: »
    Sorry those Sorc suggestions are really not good
    I'd go so far as to say impressively bad.
    Narvuntien wrote: »
    Sorcerer
    Crystal shard: Base ability has chance to proc for reduced cast time. One morph stuns. The other morph is AoE and is reduced in cost when it procs.
    Don't need both Encase and Rune Prison
    Encase one AoE morph one single target morph that disorientates.
    Defensive Rune: Is now the base ability. One morph disorientates those who attacks the other morph will give Heroic on attack.
    Daedric mines: reduce that cost D:.
    Unstable clanfear: already have healing pet. Activation now causes it to jump and pin a target (like npc ones do) target will then be taunted by the clanfear.
    Twilight Tormentor: Does more damage to concussed enemies not low hp ones.
    Rebate: While you have a pet active you restore 100 magicka per 0.5 seconds. Flat not %.
    Endless Fury: Convert to stamina morph. light and heavy attacks deal shock damage for x seconds, you deal additional damage to concussed enemies. does mess with the SotA build though :(. Perhaps increase attack speed??
    Capacitor: Stam and magicka recovery
    • Frags is already instant when it procs, and they previously removed the stun. It's not coming back. The other morph is already AoE.
    • Encase and Defensive Rune do completely different things. They also hit different numbers of targets.
    • Mines: Use reduced cost on your jewelry. It's crazy damage if someone eats them all in PvP. No cost redux will make them useful in PvE.
    • Two different heals for two different purposes, plus the Clanfear tanks, the others, not so much. This also removes the healing option for anyone who has Volatile or doesn't have Matriarch, plus your teammates get no heal.
    • Twilight Tormentor doesn't do that now. Read the tooltip again, it's above 50%, not below.
    • You want free 400 Mag Regen for having a pet?
      1. No
      2. You already get numerous other bonuses, including the health buff, and magicka buff if you're running Necro.
      3. You shouldn't need +400 regen on a pet sorc in the first place.
    • Why the hell would it make sense for Endless to be a stamina morph? You already get bonus damage from Implosion. If you want empowered LA/HA, that's what Surge is for.
    • Your insistence on tying everything to concussed would but Sorc over the top.

    Beardimus wrote: »

    Sorry fella its that last paragraph that blows it. You are saying no one uses Negate or Dark Conversion/Deal? (DD being the defining skill for StamSorc. Negate has huge use in Cyrodiil

    Frag still needed for burst, Blast not great but usefull if you want a Sorc Ganker.

    Encase / runecage are NOT the same and both have very different uses. Immobilize / Snare is very different to stun.

    Mines have great utility but since morrowind are too costly with Active defense.

    Your concern over a lack of Sorc Tanks is leaning towards a particularly niche / rare need and you are talking about changing skills the majority of Sorcs in natural role (DD) need.

    Also do you PvP?

    I don't pvp as a sorc. Okay so some criticisms are just misunderstandings.

    I didn't change those dark magic skills. Because i think they are good.

    So what i was suggesting is that all of the crystal skills will have the proc for instant cast. One morph will do AoE damage and a cost reduction and the other would be a stun that does less damage.

    Rune cage/ Encase are currently not the same skill but they could be. That is how morphs work they change skill. So the base skill is a single target snare. One morph becomes aoe snare and the other a stun. Bamn! skills combined with very little lost.

    Okay so mines is good in pvp noted.

    All I am seeing is that the clannefear is bad, which makes me think you'll want it changed. It tanks? excellent lets make it better at tanking!

    Ergh I forgot what the Twilight tormentor did :(. my bad I use matriarch because its an amazing heal.

    Fair enough too much regen for pets. The problem with the passive is that something has gone wrong if your pets have died. I feel like you shouldn't be passives for opps you messed up here's some mana. I will think of something else to replace that.

    Okay so my opinion is that Stam sorcs are just not using enough class skills they use... 2? 3? They are just slotting all these weapon skills and this prevents from from feeling unique and interesting. All of a stamsorcs power is in the passives.

    Surge gives a named buff that most people get from potions and then heals on crits (a flat amount) Its just not particularly good atm especially for PVE. I went looking for a skills where one morph was a lot better than the other to try to find something I could make a skill a stamina character would want. To allow a stam sorc more stamina options.

    I am making a design decision that i want all classes to be capable of performing all roles. I don't expect to be able to prevent there being a meta, something has to be the best, but if a play-style is unpopular then i feel that means it needs changes.

    I was thinking Implosion is a huge feel bad in PVP but also very important for PVE, I could not think of a good replacement. Just poping people in PVP "stealing" last hits. Its not very good design overall. Putting Sorcs over the top would all be about the numbers and perhaps replacing implosion with more damage to concussed enemies might actually be the best place to put it. To nerf in one area to buff in another.
  • Vanthras79
    Vanthras79
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    Face rolling on keyboard.
    JK
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • boombazookajd
    boombazookajd
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    nerf nightblades :p
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Sugaroverdose
    Sugaroverdose
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    Knowledge wrote: »
    Hypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.

    How would you fix the game? What would you do?
    Still semi-applicable
    https://forums.elderscrollsonline.com/en/discussion/255136/yet-another-game-improvements-fantasy-post
    https://forums.elderscrollsonline.com/en/discussion/266965/idea-how-to-make-sorcerers-pets-more-useful-and-open-road-for-summoner-gameplay
    nerf nightblades :p
    It wouldn't help cause it's current CP mechanics which made them a little more powerful because of being well-suited for current meta
    Edited by Sugaroverdose on March 27, 2018 4:37PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Separate PVE and PVP including servers.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • NewBlacksmurf
    NewBlacksmurf
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    1. Classes wouldn’t be a choice at character creation.
    2. Class skill lines however would remain under the NPC Guilds and would be unlocked through playing each guilds story line

    3. Cyrodil would exist in a PvE state and a PvP state seperately.
    4. Delete CP and any existence of VR entirely. Keep the constellations tho as passives as you unlock class and weapon/armor skill lines.

    -The PvE would be 3 overworld zones with quests and forms of castle take over and protect that resets every 2-4 hours each day.

    -PvP would keep campaigns but three would mimic the PvE zones and otherwise remain as Cyrodil today WITHOUT Imperial City. Smaller campaigns would exist like the battle zones for people who really just want a larger death match, capture the keep or other modes like dungeon queues.

    -Imperial City would actually be accessed through the PvE part of Cyrodil. This means you would have to participate in one of the siege PvE events even if you came in on the end of one to enter.

    Access to enter would open or close based on the success of the PvE part you participated in.
    The other way to access it would be from the three specific PvP campaigns where again, you’d have to be successful in taking keeps for access.

    As a result of all the above, balance would work like this. PvE skills (same) would have PvE cause and effects.

    PvP skills (same as PvE) would have different cause and effects while in PvP.

    Faction locking:
    Factions would not be part of character creation anymore. They would exist only when choosing either a PvE or PvP prompted when entering Cryrodil.

    Guilds:
    Complete rework......players would have access to Trading Guilds in the literal sense with no chatting, banks, etc. These would literally be the existing traders all over Tamriel as NPC trading guilds. You can join up to 5 with a fee and some requirement and list items or buy as we do today.

    Seperately there would be a choice of 5 Player guilds as today without Guild Stores. One catch here....I think the Guild charter should require a faction choice and that would limit PvP cross talk when a player chooses a campaign. (Sounds limiting I know but there does need to be meaningful PvP campaigns without ingame cross talk at least)
    You could also opt to be a non PvP guild by not choosing a faction but players who join a PvP campaign would loose chat functionality to anyone in another faction while in their campaign.

    Faction choice for campaigns should be account wide until the campaign ends so I’d not have any campaign last more than 2-5 days
    Edited by NewBlacksmurf on March 27, 2018 5:01PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Gilvoth
    Gilvoth
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    remove classes.
  • Valkysas154
    Valkysas154
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    It would not needed balancing since i would not wait for a half a year or more be for doing balances in the game as is
    they would get there own updates the week they are done and not wait for the next dlc/expansion

  • ZOS_JesC
    ZOS_JesC
    admin
    We removed a few non-constructive posts. Friendly reminder to stay on topic and keep comments constructive to the conversation. Questions about our forum rules? Read through them here. Thanks for understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • DaveMoeDee
    DaveMoeDee
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    DaveMoeDee wrote: »
    Knowledge wrote: »
    Hypothetical: You just became a developer for ZeniMax Bethesda. You're in the drivers seat for all class changes and adjustments going forward into the Summerset Chapter.

    How would you fix the game? What would you do?

    Game isn't broken.

    Really? I want to play the game you're playing, not my laggy, loading-screened, occasional delayed meteor dragging me halfway across the battlefield, definitely not working quite right in large scale battles or near busy dolmens game of ESO.

    Also, my fishing rod keeps throwing the hook behind me or over in the bushes instead of the water, but I catch fish somehow anyways.

    But I'm happy for you that your game of ESO isn't broken.

    I have to confess, zones have felt a little more laggy the last week, but I attributed that to the free weekend.

    Not worried about large scale stuff.
    Edited by DaveMoeDee on March 27, 2018 9:41PM
  • Mettaricana
    Mettaricana
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    Seperate pvp and pve to start

    Tie all pvp oriented changes buff nerfs to over and under performing skills to the cyrodiil buff.

    Restore class uniqueness by restoring game changer class specifics. Rather than turning all classes into clones of each other.

    Remove max resource dmg bonus but buff all base resources hp by 10% and stam mag 8%

    Make the armors do more by having less restrictions by removing all 5pc passives and turning them all into per peice allowing 4/3 mediumand heavy or light heavy bonuses
    Ex: agility is 12% wep dmg id buff it to 14% but make it so each peice of medium armor offers 2% wep dmg.

    Reduce trial boss and enemies hp by 25% because more hp doesnt equal harder just more of a time waste..

    Add dual enchanting as a master enchanter perk
    Allows one main enchant at full power and a seconda enchant at 50% strength.

    Allow food and drink to be active at same time.
    This alone could allow harder content since we could have more resources.

  • ak_pvp
    ak_pvp
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    QoLity. Make everything scale/function better, bring back class identity:

    Cloak. Detect pots/mark/(new addition, soul trap as minimark) only reveal to the player as hitting them will no longer pull an NB from cloak, only AoE/reveal spells. Crit morph works uniformly, Dot suppression now 50% on other def morph, but not the crit morph.

    Shimmering/wings/defpost. Per target. Counts shade/pet attack as separate target. Includes bird, valkyn. Pulse still goes through. Wings @ 3 reflects, 4s. Shimmering @ less mag and 1 ult per reflected. Both weaker 1v1, but better as more is reflected.

    Fossilize+Embers: Higher range. 15m. Shattering rocks becomes stamina/phys damage.

    Talons/spikes: DoT talons becomes poison, other+base fire (Tanks need maim on mag) Spiked armour+damage return becomes fire on volatile, or poison hardened. Cast mag, scales stam.

    PL: Cooldown per person. Stun removed. Undodgable, since it requires CC and setup whip. Alt: DK passive changed, CC sets offbalance automatically. Power whip work on first whip post CC. Stays dodgable.

    Purge: 25% of effects. Templar morph purge is 50% of effects. Blinding flashes on sun shield. Gapclose no lower limit range. Very nearly too much to say, the class is a mess.

    Block: Costs more, ticks less. (1/s) About 600 min, 750 average. Harder 1v1, better outnumbered

    Mines: Now resets after 5s when triggered, but cannot hit same target twice. Deals oblivion/exponential damage.

    BoL: Allows you to teleport back to the balls for free. Re-position morph Max 3. Streak, range increase, cost decrease, (25% stack) damage increase. Both: Better functionality, work a bit better on hills, no exploity stuff though.

    Frags: 10% extra damage, stun. Rune prison can be root and cheaper.

    Shields: Maj/min/syn types. Now take status effects.

    AoEs: Secondary effect cap removed unless specified below 6. i.e. blast/fear stun.

    Snipe: Now targeted, like shalks but thinner, but cast time removed. Now functions like spammable.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Knowledge
    Knowledge
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    remove classes.

    Hmmm. That actually WOULD have been a good idea if it were that way from launch. Like the ability to choose skill trees similar to RIFT.
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